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All map triggers use the maptrigger macro, not dw
.MapTriggers and .MapCallbacks lists are formatted consistently with .Warps, .XYTriggers, .Signposts, and .PersonEvents
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@@ -9,22 +9,20 @@ const_value set 2
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CeruleanGym_MapScriptHeader:
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.MapTriggers:
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db 2
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; triggers
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dw UnknownScript_0x1883d9, 0
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dw UnknownScript_0x1883da, 0
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maptrigger .DummyTrigger0
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maptrigger .GruntRunsOut
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.MapCallbacks:
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db 0
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UnknownScript_0x1883d9:
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.DummyTrigger0:
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end
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UnknownScript_0x1883da:
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priorityjump UnknownScript_0x1883de
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.GruntRunsOut:
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priorityjump .GruntRunsOutScript
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end
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UnknownScript_0x1883de:
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.GruntRunsOutScript:
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applymovement CERULEANGYM_ROCKET, MovementData_0x1884e3
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playsound SFX_TACKLE
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applymovement CERULEANGYM_ROCKET, MovementData_0x1884eb
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