Trainer data structure and field move functions

Trainer data in map scripts is now a macro-defined structure.

Field move functions in main.asm are now nearly completely annotated, with local references.

Trailing white space deleted.
This commit is contained in:
PikalaxALT
2015-07-18 23:45:39 -04:00
parent e674869018
commit 60cd04b023
116 changed files with 2148 additions and 8705 deletions

View File

@@ -14,31 +14,15 @@ TaurosScript_0x1a5af5:
end
TrainerPokefanmDerek1:
; bit/flag number
dw EVENT_BEAT_POKEFANM_DEREK
; trainer group && trainer id
db POKEFANM, DEREK1
; text when seen
dw PokefanmDerek1SeenText
; text when trainer beaten
dw PokefanmDerek1BeatenText
; script when lost
dw $0000
; script when talk again
dw PokefanmDerek1Script
trainer EVENT_BEAT_POKEFANM_DEREK, POKEFANM, DEREK1, PokefanmDerek1SeenText, PokefanmDerek1BeatenText, $0000, PokefanmDerek1Script
PokefanmDerek1Script:
writecode VAR_CALLERID, $1c
writecode VAR_CALLERID, PHONE_POKEFANM_DEREK
talkaftercancel
loadfont
checkflag ENGINE_DEREK_HAS_NUGGET
iftrue UnknownScript_0x1a5b4a
checkcellnum $1c
checkcellnum PHONE_POKEFANM_DEREK
iftrue UnknownScript_0x1a5b6e
checkpoke PIKACHU
iffalse UnknownScript_0x1a5b5c
@@ -53,7 +37,7 @@ PokefanmDerek1Script:
UnknownScript_0x1a5b33:
scall UnknownScript_0x1a5b66
UnknownScript_0x1a5b36:
askforphonenumber $1c
askforphonenumber PHONE_POKEFANM_DEREK
if_equal $1, UnknownScript_0x1a5b76
if_equal $2, UnknownScript_0x1a5b72
trainertotext POKEFANM, DEREK1, $0
@@ -109,23 +93,7 @@ UnknownScript_0x1a5b7e:
end
TrainerPokefanfRuth:
; bit/flag number
dw EVENT_BEAT_POKEFANF_RUTH
; trainer group && trainer id
db POKEFANF, RUTH
; text when seen
dw PokefanfRuthSeenText
; text when trainer beaten
dw PokefanfRuthBeatenText
; script when lost
dw $0000
; script when talk again
dw PokefanfRuthScript
trainer EVENT_BEAT_POKEFANF_RUTH, POKEFANF, RUTH, PokefanfRuthSeenText, PokefanfRuthBeatenText, $0000, PokefanfRuthScript
PokefanfRuthScript:
talkaftercancel
@@ -136,23 +104,7 @@ PokefanfRuthScript:
end
TrainerSailorEugene:
; bit/flag number
dw EVENT_BEAT_SAILOR_EUGENE
; trainer group && trainer id
db SAILOR, EUGENE
; text when seen
dw SailorEugeneSeenText
; text when trainer beaten
dw SailorEugeneBeatenText
; script when lost
dw $0000
; script when talk again
dw SailorEugeneScript
trainer EVENT_BEAT_SAILOR_EUGENE, SAILOR, EUGENE, SailorEugeneSeenText, SailorEugeneBeatenText, $0000, SailorEugeneScript
SailorEugeneScript:
talkaftercancel
@@ -163,23 +115,7 @@ SailorEugeneScript:
end
TrainerPsychicNorman:
; bit/flag number
dw EVENT_BEAT_PSYCHIC_NORMAN
; trainer group && trainer id
db PSYCHIC_T, NORMAN
; text when seen
dw PsychicNormanSeenText
; text when trainer beaten
dw PsychicNormanBeatenText
; script when lost
dw $0000
; script when talk again
dw PsychicNormanScript
trainer EVENT_BEAT_PSYCHIC_NORMAN, PSYCHIC_T, NORMAN, PsychicNormanSeenText, PsychicNormanBeatenText, $0000, PsychicNormanScript
PsychicNormanScript:
talkaftercancel