Trainer data structure and field move functions

Trainer data in map scripts is now a macro-defined structure.

Field move functions in main.asm are now nearly completely annotated, with local references.

Trailing white space deleted.
This commit is contained in:
PikalaxALT
2015-07-18 23:45:39 -04:00
parent e674869018
commit 60cd04b023
116 changed files with 2148 additions and 8705 deletions

View File

@@ -19,33 +19,17 @@ UnknownScript_0x1a5443:
return
TrainerBug_catcherWade1:
; bit/flag number
dw EVENT_BEAT_BUG_CATCHER_WADE
; trainer group && trainer id
db BUG_CATCHER, WADE1
; text when seen
dw Bug_catcherWade1SeenText
; text when trainer beaten
dw Bug_catcherWade1BeatenText
; script when lost
dw $0000
; script when talk again
dw Bug_catcherWade1Script
trainer EVENT_BEAT_BUG_CATCHER_WADE, BUG_CATCHER, WADE1, Bug_catcherWade1SeenText, Bug_catcherWade1BeatenText, $0000, Bug_catcherWade1Script
Bug_catcherWade1Script:
writecode VAR_CALLERID, $10
writecode VAR_CALLERID, PHONE_BUG_CATCHER_WADE
talkaftercancel
loadfont
checkflag ENGINE_WADE
iftrue UnknownScript_0x1a5493
checkflag ENGINE_WADE_HAS_ITEM
iftrue UnknownScript_0x1a5507
checkcellnum $10
checkcellnum PHONE_BUG_CATCHER_WADE
iftrue UnknownScript_0x1a5558
checkevent EVENT_WADE_ASKED_FOR_PHONE_NUMBER
iftrue UnknownScript_0x1a547c
@@ -58,7 +42,7 @@ Bug_catcherWade1Script:
UnknownScript_0x1a547c:
scall UnknownScript_0x1a5550
UnknownScript_0x1a547f:
askforphonenumber $10
askforphonenumber PHONE_BUG_CATCHER_WADE
if_equal $1, UnknownScript_0x1a5560
if_equal $2, UnknownScript_0x1a555c
trainertotext BUG_CATCHER, WADE1, $0