Trainer data structure and field move functions

Trainer data in map scripts is now a macro-defined structure.

Field move functions in main.asm are now nearly completely annotated, with local references.

Trailing white space deleted.
This commit is contained in:
PikalaxALT
2015-07-18 23:45:39 -04:00
parent e674869018
commit 60cd04b023
116 changed files with 2148 additions and 8705 deletions

View File

@@ -15,23 +15,7 @@ UnknownScript_0x1ad0ab:
return
TrainerBikerCharles:
; bit/flag number
dw EVENT_BEAT_BIKER_CHARLES
; trainer group && trainer id
db BIKER, CHARLES
; text when seen
dw BikerCharlesSeenText
; text when trainer beaten
dw BikerCharlesBeatenText
; script when lost
dw $0000
; script when talk again
dw BikerCharlesScript
trainer EVENT_BEAT_BIKER_CHARLES, BIKER, CHARLES, BikerCharlesSeenText, BikerCharlesBeatenText, $0000, BikerCharlesScript
BikerCharlesScript:
talkaftercancel
@@ -42,23 +26,7 @@ BikerCharlesScript:
end
TrainerBikerRiley:
; bit/flag number
dw EVENT_BEAT_BIKER_RILEY
; trainer group && trainer id
db BIKER, RILEY
; text when seen
dw BikerRileySeenText
; text when trainer beaten
dw BikerRileyBeatenText
; script when lost
dw $0000
; script when talk again
dw BikerRileyScript
trainer EVENT_BEAT_BIKER_RILEY, BIKER, RILEY, BikerRileySeenText, BikerRileyBeatenText, $0000, BikerRileyScript
BikerRileyScript:
talkaftercancel
@@ -69,23 +37,7 @@ BikerRileyScript:
end
TrainerBikerJoel:
; bit/flag number
dw EVENT_BEAT_BIKER_JOEL
; trainer group && trainer id
db BIKER, JOEL
; text when seen
dw BikerJoelSeenText
; text when trainer beaten
dw BikerJoelBeatenText
; script when lost
dw $0000
; script when talk again
dw BikerJoelScript
trainer EVENT_BEAT_BIKER_JOEL, BIKER, JOEL, BikerJoelSeenText, BikerJoelBeatenText, $0000, BikerJoelScript
BikerJoelScript:
talkaftercancel
@@ -96,23 +48,7 @@ BikerJoelScript:
end
TrainerBikerGlenn:
; bit/flag number
dw EVENT_BEAT_BIKER_GLENN
; trainer group && trainer id
db BIKER, GLENN
; text when seen
dw BikerGlennSeenText
; text when trainer beaten
dw BikerGlennBeatenText
; script when lost
dw $0000
; script when talk again
dw BikerGlennScript
trainer EVENT_BEAT_BIKER_GLENN, BIKER, GLENN, BikerGlennSeenText, BikerGlennBeatenText, $0000, BikerGlennScript
BikerGlennScript:
talkaftercancel