Trainer data structure and field move functions

Trainer data in map scripts is now a macro-defined structure.

Field move functions in main.asm are now nearly completely annotated, with local references.

Trailing white space deleted.
This commit is contained in:
PikalaxALT
2015-07-18 23:45:39 -04:00
parent e674869018
commit 60cd04b023
116 changed files with 2148 additions and 8705 deletions

File diff suppressed because it is too large Load Diff

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@@ -1177,7 +1177,7 @@ TownMap: ; ee01
Bicycle: ; ee08
callba Functiond0b3
callba BikeFunction
ret
; ee0f
@@ -2209,7 +2209,7 @@ Functionf419: ; f419 (3:7419)
.asm_f440
push bc
ld hl, UnknownText_0xf44a
call Function1d67
call MenuTextBoxBackup
pop bc
jr Functionf419
; f44a (3:744a)
@@ -2224,7 +2224,7 @@ UnknownText_0xf44a: ; 0xf44a
EscapeRope: ; f44f
xor a
ld [wd0ec], a
callba Functioncb95
callba EscapeRopeFunction
ld a, [wd0ec]
cp 1
@@ -2492,7 +2492,7 @@ SuperRod: ; f5ad
; f5b1
Function_0xf5b1: ; f5b1
callba Functioncf8e
callba FishFunction
ret
; f5b8