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Clean up some percentage values
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@@ -1,8 +1,8 @@
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CriticalHitChances:
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db 7 percent ; 0
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db 12 percent + 2 ; +1
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db 25 percent + 1 ; +2
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db 33 percent + 1 ; +3
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db 50 percent + 1 ; +4
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db 50 percent + 1 ; +5
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db 50 percent + 1 ; +6
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db 1 out_of 15 ; 0
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db 1 out_of 8 ; +1
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db 1 out_of 4 ; +2
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db 1 out_of 3 ; +3
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db 1 out_of 2 ; +4
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db 1 out_of 2 ; +5
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db 1 out_of 2 ; +6
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@@ -1,12 +1,12 @@
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HappinessData_OlderHaircutBrother:
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db $4c, 2, HAPPINESS_OLDERCUT1 ; 30% chance
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db $80, 3, HAPPINESS_OLDERCUT2 ; 50% chance
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db $ff, 4, HAPPINESS_OLDERCUT3 ; 20% chance
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db 30 percent, 2, HAPPINESS_OLDERCUT1 ; 30% chance
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db 50 percent + 1, 3, HAPPINESS_OLDERCUT2 ; 50% chance
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db 100 percent, 4, HAPPINESS_OLDERCUT3 ; 20% chance
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HappinessData_YoungerHaircutBrother:
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db $9a, 2, HAPPINESS_YOUNGCUT1 ; 60% chance
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db $4c, 3, HAPPINESS_YOUNGCUT2 ; 30% chance
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db $ff, 4, HAPPINESS_YOUNGCUT3 ; 10% chance
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db 60 percent + 1, 2, HAPPINESS_YOUNGCUT1 ; 60% chance
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db 30 percent, 3, HAPPINESS_YOUNGCUT2 ; 30% chance
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db 100 percent, 4, HAPPINESS_YOUNGCUT3 ; 10% chance
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HappinessData_DaisysGrooming:
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db $ff, 2, HAPPINESS_GROOMING ; 99.6% chance
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db 100 percent, 2, HAPPINESS_GROOMING ; 99.6% chance
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@@ -1,9 +1,9 @@
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MagnitudePower:
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; chance, power, magnitude #
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db 13, 10, 4
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db 38, 30, 5
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db 89, 50, 6
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db 166, 70, 7
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db 217, 90, 8
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db 242, 110, 9
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db 255, 150, 10
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db 5 percent + 1, 10, 4 ; 5%
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db 15 percent, 30, 5 ; 10%
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db 35 percent, 50, 6 ; 20%
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db 65 percent + 1, 70, 7 ; 30%
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db 85 percent + 1, 90, 8 ; 20%
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db 95 percent, 110, 9 ; 10%
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db 100 percent, 150, 10 ; 5%
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@@ -1,6 +1,6 @@
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PresentPower:
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; chance, power
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db 40 percent, 40 ; 40%
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db 70 percent + 1, 80 ; 30%
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db 80 percent, 120 ; 10%
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db 40 percent, 40 ; 40% chance
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db 70 percent + 1, 80 ; 30% chance
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db 80 percent, 120 ; 10% chance
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db -1 ; 20% chance to heal instead
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@@ -1198,6 +1198,7 @@ GrimerEvosAttacks:
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MukEvosAttacks:
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db 0 ; no more evolutions
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; moves are not sorted by level
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db 1, POISON_GAS
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db 1, POUND
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db 1, HARDEN
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