mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
Sync with pokecrystal up to b0ddb07
This commit is contained in:
parent
d6001be90c
commit
5e78fd1ecc
3
.github/workflows/main.yml
vendored
3
.github/workflows/main.yml
vendored
@ -66,11 +66,12 @@ jobs:
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if: ${{ github.event_name == 'push' && github.repository_owner == 'pret' }}
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if: ${{ github.event_name == 'push' && github.repository_owner == 'pret' }}
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run: |
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run: |
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cp -v *.sym symbols/
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cp -v *.sym symbols/
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cp -v *.map symbols/
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- name: Update symbols
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- name: Update symbols
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if: ${{ github.event_name == 'push' && github.repository_owner == 'pret' }}
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if: ${{ github.event_name == 'push' && github.repository_owner == 'pret' }}
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uses: EndBug/add-and-commit@v9
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uses: EndBug/add-and-commit@v9
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with:
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with:
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cwd: "./symbols"
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cwd: "./symbols"
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add: "*.sym"
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add: "*.sym *.map"
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message: ${{ github.event.commits[0].message }}
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message: ${{ github.event.commits[0].message }}
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@ -75,9 +75,9 @@ DEF BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
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const ANIM_OBJ_FROZEN
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const ANIM_OBJ_FROZEN
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const ANIM_OBJ_MASTER_BALL_SPARKLE
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const ANIM_OBJ_MASTER_BALL_SPARKLE
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const ANIM_OBJ_RECOVER
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const ANIM_OBJ_RECOVER
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const ANIM_OBJ_THUNDER1
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const ANIM_OBJ_THUNDER_CENTER
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const ANIM_OBJ_THUNDER2
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const ANIM_OBJ_THUNDER_LEFT
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const ANIM_OBJ_THUNDER3
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const ANIM_OBJ_THUNDER_RIGHT
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const ANIM_OBJ_THUNDER_WAVE
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const ANIM_OBJ_THUNDER_WAVE
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const ANIM_OBJ_SPARKS_CIRCLE_BIG
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const ANIM_OBJ_SPARKS_CIRCLE_BIG
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const ANIM_OBJ_THUNDERBOLT_BALL
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const ANIM_OBJ_THUNDERBOLT_BALL
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@ -306,191 +306,191 @@ DEF NUM_BATTLEANIMFUNCS EQU const_value
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; BattleAnimFrameData indexes (see data/battle_anims/framesets.asm)
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; BattleAnimFrameData indexes (see data/battle_anims/framesets.asm)
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const_def
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const_def
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const BATTLEANIMFRAMESET_00
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const BATTLEANIMFRAMESET_HIT_BIG
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const BATTLEANIMFRAMESET_01
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const BATTLEANIMFRAMESET_HIT
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const BATTLEANIMFRAMESET_02
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const BATTLEANIMFRAMESET_HIT_SMALL
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const BATTLEANIMFRAMESET_03
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const BATTLEANIMFRAMESET_PUNCH
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const BATTLEANIMFRAMESET_04
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const BATTLEANIMFRAMESET_KICK
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const BATTLEANIMFRAMESET_05
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const BATTLEANIMFRAMESET_PALM
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const BATTLEANIMFRAMESET_06
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const BATTLEANIMFRAMESET_FANG
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const BATTLEANIMFRAMESET_07
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const BATTLEANIMFRAMESET_PUNCH_SHAKE
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const BATTLEANIMFRAMESET_08
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const BATTLEANIMFRAMESET_BALL_POOF
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const BATTLEANIMFRAMESET_09
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const BATTLEANIMFRAMESET_POKE_BALL_1
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const BATTLEANIMFRAMESET_0A
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const BATTLEANIMFRAMESET_POKE_BALL_2
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const BATTLEANIMFRAMESET_0B
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const BATTLEANIMFRAMESET_POKE_BALL_3
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const BATTLEANIMFRAMESET_0C
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const BATTLEANIMFRAMESET_POKE_BALL_4
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const BATTLEANIMFRAMESET_0D
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const BATTLEANIMFRAMESET_POKE_BALL_5
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const BATTLEANIMFRAMESET_0E
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const BATTLEANIMFRAMESET_DRAGON_RAGE
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const BATTLEANIMFRAMESET_0F
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const BATTLEANIMFRAMESET_FLAMETHROWER
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const BATTLEANIMFRAMESET_10
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const BATTLEANIMFRAMESET_EMBER
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const BATTLEANIMFRAMESET_11
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const BATTLEANIMFRAMESET_BURNED
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const BATTLEANIMFRAMESET_12
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const BATTLEANIMFRAMESET_BLIZZARD
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const BATTLEANIMFRAMESET_13
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const BATTLEANIMFRAMESET_ICE
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const BATTLEANIMFRAMESET_14
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const BATTLEANIMFRAMESET_ICE_BEAM
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const BATTLEANIMFRAMESET_15
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const BATTLEANIMFRAMESET_POWDER_SNOW
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const BATTLEANIMFRAMESET_16
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const BATTLEANIMFRAMESET_RAZOR_LEAF_1
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const BATTLEANIMFRAMESET_17
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const BATTLEANIMFRAMESET_RAZOR_LEAF_2
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const BATTLEANIMFRAMESET_18
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const BATTLEANIMFRAMESET_EXPLOSION
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const BATTLEANIMFRAMESET_19
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const BATTLEANIMFRAMESET_BIG_ROCK
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const BATTLEANIMFRAMESET_1A
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const BATTLEANIMFRAMESET_SMALL_ROCK
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const BATTLEANIMFRAMESET_1B
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const BATTLEANIMFRAMESET_STRENGTH
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const BATTLEANIMFRAMESET_1C
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const BATTLEANIMFRAMESET_SKULL_CROSSBONE
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const BATTLEANIMFRAMESET_1D
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const BATTLEANIMFRAMESET_ACID
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const BATTLEANIMFRAMESET_1E
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const BATTLEANIMFRAMESET_POISON_DROPLET_UNUSED
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const BATTLEANIMFRAMESET_1F
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const BATTLEANIMFRAMESET_SLUDGE_BUBBLE
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const BATTLEANIMFRAMESET_20
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const BATTLEANIMFRAMESET_SLUDGE_BUBBLE_BURST
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const BATTLEANIMFRAMESET_21
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const BATTLEANIMFRAMESET_SMALL_BUBBLE
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const BATTLEANIMFRAMESET_22
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const BATTLEANIMFRAMESET_PULSING_BUBBLE
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const BATTLEANIMFRAMESET_23
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const BATTLEANIMFRAMESET_SURF
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const BATTLEANIMFRAMESET_24
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const BATTLEANIMFRAMESET_MUSIC_NOTE_1
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const BATTLEANIMFRAMESET_25
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const BATTLEANIMFRAMESET_MUSIC_NOTE_2
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const BATTLEANIMFRAMESET_26
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const BATTLEANIMFRAMESET_MUSIC_NOTE_3
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const BATTLEANIMFRAMESET_27
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const BATTLEANIMFRAMESET_WATER_GUN_1
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const BATTLEANIMFRAMESET_28
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const BATTLEANIMFRAMESET_WATER_GUN_2
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const BATTLEANIMFRAMESET_29
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const BATTLEANIMFRAMESET_WATER_GUN_3
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const BATTLEANIMFRAMESET_2A
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const BATTLEANIMFRAMESET_HYDRO_PUMP
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const BATTLEANIMFRAMESET_2B
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const BATTLEANIMFRAMESET_POWDER
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const BATTLEANIMFRAMESET_2C
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const BATTLEANIMFRAMESET_BEAM
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const BATTLEANIMFRAMESET_2D
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const BATTLEANIMFRAMESET_BEAM_TIP
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const BATTLEANIMFRAMESET_2E
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const BATTLEANIMFRAMESET_ICE_BUILDUP
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const BATTLEANIMFRAMESET_2F
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const BATTLEANIMFRAMESET_FROZEN
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const BATTLEANIMFRAMESET_30
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const BATTLEANIMFRAMESET_CIRCLING_SPARKLE
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const BATTLEANIMFRAMESET_31
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const BATTLEANIMFRAMESET_THUNDER_CENTER
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const BATTLEANIMFRAMESET_32
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const BATTLEANIMFRAMESET_THUNDER_LEFT
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const BATTLEANIMFRAMESET_33
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const BATTLEANIMFRAMESET_THUNDER_RIGHT
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const BATTLEANIMFRAMESET_34
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const BATTLEANIMFRAMESET_THUNDER_WAVE_DISABLE
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const BATTLEANIMFRAMESET_35
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const BATTLEANIMFRAMESET_THUNDER_WAVE_EXTRA
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const BATTLEANIMFRAMESET_36
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const BATTLEANIMFRAMESET_THUNDERBOLT_SPARKS
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const BATTLEANIMFRAMESET_37
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const BATTLEANIMFRAMESET_THUNDERBOLT_CORE
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const BATTLEANIMFRAMESET_38
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const BATTLEANIMFRAMESET_THUNDERSHOCK_SPARKS
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const BATTLEANIMFRAMESET_39
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const BATTLEANIMFRAMESET_THUNDERSHOCK_CORE
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const BATTLEANIMFRAMESET_3A
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const BATTLEANIMFRAMESET_CLAMP
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const BATTLEANIMFRAMESET_3B
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const BATTLEANIMFRAMESET_CLAMP_FLIPPED
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const BATTLEANIMFRAMESET_3C
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const BATTLEANIMFRAMESET_BITE_1
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const BATTLEANIMFRAMESET_3D
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const BATTLEANIMFRAMESET_BITE_2
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const BATTLEANIMFRAMESET_3E
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const BATTLEANIMFRAMESET_CUT_DOWN_LEFT
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const BATTLEANIMFRAMESET_3F
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const BATTLEANIMFRAMESET_CUT_DOWN_RIGHT
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const BATTLEANIMFRAMESET_40
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const BATTLEANIMFRAMESET_CUT_UP_RIGHT
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const BATTLEANIMFRAMESET_41
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const BATTLEANIMFRAMESET_CUT_LONG_DOWN_LEFT
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const BATTLEANIMFRAMESET_42
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const BATTLEANIMFRAMESET_CUT_LONG_DOWN_RIGHT
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const BATTLEANIMFRAMESET_43
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const BATTLEANIMFRAMESET_CHARGE_ORB_1
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const BATTLEANIMFRAMESET_44
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const BATTLEANIMFRAMESET_ABSORB_CENTER
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const BATTLEANIMFRAMESET_45
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const BATTLEANIMFRAMESET_GUST
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const BATTLEANIMFRAMESET_46
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const BATTLEANIMFRAMESET_VINE_WHIP_1
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const BATTLEANIMFRAMESET_47
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const BATTLEANIMFRAMESET_VINE_WHIP_2
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const BATTLEANIMFRAMESET_48
|
const BATTLEANIMFRAMESET_RAZOR_WIND_1
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const BATTLEANIMFRAMESET_49
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const BATTLEANIMFRAMESET_RAZOR_WIND_2
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const BATTLEANIMFRAMESET_4A
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const BATTLEANIMFRAMESET_SONICBOOM_JP
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const BATTLEANIMFRAMESET_4B
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const BATTLEANIMFRAMESET_WARP
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const BATTLEANIMFRAMESET_4C
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const BATTLEANIMFRAMESET_CHARGE_ORB_2
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const BATTLEANIMFRAMESET_4D
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const BATTLEANIMFRAMESET_EGG
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const BATTLEANIMFRAMESET_4E
|
const BATTLEANIMFRAMESET_EGG_WOBBLE
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const BATTLEANIMFRAMESET_4F
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const BATTLEANIMFRAMESET_EGG_CRACKED_TOP
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const BATTLEANIMFRAMESET_50
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const BATTLEANIMFRAMESET_EGG_CRACKED_BOTTOM
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const BATTLEANIMFRAMESET_51
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const BATTLEANIMFRAMESET_FOCUS
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const BATTLEANIMFRAMESET_52
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const BATTLEANIMFRAMESET_BIND_1
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const BATTLEANIMFRAMESET_53
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const BATTLEANIMFRAMESET_BIND_2
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const BATTLEANIMFRAMESET_54
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const BATTLEANIMFRAMESET_BIND_3
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const BATTLEANIMFRAMESET_55
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const BATTLEANIMFRAMESET_BIND_4
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const BATTLEANIMFRAMESET_56
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const BATTLEANIMFRAMESET_LEECH_SEED_1
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const BATTLEANIMFRAMESET_57
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const BATTLEANIMFRAMESET_LEECH_SEED_2
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const BATTLEANIMFRAMESET_58
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const BATTLEANIMFRAMESET_LEECH_SEED_3
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const BATTLEANIMFRAMESET_59
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const BATTLEANIMFRAMESET_SOUND_1
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const BATTLEANIMFRAMESET_5A
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const BATTLEANIMFRAMESET_SOUND_2
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const BATTLEANIMFRAMESET_5B
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const BATTLEANIMFRAMESET_SOUND_3
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const BATTLEANIMFRAMESET_5C
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const BATTLEANIMFRAMESET_WAVE
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const BATTLEANIMFRAMESET_5D
|
const BATTLEANIMFRAMESET_CONFUSE_RAY_1
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const BATTLEANIMFRAMESET_5E
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const BATTLEANIMFRAMESET_CONFUSE_RAY_2
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const BATTLEANIMFRAMESET_5F
|
const BATTLEANIMFRAMESET_LEER
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const BATTLEANIMFRAMESET_60
|
const BATTLEANIMFRAMESET_REFLECT
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const BATTLEANIMFRAMESET_61
|
const BATTLEANIMFRAMESET_CHICK_1
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const BATTLEANIMFRAMESET_62
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const BATTLEANIMFRAMESET_CHICK_2
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const BATTLEANIMFRAMESET_63
|
const BATTLEANIMFRAMESET_AMNESIA_1
|
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const BATTLEANIMFRAMESET_64
|
const BATTLEANIMFRAMESET_AMNESIA_2
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const BATTLEANIMFRAMESET_65
|
const BATTLEANIMFRAMESET_AMNESIA_3
|
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const BATTLEANIMFRAMESET_66
|
const BATTLEANIMFRAMESET_ASLEEP
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const BATTLEANIMFRAMESET_67
|
const BATTLEANIMFRAMESET_DIG_SAND
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const BATTLEANIMFRAMESET_68
|
const BATTLEANIMFRAMESET_DIG_PILE
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const BATTLEANIMFRAMESET_69
|
const BATTLEANIMFRAMESET_SAND
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const BATTLEANIMFRAMESET_6A
|
const BATTLEANIMFRAMESET_STRING_SHOT_1
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const BATTLEANIMFRAMESET_6B
|
const BATTLEANIMFRAMESET_STRING_SHOT_2
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const BATTLEANIMFRAMESET_6C
|
const BATTLEANIMFRAMESET_STRING_SHOT_3
|
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const BATTLEANIMFRAMESET_6D
|
const BATTLEANIMFRAMESET_PARALYZED
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const BATTLEANIMFRAMESET_6E
|
const BATTLEANIMFRAMESET_PARALYZED_FLIPPED
|
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const BATTLEANIMFRAMESET_6F
|
const BATTLEANIMFRAMESET_HAZE
|
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const BATTLEANIMFRAMESET_70
|
const BATTLEANIMFRAMESET_MIST
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const BATTLEANIMFRAMESET_71
|
const BATTLEANIMFRAMESET_HORN
|
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const BATTLEANIMFRAMESET_72
|
const BATTLEANIMFRAMESET_NEEDLE
|
||||||
const BATTLEANIMFRAMESET_73
|
const BATTLEANIMFRAMESET_FLOWER
|
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const BATTLEANIMFRAMESET_74
|
const BATTLEANIMFRAMESET_BARRAGE_BALL
|
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const BATTLEANIMFRAMESET_75
|
const BATTLEANIMFRAMESET_PAY_DAY
|
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const BATTLEANIMFRAMESET_76
|
const BATTLEANIMFRAMESET_HEART
|
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const BATTLEANIMFRAMESET_77
|
const BATTLEANIMFRAMESET_SPINNING_BONE
|
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const BATTLEANIMFRAMESET_78
|
const BATTLEANIMFRAMESET_STAR
|
||||||
const BATTLEANIMFRAMESET_79
|
const BATTLEANIMFRAMESET_SPOON
|
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const BATTLEANIMFRAMESET_7A
|
const BATTLEANIMFRAMESET_SPARKLE
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const BATTLEANIMFRAMESET_7B
|
const BATTLEANIMFRAMESET_SKY_ATTACK
|
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const BATTLEANIMFRAMESET_7C
|
const BATTLEANIMFRAMESET_LICK
|
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const BATTLEANIMFRAMESET_7D
|
const BATTLEANIMFRAMESET_WITHDRAW_SHELL
|
||||||
const BATTLEANIMFRAMESET_7E
|
const BATTLEANIMFRAMESET_SHRINKING_CHARGE_ORB
|
||||||
const BATTLEANIMFRAMESET_7F
|
const BATTLEANIMFRAMESET_CONVERSION
|
||||||
const BATTLEANIMFRAMESET_80
|
const BATTLEANIMFRAMESET_SWORD
|
||||||
const BATTLEANIMFRAMESET_81
|
const BATTLEANIMFRAMESET_SPEED_LINE_1
|
||||||
const BATTLEANIMFRAMESET_82
|
const BATTLEANIMFRAMESET_SPEED_LINE_2
|
||||||
const BATTLEANIMFRAMESET_83
|
const BATTLEANIMFRAMESET_SPEED_LINE_3
|
||||||
const BATTLEANIMFRAMESET_84
|
const BATTLEANIMFRAMESET_SEISMIC_TOSS
|
||||||
const BATTLEANIMFRAMESET_85
|
const BATTLEANIMFRAMESET_SHARPEN
|
||||||
const BATTLEANIMFRAMESET_86
|
const BATTLEANIMFRAMESET_DEFENSE_CURL
|
||||||
const BATTLEANIMFRAMESET_87
|
const BATTLEANIMFRAMESET_METRONOME_HAND
|
||||||
const BATTLEANIMFRAMESET_88
|
const BATTLEANIMFRAMESET_AGILITY
|
||||||
const BATTLEANIMFRAMESET_89
|
const BATTLEANIMFRAMESET_COTTON
|
||||||
const BATTLEANIMFRAMESET_8A
|
const BATTLEANIMFRAMESET_MILK_BOTTLE
|
||||||
const BATTLEANIMFRAMESET_8B
|
const BATTLEANIMFRAMESET_SPIKE
|
||||||
const BATTLEANIMFRAMESET_8C
|
const BATTLEANIMFRAMESET_ANGER_VEIN
|
||||||
const BATTLEANIMFRAMESET_8D
|
const BATTLEANIMFRAMESET_HEAL_BELL
|
||||||
const BATTLEANIMFRAMESET_8E
|
const BATTLEANIMFRAMESET_BATON_PASS
|
||||||
const BATTLEANIMFRAMESET_8F
|
const BATTLEANIMFRAMESET_LOCK_ON_1
|
||||||
const BATTLEANIMFRAMESET_90
|
const BATTLEANIMFRAMESET_LOCK_ON_2
|
||||||
const BATTLEANIMFRAMESET_91
|
const BATTLEANIMFRAMESET_LOCK_ON_3
|
||||||
const BATTLEANIMFRAMESET_92
|
const BATTLEANIMFRAMESET_LOCK_ON_4
|
||||||
const BATTLEANIMFRAMESET_93
|
const BATTLEANIMFRAMESET_MIND_READER_1
|
||||||
const BATTLEANIMFRAMESET_94
|
const BATTLEANIMFRAMESET_MIND_READER_2
|
||||||
const BATTLEANIMFRAMESET_95
|
const BATTLEANIMFRAMESET_MIND_READER_3
|
||||||
const BATTLEANIMFRAMESET_96
|
const BATTLEANIMFRAMESET_MIND_READER_4
|
||||||
const BATTLEANIMFRAMESET_97
|
const BATTLEANIMFRAMESET_SAFEGUARD
|
||||||
const BATTLEANIMFRAMESET_98
|
const BATTLEANIMFRAMESET_MEGAPHONE_UNUSED
|
||||||
const BATTLEANIMFRAMESET_99
|
const BATTLEANIMFRAMESET_ITEM_BAG
|
||||||
const BATTLEANIMFRAMESET_9A
|
const BATTLEANIMFRAMESET_SPIDER_WEB
|
||||||
const BATTLEANIMFRAMESET_9B
|
const BATTLEANIMFRAMESET_UNUSED_CAKE
|
||||||
const BATTLEANIMFRAMESET_9C
|
const BATTLEANIMFRAMESET_IMP
|
||||||
const BATTLEANIMFRAMESET_9D
|
const BATTLEANIMFRAMESET_IMP_FLIPPED
|
||||||
const BATTLEANIMFRAMESET_9E
|
const BATTLEANIMFRAMESET_CHERUB
|
||||||
const BATTLEANIMFRAMESET_9F
|
const BATTLEANIMFRAMESET_PENCIL
|
||||||
const BATTLEANIMFRAMESET_A0
|
const BATTLEANIMFRAMESET_ENCORE_HAND
|
||||||
const BATTLEANIMFRAMESET_A1
|
const BATTLEANIMFRAMESET_ENCORE_HAND_FLIPPED
|
||||||
const BATTLEANIMFRAMESET_A2
|
const BATTLEANIMFRAMESET_DESTINY_BOND
|
||||||
const BATTLEANIMFRAMESET_A3
|
const BATTLEANIMFRAMESET_MORNING_SUN
|
||||||
const BATTLEANIMFRAMESET_A4
|
const BATTLEANIMFRAMESET_GLIMMER
|
||||||
const BATTLEANIMFRAMESET_A5
|
const BATTLEANIMFRAMESET_MOONLIGHT
|
||||||
const BATTLEANIMFRAMESET_A6
|
const BATTLEANIMFRAMESET_CROSS_CHOP_1
|
||||||
const BATTLEANIMFRAMESET_A7
|
const BATTLEANIMFRAMESET_CROSS_CHOP_2
|
||||||
const BATTLEANIMFRAMESET_A8
|
const BATTLEANIMFRAMESET_ZAP_CANNON
|
||||||
const BATTLEANIMFRAMESET_A9
|
const BATTLEANIMFRAMESET_CURSE_NAIL
|
||||||
const BATTLEANIMFRAMESET_AA
|
const BATTLEANIMFRAMESET_FORESIGHT_SHINE
|
||||||
const BATTLEANIMFRAMESET_AB
|
const BATTLEANIMFRAMESET_RAPID_SPIN
|
||||||
const BATTLEANIMFRAMESET_AC
|
const BATTLEANIMFRAMESET_SWAGGER
|
||||||
const BATTLEANIMFRAMESET_AD
|
const BATTLEANIMFRAMESET_MEAN_LOOK
|
||||||
const BATTLEANIMFRAMESET_AE
|
const BATTLEANIMFRAMESET_UPSIDE_DOWN_PUNCH
|
||||||
const BATTLEANIMFRAMESET_AF
|
const BATTLEANIMFRAMESET_GROWING_SPARKLE
|
||||||
const BATTLEANIMFRAMESET_B0
|
const BATTLEANIMFRAMESET_RAIN
|
||||||
const BATTLEANIMFRAMESET_B1
|
const BATTLEANIMFRAMESET_PSYCH_UP
|
||||||
const BATTLEANIMFRAMESET_B2
|
const BATTLEANIMFRAMESET_SPIRAL_UNUSED
|
||||||
const BATTLEANIMFRAMESET_B3
|
const BATTLEANIMFRAMESET_AEROBLAST
|
||||||
const BATTLEANIMFRAMESET_B4
|
const BATTLEANIMFRAMESET_SANDSTORM
|
||||||
const BATTLEANIMFRAMESET_B5
|
const BATTLEANIMFRAMESET_ENEMYFEET_1ROW
|
||||||
const BATTLEANIMFRAMESET_B6
|
const BATTLEANIMFRAMESET_PLAYERHEAD_1ROW
|
||||||
const BATTLEANIMFRAMESET_B7
|
const BATTLEANIMFRAMESET_ENEMYFEET_2ROW
|
||||||
const BATTLEANIMFRAMESET_B8
|
const BATTLEANIMFRAMESET_PLAYERHEAD_2ROW
|
||||||
DEF NUM_BATTLEANIMFRAMESETS EQU const_value
|
DEF NUM_BATTLEANIMFRAMESETS EQU const_value
|
||||||
|
|
||||||
; BattleAnimOAMData indexes (see data/battle_anims/oam.asm)
|
; BattleAnimOAMData indexes (see data/battle_anims/oam.asm)
|
||||||
|
@ -65,77 +65,116 @@ DEF NUM_DECO_NAMES EQU const_value
|
|||||||
const PUT_AWAY_DOLL
|
const PUT_AWAY_DOLL
|
||||||
DEF NUM_DECO_ACTIONS EQU const_value - 1
|
DEF NUM_DECO_ACTIONS EQU const_value - 1
|
||||||
|
|
||||||
DEF __deco_value__ = 0
|
; DecorationIDs indexes (see data/decorations/decorations.asm)
|
||||||
|
const_def
|
||||||
MACRO deco
|
const DECOFLAG_FEATHERY_BED
|
||||||
const DECO_\1
|
const DECOFLAG_PINK_BED
|
||||||
DEF DECOFLAG_\1 EQU __deco_value__
|
const DECOFLAG_POLKADOT_BED
|
||||||
DEF __deco_value__ += 1
|
const DECOFLAG_PIKACHU_BED
|
||||||
ENDM
|
const DECOFLAG_RED_CARPET
|
||||||
|
const DECOFLAG_BLUE_CARPET
|
||||||
|
const DECOFLAG_YELLOW_CARPET
|
||||||
|
const DECOFLAG_GREEN_CARPET
|
||||||
|
const DECOFLAG_MAGNAPLANT
|
||||||
|
const DECOFLAG_TROPICPLANT
|
||||||
|
const DECOFLAG_JUMBOPLANT
|
||||||
|
const DECOFLAG_TOWN_MAP
|
||||||
|
const DECOFLAG_PIKACHU_POSTER
|
||||||
|
const DECOFLAG_CLEFAIRY_POSTER
|
||||||
|
const DECOFLAG_JIGGLYPUFF_POSTER
|
||||||
|
const DECOFLAG_FAMICOM
|
||||||
|
const DECOFLAG_SNES
|
||||||
|
const DECOFLAG_N64
|
||||||
|
const DECOFLAG_VIRTUAL_BOY
|
||||||
|
const DECOFLAG_PIKACHU_DOLL
|
||||||
|
const DECOFLAG_SURF_PIKACHU_DOLL
|
||||||
|
const DECOFLAG_CLEFAIRY_DOLL
|
||||||
|
const DECOFLAG_JIGGLYPUFF_DOLL
|
||||||
|
const DECOFLAG_BULBASAUR_DOLL
|
||||||
|
const DECOFLAG_CHARMANDER_DOLL
|
||||||
|
const DECOFLAG_SQUIRTLE_DOLL
|
||||||
|
const DECOFLAG_POLIWAG_DOLL
|
||||||
|
const DECOFLAG_DIGLETT_DOLL
|
||||||
|
const DECOFLAG_STARYU_DOLL
|
||||||
|
const DECOFLAG_MAGIKARP_DOLL
|
||||||
|
const DECOFLAG_ODDISH_DOLL
|
||||||
|
const DECOFLAG_GENGAR_DOLL
|
||||||
|
const DECOFLAG_SHELLDER_DOLL
|
||||||
|
const DECOFLAG_GRIMER_DOLL
|
||||||
|
const DECOFLAG_VOLTORB_DOLL
|
||||||
|
const DECOFLAG_WEEDLE_DOLL
|
||||||
|
const DECOFLAG_UNOWN_DOLL
|
||||||
|
const DECOFLAG_GEODUDE_DOLL
|
||||||
|
const DECOFLAG_MACHOP_DOLL
|
||||||
|
const DECOFLAG_TENTACOOL_DOLL
|
||||||
|
const DECOFLAG_BIG_SNORLAX_DOLL
|
||||||
|
const DECOFLAG_BIG_ONIX_DOLL
|
||||||
|
const DECOFLAG_BIG_LAPRAS_DOLL
|
||||||
|
DEF NUM_NON_TROPHY_DECOS EQU const_value
|
||||||
|
const DECOFLAG_GOLD_TROPHY_DOLL
|
||||||
|
const DECOFLAG_SILVER_TROPHY_DOLL
|
||||||
|
DEF NUM_DECOS EQU const_value
|
||||||
|
|
||||||
; decorations:
|
; decorations:
|
||||||
; - DecorationAttributes (see data/decorations/attributes.asm)
|
; - DecorationAttributes (see data/decorations/attributes.asm)
|
||||||
; - DecorationIDs (see data/decorations/decorations.asm)
|
|
||||||
const_def 1
|
const_def 1
|
||||||
; FindOwnedBeds.beds values (see engine/overworld/decorations.asm)
|
; FindOwnedBeds.beds values (see engine/overworld/decorations.asm)
|
||||||
const BEDS
|
const BEDS
|
||||||
deco FEATHERY_BED
|
const DECO_FEATHERY_BED
|
||||||
deco PINK_BED
|
const DECO_PINK_BED
|
||||||
deco POLKADOT_BED
|
const DECO_POLKADOT_BED
|
||||||
deco PIKACHU_BED
|
const DECO_PIKACHU_BED
|
||||||
; FindOwnedCarpets.carpets values (see engine/overworld/decorations.asm)
|
; FindOwnedCarpets.carpets values (see engine/overworld/decorations.asm)
|
||||||
const CARPETS
|
const CARPETS
|
||||||
deco RED_CARPET
|
const DECO_RED_CARPET
|
||||||
deco BLUE_CARPET
|
const DECO_BLUE_CARPET
|
||||||
deco YELLOW_CARPET
|
const DECO_YELLOW_CARPET
|
||||||
deco GREEN_CARPET
|
const DECO_GREEN_CARPET
|
||||||
; FindOwnedPlants.plants values (see engine/overworld/decorations.asm)
|
; FindOwnedPlants.plants values (see engine/overworld/decorations.asm)
|
||||||
const PLANTS
|
const PLANTS
|
||||||
deco MAGNAPLANT
|
const DECO_MAGNAPLANT
|
||||||
deco TROPICPLANT
|
const DECO_TROPICPLANT
|
||||||
deco JUMBOPLANT
|
const DECO_JUMBOPLANT
|
||||||
; FindOwnedPosters.posters values (see engine/overworld/decorations.asm)
|
; FindOwnedPosters.posters values (see engine/overworld/decorations.asm)
|
||||||
const POSTERS
|
const POSTERS
|
||||||
deco TOWN_MAP
|
const DECO_TOWN_MAP
|
||||||
deco PIKACHU_POSTER
|
const DECO_PIKACHU_POSTER
|
||||||
deco CLEFAIRY_POSTER
|
const DECO_CLEFAIRY_POSTER
|
||||||
deco JIGGLYPUFF_POSTER
|
const DECO_JIGGLYPUFF_POSTER
|
||||||
; FindOwnedConsoles.consoles values (see engine/overworld/decorations.asm)
|
; FindOwnedConsoles.consoles values (see engine/overworld/decorations.asm)
|
||||||
const CONSOLES
|
const CONSOLES
|
||||||
deco FAMICOM
|
const DECO_FAMICOM
|
||||||
deco SNES
|
const DECO_SNES
|
||||||
deco N64
|
const DECO_N64
|
||||||
deco VIRTUAL_BOY
|
const DECO_VIRTUAL_BOY
|
||||||
; FindOwnedBigDolls.big_dolls values (see engine/overworld/decorations.asm)
|
; FindOwnedBigDolls.big_dolls values (see engine/overworld/decorations.asm)
|
||||||
const BIG_DOLLS
|
const BIG_DOLLS
|
||||||
deco BIG_SNORLAX_DOLL
|
const DECO_BIG_SNORLAX_DOLL
|
||||||
deco BIG_ONIX_DOLL
|
const DECO_BIG_ONIX_DOLL
|
||||||
deco BIG_LAPRAS_DOLL
|
const DECO_BIG_LAPRAS_DOLL
|
||||||
; FindOwnedOrnaments.ornaments values (see engine/overworld/decorations.asm)
|
; FindOwnedOrnaments.ornaments values (see engine/overworld/decorations.asm)
|
||||||
const DOLLS
|
const DOLLS
|
||||||
deco PIKACHU_DOLL
|
const DECO_PIKACHU_DOLL
|
||||||
deco SURF_PIKACHU_DOLL
|
const DECO_SURF_PIKACHU_DOLL
|
||||||
deco CLEFAIRY_DOLL
|
const DECO_CLEFAIRY_DOLL
|
||||||
deco JIGGLYPUFF_DOLL
|
const DECO_JIGGLYPUFF_DOLL
|
||||||
deco BULBASAUR_DOLL
|
const DECO_BULBASAUR_DOLL
|
||||||
deco CHARMANDER_DOLL
|
const DECO_CHARMANDER_DOLL
|
||||||
deco SQUIRTLE_DOLL
|
const DECO_SQUIRTLE_DOLL
|
||||||
deco POLIWAG_DOLL
|
const DECO_POLIWAG_DOLL
|
||||||
deco DIGLETT_DOLL
|
const DECO_DIGLETT_DOLL
|
||||||
deco STARMIE_DOLL
|
const DECO_STARYU_DOLL
|
||||||
deco MAGIKARP_DOLL
|
const DECO_MAGIKARP_DOLL
|
||||||
deco ODDISH_DOLL
|
const DECO_ODDISH_DOLL
|
||||||
deco GENGAR_DOLL
|
const DECO_GENGAR_DOLL
|
||||||
deco SHELLDER_DOLL
|
const DECO_SHELLDER_DOLL
|
||||||
deco GRIMER_DOLL
|
const DECO_GRIMER_DOLL
|
||||||
deco VOLTORB_DOLL
|
const DECO_VOLTORB_DOLL
|
||||||
deco WEEDLE_DOLL
|
const DECO_WEEDLE_DOLL
|
||||||
deco UNOWN_DOLL
|
const DECO_UNOWN_DOLL
|
||||||
deco GEODUDE_DOLL
|
const DECO_GEODUDE_DOLL
|
||||||
deco MACHOP_DOLL
|
const DECO_MACHOP_DOLL
|
||||||
deco TENTACOOL_DOLL
|
const DECO_TENTACOOL_DOLL
|
||||||
DEF NUM_NON_TROPHY_DECOS EQU __deco_value__
|
const DECO_GOLD_TROPHY_DOLL
|
||||||
deco GOLD_TROPHY_DOLL
|
const DECO_SILVER_TROPHY_DOLL
|
||||||
deco SILVER_TROPHY_DOLL
|
|
||||||
DEF NUM_DECOS EQU __deco_value__
|
|
||||||
DEF NUM_DECO_CATEGORIES EQU const_value - 1 - NUM_DECOS
|
DEF NUM_DECO_CATEGORIES EQU const_value - 1 - NUM_DECOS
|
||||||
|
@ -42,7 +42,7 @@
|
|||||||
const EVENT_DECO_SQUIRTLE_DOLL
|
const EVENT_DECO_SQUIRTLE_DOLL
|
||||||
const EVENT_DECO_POLIWAG_DOLL
|
const EVENT_DECO_POLIWAG_DOLL
|
||||||
const EVENT_DECO_DIGLETT_DOLL
|
const EVENT_DECO_DIGLETT_DOLL
|
||||||
const EVENT_DECO_STARMIE_DOLL
|
const EVENT_DECO_STARYU_DOLL
|
||||||
const EVENT_DECO_MAGIKARP_DOLL
|
const EVENT_DECO_MAGIKARP_DOLL
|
||||||
const EVENT_DECO_ODDISH_DOLL
|
const EVENT_DECO_ODDISH_DOLL
|
||||||
const EVENT_DECO_GENGAR_DOLL
|
const EVENT_DECO_GENGAR_DOLL
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -20,379 +20,379 @@ BattleAnimObjects:
|
|||||||
; entries correspond to ANIM_OBJ_* constants
|
; entries correspond to ANIM_OBJ_* constants
|
||||||
table_width BATTLEANIMOBJ_LENGTH, BattleAnimObjects
|
table_width BATTLEANIMOBJ_LENGTH, BattleAnimObjects
|
||||||
; ANIM_OBJ_HIT_BIG_YFIX
|
; ANIM_OBJ_HIT_BIG_YFIX
|
||||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_HIT_BIG, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
||||||
; ANIM_OBJ_HIT_YFIX
|
; ANIM_OBJ_HIT_YFIX
|
||||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_HIT, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
||||||
; ANIM_OBJ_HIT_SMALL_YFIX
|
; ANIM_OBJ_HIT_SMALL_YFIX
|
||||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_HIT_SMALL, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
||||||
; ANIM_OBJ_HIT_BIG
|
; ANIM_OBJ_HIT_BIG
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_HIT_BIG, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
||||||
; ANIM_OBJ_HIT
|
; ANIM_OBJ_HIT
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_HIT, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
||||||
; ANIM_OBJ_HIT_SMALL
|
; ANIM_OBJ_HIT_SMALL
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_HIT_SMALL, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
||||||
; ANIM_OBJ_PUNCH
|
; ANIM_OBJ_PUNCH
|
||||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_03, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_PUNCH, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
||||||
; ANIM_OBJ_KICK
|
; ANIM_OBJ_KICK
|
||||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_04, BATTLEANIMFUNC_KICK, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_KICK, BATTLEANIMFUNC_KICK, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
||||||
; ANIM_OBJ_PALM
|
; ANIM_OBJ_PALM
|
||||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_PALM, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
||||||
; ANIM_OBJ_FANG
|
; ANIM_OBJ_FANG
|
||||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_06, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_FANG, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
||||||
; ANIM_OBJ_PUNCH_SHAKE
|
; ANIM_OBJ_PUNCH_SHAKE
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_07, BATTLEANIMFUNC_SHAKE, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_PUNCH_SHAKE, BATTLEANIMFUNC_SHAKE, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
||||||
; ANIM_OBJ_EMBER
|
; ANIM_OBJ_EMBER
|
||||||
battleanimobj RELATIVE_X, $aa, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_EMBER, PAL_BATTLE_OB_RED, ANIM_GFX_FIRE
|
battleanimobj RELATIVE_X, $aa, BATTLEANIMFRAMESET_EMBER, BATTLEANIMFUNC_EMBER, PAL_BATTLE_OB_RED, ANIM_GFX_FIRE
|
||||||
; ANIM_OBJ_DRAGON_RAGE
|
; ANIM_OBJ_DRAGON_RAGE
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_0E, BATTLEANIMFUNC_WAVE_TO_TARGET, PAL_BATTLE_OB_RED, ANIM_GFX_FIRE
|
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_DRAGON_RAGE, BATTLEANIMFUNC_WAVE_TO_TARGET, PAL_BATTLE_OB_RED, ANIM_GFX_FIRE
|
||||||
; ANIM_OBJ_FLAMETHROWER
|
; ANIM_OBJ_FLAMETHROWER
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_MOVE_IN_CIRCLE, PAL_BATTLE_OB_RED, ANIM_GFX_FIRE
|
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_FLAMETHROWER, BATTLEANIMFUNC_MOVE_IN_CIRCLE, PAL_BATTLE_OB_RED, ANIM_GFX_FIRE
|
||||||
; ANIM_OBJ_FIRE_SPIN
|
; ANIM_OBJ_FIRE_SPIN
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_USER_TO_TARGET_SPIN, PAL_BATTLE_OB_RED, ANIM_GFX_FIRE
|
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_EMBER, BATTLEANIMFUNC_USER_TO_TARGET_SPIN, PAL_BATTLE_OB_RED, ANIM_GFX_FIRE
|
||||||
; ANIM_OBJ_FIRE_BLAST
|
; ANIM_OBJ_FIRE_BLAST
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_FIRE_BLAST, PAL_BATTLE_OB_RED, ANIM_GFX_FIRE
|
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_FLAMETHROWER, BATTLEANIMFUNC_FIRE_BLAST, PAL_BATTLE_OB_RED, ANIM_GFX_FIRE
|
||||||
; ANIM_OBJ_BURNED
|
; ANIM_OBJ_BURNED
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_MOVE_IN_CIRCLE, PAL_BATTLE_OB_RED, ANIM_GFX_FIRE
|
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_BURNED, BATTLEANIMFUNC_MOVE_IN_CIRCLE, PAL_BATTLE_OB_RED, ANIM_GFX_FIRE
|
||||||
; ANIM_OBJ_BLIZZARD
|
; ANIM_OBJ_BLIZZARD
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_12, BATTLEANIMFUNC_USER_TO_TARGET_SPIN, PAL_BATTLE_OB_BLUE, ANIM_GFX_ICE
|
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_BLIZZARD, BATTLEANIMFUNC_USER_TO_TARGET_SPIN, PAL_BATTLE_OB_BLUE, ANIM_GFX_ICE
|
||||||
; ANIM_OBJ_ICE
|
; ANIM_OBJ_ICE
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_13, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_BLUE, ANIM_GFX_ICE
|
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_ICE, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_BLUE, ANIM_GFX_ICE
|
||||||
; ANIM_OBJ_ICE_BEAM
|
; ANIM_OBJ_ICE_BEAM
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_14, BATTLEANIMFUNC_USER_TO_TARGET, PAL_BATTLE_OB_BLUE, ANIM_GFX_ICE
|
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_ICE_BEAM, BATTLEANIMFUNC_USER_TO_TARGET, PAL_BATTLE_OB_BLUE, ANIM_GFX_ICE
|
||||||
; ANIM_OBJ_RAZOR_LEAF
|
; ANIM_OBJ_RAZOR_LEAF
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $78, BATTLEANIMFRAMESET_16, BATTLEANIMFUNC_RAZOR_LEAF, PAL_BATTLE_OB_GREEN, ANIM_GFX_PLANT
|
battleanimobj RELATIVE_X | X_FLIP, $78, BATTLEANIMFRAMESET_RAZOR_LEAF_1, BATTLEANIMFUNC_RAZOR_LEAF, PAL_BATTLE_OB_GREEN, ANIM_GFX_PLANT
|
||||||
; ANIM_OBJ_POKE_BALL
|
; ANIM_OBJ_POKE_BALL
|
||||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_POKEBALL, PAL_BATTLE_OB_RED, ANIM_GFX_POKE_BALL
|
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_POKE_BALL_1, BATTLEANIMFUNC_POKEBALL, PAL_BATTLE_OB_RED, ANIM_GFX_POKE_BALL
|
||||||
; ANIM_OBJ_POKE_BALL_BLOCKED
|
; ANIM_OBJ_POKE_BALL_BLOCKED
|
||||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_POKEBALL_BLOCKED, PAL_BATTLE_OB_RED, ANIM_GFX_POKE_BALL
|
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_POKE_BALL_1, BATTLEANIMFUNC_POKEBALL_BLOCKED, PAL_BATTLE_OB_RED, ANIM_GFX_POKE_BALL
|
||||||
; ANIM_OBJ_EXPLOSION1
|
; ANIM_OBJ_EXPLOSION1
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_RED, ANIM_GFX_EXPLOSION
|
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_EXPLOSION, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_RED, ANIM_GFX_EXPLOSION
|
||||||
; ANIM_OBJ_EXPLOSION2
|
; ANIM_OBJ_EXPLOSION2
|
||||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_RED, ANIM_GFX_EXPLOSION
|
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_EXPLOSION, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_RED, ANIM_GFX_EXPLOSION
|
||||||
; ANIM_OBJ_ACID
|
; ANIM_OBJ_ACID
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_1D, BATTLEANIMFUNC_THROW_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_POISON
|
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_ACID, BATTLEANIMFUNC_THROW_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_POISON
|
||||||
; ANIM_OBJ_SLUDGE
|
; ANIM_OBJ_SLUDGE
|
||||||
battleanimobj RELATIVE_X, $b4, BATTLEANIMFRAMESET_1F, BATTLEANIMFUNC_SLUDGE, PAL_BATTLE_OB_GRAY, ANIM_GFX_POISON
|
battleanimobj RELATIVE_X, $b4, BATTLEANIMFRAMESET_SLUDGE_BUBBLE, BATTLEANIMFUNC_SLUDGE, PAL_BATTLE_OB_GRAY, ANIM_GFX_POISON
|
||||||
; ANIM_OBJ_BETA_BALL_POOF
|
; ANIM_OBJ_BETA_BALL_POOF
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_SMOKE
|
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_BALL_POOF, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_SMOKE
|
||||||
; ANIM_OBJ_BALL_POOF
|
; ANIM_OBJ_BALL_POOF
|
||||||
battleanimobj RELATIVE_X, $a0, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_SMOKE
|
battleanimobj RELATIVE_X, $a0, BATTLEANIMFRAMESET_BALL_POOF, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_SMOKE
|
||||||
; ANIM_OBJ_BIG_ROCK
|
; ANIM_OBJ_BIG_ROCK
|
||||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_DROP, PAL_BATTLE_OB_BROWN, ANIM_GFX_ROCKS
|
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_BIG_ROCK, BATTLEANIMFUNC_DROP, PAL_BATTLE_OB_BROWN, ANIM_GFX_ROCKS
|
||||||
; ANIM_OBJ_SMALL_ROCK
|
; ANIM_OBJ_SMALL_ROCK
|
||||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_1A, BATTLEANIMFUNC_DROP, PAL_BATTLE_OB_BROWN, ANIM_GFX_ROCKS
|
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_SMALL_ROCK, BATTLEANIMFUNC_DROP, PAL_BATTLE_OB_BROWN, ANIM_GFX_ROCKS
|
||||||
; ANIM_OBJ_STRENGTH
|
; ANIM_OBJ_STRENGTH
|
||||||
battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_1B, BATTLEANIMFUNC_STRENGTH_SEISMIC_TOSS, PAL_BATTLE_OB_BROWN, ANIM_GFX_ROCKS
|
battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_STRENGTH, BATTLEANIMFUNC_STRENGTH_SEISMIC_TOSS, PAL_BATTLE_OB_BROWN, ANIM_GFX_ROCKS
|
||||||
; ANIM_OBJ_SEISMIC_TOSS
|
; ANIM_OBJ_SEISMIC_TOSS
|
||||||
battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_84, BATTLEANIMFUNC_STRENGTH_SEISMIC_TOSS, PAL_BATTLE_OB_BLUE, ANIM_GFX_GLOBE
|
battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_SEISMIC_TOSS, BATTLEANIMFUNC_STRENGTH_SEISMIC_TOSS, PAL_BATTLE_OB_BLUE, ANIM_GFX_GLOBE
|
||||||
; ANIM_OBJ_BUBBLE
|
; ANIM_OBJ_BUBBLE
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_BUBBLE, PAL_BATTLE_OB_BLUE, ANIM_GFX_BUBBLE
|
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_SMALL_BUBBLE, BATTLEANIMFUNC_BUBBLE, PAL_BATTLE_OB_BLUE, ANIM_GFX_BUBBLE
|
||||||
; ANIM_OBJ_SURF
|
; ANIM_OBJ_SURF
|
||||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_23, BATTLEANIMFUNC_SURF, PAL_BATTLE_OB_BLUE, ANIM_GFX_BUBBLE
|
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_SURF, BATTLEANIMFUNC_SURF, PAL_BATTLE_OB_BLUE, ANIM_GFX_BUBBLE
|
||||||
; ANIM_OBJ_SING
|
; ANIM_OBJ_SING
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_SING, PAL_BATTLE_OB_GRAY, ANIM_GFX_NOISE
|
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_MUSIC_NOTE_1, BATTLEANIMFUNC_SING, PAL_BATTLE_OB_GRAY, ANIM_GFX_NOISE
|
||||||
; ANIM_OBJ_WATER_GUN
|
; ANIM_OBJ_WATER_GUN
|
||||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $80, BATTLEANIMFRAMESET_27, BATTLEANIMFUNC_WATER_GUN, PAL_BATTLE_OB_BLUE, ANIM_GFX_WATER
|
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $80, BATTLEANIMFRAMESET_WATER_GUN_1, BATTLEANIMFUNC_WATER_GUN, PAL_BATTLE_OB_BLUE, ANIM_GFX_WATER
|
||||||
; ANIM_OBJ_HYDRO_PUMP
|
; ANIM_OBJ_HYDRO_PUMP
|
||||||
battleanimobj RELATIVE_X, $b4, BATTLEANIMFRAMESET_2A, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_BLUE, ANIM_GFX_WATER
|
battleanimobj RELATIVE_X, $b4, BATTLEANIMFRAMESET_HYDRO_PUMP, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_BLUE, ANIM_GFX_WATER
|
||||||
; ANIM_OBJ_POWDER
|
; ANIM_OBJ_POWDER
|
||||||
battleanimobj RELATIVE_X, $40, BATTLEANIMFRAMESET_2B, BATTLEANIMFUNC_POWDER, PAL_BATTLE_OB_GREEN, ANIM_GFX_POWDER
|
battleanimobj RELATIVE_X, $40, BATTLEANIMFRAMESET_POWDER, BATTLEANIMFUNC_POWDER, PAL_BATTLE_OB_GREEN, ANIM_GFX_POWDER
|
||||||
; ANIM_OBJ_BEAM
|
; ANIM_OBJ_BEAM
|
||||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_2C, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_BEAM
|
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_BEAM, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_BEAM
|
||||||
; ANIM_OBJ_BEAM_TIP
|
; ANIM_OBJ_BEAM_TIP
|
||||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_SHAKE, PAL_BATTLE_OB_YELLOW, ANIM_GFX_BEAM
|
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_BEAM_TIP, BATTLEANIMFUNC_SHAKE, PAL_BATTLE_OB_YELLOW, ANIM_GFX_BEAM
|
||||||
; ANIM_OBJ_ICE_BUILDUP
|
; ANIM_OBJ_ICE_BUILDUP
|
||||||
battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_2E, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_BLUE, ANIM_GFX_ICE
|
battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_ICE_BUILDUP, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_BLUE, ANIM_GFX_ICE
|
||||||
; ANIM_OBJ_FROZEN
|
; ANIM_OBJ_FROZEN
|
||||||
battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_2F, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_BLUE, ANIM_GFX_ICE
|
battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_FROZEN, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_BLUE, ANIM_GFX_ICE
|
||||||
; ANIM_OBJ_MASTER_BALL_SPARKLE
|
; ANIM_OBJ_MASTER_BALL_SPARKLE
|
||||||
battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_RECOVER, PAL_BATTLE_OB_BROWN, ANIM_GFX_SPEED
|
battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_CIRCLING_SPARKLE, BATTLEANIMFUNC_RECOVER, PAL_BATTLE_OB_BROWN, ANIM_GFX_SPEED
|
||||||
; ANIM_OBJ_RECOVER
|
; ANIM_OBJ_RECOVER
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_RECOVER, PAL_BATTLE_OB_YELLOW, ANIM_GFX_BUBBLE
|
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_SMALL_BUBBLE, BATTLEANIMFUNC_RECOVER, PAL_BATTLE_OB_YELLOW, ANIM_GFX_BUBBLE
|
||||||
; ANIM_OBJ_THUNDER1
|
; ANIM_OBJ_THUNDER_CENTER
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_31, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_LIGHTNING
|
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_THUNDER_CENTER, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_LIGHTNING
|
||||||
; ANIM_OBJ_THUNDER2
|
; ANIM_OBJ_THUNDER_LEFT
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_32, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_LIGHTNING
|
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_THUNDER_LEFT, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_LIGHTNING
|
||||||
; ANIM_OBJ_THUNDER3
|
; ANIM_OBJ_THUNDER_RIGHT
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_33, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_LIGHTNING
|
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_THUNDER_RIGHT, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_LIGHTNING
|
||||||
; ANIM_OBJ_THUNDER_WAVE
|
; ANIM_OBJ_THUNDER_WAVE
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_THUNDER_WAVE, PAL_BATTLE_OB_YELLOW, ANIM_GFX_LIGHTNING
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_THUNDER_WAVE_DISABLE, BATTLEANIMFUNC_THUNDER_WAVE, PAL_BATTLE_OB_YELLOW, ANIM_GFX_LIGHTNING
|
||||||
; ANIM_OBJ_SPARKS_CIRCLE_BIG
|
; ANIM_OBJ_THUNDERBOLT_SPARKS
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_36, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_LIGHTNING
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_THUNDERBOLT_SPARKS, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_LIGHTNING
|
||||||
; ANIM_OBJ_THUNDERBOLT_BALL
|
; ANIM_OBJ_THUNDERBOLT_CORE
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_37, BATTLEANIMFUNC_MOVE_IN_CIRCLE, PAL_BATTLE_OB_GRAY, ANIM_GFX_EXPLOSION
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_THUNDERBOLT_CORE, BATTLEANIMFUNC_MOVE_IN_CIRCLE, PAL_BATTLE_OB_GRAY, ANIM_GFX_EXPLOSION
|
||||||
; ANIM_OBJ_SPARKS_CIRCLE
|
; ANIM_OBJ_THUNDERSHOCK_SPARKS
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_38, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_LIGHTNING
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_THUNDERSHOCK_SPARKS, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_LIGHTNING
|
||||||
; ANIM_OBJ_THUNDERSHOCK_BALL
|
; ANIM_OBJ_THUNDERSHOCK_CORE
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_39, BATTLEANIMFUNC_MOVE_IN_CIRCLE, PAL_BATTLE_OB_GRAY, ANIM_GFX_EXPLOSION
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_THUNDERSHOCK_CORE, BATTLEANIMFUNC_MOVE_IN_CIRCLE, PAL_BATTLE_OB_GRAY, ANIM_GFX_EXPLOSION
|
||||||
; ANIM_OBJ_CLAMP
|
; ANIM_OBJ_CLAMP
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_3A, BATTLEANIMFUNC_CLAMP_ENCORE, PAL_BATTLE_OB_GRAY, ANIM_GFX_CUT
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_CLAMP, BATTLEANIMFUNC_CLAMP_ENCORE, PAL_BATTLE_OB_GRAY, ANIM_GFX_CUT
|
||||||
; ANIM_OBJ_BITE
|
; ANIM_OBJ_BITE
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_3C, BATTLEANIMFUNC_BITE, PAL_BATTLE_OB_GRAY, ANIM_GFX_CUT
|
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_BITE_1, BATTLEANIMFUNC_BITE, PAL_BATTLE_OB_GRAY, ANIM_GFX_CUT
|
||||||
; ANIM_OBJ_CUT_DOWN_LEFT
|
; ANIM_OBJ_CUT_DOWN_LEFT
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_3E, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_CUT
|
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_CUT_DOWN_LEFT, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_CUT
|
||||||
; ANIM_OBJ_CUT_DOWN_RIGHT
|
; ANIM_OBJ_CUT_DOWN_RIGHT
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_3F, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_CUT
|
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_CUT_DOWN_RIGHT, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_CUT
|
||||||
; ANIM_OBJ_CUT_UP_RIGHT
|
; ANIM_OBJ_CUT_UP_RIGHT
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_40, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_CUT
|
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_CUT_UP_RIGHT, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_CUT
|
||||||
; ANIM_OBJ_CUT_LONG_DOWN_LEFT
|
; ANIM_OBJ_CUT_LONG_DOWN_LEFT
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_41, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_CUT
|
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_CUT_LONG_DOWN_LEFT, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_CUT
|
||||||
; ANIM_OBJ_CUT_LONG_DOWN_RIGHT
|
; ANIM_OBJ_CUT_LONG_DOWN_RIGHT
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_42, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_CUT
|
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_CUT_LONG_DOWN_RIGHT, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_CUT
|
||||||
; ANIM_OBJ_SOLAR_BEAM_CHARGE
|
; ANIM_OBJ_SOLAR_BEAM_CHARGE
|
||||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_SOLAR_BEAM, PAL_BATTLE_OB_GREEN, ANIM_GFX_CHARGE
|
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_CHARGE_ORB_1, BATTLEANIMFUNC_SOLAR_BEAM, PAL_BATTLE_OB_GREEN, ANIM_GFX_CHARGE
|
||||||
; ANIM_OBJ_ABSORB_CENTER
|
; ANIM_OBJ_ABSORB_CENTER
|
||||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_44, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GREEN, ANIM_GFX_CHARGE
|
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_ABSORB_CENTER, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GREEN, ANIM_GFX_CHARGE
|
||||||
; ANIM_OBJ_GUST
|
; ANIM_OBJ_GUST
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $b8, BATTLEANIMFRAMESET_45, BATTLEANIMFUNC_GUST, PAL_BATTLE_OB_GRAY, ANIM_GFX_WIND
|
battleanimobj RELATIVE_X | X_FLIP, $b8, BATTLEANIMFRAMESET_GUST, BATTLEANIMFUNC_GUST, PAL_BATTLE_OB_GRAY, ANIM_GFX_WIND
|
||||||
; ANIM_OBJ_VINE_WHIP1
|
; ANIM_OBJ_VINE_WHIP1
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_46, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_WHIP
|
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_VINE_WHIP_1, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_WHIP
|
||||||
; ANIM_OBJ_VINE_WHIP2
|
; ANIM_OBJ_VINE_WHIP2
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_47, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_WHIP
|
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_VINE_WHIP_2, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_WHIP
|
||||||
; ANIM_OBJ_RAZOR_WIND1
|
; ANIM_OBJ_RAZOR_WIND1
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_48, BATTLEANIMFUNC_RAZOR_WIND, PAL_BATTLE_OB_GRAY, ANIM_GFX_WHIP
|
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_RAZOR_WIND_1, BATTLEANIMFUNC_RAZOR_WIND, PAL_BATTLE_OB_GRAY, ANIM_GFX_WHIP
|
||||||
; ANIM_OBJ_RAZOR_WIND2
|
; ANIM_OBJ_RAZOR_WIND2
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_49, BATTLEANIMFUNC_RAZOR_WIND, PAL_BATTLE_OB_GRAY, ANIM_GFX_WHIP
|
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_RAZOR_WIND_2, BATTLEANIMFUNC_RAZOR_WIND, PAL_BATTLE_OB_GRAY, ANIM_GFX_WHIP
|
||||||
; ANIM_OBJ_SONICBOOM_JP
|
; ANIM_OBJ_SONICBOOM_JP
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $98, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_USER_TO_TARGET, PAL_BATTLE_OB_GRAY, ANIM_GFX_WHIP
|
battleanimobj RELATIVE_X | X_FLIP, $98, BATTLEANIMFRAMESET_SONICBOOM_JP, BATTLEANIMFUNC_USER_TO_TARGET, PAL_BATTLE_OB_GRAY, ANIM_GFX_WHIP
|
||||||
; ANIM_OBJ_WARP
|
; ANIM_OBJ_WARP
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_4B, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_SPEED
|
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_WARP, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_SPEED
|
||||||
; ANIM_OBJ_ABSORB
|
; ANIM_OBJ_ABSORB
|
||||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_4C, BATTLEANIMFUNC_ABSORB, PAL_BATTLE_OB_GREEN, ANIM_GFX_CHARGE
|
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_CHARGE_ORB_2, BATTLEANIMFUNC_ABSORB, PAL_BATTLE_OB_GREEN, ANIM_GFX_CHARGE
|
||||||
; ANIM_OBJ_EGG
|
; ANIM_OBJ_EGG
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_4D, BATTLEANIMFUNC_EGG, PAL_BATTLE_OB_GRAY, ANIM_GFX_EGG
|
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_EGG, BATTLEANIMFUNC_EGG, PAL_BATTLE_OB_GRAY, ANIM_GFX_EGG
|
||||||
; ANIM_OBJ_FOCUS
|
; ANIM_OBJ_FOCUS
|
||||||
battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_51, BATTLEANIMFUNC_MOVE_UP, PAL_BATTLE_OB_YELLOW, ANIM_GFX_SPEED
|
battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_FOCUS, BATTLEANIMFUNC_MOVE_UP, PAL_BATTLE_OB_YELLOW, ANIM_GFX_SPEED
|
||||||
; ANIM_OBJ_BIND1
|
; ANIM_OBJ_BIND1
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_52, BATTLEANIMFUNC_WRAP, PAL_BATTLE_OB_GREEN, ANIM_GFX_ROPE
|
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_BIND_1, BATTLEANIMFUNC_WRAP, PAL_BATTLE_OB_GREEN, ANIM_GFX_ROPE
|
||||||
; ANIM_OBJ_BIND2
|
; ANIM_OBJ_BIND2
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_54, BATTLEANIMFUNC_WRAP, PAL_BATTLE_OB_GREEN, ANIM_GFX_ROPE
|
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_BIND_3, BATTLEANIMFUNC_WRAP, PAL_BATTLE_OB_GREEN, ANIM_GFX_ROPE
|
||||||
; ANIM_OBJ_LEECH_SEED
|
; ANIM_OBJ_LEECH_SEED
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $68, BATTLEANIMFRAMESET_56, BATTLEANIMFUNC_LEECH_SEED, PAL_BATTLE_OB_GREEN, ANIM_GFX_PLANT
|
battleanimobj RELATIVE_X | X_FLIP, $68, BATTLEANIMFRAMESET_LEECH_SEED_1, BATTLEANIMFUNC_LEECH_SEED, PAL_BATTLE_OB_GREEN, ANIM_GFX_PLANT
|
||||||
; ANIM_OBJ_SOUND
|
; ANIM_OBJ_SOUND
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_59, BATTLEANIMFUNC_SOUND, PAL_BATTLE_OB_GRAY, ANIM_GFX_NOISE
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_SOUND_1, BATTLEANIMFUNC_SOUND, PAL_BATTLE_OB_GRAY, ANIM_GFX_NOISE
|
||||||
; ANIM_OBJ_WAVE
|
; ANIM_OBJ_WAVE
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_5C, BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_PSYCHIC
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_WAVE, BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_PSYCHIC
|
||||||
; ANIM_OBJ_CONFUSE_RAY
|
; ANIM_OBJ_CONFUSE_RAY
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_5D, BATTLEANIMFUNC_CONFUSE_RAY, PAL_BATTLE_OB_YELLOW, ANIM_GFX_SPEED
|
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_CONFUSE_RAY_1, BATTLEANIMFUNC_CONFUSE_RAY, PAL_BATTLE_OB_YELLOW, ANIM_GFX_SPEED
|
||||||
; ANIM_OBJ_LEER
|
; ANIM_OBJ_LEER
|
||||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $88, BATTLEANIMFRAMESET_5F, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_BEAM
|
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $88, BATTLEANIMFRAMESET_LEER, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_BEAM
|
||||||
; ANIM_OBJ_LEER_TIP
|
; ANIM_OBJ_LEER_TIP
|
||||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $88, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_SHAKE, PAL_BATTLE_OB_YELLOW, ANIM_GFX_BEAM
|
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $88, BATTLEANIMFRAMESET_BEAM_TIP, BATTLEANIMFUNC_SHAKE, PAL_BATTLE_OB_YELLOW, ANIM_GFX_BEAM
|
||||||
; ANIM_OBJ_SCREEN
|
; ANIM_OBJ_SCREEN
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_REFLECT
|
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_REFLECT, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_REFLECT
|
||||||
; ANIM_OBJ_HARDEN
|
; ANIM_OBJ_HARDEN
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_REFLECT
|
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_REFLECT, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_REFLECT
|
||||||
; ANIM_OBJ_CHICK
|
; ANIM_OBJ_CHICK
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $50, BATTLEANIMFRAMESET_61, BATTLEANIMFUNC_DIZZY, PAL_BATTLE_OB_YELLOW, ANIM_GFX_STATUS
|
battleanimobj RELATIVE_X | X_FLIP, $50, BATTLEANIMFRAMESET_CHICK_1, BATTLEANIMFUNC_DIZZY, PAL_BATTLE_OB_YELLOW, ANIM_GFX_STATUS
|
||||||
; ANIM_OBJ_AMNESIA
|
; ANIM_OBJ_AMNESIA
|
||||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_63, BATTLEANIMFUNC_AMNESIA, PAL_BATTLE_OB_GRAY, ANIM_GFX_STATUS
|
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_AMNESIA_1, BATTLEANIMFUNC_AMNESIA, PAL_BATTLE_OB_GRAY, ANIM_GFX_STATUS
|
||||||
; ANIM_OBJ_ASLEEP
|
; ANIM_OBJ_ASLEEP
|
||||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_66, BATTLEANIMFUNC_FLOAT_UP, PAL_BATTLE_OB_GRAY, ANIM_GFX_STATUS
|
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_ASLEEP, BATTLEANIMFUNC_FLOAT_UP, PAL_BATTLE_OB_GRAY, ANIM_GFX_STATUS
|
||||||
; ANIM_OBJ_SKULL
|
; ANIM_OBJ_SKULL_CROSSBONE
|
||||||
battleanimobj RELATIVE_X, $50, BATTLEANIMFRAMESET_1C, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_POISON
|
battleanimobj RELATIVE_X, $50, BATTLEANIMFRAMESET_SKULL_CROSSBONE, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_POISON
|
||||||
; ANIM_OBJ_DIG_SAND
|
; ANIM_OBJ_DIG_SAND
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_67, BATTLEANIMFUNC_DIG, PAL_BATTLE_OB_BROWN, ANIM_GFX_SAND
|
battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_DIG_SAND, BATTLEANIMFUNC_DIG, PAL_BATTLE_OB_BROWN, ANIM_GFX_SAND
|
||||||
; ANIM_OBJ_DIG_PILE
|
; ANIM_OBJ_DIG_PILE
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_68, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_BROWN, ANIM_GFX_SAND
|
battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_DIG_PILE, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_BROWN, ANIM_GFX_SAND
|
||||||
; ANIM_OBJ_SAND
|
; ANIM_OBJ_SAND
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_69, BATTLEANIMFUNC_USER_TO_TARGET, PAL_BATTLE_OB_GRAY, ANIM_GFX_SAND
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_SAND, BATTLEANIMFUNC_USER_TO_TARGET, PAL_BATTLE_OB_GRAY, ANIM_GFX_SAND
|
||||||
; ANIM_OBJ_PARALYZED
|
; ANIM_OBJ_PARALYZED
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_6D, BATTLEANIMFUNC_PARALYZED, PAL_BATTLE_OB_YELLOW, ANIM_GFX_STATUS
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_PARALYZED, BATTLEANIMFUNC_PARALYZED, PAL_BATTLE_OB_YELLOW, ANIM_GFX_STATUS
|
||||||
; ANIM_OBJ_STRING_SHOT
|
; ANIM_OBJ_STRING_SHOT
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_6A, BATTLEANIMFUNC_STRING, PAL_BATTLE_OB_GRAY, ANIM_GFX_WEB
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_STRING_SHOT_1, BATTLEANIMFUNC_STRING, PAL_BATTLE_OB_GRAY, ANIM_GFX_WEB
|
||||||
; ANIM_OBJ_HAZE
|
; ANIM_OBJ_HAZE
|
||||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SPIRAL_DESCENT, PAL_BATTLE_OB_GRAY, ANIM_GFX_HAZE
|
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_HAZE, BATTLEANIMFUNC_SPIRAL_DESCENT, PAL_BATTLE_OB_GRAY, ANIM_GFX_HAZE
|
||||||
; ANIM_OBJ_MIST
|
; ANIM_OBJ_MIST
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $48, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_SPIRAL_DESCENT, PAL_BATTLE_OB_GRAY, ANIM_GFX_HAZE
|
battleanimobj RELATIVE_X | X_FLIP, $48, BATTLEANIMFRAMESET_MIST, BATTLEANIMFUNC_SPIRAL_DESCENT, PAL_BATTLE_OB_GRAY, ANIM_GFX_HAZE
|
||||||
; ANIM_OBJ_SMOG
|
; ANIM_OBJ_SMOG
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $48, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SPIRAL_DESCENT, PAL_BATTLE_OB_GRAY, ANIM_GFX_HAZE
|
battleanimobj RELATIVE_X | X_FLIP, $48, BATTLEANIMFRAMESET_HAZE, BATTLEANIMFUNC_SPIRAL_DESCENT, PAL_BATTLE_OB_GRAY, ANIM_GFX_HAZE
|
||||||
; ANIM_OBJ_POISON_GAS
|
; ANIM_OBJ_POISON_GAS
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $78, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_POISON_GAS, PAL_BATTLE_OB_GRAY, ANIM_GFX_HAZE
|
battleanimobj RELATIVE_X | X_FLIP, $78, BATTLEANIMFRAMESET_HAZE, BATTLEANIMFUNC_POISON_GAS, PAL_BATTLE_OB_GRAY, ANIM_GFX_HAZE
|
||||||
; ANIM_OBJ_HORN
|
; ANIM_OBJ_HORN
|
||||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_71, BATTLEANIMFUNC_HORN, PAL_BATTLE_OB_GRAY, ANIM_GFX_HORN
|
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_HORN, BATTLEANIMFUNC_HORN, PAL_BATTLE_OB_GRAY, ANIM_GFX_HORN
|
||||||
; ANIM_OBJ_NEEDLE
|
; ANIM_OBJ_NEEDLE
|
||||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_72, BATTLEANIMFUNC_NEEDLE, PAL_BATTLE_OB_GRAY, ANIM_GFX_HORN
|
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_NEEDLE, BATTLEANIMFUNC_NEEDLE, PAL_BATTLE_OB_GRAY, ANIM_GFX_HORN
|
||||||
; ANIM_OBJ_PETAL_DANCE
|
; ANIM_OBJ_PETAL_DANCE
|
||||||
battleanimobj RELATIVE_X, $48, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_PETAL_DANCE, PAL_BATTLE_OB_RED, ANIM_GFX_FLOWER
|
battleanimobj RELATIVE_X, $48, BATTLEANIMFRAMESET_FLOWER, BATTLEANIMFUNC_PETAL_DANCE, PAL_BATTLE_OB_RED, ANIM_GFX_FLOWER
|
||||||
; ANIM_OBJ_SLUDGE_BOMB
|
; ANIM_OBJ_SLUDGE_BOMB
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_THROW_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_EGG
|
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_BARRAGE_BALL, BATTLEANIMFUNC_THROW_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_EGG
|
||||||
; ANIM_OBJ_PAY_DAY
|
; ANIM_OBJ_PAY_DAY
|
||||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_75, BATTLEANIMFUNC_THIEF_PAYDAY, PAL_BATTLE_OB_BROWN, ANIM_GFX_STATUS
|
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_PAY_DAY, BATTLEANIMFUNC_THIEF_PAYDAY, PAL_BATTLE_OB_BROWN, ANIM_GFX_STATUS
|
||||||
; ANIM_OBJ_SONICBOOM_JP_UNUSED
|
; ANIM_OBJ_SONICBOOM_JP_UNUSED
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_WHIP
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_SONICBOOM_JP, BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_WHIP
|
||||||
; ANIM_OBJ_MIMIC
|
; ANIM_OBJ_MIMIC
|
||||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_ABSORB_CIRCLE, PAL_BATTLE_OB_GRAY, ANIM_GFX_SPEED
|
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_CIRCLING_SPARKLE, BATTLEANIMFUNC_ABSORB_CIRCLE, PAL_BATTLE_OB_GRAY, ANIM_GFX_SPEED
|
||||||
; ANIM_OBJ_ATTRACT
|
; ANIM_OBJ_ATTRACT
|
||||||
battleanimobj RELATIVE_X, $78, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_POISON_GAS, PAL_BATTLE_OB_RED, ANIM_GFX_OBJECTS
|
battleanimobj RELATIVE_X, $78, BATTLEANIMFRAMESET_HEART, BATTLEANIMFUNC_POISON_GAS, PAL_BATTLE_OB_RED, ANIM_GFX_OBJECTS
|
||||||
; ANIM_OBJ_BONEMERANG
|
; ANIM_OBJ_BONEMERANG
|
||||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_BONEMERANG, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_SPINNING_BONE, BATTLEANIMFUNC_BONEMERANG, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
||||||
; ANIM_OBJ_BONE_CLUB
|
; ANIM_OBJ_BONE_CLUB
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_SPINNING_BONE, BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
||||||
; ANIM_OBJ_BONE_RUSH
|
; ANIM_OBJ_BONE_RUSH
|
||||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_SPINNING_BONE, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
||||||
; ANIM_OBJ_SWIFT
|
; ANIM_OBJ_SWIFT
|
||||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_USER_TO_TARGET_SPIN, PAL_BATTLE_OB_YELLOW, ANIM_GFX_OBJECTS
|
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_STAR, BATTLEANIMFUNC_USER_TO_TARGET_SPIN, PAL_BATTLE_OB_YELLOW, ANIM_GFX_OBJECTS
|
||||||
; ANIM_OBJ_KINESIS
|
; ANIM_OBJ_KINESIS
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_79, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_SPOON, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
||||||
; ANIM_OBJ_FLASH
|
; ANIM_OBJ_FLASH
|
||||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_SHINY, PAL_BATTLE_OB_YELLOW, ANIM_GFX_SPEED
|
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_SPARKLE, BATTLEANIMFUNC_SHINY, PAL_BATTLE_OB_YELLOW, ANIM_GFX_SPEED
|
||||||
; ANIM_OBJ_SHINY
|
; ANIM_OBJ_SHINY
|
||||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_SHINY, PAL_BATTLE_OB_YELLOW, ANIM_GFX_SPEED
|
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_SPARKLE, BATTLEANIMFUNC_SHINY, PAL_BATTLE_OB_YELLOW, ANIM_GFX_SPEED
|
||||||
; ANIM_OBJ_SKY_ATTACK
|
; ANIM_OBJ_SKY_ATTACK
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_7B, BATTLEANIMFUNC_SKY_ATTACK, PAL_BATTLE_OB_GRAY, ANIM_GFX_SKY_ATTACK
|
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_SKY_ATTACK, BATTLEANIMFUNC_SKY_ATTACK, PAL_BATTLE_OB_GRAY, ANIM_GFX_SKY_ATTACK
|
||||||
; ANIM_OBJ_LICK
|
; ANIM_OBJ_LICK
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $98, BATTLEANIMFRAMESET_7C, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_WATER
|
battleanimobj RELATIVE_X | X_FLIP, $98, BATTLEANIMFRAMESET_LICK, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_WATER
|
||||||
; ANIM_OBJ_WITHDRAW
|
; ANIM_OBJ_WITHDRAW
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_7D, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_REFLECT
|
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_WITHDRAW_SHELL, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_REFLECT
|
||||||
; ANIM_OBJ_DRAIN
|
; ANIM_OBJ_DRAIN
|
||||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_ABSORB_CIRCLE, PAL_BATTLE_OB_BLUE, ANIM_GFX_BUBBLE
|
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_SMALL_BUBBLE, BATTLEANIMFUNC_ABSORB_CIRCLE, PAL_BATTLE_OB_BLUE, ANIM_GFX_BUBBLE
|
||||||
; ANIM_OBJ_GROWTH
|
; ANIM_OBJ_GROWTH
|
||||||
battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_7E, BATTLEANIMFUNC_GROWTH_SWORDS_DANCE, PAL_BATTLE_OB_YELLOW, ANIM_GFX_CHARGE
|
battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_SHRINKING_CHARGE_ORB, BATTLEANIMFUNC_GROWTH_SWORDS_DANCE, PAL_BATTLE_OB_YELLOW, ANIM_GFX_CHARGE
|
||||||
; ANIM_OBJ_CONVERSION2
|
; ANIM_OBJ_CONVERSION2
|
||||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_ABSORB_CIRCLE, PAL_BATTLE_OB_GRAY, ANIM_GFX_EXPLOSION
|
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_CONVERSION, BATTLEANIMFUNC_ABSORB_CIRCLE, PAL_BATTLE_OB_GRAY, ANIM_GFX_EXPLOSION
|
||||||
; ANIM_OBJ_SMOKE
|
; ANIM_OBJ_SMOKE
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SMOKE_FLAME_WHEEL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HAZE
|
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_HAZE, BATTLEANIMFUNC_SMOKE_FLAME_WHEEL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HAZE
|
||||||
; ANIM_OBJ_SMOKESCREEN
|
; ANIM_OBJ_SMOKESCREEN
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_PRESENT_SMOKESCREEN, PAL_BATTLE_OB_GRAY, ANIM_GFX_EGG
|
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_BARRAGE_BALL, BATTLEANIMFUNC_PRESENT_SMOKESCREEN, PAL_BATTLE_OB_GRAY, ANIM_GFX_EGG
|
||||||
; ANIM_OBJ_SWORDS_DANCE
|
; ANIM_OBJ_SWORDS_DANCE
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_80, BATTLEANIMFUNC_GROWTH_SWORDS_DANCE, PAL_BATTLE_OB_GRAY, ANIM_GFX_WHIP
|
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_SWORD, BATTLEANIMFUNC_GROWTH_SWORDS_DANCE, PAL_BATTLE_OB_GRAY, ANIM_GFX_WHIP
|
||||||
; ANIM_OBJ_SPEED_LINE
|
; ANIM_OBJ_SPEED_LINE
|
||||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_81, BATTLEANIMFUNC_SPEED_LINE, PAL_BATTLE_OB_GRAY, ANIM_GFX_SPEED
|
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_SPEED_LINE_1, BATTLEANIMFUNC_SPEED_LINE, PAL_BATTLE_OB_GRAY, ANIM_GFX_SPEED
|
||||||
; ANIM_OBJ_SHARPEN
|
; ANIM_OBJ_SHARPEN
|
||||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_85, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_SHAPES
|
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_SHARPEN, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_SHAPES
|
||||||
; ANIM_OBJ_DEFENSE_CURL
|
; ANIM_OBJ_DEFENSE_CURL
|
||||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_86, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_SHAPES
|
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_DEFENSE_CURL, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_SHAPES
|
||||||
; ANIM_OBJ_METRONOME_HAND
|
; ANIM_OBJ_METRONOME_HAND
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_87, BATTLEANIMFUNC_METRONOME_HAND, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_METRONOME_HAND, BATTLEANIMFUNC_METRONOME_HAND, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
||||||
; ANIM_OBJ_METRONOME_SPARKLE
|
; ANIM_OBJ_METRONOME_SPARKLE
|
||||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_METRONOME_SPARKLE_SKETCH, PAL_BATTLE_OB_YELLOW, ANIM_GFX_SPEED
|
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_CIRCLING_SPARKLE, BATTLEANIMFUNC_METRONOME_SPARKLE_SKETCH, PAL_BATTLE_OB_YELLOW, ANIM_GFX_SPEED
|
||||||
; ANIM_OBJ_DISABLE
|
; ANIM_OBJ_DISABLE
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_LIGHTNING
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_THUNDER_WAVE_DISABLE, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_LIGHTNING
|
||||||
; ANIM_OBJ_AGILITY
|
; ANIM_OBJ_AGILITY
|
||||||
battleanimobj RELATIVE_X | X_FLIP | PRIORITY, $88, BATTLEANIMFRAMESET_88, BATTLEANIMFUNC_AGILITY, PAL_BATTLE_OB_BLUE, ANIM_GFX_WIND
|
battleanimobj RELATIVE_X | X_FLIP | PRIORITY, $88, BATTLEANIMFRAMESET_AGILITY, BATTLEANIMFUNC_AGILITY, PAL_BATTLE_OB_BLUE, ANIM_GFX_WIND
|
||||||
; ANIM_OBJ_HEART
|
; ANIM_OBJ_HEART
|
||||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_FLOAT_UP, PAL_BATTLE_OB_RED, ANIM_GFX_OBJECTS
|
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_HEART, BATTLEANIMFUNC_FLOAT_UP, PAL_BATTLE_OB_RED, ANIM_GFX_OBJECTS
|
||||||
; ANIM_OBJ_FLAME_WHEEL
|
; ANIM_OBJ_FLAME_WHEEL
|
||||||
battleanimobj RELATIVE_X, $98, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_SMOKE_FLAME_WHEEL, PAL_BATTLE_OB_RED, ANIM_GFX_FIRE
|
battleanimobj RELATIVE_X, $98, BATTLEANIMFRAMESET_EMBER, BATTLEANIMFUNC_SMOKE_FLAME_WHEEL, PAL_BATTLE_OB_RED, ANIM_GFX_FIRE
|
||||||
; ANIM_OBJ_SACRED_FIRE
|
; ANIM_OBJ_SACRED_FIRE
|
||||||
battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_SACRED_FIRE, PAL_BATTLE_OB_RED, ANIM_GFX_FIRE
|
battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_FLAMETHROWER, BATTLEANIMFUNC_SACRED_FIRE, PAL_BATTLE_OB_RED, ANIM_GFX_FIRE
|
||||||
; ANIM_OBJ_COTTON_SPORE
|
; ANIM_OBJ_COTTON_SPORE
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $68, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_SPIRAL_DESCENT, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
battleanimobj RELATIVE_X | X_FLIP, $68, BATTLEANIMFRAMESET_COTTON, BATTLEANIMFUNC_SPIRAL_DESCENT, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
||||||
; ANIM_OBJ_MILK_DRINK
|
; ANIM_OBJ_MILK_DRINK
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_8A, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_MILK_BOTTLE, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
||||||
; ANIM_OBJ_ANGER
|
; ANIM_OBJ_ANGER
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_8C, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_ANGER_VEIN, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
||||||
; ANIM_OBJ_HEAL_BELL
|
; ANIM_OBJ_HEAL_BELL
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $50, BATTLEANIMFRAMESET_8D, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_MISC
|
battleanimobj RELATIVE_X | X_FLIP, $50, BATTLEANIMFRAMESET_HEAL_BELL, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_MISC
|
||||||
; ANIM_OBJ_HEAL_BELL_NOTE
|
; ANIM_OBJ_HEAL_BELL_NOTE
|
||||||
battleanimobj RELATIVE_X, $40, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_HEAL_BELL_NOTES, PAL_BATTLE_OB_GRAY, ANIM_GFX_NOISE
|
battleanimobj RELATIVE_X, $40, BATTLEANIMFRAMESET_MUSIC_NOTE_1, BATTLEANIMFUNC_HEAL_BELL_NOTES, PAL_BATTLE_OB_GRAY, ANIM_GFX_NOISE
|
||||||
; ANIM_OBJ_BATON_PASS
|
; ANIM_OBJ_BATON_PASS
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_8E, BATTLEANIMFUNC_BATON_PASS, PAL_BATTLE_OB_RED, ANIM_GFX_MISC
|
battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_BATON_PASS, BATTLEANIMFUNC_BATON_PASS, PAL_BATTLE_OB_RED, ANIM_GFX_MISC
|
||||||
; ANIM_OBJ_LOCK_ON
|
; ANIM_OBJ_LOCK_ON
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_8F, BATTLEANIMFUNC_LOCK_ON_MIND_READER, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_LOCK_ON_1, BATTLEANIMFUNC_LOCK_ON_MIND_READER, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
||||||
; ANIM_OBJ_MIND_READER
|
; ANIM_OBJ_MIND_READER
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_93, BATTLEANIMFUNC_LOCK_ON_MIND_READER, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_MIND_READER_1, BATTLEANIMFUNC_LOCK_ON_MIND_READER, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
||||||
; ANIM_OBJ_SAFEGUARD
|
; ANIM_OBJ_SAFEGUARD
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_97, BATTLEANIMFUNC_SAFEGUARD_PROTECT, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_SAFEGUARD, BATTLEANIMFUNC_SAFEGUARD_PROTECT, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
||||||
; ANIM_OBJ_PROTECT
|
; ANIM_OBJ_PROTECT
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_SAFEGUARD_PROTECT, PAL_BATTLE_OB_YELLOW, ANIM_GFX_OBJECTS
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_STAR, BATTLEANIMFUNC_SAFEGUARD_PROTECT, PAL_BATTLE_OB_YELLOW, ANIM_GFX_OBJECTS
|
||||||
; ANIM_OBJ_THIEF
|
; ANIM_OBJ_THIEF
|
||||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_THIEF_PAYDAY, PAL_BATTLE_OB_GRAY, ANIM_GFX_STATUS
|
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_ITEM_BAG, BATTLEANIMFUNC_THIEF_PAYDAY, PAL_BATTLE_OB_GRAY, ANIM_GFX_STATUS
|
||||||
; ANIM_OBJ_OCTAZOOKA
|
; ANIM_OBJ_OCTAZOOKA
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_EGG
|
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_BARRAGE_BALL, BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_EGG
|
||||||
; ANIM_OBJ_PRESENT
|
; ANIM_OBJ_PRESENT
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_PRESENT_SMOKESCREEN, PAL_BATTLE_OB_RED, ANIM_GFX_STATUS
|
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_ITEM_BAG, BATTLEANIMFUNC_PRESENT_SMOKESCREEN, PAL_BATTLE_OB_RED, ANIM_GFX_STATUS
|
||||||
; ANIM_OBJ_SPIKES
|
; ANIM_OBJ_SPIKES
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $70, BATTLEANIMFRAMESET_8B, BATTLEANIMFUNC_SPIKES, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
battleanimobj RELATIVE_X | X_FLIP, $70, BATTLEANIMFRAMESET_SPIKE, BATTLEANIMFUNC_SPIKES, PAL_BATTLE_OB_GRAY, ANIM_GFX_MISC
|
||||||
; ANIM_OBJ_POWDER_SNOW
|
; ANIM_OBJ_POWDER_SNOW
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_15, BATTLEANIMFUNC_USER_TO_TARGET_SPIN, PAL_BATTLE_OB_GRAY, ANIM_GFX_ICE
|
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_POWDER_SNOW, BATTLEANIMFUNC_USER_TO_TARGET_SPIN, PAL_BATTLE_OB_GRAY, ANIM_GFX_ICE
|
||||||
; ANIM_OBJ_DRAGONBREATH
|
; ANIM_OBJ_DRAGONBREATH
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_RED, ANIM_GFX_FIRE
|
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_BURNED, BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_RED, ANIM_GFX_FIRE
|
||||||
; ANIM_OBJ_CONVERSION
|
; ANIM_OBJ_CONVERSION
|
||||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_CONVERSION, PAL_BATTLE_OB_GRAY, ANIM_GFX_EXPLOSION
|
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_CONVERSION, BATTLEANIMFUNC_CONVERSION, PAL_BATTLE_OB_GRAY, ANIM_GFX_EXPLOSION
|
||||||
; ANIM_OBJ_SPIDER_WEB
|
; ANIM_OBJ_SPIDER_WEB
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_9A, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_WEB
|
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_SPIDER_WEB, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_WEB
|
||||||
; ANIM_OBJ_CAKE_UNUSED
|
; ANIM_OBJ_CAKE_UNUSED
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_9B, BATTLEANIMFUNC_PRESENT_SMOKESCREEN, PAL_BATTLE_OB_RED, ANIM_GFX_OBJECTS
|
battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_UNUSED_CAKE, BATTLEANIMFUNC_PRESENT_SMOKESCREEN, PAL_BATTLE_OB_RED, ANIM_GFX_OBJECTS
|
||||||
; ANIM_OBJ_NIGHTMARE
|
; ANIM_OBJ_NIGHTMARE
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_DIZZY, PAL_BATTLE_OB_GRAY, ANIM_GFX_ANGELS
|
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_IMP, BATTLEANIMFUNC_DIZZY, PAL_BATTLE_OB_GRAY, ANIM_GFX_ANGELS
|
||||||
; ANIM_OBJ_IN_NIGHTMARE
|
; ANIM_OBJ_IN_NIGHTMARE
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9D, BATTLEANIMFUNC_FLOAT_UP, PAL_BATTLE_OB_GRAY, ANIM_GFX_ANGELS
|
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_IMP_FLIPPED, BATTLEANIMFUNC_FLOAT_UP, PAL_BATTLE_OB_GRAY, ANIM_GFX_ANGELS
|
||||||
; ANIM_OBJ_LOVELY_KISS
|
; ANIM_OBJ_LOVELY_KISS
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_ANGELS
|
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_IMP, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_ANGELS
|
||||||
; ANIM_OBJ_SWEET_KISS
|
; ANIM_OBJ_SWEET_KISS
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9E, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_BLUE, ANIM_GFX_ANGELS
|
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_CHERUB, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_BLUE, ANIM_GFX_ANGELS
|
||||||
; ANIM_OBJ_SKETCH
|
; ANIM_OBJ_SKETCH
|
||||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $80, BATTLEANIMFRAMESET_9F, BATTLEANIMFUNC_METRONOME_SPARKLE_SKETCH, PAL_BATTLE_OB_GREEN, ANIM_GFX_OBJECTS
|
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $80, BATTLEANIMFRAMESET_PENCIL, BATTLEANIMFUNC_METRONOME_SPARKLE_SKETCH, PAL_BATTLE_OB_GREEN, ANIM_GFX_OBJECTS
|
||||||
; ANIM_OBJ_ENCORE_HAND
|
; ANIM_OBJ_ENCORE_HAND
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_A0, BATTLEANIMFUNC_CLAMP_ENCORE, PAL_BATTLE_OB_GRAY, ANIM_GFX_OBJECTS
|
battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_ENCORE_HAND, BATTLEANIMFUNC_CLAMP_ENCORE, PAL_BATTLE_OB_GRAY, ANIM_GFX_OBJECTS
|
||||||
; ANIM_OBJ_ENCORE_STAR
|
; ANIM_OBJ_ENCORE_STAR
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $70, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_ENCORE_BELLY_DRUM, PAL_BATTLE_OB_YELLOW, ANIM_GFX_OBJECTS
|
battleanimobj RELATIVE_X | X_FLIP, $70, BATTLEANIMFRAMESET_STAR, BATTLEANIMFUNC_ENCORE_BELLY_DRUM, PAL_BATTLE_OB_YELLOW, ANIM_GFX_OBJECTS
|
||||||
; ANIM_OBJ_DESTINY_BOND
|
; ANIM_OBJ_DESTINY_BOND
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $c0, BATTLEANIMFRAMESET_A2, BATTLEANIMFUNC_USER_TO_TARGET, PAL_BATTLE_OB_GRAY, ANIM_GFX_ANGELS
|
battleanimobj RELATIVE_X | X_FLIP, $c0, BATTLEANIMFRAMESET_DESTINY_BOND, BATTLEANIMFUNC_USER_TO_TARGET, PAL_BATTLE_OB_GRAY, ANIM_GFX_ANGELS
|
||||||
; ANIM_OBJ_MORNING_SUN
|
; ANIM_OBJ_MORNING_SUN
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $40, BATTLEANIMFRAMESET_A3, BATTLEANIMFUNC_SWAGGER_MORNING_SUN, PAL_BATTLE_OB_YELLOW, ANIM_GFX_SHINE
|
battleanimobj RELATIVE_X | X_FLIP, $40, BATTLEANIMFRAMESET_MORNING_SUN, BATTLEANIMFUNC_SWAGGER_MORNING_SUN, PAL_BATTLE_OB_YELLOW, ANIM_GFX_SHINE
|
||||||
; ANIM_OBJ_GLIMMER
|
; ANIM_OBJ_GLIMMER
|
||||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_A4, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_SHINE
|
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_GLIMMER, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_SHINE
|
||||||
; ANIM_OBJ_MOONLIGHT
|
; ANIM_OBJ_MOONLIGHT
|
||||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_A5, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_SHINE
|
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_MOONLIGHT, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_SHINE
|
||||||
; ANIM_OBJ_HIDDEN_POWER
|
; ANIM_OBJ_HIDDEN_POWER
|
||||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_HIDDEN_POWER, PAL_BATTLE_OB_RED, ANIM_GFX_CHARGE
|
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_CHARGE_ORB_1, BATTLEANIMFUNC_HIDDEN_POWER, PAL_BATTLE_OB_RED, ANIM_GFX_CHARGE
|
||||||
; ANIM_OBJ_CROSS_CHOP1
|
; ANIM_OBJ_CROSS_CHOP1
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_A6, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_CUT
|
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_CROSS_CHOP_1, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_CUT
|
||||||
; ANIM_OBJ_CROSS_CHOP2
|
; ANIM_OBJ_CROSS_CHOP2
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_A7, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_CUT
|
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_CROSS_CHOP_2, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_CUT
|
||||||
; ANIM_OBJ_SANDSTORM
|
; ANIM_OBJ_SANDSTORM
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $00, BATTLEANIMFRAMESET_B4, BATTLEANIMFUNC_RAIN_SANDSTORM, PAL_BATTLE_OB_BROWN, ANIM_GFX_POWDER
|
battleanimobj RELATIVE_X | X_FLIP, $00, BATTLEANIMFRAMESET_SANDSTORM, BATTLEANIMFUNC_RAIN_SANDSTORM, PAL_BATTLE_OB_BROWN, ANIM_GFX_POWDER
|
||||||
; ANIM_OBJ_ZAP_CANNON
|
; ANIM_OBJ_ZAP_CANNON
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_A8, BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_YELLOW, ANIM_GFX_LIGHTNING
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_ZAP_CANNON, BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_YELLOW, ANIM_GFX_LIGHTNING
|
||||||
; ANIM_OBJ_SPITE
|
; ANIM_OBJ_SPITE
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $40, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_POWDER, PAL_BATTLE_OB_GRAY, ANIM_GFX_ANGELS
|
battleanimobj RELATIVE_X | X_FLIP, $40, BATTLEANIMFRAMESET_IMP, BATTLEANIMFUNC_POWDER, PAL_BATTLE_OB_GRAY, ANIM_GFX_ANGELS
|
||||||
; ANIM_OBJ_CURSE
|
; ANIM_OBJ_CURSE
|
||||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_A9, BATTLEANIMFUNC_CURSE, PAL_BATTLE_OB_GRAY, ANIM_GFX_OBJECTS
|
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_CURSE_NAIL, BATTLEANIMFUNC_CURSE, PAL_BATTLE_OB_GRAY, ANIM_GFX_OBJECTS
|
||||||
; ANIM_OBJ_PERISH_SONG
|
; ANIM_OBJ_PERISH_SONG
|
||||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_PERISH_SONG, PAL_BATTLE_OB_GRAY, ANIM_GFX_NOISE
|
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_MUSIC_NOTE_1, BATTLEANIMFUNC_PERISH_SONG, PAL_BATTLE_OB_GRAY, ANIM_GFX_NOISE
|
||||||
; ANIM_OBJ_FORESIGHT
|
; ANIM_OBJ_FORESIGHT
|
||||||
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_AA, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_SHINE
|
battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_FORESIGHT_SHINE, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_SHINE
|
||||||
; ANIM_OBJ_RAPID_SPIN
|
; ANIM_OBJ_RAPID_SPIN
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $b8, BATTLEANIMFRAMESET_AB, BATTLEANIMFUNC_RAPID_SPIN, PAL_BATTLE_OB_GRAY, ANIM_GFX_WIND
|
battleanimobj RELATIVE_X | X_FLIP, $b8, BATTLEANIMFRAMESET_RAPID_SPIN, BATTLEANIMFUNC_RAPID_SPIN, PAL_BATTLE_OB_GRAY, ANIM_GFX_WIND
|
||||||
; ANIM_OBJ_SWAGGER
|
; ANIM_OBJ_SWAGGER
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_AC, BATTLEANIMFUNC_SWAGGER_MORNING_SUN, PAL_BATTLE_OB_GRAY, ANIM_GFX_WIND
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_SWAGGER, BATTLEANIMFUNC_SWAGGER_MORNING_SUN, PAL_BATTLE_OB_GRAY, ANIM_GFX_WIND
|
||||||
; ANIM_OBJ_BELLY_DRUM_HAND
|
; ANIM_OBJ_BELLY_DRUM_HAND
|
||||||
battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_PALM, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
||||||
; ANIM_OBJ_BELLY_DRUM_NOTE
|
; ANIM_OBJ_BELLY_DRUM_NOTE
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_ENCORE_BELLY_DRUM, PAL_BATTLE_OB_GRAY, ANIM_GFX_NOISE
|
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_MUSIC_NOTE_1, BATTLEANIMFUNC_ENCORE_BELLY_DRUM, PAL_BATTLE_OB_GRAY, ANIM_GFX_NOISE
|
||||||
; ANIM_OBJ_MEAN_LOOK
|
; ANIM_OBJ_MEAN_LOOK
|
||||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_AD, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_BLUE, ANIM_GFX_PSYCHIC
|
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_MEAN_LOOK, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_BLUE, ANIM_GFX_PSYCHIC
|
||||||
; ANIM_OBJ_BETA_PURSUIT
|
; ANIM_OBJ_BETA_PURSUIT
|
||||||
battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_AE, BATTLEANIMFUNC_BETA_PURSUIT, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_UPSIDE_DOWN_PUNCH, BATTLEANIMFUNC_BETA_PURSUIT, PAL_BATTLE_OB_GRAY, ANIM_GFX_HIT
|
||||||
; ANIM_OBJ_SHOOTING_SPARKLE
|
; ANIM_OBJ_SHOOTING_SPARKLE
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_AF, BATTLEANIMFUNC_USER_TO_TARGET, PAL_BATTLE_OB_YELLOW, ANIM_GFX_SPEED
|
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_GROWING_SPARKLE, BATTLEANIMFUNC_USER_TO_TARGET, PAL_BATTLE_OB_YELLOW, ANIM_GFX_SPEED
|
||||||
; ANIM_OBJ_RAIN
|
; ANIM_OBJ_RAIN
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $00, BATTLEANIMFRAMESET_B0, BATTLEANIMFUNC_RAIN_SANDSTORM, PAL_BATTLE_OB_GRAY, ANIM_GFX_WATER
|
battleanimobj RELATIVE_X | X_FLIP, $00, BATTLEANIMFRAMESET_RAIN, BATTLEANIMFUNC_RAIN_SANDSTORM, PAL_BATTLE_OB_GRAY, ANIM_GFX_WATER
|
||||||
; ANIM_OBJ_B0
|
; ANIM_OBJ_B0
|
||||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_ANIM_OBJ_B0, PAL_BATTLE_OB_RED, ANIM_GFX_HAZE
|
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_MIST, BATTLEANIMFUNC_ANIM_OBJ_B0, PAL_BATTLE_OB_RED, ANIM_GFX_HAZE
|
||||||
; ANIM_OBJ_PSYCH_UP
|
; ANIM_OBJ_PSYCH_UP
|
||||||
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_B1, BATTLEANIMFUNC_PSYCH_UP, PAL_BATTLE_OB_GRAY, ANIM_GFX_STATUS
|
battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_PSYCH_UP, BATTLEANIMFUNC_PSYCH_UP, PAL_BATTLE_OB_GRAY, ANIM_GFX_STATUS
|
||||||
; ANIM_OBJ_ANCIENTPOWER
|
; ANIM_OBJ_ANCIENTPOWER
|
||||||
battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_ANCIENT_POWER, PAL_BATTLE_OB_BROWN, ANIM_GFX_ROCKS
|
battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_BIG_ROCK, BATTLEANIMFUNC_ANCIENT_POWER, PAL_BATTLE_OB_BROWN, ANIM_GFX_ROCKS
|
||||||
; ANIM_OBJ_AEROBLAST
|
; ANIM_OBJ_AEROBLAST
|
||||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_B3, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_AEROBLAST
|
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_AEROBLAST, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_YELLOW, ANIM_GFX_AEROBLAST
|
||||||
; ANIM_OBJ_SHADOW_BALL
|
; ANIM_OBJ_SHADOW_BALL
|
||||||
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_WAVE_TO_TARGET, PAL_BATTLE_OB_BLUE, ANIM_GFX_EGG
|
battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_BARRAGE_BALL, BATTLEANIMFUNC_WAVE_TO_TARGET, PAL_BATTLE_OB_BLUE, ANIM_GFX_EGG
|
||||||
; ANIM_OBJ_ROCK_SMASH
|
; ANIM_OBJ_ROCK_SMASH
|
||||||
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_ROCK_SMASH, PAL_BATTLE_OB_BROWN, ANIM_GFX_ROCKS
|
battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_BIG_ROCK, BATTLEANIMFUNC_ROCK_SMASH, PAL_BATTLE_OB_BROWN, ANIM_GFX_ROCKS
|
||||||
; ANIM_OBJ_FLOWER
|
; ANIM_OBJ_FLOWER
|
||||||
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_USER_TO_TARGET_SPIN, PAL_BATTLE_OB_RED, ANIM_GFX_FLOWER
|
battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_FLOWER, BATTLEANIMFUNC_USER_TO_TARGET_SPIN, PAL_BATTLE_OB_RED, ANIM_GFX_FLOWER
|
||||||
; ANIM_OBJ_COTTON
|
; ANIM_OBJ_COTTON
|
||||||
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_COTTON, PAL_BATTLE_OB_RED, ANIM_GFX_MISC
|
battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_COTTON, BATTLEANIMFUNC_COTTON, PAL_BATTLE_OB_RED, ANIM_GFX_MISC
|
||||||
; ANIM_OBJ_ENEMYFEET_1ROW
|
; ANIM_OBJ_ENEMYFEET_1ROW
|
||||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B5, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_ENEMY, ANIM_GFX_PLAYERHEAD
|
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_ENEMYFEET_1ROW, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_ENEMY, ANIM_GFX_PLAYERHEAD
|
||||||
; ANIM_OBJ_PLAYERHEAD_1ROW
|
; ANIM_OBJ_PLAYERHEAD_1ROW
|
||||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B6, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_PLAYER, ANIM_GFX_ENEMYFEET
|
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_PLAYERHEAD_1ROW, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_PLAYER, ANIM_GFX_ENEMYFEET
|
||||||
; ANIM_OBJ_ENEMYFEET_2ROW
|
; ANIM_OBJ_ENEMYFEET_2ROW
|
||||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B7, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_ENEMY, ANIM_GFX_PLAYERHEAD
|
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_ENEMYFEET_2ROW, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_ENEMY, ANIM_GFX_PLAYERHEAD
|
||||||
; ANIM_OBJ_PLAYERHEAD_2ROW
|
; ANIM_OBJ_PLAYERHEAD_2ROW
|
||||||
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B8, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_PLAYER, ANIM_GFX_ENEMYFEET
|
battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_PLAYERHEAD_2ROW, BATTLEANIMFUNC_NULL, PAL_BATTLE_OB_PLAYER, ANIM_GFX_ENEMYFEET
|
||||||
assert_table_length NUM_ANIM_OBJS
|
assert_table_length NUM_ANIM_OBJS
|
||||||
|
@ -47,7 +47,7 @@ DecorationAttributes:
|
|||||||
decoration DECO_DOLL, SQUIRTLE, SET_UP_DOLL, EVENT_DECO_SQUIRTLE_DOLL, SPRITE_SQUIRTLE
|
decoration DECO_DOLL, SQUIRTLE, SET_UP_DOLL, EVENT_DECO_SQUIRTLE_DOLL, SPRITE_SQUIRTLE
|
||||||
decoration DECO_DOLL, POLIWAG, SET_UP_DOLL, EVENT_DECO_POLIWAG_DOLL, SPRITE_POLIWAG
|
decoration DECO_DOLL, POLIWAG, SET_UP_DOLL, EVENT_DECO_POLIWAG_DOLL, SPRITE_POLIWAG
|
||||||
decoration DECO_DOLL, DIGLETT, SET_UP_DOLL, EVENT_DECO_DIGLETT_DOLL, SPRITE_DIGLETT
|
decoration DECO_DOLL, DIGLETT, SET_UP_DOLL, EVENT_DECO_DIGLETT_DOLL, SPRITE_DIGLETT
|
||||||
decoration DECO_DOLL, STARYU, SET_UP_DOLL, EVENT_DECO_STARMIE_DOLL, SPRITE_STARMIE
|
decoration DECO_DOLL, STARYU, SET_UP_DOLL, EVENT_DECO_STARYU_DOLL, SPRITE_STARMIE
|
||||||
decoration DECO_DOLL, MAGIKARP, SET_UP_DOLL, EVENT_DECO_MAGIKARP_DOLL, SPRITE_MAGIKARP
|
decoration DECO_DOLL, MAGIKARP, SET_UP_DOLL, EVENT_DECO_MAGIKARP_DOLL, SPRITE_MAGIKARP
|
||||||
decoration DECO_DOLL, ODDISH, SET_UP_DOLL, EVENT_DECO_ODDISH_DOLL, SPRITE_ODDISH
|
decoration DECO_DOLL, ODDISH, SET_UP_DOLL, EVENT_DECO_ODDISH_DOLL, SPRITE_ODDISH
|
||||||
decoration DECO_DOLL, GENGAR, SET_UP_DOLL, EVENT_DECO_GENGAR_DOLL, SPRITE_GENGAR
|
decoration DECO_DOLL, GENGAR, SET_UP_DOLL, EVENT_DECO_GENGAR_DOLL, SPRITE_GENGAR
|
||||||
|
@ -35,7 +35,7 @@ DecorationIDs:
|
|||||||
db DECO_SQUIRTLE_DOLL ; 24
|
db DECO_SQUIRTLE_DOLL ; 24
|
||||||
db DECO_POLIWAG_DOLL ; 25
|
db DECO_POLIWAG_DOLL ; 25
|
||||||
db DECO_DIGLETT_DOLL ; 26
|
db DECO_DIGLETT_DOLL ; 26
|
||||||
db DECO_STARMIE_DOLL ; 27
|
db DECO_STARYU_DOLL ; 27
|
||||||
db DECO_MAGIKARP_DOLL ; 28
|
db DECO_MAGIKARP_DOLL ; 28
|
||||||
db DECO_ODDISH_DOLL ; 29
|
db DECO_ODDISH_DOLL ; 29
|
||||||
db DECO_GENGAR_DOLL ; 2a
|
db DECO_GENGAR_DOLL ; 2a
|
||||||
|
@ -1240,7 +1240,7 @@ BattleAnim_Thunderpunch:
|
|||||||
anim_obj ANIM_OBJ_PUNCH_SHAKE, 136, 56, $43
|
anim_obj ANIM_OBJ_PUNCH_SHAKE, 136, 56, $43
|
||||||
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $2
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $2
|
||||||
anim_sound 0, 1, SFX_THUNDER
|
anim_sound 0, 1, SFX_THUNDER
|
||||||
anim_obj ANIM_OBJ_THUNDER3, 152, 68, $0
|
anim_obj ANIM_OBJ_THUNDER_RIGHT, 152, 68, $0
|
||||||
anim_wait 64
|
anim_wait 64
|
||||||
anim_ret
|
anim_ret
|
||||||
|
|
||||||
@ -1280,13 +1280,13 @@ BattleAnim_Thunder:
|
|||||||
anim_1gfx ANIM_GFX_LIGHTNING
|
anim_1gfx ANIM_GFX_LIGHTNING
|
||||||
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $20
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $20
|
||||||
anim_sound 0, 1, SFX_THUNDER
|
anim_sound 0, 1, SFX_THUNDER
|
||||||
anim_obj ANIM_OBJ_THUNDER2, 120, 68, $0
|
anim_obj ANIM_OBJ_THUNDER_LEFT, 120, 68, $0
|
||||||
anim_wait 16
|
anim_wait 16
|
||||||
anim_sound 0, 1, SFX_THUNDER
|
anim_sound 0, 1, SFX_THUNDER
|
||||||
anim_obj ANIM_OBJ_THUNDER3, 152, 68, $0
|
anim_obj ANIM_OBJ_THUNDER_RIGHT, 152, 68, $0
|
||||||
anim_wait 16
|
anim_wait 16
|
||||||
anim_sound 0, 1, SFX_THUNDER
|
anim_sound 0, 1, SFX_THUNDER
|
||||||
anim_obj ANIM_OBJ_THUNDER1, 136, 68, $0
|
anim_obj ANIM_OBJ_THUNDER_CENTER, 136, 68, $0
|
||||||
anim_wait 48
|
anim_wait 48
|
||||||
anim_ret
|
anim_ret
|
||||||
|
|
||||||
@ -2645,7 +2645,7 @@ BattleAnim_TriAttack:
|
|||||||
anim_wait 16
|
anim_wait 16
|
||||||
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $4
|
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $4
|
||||||
anim_sound 0, 1, SFX_THUNDER
|
anim_sound 0, 1, SFX_THUNDER
|
||||||
anim_obj ANIM_OBJ_THUNDER3, 152, 68, $0
|
anim_obj ANIM_OBJ_THUNDER_RIGHT, 152, 68, $0
|
||||||
anim_wait 16
|
anim_wait 16
|
||||||
anim_ret
|
anim_ret
|
||||||
|
|
||||||
|
@ -303,14 +303,14 @@ BattleAnimFunction_PokeBall:
|
|||||||
add hl, bc
|
add hl, bc
|
||||||
add [hl]
|
add [hl]
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ld a, BATTLEANIMFRAMESET_0B
|
ld a, BATTLEANIMFRAMESET_POKE_BALL_3
|
||||||
call ReinitBattleAnimFrameset
|
call ReinitBattleAnimFrameset
|
||||||
call BattleAnim_IncAnonJumptableIndex
|
call BattleAnim_IncAnonJumptableIndex
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.three
|
.three
|
||||||
call BattleAnim_IncAnonJumptableIndex
|
call BattleAnim_IncAnonJumptableIndex
|
||||||
ld a, BATTLEANIMFRAMESET_09
|
ld a, BATTLEANIMFRAMESET_POKE_BALL_1
|
||||||
call ReinitBattleAnimFrameset
|
call ReinitBattleAnimFrameset
|
||||||
ld hl, BATTLEANIMSTRUCT_VAR1
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
@ -340,13 +340,13 @@ BattleAnimFunction_PokeBall:
|
|||||||
sub $4
|
sub $4
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ret nz
|
ret nz
|
||||||
ld a, BATTLEANIMFRAMESET_0C
|
ld a, BATTLEANIMFRAMESET_POKE_BALL_4
|
||||||
call ReinitBattleAnimFrameset
|
call ReinitBattleAnimFrameset
|
||||||
call BattleAnim_IncAnonJumptableIndex
|
call BattleAnim_IncAnonJumptableIndex
|
||||||
ret
|
ret
|
||||||
|
|
||||||
.six
|
.six
|
||||||
ld a, BATTLEANIMFRAMESET_0D
|
ld a, BATTLEANIMFRAMESET_POKE_BALL_5
|
||||||
call ReinitBattleAnimFrameset
|
call ReinitBattleAnimFrameset
|
||||||
ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX
|
ld hl, BATTLEANIMSTRUCT_JUMPTABLE_INDEX
|
||||||
add hl, bc
|
add hl, bc
|
||||||
@ -358,7 +358,7 @@ BattleAnimFunction_PokeBall:
|
|||||||
|
|
||||||
.seven
|
.seven
|
||||||
call GetBallAnimPal
|
call GetBallAnimPal
|
||||||
ld a, BATTLEANIMFRAMESET_0A
|
ld a, BATTLEANIMFRAMESET_POKE_BALL_2
|
||||||
call ReinitBattleAnimFrameset
|
call ReinitBattleAnimFrameset
|
||||||
call BattleAnim_IncAnonJumptableIndex
|
call BattleAnim_IncAnonJumptableIndex
|
||||||
ld hl, BATTLEANIMSTRUCT_VAR2
|
ld hl, BATTLEANIMSTRUCT_VAR2
|
||||||
@ -495,7 +495,7 @@ BattleAnimFunction_Ember:
|
|||||||
|
|
||||||
.three
|
.three
|
||||||
call BattleAnim_IncAnonJumptableIndex
|
call BattleAnim_IncAnonJumptableIndex
|
||||||
ld a, BATTLEANIMFRAMESET_0F
|
ld a, BATTLEANIMFRAMESET_FLAMETHROWER
|
||||||
call ReinitBattleAnimFrameset
|
call ReinitBattleAnimFrameset
|
||||||
.four
|
.four
|
||||||
ret
|
ret
|
||||||
@ -733,7 +733,7 @@ BattleAnimFunction_FireBlast:
|
|||||||
ld [hl], a
|
ld [hl], a
|
||||||
cp $7
|
cp $7
|
||||||
jr z, .seven
|
jr z, .seven
|
||||||
ld a, BATTLEANIMFRAMESET_11
|
ld a, BATTLEANIMFRAMESET_BURNED
|
||||||
call ReinitBattleAnimFrameset
|
call ReinitBattleAnimFrameset
|
||||||
ret
|
ret
|
||||||
|
|
||||||
@ -752,7 +752,7 @@ BattleAnimFunction_FireBlast:
|
|||||||
|
|
||||||
.set_up_eight
|
.set_up_eight
|
||||||
call BattleAnim_IncAnonJumptableIndex
|
call BattleAnim_IncAnonJumptableIndex
|
||||||
ld a, BATTLEANIMFRAMESET_10
|
ld a, BATTLEANIMFRAMESET_EMBER
|
||||||
call ReinitBattleAnimFrameset
|
call ReinitBattleAnimFrameset
|
||||||
.eight
|
.eight
|
||||||
ld hl, BATTLEANIMSTRUCT_VAR1
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
||||||
@ -841,7 +841,7 @@ BattleAnimFunction_RazorLeaf:
|
|||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hli], a
|
ld [hli], a
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ld a, BATTLEANIMFRAMESET_17
|
ld a, BATTLEANIMFRAMESET_RAZOR_LEAF_2
|
||||||
call ReinitBattleAnimFrameset
|
call ReinitBattleAnimFrameset
|
||||||
ld hl, BATTLEANIMSTRUCT_PARAM
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
||||||
add hl, bc
|
add hl, bc
|
||||||
@ -937,7 +937,7 @@ BattleAnimFunction_RazorLeaf:
|
|||||||
ret
|
ret
|
||||||
|
|
||||||
.three
|
.three
|
||||||
ld a, BATTLEANIMFRAMESET_16
|
ld a, BATTLEANIMFRAMESET_RAZOR_LEAF_1
|
||||||
call ReinitBattleAnimFrameset
|
call ReinitBattleAnimFrameset
|
||||||
ld hl, BATTLEANIMSTRUCT_OAMFLAGS
|
ld hl, BATTLEANIMSTRUCT_OAMFLAGS
|
||||||
add hl, bc
|
add hl, bc
|
||||||
@ -1014,7 +1014,7 @@ BattleAnimFunction_RockSmash:
|
|||||||
and $40
|
and $40
|
||||||
rlca
|
rlca
|
||||||
rlca
|
rlca
|
||||||
add BATTLEANIMFRAMESET_19
|
add BATTLEANIMFRAMESET_BIG_ROCK
|
||||||
ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
|
ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
@ -1093,7 +1093,7 @@ BattleAnimFunction_Bubble:
|
|||||||
ld hl, BATTLEANIMSTRUCT_VAR1
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld [hl], $0
|
ld [hl], $0
|
||||||
ld a, BATTLEANIMFRAMESET_22
|
ld a, BATTLEANIMFRAMESET_PULSING_BUBBLE
|
||||||
call ReinitBattleAnimFrameset
|
call ReinitBattleAnimFrameset
|
||||||
.two
|
.two
|
||||||
ld hl, BATTLEANIMSTRUCT_XCOORD
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
||||||
@ -1243,8 +1243,8 @@ BattleAnimFunction_Sing:
|
|||||||
call BattleAnim_IncAnonJumptableIndex
|
call BattleAnim_IncAnonJumptableIndex
|
||||||
ld hl, BATTLEANIMSTRUCT_PARAM
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, BATTLEANIMFRAMESET_24
|
ld a, BATTLEANIMFRAMESET_MUSIC_NOTE_1
|
||||||
add [hl] ; BATTLEANIMFRAMESET_25 BATTLEANIMFRAMESET_26
|
add [hl] ; BATTLEANIMFRAMESET_MUSIC_NOTE_2 BATTLEANIMFRAMESET_MUSIC_NOTE_3
|
||||||
call ReinitBattleAnimFrameset
|
call ReinitBattleAnimFrameset
|
||||||
|
|
||||||
.one
|
.one
|
||||||
@ -1301,7 +1301,7 @@ BattleAnimFunction_WaterGun:
|
|||||||
|
|
||||||
.run_down
|
.run_down
|
||||||
call BattleAnim_IncAnonJumptableIndex
|
call BattleAnim_IncAnonJumptableIndex
|
||||||
ld a, BATTLEANIMFRAMESET_28
|
ld a, BATTLEANIMFRAMESET_WATER_GUN_2
|
||||||
call ReinitBattleAnimFrameset
|
call ReinitBattleAnimFrameset
|
||||||
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
||||||
add hl, bc
|
add hl, bc
|
||||||
@ -1325,7 +1325,7 @@ BattleAnimFunction_WaterGun:
|
|||||||
|
|
||||||
.splash
|
.splash
|
||||||
call BattleAnim_IncAnonJumptableIndex
|
call BattleAnim_IncAnonJumptableIndex
|
||||||
ld a, BATTLEANIMFRAMESET_29
|
ld a, BATTLEANIMFRAMESET_WATER_GUN_3
|
||||||
call ReinitBattleAnimFrameset
|
call ReinitBattleAnimFrameset
|
||||||
.three
|
.three
|
||||||
ret
|
ret
|
||||||
@ -1443,7 +1443,7 @@ BattleAnimFunction_ThunderWave:
|
|||||||
|
|
||||||
.one
|
.one
|
||||||
call BattleAnim_IncAnonJumptableIndex
|
call BattleAnim_IncAnonJumptableIndex
|
||||||
ld a, BATTLEANIMFRAMESET_35
|
ld a, BATTLEANIMFRAMESET_THUNDER_WAVE_EXTRA
|
||||||
call ReinitBattleAnimFrameset
|
call ReinitBattleAnimFrameset
|
||||||
.zero
|
.zero
|
||||||
.two
|
.two
|
||||||
@ -1589,11 +1589,11 @@ BattleAnimFunction_Bite:
|
|||||||
ld [hl], a
|
ld [hl], a
|
||||||
bit 7, a
|
bit 7, a
|
||||||
jr nz, .flipped2
|
jr nz, .flipped2
|
||||||
ld a, BATTLEANIMFRAMESET_3D
|
ld a, BATTLEANIMFRAMESET_BITE_2
|
||||||
jr .got_frameset
|
jr .got_frameset
|
||||||
|
|
||||||
.flipped2
|
.flipped2
|
||||||
ld a, BATTLEANIMFRAMESET_3C
|
ld a, BATTLEANIMFRAMESET_BITE_1
|
||||||
.got_frameset
|
.got_frameset
|
||||||
call ReinitBattleAnimFrameset
|
call ReinitBattleAnimFrameset
|
||||||
ld hl, BATTLEANIMSTRUCT_VAR1
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
||||||
@ -1844,8 +1844,8 @@ BattleAnimFunction_Wrap:
|
|||||||
ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
|
ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
inc a ; BATTLEANIMFRAMESET_53
|
inc a ; BATTLEANIMFRAMESET_BIND_2
|
||||||
; BATTLEANIMFRAMESET_55
|
; BATTLEANIMFRAMESET_BIND_4
|
||||||
call ReinitBattleAnimFrameset
|
call ReinitBattleAnimFrameset
|
||||||
call BattleAnim_IncAnonJumptableIndex
|
call BattleAnim_IncAnonJumptableIndex
|
||||||
ld hl, BATTLEANIMSTRUCT_VAR1 ; Unused?
|
ld hl, BATTLEANIMSTRUCT_VAR1 ; Unused?
|
||||||
@ -1880,7 +1880,7 @@ BattleAnimFunction_LeechSeed:
|
|||||||
|
|
||||||
.sprout
|
.sprout
|
||||||
ld [hl], $40
|
ld [hl], $40
|
||||||
ld a, BATTLEANIMFRAMESET_57
|
ld a, BATTLEANIMFRAMESET_LEECH_SEED_2
|
||||||
call ReinitBattleAnimFrameset
|
call ReinitBattleAnimFrameset
|
||||||
call BattleAnim_IncAnonJumptableIndex
|
call BattleAnim_IncAnonJumptableIndex
|
||||||
ret
|
ret
|
||||||
@ -1896,7 +1896,7 @@ BattleAnimFunction_LeechSeed:
|
|||||||
|
|
||||||
.flutter
|
.flutter
|
||||||
call BattleAnim_IncAnonJumptableIndex
|
call BattleAnim_IncAnonJumptableIndex
|
||||||
ld a, BATTLEANIMFRAMESET_58
|
ld a, BATTLEANIMFRAMESET_LEECH_SEED_3
|
||||||
call ReinitBattleAnimFrameset
|
call ReinitBattleAnimFrameset
|
||||||
.three
|
.three
|
||||||
ret
|
ret
|
||||||
@ -2197,7 +2197,7 @@ BattleAnimFunction_Egg:
|
|||||||
|
|
||||||
.seven
|
.seven
|
||||||
; Switches Softboiled frameset to egg wobbling
|
; Switches Softboiled frameset to egg wobbling
|
||||||
ld a, BATTLEANIMFRAMESET_4E ; Egg wobbling
|
ld a, BATTLEANIMFRAMESET_EGG_WOBBLE ; Egg wobbling
|
||||||
call ReinitBattleAnimFrameset
|
call ReinitBattleAnimFrameset
|
||||||
call BattleAnim_IncAnonJumptableIndex
|
call BattleAnim_IncAnonJumptableIndex
|
||||||
ret
|
ret
|
||||||
@ -2218,7 +2218,7 @@ BattleAnimFunction_Egg:
|
|||||||
|
|
||||||
.nine
|
.nine
|
||||||
; First Softboiled ANIM_OBJ_EGG turns into the bottom half frameset
|
; First Softboiled ANIM_OBJ_EGG turns into the bottom half frameset
|
||||||
ld a, BATTLEANIMFRAMESET_50 ; Cracked egg bottom
|
ld a, BATTLEANIMFRAMESET_EGG_CRACKED_BOTTOM ; Cracked egg bottom
|
||||||
call ReinitBattleAnimFrameset
|
call ReinitBattleAnimFrameset
|
||||||
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
||||||
add hl, bc
|
add hl, bc
|
||||||
@ -2228,7 +2228,7 @@ BattleAnimFunction_Egg:
|
|||||||
|
|
||||||
.eleven
|
.eleven
|
||||||
; Second Softboiled ANIM_OBJ_EGG
|
; Second Softboiled ANIM_OBJ_EGG
|
||||||
ld a, BATTLEANIMFRAMESET_4F ; Cracked egg top
|
ld a, BATTLEANIMFRAMESET_EGG_CRACKED_TOP ; Cracked egg top
|
||||||
call ReinitBattleAnimFrameset
|
call ReinitBattleAnimFrameset
|
||||||
call BattleAnim_IncAnonJumptableIndex
|
call BattleAnim_IncAnonJumptableIndex
|
||||||
ld hl, BATTLEANIMSTRUCT_VAR1
|
ld hl, BATTLEANIMSTRUCT_VAR1
|
||||||
@ -2319,7 +2319,7 @@ BattleAnimFunction_MoveUp:
|
|||||||
|
|
||||||
BattleAnimFunction_Sound:
|
BattleAnimFunction_Sound:
|
||||||
; Moves object back and forth in one of three angles using a sine behavior and disappear after 8 frames. Used in Growl, Snore and Kinesis
|
; Moves object back and forth in one of three angles using a sine behavior and disappear after 8 frames. Used in Growl, Snore and Kinesis
|
||||||
; Obj Param: Used to define object angle. How much to increase from base frameset, which is hardcoded as BATTLEANIMFRAMESET_59
|
; Obj Param: Used to define object angle. How much to increase from base frameset, which is hardcoded as BATTLEANIMFRAMESET_SOUND_1
|
||||||
call BattleAnim_AnonJumptable
|
call BattleAnim_AnonJumptable
|
||||||
.anon_dw
|
.anon_dw
|
||||||
dw .zero
|
dw .zero
|
||||||
@ -2343,8 +2343,8 @@ BattleAnimFunction_Sound:
|
|||||||
ld [hl], $8 ; duration
|
ld [hl], $8 ; duration
|
||||||
ld hl, BATTLEANIMSTRUCT_PARAM
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, BATTLEANIMFRAMESET_59
|
ld a, BATTLEANIMFRAMESET_SOUND_1
|
||||||
add [hl] ; BATTLEANIMFRAMESET_5A BATTLEANIMFRAMESET_5B
|
add [hl] ; BATTLEANIMFRAMESET_SOUND_2 BATTLEANIMFRAMESET_SOUND_3
|
||||||
call ReinitBattleAnimFrameset
|
call ReinitBattleAnimFrameset
|
||||||
ret
|
ret
|
||||||
|
|
||||||
@ -2420,7 +2420,7 @@ BattleAnimFunction_ConfuseRay:
|
|||||||
and $80
|
and $80
|
||||||
rlca
|
rlca
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
add BATTLEANIMFRAMESET_5D ; BATTLEANIMFRAMESET_5E
|
add BATTLEANIMFRAMESET_CONFUSE_RAY_1 ; BATTLEANIMFRAMESET_CONFUSE_RAY_2
|
||||||
call ReinitBattleAnimFrameset
|
call ReinitBattleAnimFrameset
|
||||||
ret
|
ret
|
||||||
|
|
||||||
@ -2543,7 +2543,7 @@ BattleAnimFunction_Dizzy:
|
|||||||
|
|
||||||
BattleAnimFunction_Amnesia:
|
BattleAnimFunction_Amnesia:
|
||||||
; Creates 3 objects based on Obj Param
|
; Creates 3 objects based on Obj Param
|
||||||
; Obj Param: How much to increase from base frameset, which is hardcoded as BATTLEANIMFRAMESET_63
|
; Obj Param: How much to increase from base frameset, which is hardcoded as BATTLEANIMFRAMESET_AMNESIA_1
|
||||||
; anim_incobj is used to DeInit object (used by Present)
|
; anim_incobj is used to DeInit object (used by Present)
|
||||||
call BattleAnim_AnonJumptable
|
call BattleAnim_AnonJumptable
|
||||||
.anon_dw
|
.anon_dw
|
||||||
@ -2556,7 +2556,7 @@ BattleAnimFunction_Amnesia:
|
|||||||
ld hl, BATTLEANIMSTRUCT_PARAM
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
add BATTLEANIMFRAMESET_63 ; BATTLEANIMFRAMESET_64 BATTLEANIMFRAMESET_65
|
add BATTLEANIMFRAMESET_AMNESIA_1 ; BATTLEANIMFRAMESET_AMNESIA_2 BATTLEANIMFRAMESET_AMNESIA_3
|
||||||
call ReinitBattleAnimFrameset
|
call ReinitBattleAnimFrameset
|
||||||
ld hl, BATTLEANIMSTRUCT_PARAM
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
||||||
add hl, bc
|
add hl, bc
|
||||||
@ -2644,7 +2644,7 @@ BattleAnimFunction_String:
|
|||||||
add hl, bc
|
add hl, bc
|
||||||
set OAM_Y_FLIP, [hl]
|
set OAM_Y_FLIP, [hl]
|
||||||
.not_param_zero
|
.not_param_zero
|
||||||
add BATTLEANIMFRAMESET_6A ; BATTLEANIMFRAMESET_6B BATTLEANIMFRAMESET_6C
|
add BATTLEANIMFRAMESET_STRING_SHOT_1 ; BATTLEANIMFRAMESET_STRING_SHOT_2 BATTLEANIMFRAMESET_STRING_SHOT_3
|
||||||
call ReinitBattleAnimFrameset
|
call ReinitBattleAnimFrameset
|
||||||
.one
|
.one
|
||||||
ret
|
ret
|
||||||
@ -2685,7 +2685,7 @@ BattleAnimFunction_Paralyzed:
|
|||||||
xor $ff
|
xor $ff
|
||||||
inc a
|
inc a
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ld a, BATTLEANIMFRAMESET_6E
|
ld a, BATTLEANIMFRAMESET_PARALYZED_FLIPPED
|
||||||
call ReinitBattleAnimFrameset
|
call ReinitBattleAnimFrameset
|
||||||
ret
|
ret
|
||||||
|
|
||||||
@ -3531,7 +3531,7 @@ BattleAnimFunction_SpeedLine:
|
|||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
and $7f
|
and $7f
|
||||||
add BATTLEANIMFRAMESET_81 ; BATTLEANIMFRAMESET_82 BATTLEANIMFRAMESET_83
|
add BATTLEANIMFRAMESET_SPEED_LINE_1 ; BATTLEANIMFRAMESET_SPEED_LINE_2 BATTLEANIMFRAMESET_SPEED_LINE_3
|
||||||
call ReinitBattleAnimFrameset
|
call ReinitBattleAnimFrameset
|
||||||
.one
|
.one
|
||||||
ld hl, BATTLEANIMSTRUCT_PARAM
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
||||||
@ -3550,7 +3550,7 @@ BattleAnimFunction_SpeedLine:
|
|||||||
ret
|
ret
|
||||||
|
|
||||||
BattleAnimFunction_Sludge:
|
BattleAnimFunction_Sludge:
|
||||||
; Object moves upward for $c frames and switches to FRAMESET_20
|
; Object moves upward for $c frames and switches to BATTLEANIMFRAMESET_SLUDGE_BUBBLE_BURST
|
||||||
call BattleAnim_AnonJumptable
|
call BattleAnim_AnonJumptable
|
||||||
.anon_dw
|
.anon_dw
|
||||||
dw .zero
|
dw .zero
|
||||||
@ -3575,7 +3575,7 @@ BattleAnimFunction_Sludge:
|
|||||||
|
|
||||||
.done
|
.done
|
||||||
call BattleAnim_IncAnonJumptableIndex
|
call BattleAnim_IncAnonJumptableIndex
|
||||||
ld a, BATTLEANIMFRAMESET_20
|
ld a, BATTLEANIMFRAMESET_SLUDGE_BUBBLE_BURST
|
||||||
call ReinitBattleAnimFrameset
|
call ReinitBattleAnimFrameset
|
||||||
.two
|
.two
|
||||||
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
||||||
@ -3763,8 +3763,8 @@ BattleAnimFunction_HealBellNotes:
|
|||||||
call BattleAnim_IncAnonJumptableIndex
|
call BattleAnim_IncAnonJumptableIndex
|
||||||
ld hl, BATTLEANIMSTRUCT_PARAM
|
ld hl, BATTLEANIMSTRUCT_PARAM
|
||||||
add hl, bc
|
add hl, bc
|
||||||
ld a, BATTLEANIMFRAMESET_24
|
ld a, BATTLEANIMFRAMESET_MUSIC_NOTE_1
|
||||||
add [hl] ; BATTLEANIMFRAMESET_25 BATTLEANIMFRAMESET_26
|
add [hl] ; BATTLEANIMFRAMESET_MUSIC_NOTE_2 BATTLEANIMFRAMESET_MUSIC_NOTE_3
|
||||||
call ReinitBattleAnimFrameset
|
call ReinitBattleAnimFrameset
|
||||||
.one
|
.one
|
||||||
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
||||||
|
@ -303,7 +303,7 @@ FindOwnedOrnaments:
|
|||||||
db DECO_SQUIRTLE_DOLL ; 24
|
db DECO_SQUIRTLE_DOLL ; 24
|
||||||
db DECO_POLIWAG_DOLL ; 25
|
db DECO_POLIWAG_DOLL ; 25
|
||||||
db DECO_DIGLETT_DOLL ; 26
|
db DECO_DIGLETT_DOLL ; 26
|
||||||
db DECO_STARMIE_DOLL ; 27
|
db DECO_STARYU_DOLL ; 27
|
||||||
db DECO_MAGIKARP_DOLL ; 28
|
db DECO_MAGIKARP_DOLL ; 28
|
||||||
db DECO_ODDISH_DOLL ; 29
|
db DECO_ODDISH_DOLL ; 29
|
||||||
db DECO_GENGAR_DOLL ; 2a
|
db DECO_GENGAR_DOLL ; 2a
|
||||||
|
Loading…
Reference in New Issue
Block a user