diff --git a/engine/events/field_moves.asm b/engine/events/field_moves.asm index 02bbd5af7..8768aaef8 100644 --- a/engine/events/field_moves.asm +++ b/engine/events/field_moves.asm @@ -15,7 +15,7 @@ UseFlashAuto:: ld a, [wTimeOfDayPalset] cp DARKNESS_PALSET ret nz - ld c, 30 ; 500 ms + ld c, 50 ; 800 ms call DelayFrames call WaitSFX ld de, SFX_FLASH diff --git a/gfx/overworld/npc_sprites_darkness.pal b/gfx/overworld/npc_sprites_darkness.pal index 94efefed8..4a57fc3b7 100755 --- a/gfx/overworld/npc_sprites_darkness.pal +++ b/gfx/overworld/npc_sprites_darkness.pal @@ -1,8 +1,8 @@ ; dark - RGB 01,01,02, 31,19,10, 31,07,01, 00,00,00 ; red - RGB 01,01,02, 31,19,10, 10,09,31, 00,00,00 ; blue - RGB 01,01,02, 31,19,10, 07,23,03, 00,00,00 ; green - RGB 01,01,02, 31,19,10, 15,10,03, 00,00,00 ; brown + RGB 01,01,02, 07,04,02, 07,02,00, 00,00,00 ; red + RGB 01,01,02, 07,04,02, 02,02,07, 00,00,00 ; blue + RGB 01,01,02, 07,04,02, 02,06,00, 00,00,00 ; green + RGB 01,01,02, 07,04,02, 04,02,00, 00,00,00 ; brown RGB 31,31,31, 31,31,31, 13,13,13, 00,00,00 ; silver RGB 01,01,02, 00,00,00, 00,00,00, 00,00,00 ; tree RGB 01,01,02, 00,00,00, 00,00,00, 00,00,00 ; rock diff --git a/gfx/tilesets/bg_tiles_darkness.pal b/gfx/tilesets/bg_tiles_darkness.pal index db5df8754..a293635d2 100755 --- a/gfx/tilesets/bg_tiles_darkness.pal +++ b/gfx/tilesets/bg_tiles_darkness.pal @@ -1,11 +1,11 @@ ; in darkness, these eight are always used rather than following environment colors indices ; dark - RGB 01,01,02, 00,00,00, 00,00,00, 00,00,00 ; gray - RGB 01,01,02, 00,00,00, 00,00,00, 00,00,00 ; red - RGB 01,01,02, 00,00,00, 00,00,00, 00,00,00 ; green - RGB 01,01,02, 00,00,00, 00,00,00, 00,00,00 ; water - RGB 30,30,11, 00,00,00, 00,00,00, 00,00,00 ; yellow - RGB 01,01,02, 00,00,00, 00,00,00, 00,00,00 ; brown - RGB 01,01,02, 00,00,00, 00,00,00, 00,00,00 ; roof + RGB 03,03,04, 02,02,03, 01,01,02, 00,00,00 ; gray + RGB 03,03,04, 03,02,03, 02,00,01, 00,00,00 ; red + RGB 03,03,04, 02,02,03, 00,02,02, 00,00,00 ; green + RGB 03,03,04, 01,01,03, 00,00,02, 00,00,00 ; water + RGB 30,30,11, 03,02,03, 03,02,01, 00,00,00 ; yellow + RGB 03,03,04, 02,01,02, 01,00,01, 00,00,00 ; brown + RGB 03,03,04, 02,02,04, 01,01,03, 00,00,00 ; roof RGB 31,31,31, 31,31,16, 14,09,00, 00,00,00 ; text