mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-09-09 09:51:34 -07:00
Remove "Buffer" suffix from two HRAM labels
This commit is contained in:
parent
99e66c2557
commit
5db892782a
@ -3063,7 +3063,7 @@ MonFaintedAnimation:
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db " @"
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SlideBattlePicOut:
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ldh [hMapObjectIndexBuffer], a
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ldh [hMapObjectIndex], a
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ld c, a
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.loop
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push bc
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@ -3086,7 +3086,7 @@ SlideBattlePicOut:
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ret
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.DoFrame:
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ldh a, [hMapObjectIndexBuffer]
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ldh a, [hMapObjectIndex]
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ld c, a
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cp $8
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jr nz, .back
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@ -9034,7 +9034,7 @@ CopyBackpic:
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.LoadTrainerBackpicAsOAM:
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ld hl, wVirtualOAMSprite00
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xor a
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ldh [hMapObjectIndexBuffer], a
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ldh [hMapObjectIndex], a
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ld b, 6
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ld e, (SCREEN_WIDTH + 1) * TILE_WIDTH
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.outer_loop
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@ -9045,10 +9045,10 @@ CopyBackpic:
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inc hl
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ld [hl], e ; x
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inc hl
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ldh a, [hMapObjectIndexBuffer]
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ldh a, [hMapObjectIndex]
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ld [hli], a ; tile id
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inc a
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ldh [hMapObjectIndexBuffer], a
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ldh [hMapObjectIndex], a
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ld a, PAL_BATTLE_OB_PLAYER
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ld [hli], a ; attributes
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ld a, d
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@ -9056,9 +9056,9 @@ CopyBackpic:
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ld d, a
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dec c
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jr nz, .inner_loop
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ldh a, [hMapObjectIndexBuffer]
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ldh a, [hMapObjectIndex]
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add $3
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ldh [hMapObjectIndexBuffer], a
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ldh [hMapObjectIndex], a
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ld a, e
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add 1 * TILE_WIDTH
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ld e, a
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@ -1339,7 +1339,7 @@ GetFacingObject:
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farcall CheckFacingObject
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jr nc, .fail
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ldh a, [hObjectStructIndexBuffer]
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ldh a, [hObjectStructIndex]
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call GetObjectStruct
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ld hl, OBJECT_MAP_OBJECT_INDEX
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add hl, bc
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@ -415,11 +415,11 @@ PadAttrmapForHDMATransfer:
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PadMapForHDMATransfer:
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; pad a 20x18 map to 32x18 for HDMA transfer
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; back up the padding value in c to hMapObjectIndexBuffer
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ldh a, [hMapObjectIndexBuffer]
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; back up the padding value in c to hMapObjectIndex
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ldh a, [hMapObjectIndex]
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push af
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ld a, c
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ldh [hMapObjectIndexBuffer], a
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ldh [hMapObjectIndex], a
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; for each row on the screen
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ld c, SCREEN_HEIGHT
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@ -435,7 +435,7 @@ PadMapForHDMATransfer:
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jr nz, .loop2
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; load the original padding value of c into hl for 32 - 20 = 12 rows
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ldh a, [hMapObjectIndexBuffer]
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ldh a, [hMapObjectIndex]
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ld b, BG_MAP_WIDTH - SCREEN_WIDTH
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.loop3
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ld [hli], a
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@ -445,9 +445,9 @@ PadMapForHDMATransfer:
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dec c
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jr nz, .loop1
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; restore the original value of hMapObjectIndexBuffer
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; restore the original value of hMapObjectIndex
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pop af
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ldh [hMapObjectIndexBuffer], a
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ldh [hMapObjectIndex], a
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ret
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HDMATransfer2bpp::
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@ -51,7 +51,7 @@ Unused_GetPartyMenuMonIcon:
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.GetPartyMonItemGFX:
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push bc
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ldh a, [hObjectStructIndexBuffer]
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ldh a, [hObjectStructIndex]
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ld hl, wPartyMon1Item
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ld bc, PARTYMON_STRUCT_LENGTH
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call AddNTimes
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@ -125,7 +125,7 @@ PartyMenu_InitAnimatedMonIcon:
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.SpawnItemIcon:
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push bc
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ldh a, [hObjectStructIndexBuffer]
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ldh a, [hObjectStructIndex]
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ld hl, wPartyMon1Item
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ld bc, PARTYMON_STRUCT_LENGTH
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call AddNTimes
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@ -154,7 +154,7 @@ PartyMenu_InitAnimatedMonIcon:
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InitPartyMenuIcon:
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ld a, [wCurIconTile]
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push af
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ldh a, [hObjectStructIndexBuffer]
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ldh a, [hObjectStructIndex]
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ld hl, wPartySpecies
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ld e, a
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ld d, 0
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@ -163,7 +163,7 @@ InitPartyMenuIcon:
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call ReadMonMenuIcon
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ld [wCurIcon], a
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call GetMemIconGFX
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ldh a, [hObjectStructIndexBuffer]
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ldh a, [hObjectStructIndex]
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; y coord
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add a
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add a
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@ -184,7 +184,7 @@ InitPartyMenuIcon:
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SetPartyMonIconAnimSpeed:
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push bc
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ldh a, [hObjectStructIndexBuffer]
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ldh a, [hObjectStructIndex]
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ld b, a
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call .getspeed
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ld a, b
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@ -14,7 +14,7 @@ HandleCmdQueue::
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ld hl, wCmdQueue
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xor a
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.loop
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ldh [hMapObjectIndexBuffer], a
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ldh [hMapObjectIndex], a
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ld a, [hl]
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and a
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jr z, .skip
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@ -27,7 +27,7 @@ HandleCmdQueue::
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.skip
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ld de, CMDQUEUE_ENTRY_SIZE
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add hl, de
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ldh a, [hMapObjectIndexBuffer]
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ldh a, [hMapObjectIndex]
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inc a
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cp CMDQUEUE_CAPACITY
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jr nz, .loop
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@ -540,7 +540,7 @@ TryObjectEvent:
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.IsObject:
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call PlayTalkObject
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ldh a, [hObjectStructIndexBuffer]
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ldh a, [hObjectStructIndex]
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call GetObjectStruct
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ld hl, OBJECT_MAP_OBJECT_INDEX
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add hl, bc
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@ -1040,7 +1040,7 @@ _RandomWalkContinue:
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add hl, bc
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ld [hl], OBJECT_ACTION_STEP
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ld hl, wCenteredObject
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ldh a, [hMapObjectIndexBuffer]
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ldh a, [hMapObjectIndex]
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cp [hl]
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jr z, .centered
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ld hl, OBJECT_STEP_TYPE
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@ -1945,7 +1945,7 @@ ApplyMovementToFollower:
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ret z
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ld a, [wObjectFollow_Leader]
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ld d, a
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ldh a, [hMapObjectIndexBuffer]
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ldh a, [hMapObjectIndex]
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cp d
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ret nz
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ld a, e
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@ -2085,7 +2085,7 @@ ShakeScreen:
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DespawnEmote:
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push bc
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ldh a, [hMapObjectIndexBuffer]
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ldh a, [hMapObjectIndex]
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ld c, a
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call .DeleteEmote
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pop bc
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@ -2130,7 +2130,7 @@ InitTempObject:
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CopyTempObjectData:
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; load into wTempObjectCopy:
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; -1, -1, [de], [de + 1], [de + 2], [hMapObjectIndexBuffer], [NextMapX], [NextMapY], -1
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; -1, -1, [de], [de + 1], [de + 2], [hMapObjectIndex], [NextMapX], [NextMapY], -1
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; This spawns the object at the same place as whichever object is loaded into bc.
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ld hl, wTempObjectCopyMapObjectIndex
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ld [hl], -1
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@ -2145,7 +2145,7 @@ CopyTempObjectData:
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ld [hli], a
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ld a, [de]
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ld [hli], a
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ldh a, [hMapObjectIndexBuffer]
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ldh a, [hMapObjectIndex]
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ld [hli], a
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push hl
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ld hl, OBJECT_NEXT_MAP_X
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@ -2169,7 +2169,7 @@ UpdateAllObjectsFrozen::
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ld bc, wObjectStructs
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xor a
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.loop
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ldh [hMapObjectIndexBuffer], a
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ldh [hMapObjectIndex], a
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call DoesObjectHaveASprite
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jr z, .ok
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call UpdateObjectFrozen
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@ -2178,7 +2178,7 @@ UpdateAllObjectsFrozen::
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add hl, bc
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ld b, h
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ld c, l
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ldh a, [hMapObjectIndexBuffer]
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ldh a, [hMapObjectIndex]
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inc a
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cp NUM_OBJECT_STRUCTS
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jr nz, .loop
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@ -2228,13 +2228,13 @@ HideAllObjects:
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xor a
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ld bc, wObjectStructs
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.loop
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ldh [hMapObjectIndexBuffer], a
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ldh [hMapObjectIndex], a
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call SetFacing_Standing
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ld hl, OBJECT_LENGTH
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add hl, bc
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ld b, h
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ld c, l
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ldh a, [hMapObjectIndexBuffer]
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ldh a, [hMapObjectIndex]
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inc a
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cp NUM_OBJECT_STRUCTS
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jr nz, .loop
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@ -2452,7 +2452,7 @@ DoStepsForAllObjects:
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ld bc, wObjectStructs
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xor a
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.loop
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ldh [hMapObjectIndexBuffer], a
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ldh [hMapObjectIndex], a
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call DoesObjectHaveASprite
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jr z, .next
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call HandleObjectStep
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@ -2461,7 +2461,7 @@ DoStepsForAllObjects:
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add hl, bc
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ld b, h
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ld c, l
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ldh a, [hMapObjectIndexBuffer]
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ldh a, [hMapObjectIndex]
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inc a
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cp NUM_OBJECT_STRUCTS
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jr nz, .loop
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@ -2545,7 +2545,7 @@ StartFollow::
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SetLeaderIfVisible:
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call CheckObjectVisibility
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ret c
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ldh a, [hObjectStructIndexBuffer]
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ldh a, [hObjectStructIndex]
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ld [wObjectFollow_Leader], a
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ret
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@ -2571,7 +2571,7 @@ SetFollowerIfVisible:
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_RESET
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ldh a, [hObjectStructIndexBuffer]
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ldh a, [hObjectStructIndex]
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ld [wObjectFollow_Follower], a
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ret
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@ -237,7 +237,7 @@ Movement_48:
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Movement_remove_object:
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call DeleteMapObject
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ld hl, wObjectFollow_Leader
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ldh a, [hMapObjectIndexBuffer]
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ldh a, [hMapObjectIndex]
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cp [hl]
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jr nz, .not_leading
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ld [hl], -1
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@ -680,7 +680,7 @@ NormalStep:
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.skip_grass
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ld hl, wCenteredObject
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ldh a, [hMapObjectIndexBuffer]
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ldh a, [hMapObjectIndex]
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cp [hl]
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jr z, .player
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@ -704,7 +704,7 @@ TurningStep:
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ld [hl], OBJECT_ACTION_SPIN
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ld hl, wCenteredObject
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ldh a, [hMapObjectIndexBuffer]
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ldh a, [hMapObjectIndex]
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cp [hl]
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jr z, .player
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@ -728,7 +728,7 @@ SlideStep:
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ld [hl], OBJECT_ACTION_STAND
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ld hl, wCenteredObject
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ldh a, [hMapObjectIndexBuffer]
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ldh a, [hMapObjectIndex]
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cp [hl]
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jr z, .player
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@ -760,7 +760,7 @@ JumpStep:
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call SpawnShadow
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ld hl, wCenteredObject
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ldh a, [hMapObjectIndexBuffer]
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ldh a, [hMapObjectIndex]
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cp [hl]
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jr z, .player
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@ -250,7 +250,7 @@ CheckFacingObject::
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.not_counter
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ld bc, wObjectStructs ; redundant
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ld a, 0
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ldh [hMapObjectIndexBuffer], a
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ldh [hMapObjectIndex], a
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call IsNPCAtCoord
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ret nc
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ld hl, OBJECT_DIRECTION_WALKING
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@ -275,7 +275,7 @@ WillObjectBumpIntoSomeoneElse:
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jr IsNPCAtCoord
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IsObjectFacingSomeoneElse: ; unreferenced
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ldh a, [hMapObjectIndexBuffer]
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ldh a, [hMapObjectIndex]
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call GetObjectStruct
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call .GetFacingCoords
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call IsNPCAtCoord
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@ -315,7 +315,7 @@ IsNPCAtCoord:
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ld bc, wObjectStructs
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xor a
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.loop
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ldh [hObjectStructIndexBuffer], a
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ldh [hObjectStructIndex], a
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call DoesObjectHaveASprite
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jr z, .next
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@ -345,9 +345,9 @@ IsNPCAtCoord:
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jr nz, .check_current_coords
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.continue
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ldh a, [hMapObjectIndexBuffer]
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ldh a, [hMapObjectIndex]
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ld l, a
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ldh a, [hObjectStructIndexBuffer]
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ldh a, [hObjectStructIndex]
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cp l
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jr nz, .yes
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@ -362,9 +362,9 @@ IsNPCAtCoord:
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ld a, [hl]
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cp e
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jr nz, .next
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ldh a, [hMapObjectIndexBuffer]
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ldh a, [hMapObjectIndex]
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ld l, a
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ldh a, [hObjectStructIndexBuffer]
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ldh a, [hObjectStructIndex]
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cp l
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jr nz, .yes
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@ -373,7 +373,7 @@ IsNPCAtCoord:
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add hl, bc
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ld b, h
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ld c, l
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ldh a, [hObjectStructIndexBuffer]
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ldh a, [hObjectStructIndex]
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inc a
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cp NUM_OBJECT_STRUCTS
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jr nz, .loop
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@ -481,7 +481,7 @@ IsNPCAtPlayerCoord: ; unreferenced
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ld bc, wObjectStructs
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xor a
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.loop
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ldh [hObjectStructIndexBuffer], a
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ldh [hObjectStructIndex], a
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call DoesObjectHaveASprite
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jr z, .next
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@ -505,7 +505,7 @@ IsNPCAtPlayerCoord: ; unreferenced
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ld a, [hl]
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cp d
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jr nz, .check_current_coords
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ldh a, [hObjectStructIndexBuffer]
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ldh a, [hObjectStructIndex]
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cp PLAYER_OBJECT
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jr z, .next
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jr .yes
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@ -528,7 +528,7 @@ IsNPCAtPlayerCoord: ; unreferenced
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add hl, bc
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ld b, h
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ld c, l
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ldh a, [hObjectStructIndexBuffer]
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ldh a, [hObjectStructIndex]
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inc a
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cp NUM_OBJECT_STRUCTS
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jr nz, .loop
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@ -621,7 +621,7 @@ ENDM
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; Returns 1 if there is no NPC in front
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; Returns 2 if there is a movable NPC in front
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ld a, 0
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ldh [hMapObjectIndexBuffer], a
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ldh [hMapObjectIndex], a
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; Load the next X coordinate into d
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ld a, [wPlayerStandingMapX]
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ld d, a
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@ -41,10 +41,10 @@ SpawnPlayer:
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.ok
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ld [hl], e
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ld a, PLAYER_OBJECT
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ldh [hMapObjectIndexBuffer], a
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ldh [hMapObjectIndex], a
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ld bc, wMapObjects
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ld a, PLAYER_OBJECT
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ldh [hObjectStructIndexBuffer], a
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ldh [hObjectStructIndex], a
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ld de, wObjectStructs
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call CopyMapObjectToObjectStruct
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ld a, PLAYER
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@ -94,7 +94,7 @@ WriteObjectXY::
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ld hl, OBJECT_NEXT_MAP_Y
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add hl, bc
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ld e, [hl]
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ldh a, [hMapObjectIndexBuffer]
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ldh a, [hMapObjectIndex]
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ld b, a
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call CopyDECoordsToMapObject
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and a
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@ -138,12 +138,12 @@ CopyObjectStruct::
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ld a, 1
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ld de, OBJECT_LENGTH
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.loop
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ldh [hObjectStructIndexBuffer], a
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ldh [hObjectStructIndex], a
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ld a, [hl]
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and a
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jr z, .done
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add hl, de
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ldh a, [hObjectStructIndexBuffer]
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ldh a, [hObjectStructIndex]
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inc a
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cp NUM_OBJECT_STRUCTS
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jr nz, .loop
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@ -169,12 +169,12 @@ CopyMapObjectToObjectStruct:
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ret
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.CopyMapObjectToTempObject:
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ldh a, [hObjectStructIndexBuffer]
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ldh a, [hObjectStructIndex]
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ld hl, MAPOBJECT_OBJECT_STRUCT_ID
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add hl, bc
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ld [hl], a
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ldh a, [hMapObjectIndexBuffer]
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ldh a, [hMapObjectIndex]
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ld [wTempObjectCopyMapObjectIndex], a
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ld hl, MAPOBJECT_SPRITE
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@ -229,7 +229,7 @@ InitializeVisibleSprites:
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ld bc, wMap1Object
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ld a, 1
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.loop
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ldh [hMapObjectIndexBuffer], a
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ldh [hMapObjectIndex], a
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ld hl, MAPOBJECT_SPRITE
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add hl, bc
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ld a, [hl]
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@ -277,7 +277,7 @@ InitializeVisibleSprites:
|
||||
add hl, bc
|
||||
ld b, h
|
||||
ld c, l
|
||||
ldh a, [hMapObjectIndexBuffer]
|
||||
ldh a, [hMapObjectIndex]
|
||||
inc a
|
||||
cp NUM_OBJECTS
|
||||
jr nz, .loop
|
||||
@ -316,7 +316,7 @@ CheckObjectEnteringVisibleRange::
|
||||
ld bc, wMap1Object
|
||||
ld a, 1
|
||||
.loop_v
|
||||
ldh [hMapObjectIndexBuffer], a
|
||||
ldh [hMapObjectIndex], a
|
||||
ld hl, MAPOBJECT_SPRITE
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -351,7 +351,7 @@ CheckObjectEnteringVisibleRange::
|
||||
add hl, bc
|
||||
ld b, h
|
||||
ld c, l
|
||||
ldh a, [hMapObjectIndexBuffer]
|
||||
ldh a, [hMapObjectIndex]
|
||||
inc a
|
||||
cp NUM_OBJECTS
|
||||
jr nz, .loop_v
|
||||
@ -372,7 +372,7 @@ CheckObjectEnteringVisibleRange::
|
||||
ld bc, wMap1Object
|
||||
ld a, 1
|
||||
.loop_h
|
||||
ldh [hMapObjectIndexBuffer], a
|
||||
ldh [hMapObjectIndex], a
|
||||
ld hl, MAPOBJECT_SPRITE
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -407,7 +407,7 @@ CheckObjectEnteringVisibleRange::
|
||||
add hl, bc
|
||||
ld b, h
|
||||
ld c, l
|
||||
ldh a, [hMapObjectIndexBuffer]
|
||||
ldh a, [hMapObjectIndex]
|
||||
inc a
|
||||
cp NUM_OBJECTS
|
||||
jr nz, .loop_h
|
||||
@ -680,7 +680,7 @@ FollowNotExact::
|
||||
ld hl, OBJECT_SPRITE_Y
|
||||
add hl, de
|
||||
ld [hl], a
|
||||
ldh a, [hObjectStructIndexBuffer]
|
||||
ldh a, [hObjectStructIndex]
|
||||
ld hl, OBJECT_RANGE
|
||||
add hl, de
|
||||
ld [hl], a
|
||||
|
@ -962,7 +962,7 @@ Script_appear:
|
||||
call GetScriptByte
|
||||
call GetScriptObject
|
||||
call UnmaskCopyMapObjectStruct
|
||||
ldh a, [hMapObjectIndexBuffer]
|
||||
ldh a, [hMapObjectIndex]
|
||||
ld b, 0 ; clear
|
||||
call ApplyEventActionAppearDisappear
|
||||
ret
|
||||
@ -975,7 +975,7 @@ Script_disappear:
|
||||
ldh a, [hLastTalked]
|
||||
.ok
|
||||
call DeleteObjectStruct
|
||||
ldh a, [hMapObjectIndexBuffer]
|
||||
ldh a, [hMapObjectIndex]
|
||||
ld b, 1 ; set
|
||||
call ApplyEventActionAppearDisappear
|
||||
farcall _UpdateSprites
|
||||
|
@ -590,7 +590,7 @@ InitPartyMenuGFX:
|
||||
ret z
|
||||
ld c, a
|
||||
xor a
|
||||
ldh [hObjectStructIndexBuffer], a
|
||||
ldh [hObjectStructIndex], a
|
||||
.loop
|
||||
push bc
|
||||
push hl
|
||||
@ -598,9 +598,9 @@ InitPartyMenuGFX:
|
||||
ld a, BANK(LoadMenuMonIcon)
|
||||
ld e, MONICON_PARTYMENU
|
||||
rst FarCall
|
||||
ldh a, [hObjectStructIndexBuffer]
|
||||
ldh a, [hObjectStructIndex]
|
||||
inc a
|
||||
ldh [hObjectStructIndexBuffer], a
|
||||
ldh [hObjectStructIndex], a
|
||||
pop hl
|
||||
pop bc
|
||||
dec c
|
||||
|
@ -346,14 +346,14 @@ WaitPressAorB_BlinkCursor::
|
||||
;
|
||||
; NOTE: The cursor has to be shown before calling
|
||||
; this function or no cursor will be shown at all.
|
||||
ldh a, [hMapObjectIndexBuffer]
|
||||
ldh a, [hMapObjectIndex]
|
||||
push af
|
||||
ldh a, [hObjectStructIndexBuffer]
|
||||
ldh a, [hObjectStructIndex]
|
||||
push af
|
||||
xor a
|
||||
ldh [hMapObjectIndexBuffer], a
|
||||
ldh [hMapObjectIndex], a
|
||||
ld a, 6
|
||||
ldh [hObjectStructIndexBuffer], a
|
||||
ldh [hObjectStructIndex], a
|
||||
|
||||
.loop
|
||||
push hl
|
||||
@ -367,9 +367,9 @@ WaitPressAorB_BlinkCursor::
|
||||
jr z, .loop
|
||||
|
||||
pop af
|
||||
ldh [hObjectStructIndexBuffer], a
|
||||
ldh [hObjectStructIndex], a
|
||||
pop af
|
||||
ldh [hMapObjectIndexBuffer], a
|
||||
ldh [hMapObjectIndex], a
|
||||
ret
|
||||
|
||||
SimpleWaitPressAorB::
|
||||
@ -447,37 +447,37 @@ BlinkCursor::
|
||||
cp b
|
||||
pop bc
|
||||
jr nz, .place_arrow
|
||||
ldh a, [hMapObjectIndexBuffer]
|
||||
ldh a, [hMapObjectIndex]
|
||||
dec a
|
||||
ldh [hMapObjectIndexBuffer], a
|
||||
ldh [hMapObjectIndex], a
|
||||
ret nz
|
||||
ldh a, [hObjectStructIndexBuffer]
|
||||
ldh a, [hObjectStructIndex]
|
||||
dec a
|
||||
ldh [hObjectStructIndexBuffer], a
|
||||
ldh [hObjectStructIndex], a
|
||||
ret nz
|
||||
ld a, "─"
|
||||
ld [hl], a
|
||||
ld a, -1
|
||||
ldh [hMapObjectIndexBuffer], a
|
||||
ldh [hMapObjectIndex], a
|
||||
ld a, 6
|
||||
ldh [hObjectStructIndexBuffer], a
|
||||
ldh [hObjectStructIndex], a
|
||||
ret
|
||||
|
||||
.place_arrow
|
||||
ldh a, [hMapObjectIndexBuffer]
|
||||
ldh a, [hMapObjectIndex]
|
||||
and a
|
||||
ret z
|
||||
dec a
|
||||
ldh [hMapObjectIndexBuffer], a
|
||||
ldh [hMapObjectIndex], a
|
||||
ret nz
|
||||
dec a
|
||||
ldh [hMapObjectIndexBuffer], a
|
||||
ldh a, [hObjectStructIndexBuffer]
|
||||
ldh [hMapObjectIndex], a
|
||||
ldh a, [hObjectStructIndex]
|
||||
dec a
|
||||
ldh [hObjectStructIndexBuffer], a
|
||||
ldh [hObjectStructIndex], a
|
||||
ret nz
|
||||
ld a, 6
|
||||
ldh [hObjectStructIndexBuffer], a
|
||||
ldh [hObjectStructIndex], a
|
||||
ld a, "▼"
|
||||
ld [hl], a
|
||||
ret
|
||||
|
10
home/map.asm
10
home/map.asm
@ -1124,7 +1124,7 @@ CoordinatesEventText::
|
||||
text_end
|
||||
|
||||
CheckObjectMask::
|
||||
ldh a, [hMapObjectIndexBuffer]
|
||||
ldh a, [hMapObjectIndex]
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld hl, wObjectMasks
|
||||
@ -1133,7 +1133,7 @@ CheckObjectMask::
|
||||
ret
|
||||
|
||||
MaskObject::
|
||||
ldh a, [hMapObjectIndexBuffer]
|
||||
ldh a, [hMapObjectIndex]
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld hl, wObjectMasks
|
||||
@ -1142,7 +1142,7 @@ MaskObject::
|
||||
ret
|
||||
|
||||
UnmaskObject::
|
||||
ldh a, [hMapObjectIndexBuffer]
|
||||
ldh a, [hMapObjectIndex]
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld hl, wObjectMasks
|
||||
@ -1433,7 +1433,7 @@ SaveScreen::
|
||||
ld de, wScreenSave
|
||||
ld a, [wMapWidth]
|
||||
add 6
|
||||
ldh [hMapObjectIndexBuffer], a
|
||||
ldh [hMapObjectIndex], a
|
||||
ld a, [wPlayerStepDirection]
|
||||
and a
|
||||
jr z, .down
|
||||
@ -1447,7 +1447,7 @@ SaveScreen::
|
||||
|
||||
.up
|
||||
ld de, wScreenSave + SCREEN_META_WIDTH
|
||||
ldh a, [hMapObjectIndexBuffer]
|
||||
ldh a, [hMapObjectIndex]
|
||||
ld c, a
|
||||
ld b, 0
|
||||
add hl, bc
|
||||
|
@ -20,7 +20,7 @@ GetSpriteVTile::
|
||||
ld hl, wUsedSprites + 2
|
||||
ld c, SPRITE_GFX_LIST_CAPACITY - 1
|
||||
ld b, a
|
||||
ldh a, [hMapObjectIndexBuffer]
|
||||
ldh a, [hMapObjectIndex]
|
||||
cp 0
|
||||
jr z, .nope
|
||||
ld a, b
|
||||
@ -210,14 +210,14 @@ GetMapObject::
|
||||
|
||||
CheckObjectVisibility::
|
||||
; Sets carry if the object is not visible on the screen.
|
||||
ldh [hMapObjectIndexBuffer], a
|
||||
ldh [hMapObjectIndex], a
|
||||
call GetMapObject
|
||||
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp -1
|
||||
jr z, .not_visible
|
||||
ldh [hObjectStructIndexBuffer], a
|
||||
ldh [hObjectStructIndex], a
|
||||
call GetObjectStruct
|
||||
and a
|
||||
ret
|
||||
@ -301,21 +301,21 @@ CheckObjectTime::
|
||||
ret
|
||||
|
||||
CopyMapObjectStruct:: ; unreferenced
|
||||
ldh [hMapObjectIndexBuffer], a
|
||||
ldh [hMapObjectIndex], a
|
||||
call GetMapObject
|
||||
call CopyObjectStruct
|
||||
ret
|
||||
|
||||
UnmaskCopyMapObjectStruct::
|
||||
ldh [hMapObjectIndexBuffer], a
|
||||
ldh [hMapObjectIndex], a
|
||||
call UnmaskObject
|
||||
ldh a, [hMapObjectIndexBuffer]
|
||||
ldh a, [hMapObjectIndex]
|
||||
call GetMapObject
|
||||
farcall CopyObjectStruct
|
||||
ret
|
||||
|
||||
ApplyDeletionToMapObject::
|
||||
ldh [hMapObjectIndexBuffer], a
|
||||
ldh [hMapObjectIndex], a
|
||||
call GetMapObject
|
||||
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
|
||||
add hl, bc
|
||||
|
4
hram.asm
4
hram.asm
@ -51,8 +51,8 @@ hGraphicStartTile:: db
|
||||
hMoveMon:: db
|
||||
|
||||
UNION
|
||||
hMapObjectIndexBuffer:: db
|
||||
hObjectStructIndexBuffer:: db
|
||||
hMapObjectIndex:: db
|
||||
hObjectStructIndex:: db
|
||||
NEXTU
|
||||
hConnectionStripLength:: db
|
||||
hConnectedMapWidth:: db
|
||||
|
@ -422,15 +422,15 @@ Function4aad3:
|
||||
|
||||
ld c, a
|
||||
xor a
|
||||
ldh [hObjectStructIndexBuffer], a
|
||||
ldh [hObjectStructIndex], a
|
||||
.loop
|
||||
push bc
|
||||
push hl
|
||||
ld e, MONICON_PARTYMENU
|
||||
farcall LoadMenuMonIcon
|
||||
ldh a, [hObjectStructIndexBuffer]
|
||||
ldh a, [hObjectStructIndex]
|
||||
inc a
|
||||
ldh [hObjectStructIndexBuffer], a
|
||||
ldh [hObjectStructIndex], a
|
||||
pop hl
|
||||
pop bc
|
||||
dec c
|
||||
|
@ -5636,7 +5636,7 @@ Function11ad1b:
|
||||
ld a, [wMenuCursorY]
|
||||
ld [wcd82], a
|
||||
dec a
|
||||
ldh [hObjectStructIndexBuffer], a
|
||||
ldh [hObjectStructIndex], a
|
||||
ld a, $10
|
||||
ld [wCurIconTile], a
|
||||
ld hl, LoadMenuMonIcon
|
||||
|
Loading…
Reference in New Issue
Block a user