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Apply most of pokecrystal PR 1105
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@@ -1,4 +1,4 @@
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_LoadScreenAttrmapPals::
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_LoadOverworldAttrmapPals::
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hlcoord 0, 0
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decoord 0, 0, wAttrmap
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ld b, SCREEN_HEIGHT
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@@ -111,7 +111,7 @@ _UpdateTimePals::
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call DmgToCgbTimePals
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ret
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FadeInPalettesFromWhite::
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FadeInFromWhite::
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; fades from white to normal palettes in four steps
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; all palettes use white color of Pal0 before step 3
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call BackupWhiteColorFromBGPals1
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@@ -127,7 +127,7 @@ FadeInPalettesFromWhite::
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call ConvertTimePalsDecHL
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ret
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FadeOutPalettesToWhite::
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FadeOutToWhite::
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; fades from normal palettes to white in four steps
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; all palettes use white color of Pal0 after step 2
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ld c, $9
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@@ -141,14 +141,14 @@ FadeOutPalettesToWhite::
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call ConvertTimePalsIncHL
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ret
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FadeInPalettesFromBlack:
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FadeInFromBlack:
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ld c, $0
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call GetTimePalFade
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ld b, $4
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call ConvertTimePalsIncHL
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ret
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FadeOutPalettesToBlack:
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FadeOutToBlack:
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ld c, $9
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call GetTimePalFade
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ld b, $4
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