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Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459)
# Conflicts: # data/items/descriptions.asm # data/sprite_anims/framesets.asm # engine/crystal_colors.asm # engine/events/kurt.asm # engine/events/special.asm # engine/events/std_scripts.asm # engine/events_3.asm # engine/item_effects.asm # engine/namingscreen.asm # engine/scripting.asm # engine/stats_screen.asm # engine/trade_animation.asm # home/audio.asm # main.asm # maps/BattleTower1F.asm # maps/BattleTowerBattleRoom.asm # maps/BurnedTowerB1F.asm # maps/ElmsLab.asm # maps/GoldenrodDeptStore5F.asm # maps/GoldenrodUnderground.asm # maps/HallOfFame.asm # maps/MahoganyTown.asm # maps/ManiasHouse.asm # maps/MobileBattleRoom.asm # maps/MobileTradeRoomMobile.asm # maps/RadioTower2F.asm # maps/Route35NationalParkGate.asm # maps/Route36NationalParkGate.asm # maps/Route39Farmhouse.asm # tilesets/palette_maps.asm
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@@ -545,7 +545,7 @@ AI_Items: ; 39196
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AIUpdateHUD: ; 38387
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call UpdateEnemyMonInParty
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farcall UpdateEnemyHUD
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farcall Predef_UpdateEnemyHUD
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ld a, $1
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ld [hBGMapMode], a
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ld hl, wEnemyItemState
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@@ -664,7 +664,7 @@ EnemyPotionFinish: ; 38436
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xor a
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ld [wWhichHPBar], a
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call AIUsedItemSound
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predef AnimateHPBar
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predef Predef_AnimateHPBar
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jp AIUpdateHUD
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@@ -92,7 +92,7 @@ AIChooseMove: ; 440ce
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push bc
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ld d, BANK(TrainerClassAttributes)
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predef FlagPredef
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predef Predef_SmallFarFlagAction
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ld d, c
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pop bc
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@@ -1488,7 +1488,7 @@ AI_Smart_Encore: ; 38c3b
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push hl
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ld a, [wEnemyMoveStruct + MOVE_TYPE]
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ld hl, EnemyMonType1
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predef CheckTypeMatchup
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predef Predef_CheckTypeMatchup
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pop hl
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ld a, [wd265]
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@@ -28,7 +28,7 @@ CheckPlayerMoveTypeMatchups: ; 3484e
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inc hl
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call GetMoveByte
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ld hl, EnemyMonType
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call CheckTypeMatchup
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call Predef_CheckTypeMatchup
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ld a, [wTypeMatchup]
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cp 10 + 1 ; 1.0 + 0.1
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jr nc, .super_effective
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@@ -73,7 +73,7 @@ CheckPlayerMoveTypeMatchups: ; 3484e
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ld a, [BattleMonType1]
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ld b, a
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ld hl, EnemyMonType1
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call CheckTypeMatchup
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call Predef_CheckTypeMatchup
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ld a, [wTypeMatchup]
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cp 10 + 1 ; 1.0 + 0.1
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jr c, .ok
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@@ -82,7 +82,7 @@ CheckPlayerMoveTypeMatchups: ; 3484e
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ld a, [BattleMonType2]
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cp b
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jr z, .ok2
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call CheckTypeMatchup
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call Predef_CheckTypeMatchup
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ld a, [wTypeMatchup]
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cp 10 + 1 ; 1.0 + 0.1
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jr c, .ok2
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@@ -123,7 +123,7 @@ CheckPlayerMoveTypeMatchups: ; 3484e
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inc hl
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call GetMoveByte
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ld hl, BattleMonType1
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call CheckTypeMatchup
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call Predef_CheckTypeMatchup
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ld a, [wTypeMatchup]
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; immune
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@@ -390,7 +390,7 @@ FindEnemyMonsImmuneToLastCounterMove: ; 34a2a
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inc hl
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call GetMoveByte
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ld hl, BaseType
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call CheckTypeMatchup
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call Predef_CheckTypeMatchup
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ld a, [wTypeMatchup]
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and a
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jr nz, .next
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@@ -481,7 +481,7 @@ FindEnemyMonsWithASuperEffectiveMove: ; 34aa7
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inc hl
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call GetMoveByte
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ld hl, BattleMonType1
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call CheckTypeMatchup
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call Predef_CheckTypeMatchup
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; if immune or not very effective: continue
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ld a, [wTypeMatchup]
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@@ -585,7 +585,7 @@ FindEnemyMonsThatResistPlayer: ; 34b20
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.skip_move
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ld a, [BattleMonType1]
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ld hl, BaseType
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call CheckTypeMatchup
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call Predef_CheckTypeMatchup
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ld a, [wTypeMatchup]
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cp 10 + 1
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jr nc, .dont_choose_mon
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@@ -593,7 +593,7 @@ FindEnemyMonsThatResistPlayer: ; 34b20
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.check_type
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ld hl, BaseType
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call CheckTypeMatchup
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call Predef_CheckTypeMatchup
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ld a, [wTypeMatchup]
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cp 10 + 1
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jr nc, .dont_choose_mon
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