Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459)

# Conflicts:
#	data/items/descriptions.asm
#	data/sprite_anims/framesets.asm
#	engine/crystal_colors.asm
#	engine/events/kurt.asm
#	engine/events/special.asm
#	engine/events/std_scripts.asm
#	engine/events_3.asm
#	engine/item_effects.asm
#	engine/namingscreen.asm
#	engine/scripting.asm
#	engine/stats_screen.asm
#	engine/trade_animation.asm
#	home/audio.asm
#	main.asm
#	maps/BattleTower1F.asm
#	maps/BattleTowerBattleRoom.asm
#	maps/BurnedTowerB1F.asm
#	maps/ElmsLab.asm
#	maps/GoldenrodDeptStore5F.asm
#	maps/GoldenrodUnderground.asm
#	maps/HallOfFame.asm
#	maps/MahoganyTown.asm
#	maps/ManiasHouse.asm
#	maps/MobileBattleRoom.asm
#	maps/MobileTradeRoomMobile.asm
#	maps/RadioTower2F.asm
#	maps/Route35NationalParkGate.asm
#	maps/Route36NationalParkGate.asm
#	maps/Route39Farmhouse.asm
#	tilesets/palette_maps.asm
This commit is contained in:
Remy Oukaour
2018-01-14 22:56:36 -05:00
249 changed files with 1382 additions and 1408 deletions

View File

@@ -545,7 +545,7 @@ AI_Items: ; 39196
AIUpdateHUD: ; 38387
call UpdateEnemyMonInParty
farcall UpdateEnemyHUD
farcall Predef_UpdateEnemyHUD
ld a, $1
ld [hBGMapMode], a
ld hl, wEnemyItemState
@@ -664,7 +664,7 @@ EnemyPotionFinish: ; 38436
xor a
ld [wWhichHPBar], a
call AIUsedItemSound
predef AnimateHPBar
predef Predef_AnimateHPBar
jp AIUpdateHUD

View File

@@ -92,7 +92,7 @@ AIChooseMove: ; 440ce
push bc
ld d, BANK(TrainerClassAttributes)
predef FlagPredef
predef Predef_SmallFarFlagAction
ld d, c
pop bc

View File

@@ -1488,7 +1488,7 @@ AI_Smart_Encore: ; 38c3b
push hl
ld a, [wEnemyMoveStruct + MOVE_TYPE]
ld hl, EnemyMonType1
predef CheckTypeMatchup
predef Predef_CheckTypeMatchup
pop hl
ld a, [wd265]

View File

@@ -28,7 +28,7 @@ CheckPlayerMoveTypeMatchups: ; 3484e
inc hl
call GetMoveByte
ld hl, EnemyMonType
call CheckTypeMatchup
call Predef_CheckTypeMatchup
ld a, [wTypeMatchup]
cp 10 + 1 ; 1.0 + 0.1
jr nc, .super_effective
@@ -73,7 +73,7 @@ CheckPlayerMoveTypeMatchups: ; 3484e
ld a, [BattleMonType1]
ld b, a
ld hl, EnemyMonType1
call CheckTypeMatchup
call Predef_CheckTypeMatchup
ld a, [wTypeMatchup]
cp 10 + 1 ; 1.0 + 0.1
jr c, .ok
@@ -82,7 +82,7 @@ CheckPlayerMoveTypeMatchups: ; 3484e
ld a, [BattleMonType2]
cp b
jr z, .ok2
call CheckTypeMatchup
call Predef_CheckTypeMatchup
ld a, [wTypeMatchup]
cp 10 + 1 ; 1.0 + 0.1
jr c, .ok2
@@ -123,7 +123,7 @@ CheckPlayerMoveTypeMatchups: ; 3484e
inc hl
call GetMoveByte
ld hl, BattleMonType1
call CheckTypeMatchup
call Predef_CheckTypeMatchup
ld a, [wTypeMatchup]
; immune
@@ -390,7 +390,7 @@ FindEnemyMonsImmuneToLastCounterMove: ; 34a2a
inc hl
call GetMoveByte
ld hl, BaseType
call CheckTypeMatchup
call Predef_CheckTypeMatchup
ld a, [wTypeMatchup]
and a
jr nz, .next
@@ -481,7 +481,7 @@ FindEnemyMonsWithASuperEffectiveMove: ; 34aa7
inc hl
call GetMoveByte
ld hl, BattleMonType1
call CheckTypeMatchup
call Predef_CheckTypeMatchup
; if immune or not very effective: continue
ld a, [wTypeMatchup]
@@ -585,7 +585,7 @@ FindEnemyMonsThatResistPlayer: ; 34b20
.skip_move
ld a, [BattleMonType1]
ld hl, BaseType
call CheckTypeMatchup
call Predef_CheckTypeMatchup
ld a, [wTypeMatchup]
cp 10 + 1
jr nc, .dont_choose_mon
@@ -593,7 +593,7 @@ FindEnemyMonsThatResistPlayer: ; 34b20
.check_type
ld hl, BaseType
call CheckTypeMatchup
call Predef_CheckTypeMatchup
ld a, [wTypeMatchup]
cp 10 + 1
jr nc, .dont_choose_mon

View File

@@ -67,7 +67,7 @@ _AnimateHPBar: ; d627
ld a, [hli]
ld b, a
pop hl
call ComputeHPBarPixels
call Predef_ComputeHPBarPixels
ld a, e
ld [wCurHPBarPixels], a
@@ -79,7 +79,7 @@ _AnimateHPBar: ; d627
ld e, a
ld a, [wCurHPAnimMaxHP + 1]
ld d, a
call ComputeHPBarPixels
call Predef_ComputeHPBarPixels
ld a, e
ld [wNewHPBarPixels], a
@@ -183,11 +183,11 @@ LongAnim_UpdateVariables: ; d6f5
ld c, a
ld a, [hli]
ld b, a
; This routine is buggy. The result from ComputeHPBarPixels is stored
; This routine is buggy. The result from Predef_ComputeHPBarPixels is stored
; in e. However, the pop de opcode deletes this result before it is even
; used. The game then proceeds as though it never deleted that output.
; To fix, uncomment the line below.
call ComputeHPBarPixels
call Predef_ComputeHPBarPixels
; ld a, e
pop bc
pop de
@@ -227,7 +227,7 @@ LongHPBarAnim_UpdateTiles: ; d749
ld e, a
ld a, [wCurHPAnimMaxHP + 1]
ld d, a
call ComputeHPBarPixels
call Predef_ComputeHPBarPixels
ld c, e
ld d, HP_BAR_LENGTH
ld a, [wWhichHPBar]

View File

@@ -1,4 +1,4 @@
Predef_StartBattle: ; 8c20f
Predef_DoBattleTransition: ; 8c20f
call .InitGFX
ld a, [rBGP]
ld [wBGP], a
@@ -16,7 +16,7 @@ Predef_StartBattle: ; 8c20f
ld a, [wJumptableIndex]
bit 7, a
jr nz, .done
call FlashyTransitionToBattle
call BattleTransitionJumptable
call DelayFrame
jr .loop
@@ -144,7 +144,7 @@ TrainerBattlePokeballTiles: ; 8c2f4
INCBIN "gfx/overworld/trainer_battle_pokeball_tiles.2bpp"
FlashyTransitionToBattle: ; 8c314
BattleTransitionJumptable: ; 8c314
jumptable .dw, wJumptableIndex
; 8c323
@@ -859,8 +859,7 @@ ENDM
ret
; 8c7c9 (23:47c9)
Function8c7c9:
; XXX
Unreferenced_Function8c7c9:
ld a, $1
ld [hBGMapMode], a
call WaitBGMap

File diff suppressed because it is too large Load Diff

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@@ -182,7 +182,7 @@ CheckPlayerTurn:
call StdBattleTextBox
call CantMove
call UpdateBattleMonInParty
ld hl, UpdatePlayerHUD
ld hl, Predef_UpdatePlayerHUD
call CallBattleCore
ld a, $1
ld [hBGMapMode], a
@@ -433,7 +433,7 @@ CheckEnemyTurn: ; 3421f
call StdBattleTextBox
call CantMove
call UpdateEnemyMonInParty
ld hl, UpdateEnemyHUD
ld hl, Predef_UpdateEnemyHUD
call CallBattleCore
ld a, $1
ld [hBGMapMode], a
@@ -672,7 +672,7 @@ HitConfusion: ; 343a5
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
call z, PlayFXAnimID
ld hl, UpdatePlayerHUD
ld hl, Predef_UpdatePlayerHUD
call CallBattleCore
ld a, $1
ld [hBGMapMode], a
@@ -1538,12 +1538,12 @@ BattleCheckTypeMatchup: ; 347c8
ld hl, EnemyMonType1
ld a, [hBattleTurn]
and a
jr z, CheckTypeMatchup
jr z, Predef_CheckTypeMatchup
ld hl, BattleMonType1
CheckTypeMatchup: ; 347d3
Predef_CheckTypeMatchup: ; 347d3
; There is an incorrect assumption about this function made in the AI related code: when
; the AI calls CheckTypeMatchup (not BattleCheckTypeMatchup), it assumes that placing the
; offensive type in a will make this function do the right thing. Since a is overwritten,
; the AI calls Predef_CheckTypeMatchup (not BattleCheckTypeMatchup), it assumes that placing
; the offensive type in a will make this function do the right thing. Since a is overwritten,
; this assumption is incorrect. A simple fix would be to load the move type for the
; current move into a in BattleCheckTypeMatchup, before falling through, which is
; consistent with how the rest of the code assumes this code works like.
@@ -2621,7 +2621,7 @@ BattleCommand_CheckDestinyBond: ; 351c0
ld [Buffer6], a
ld h, b
ld l, c
predef AnimateHPBar
predef Predef_AnimateHPBar
call RefreshBattleHuds
call BattleCommand_SwitchTurn
@@ -4015,7 +4015,7 @@ BattleCommand_PainSplit: ; 35926
ld a, $1
ld [wWhichHPBar], a
hlcoord 10, 9
predef AnimateHPBar
predef Predef_AnimateHPBar
ld hl, EnemyMonHP
ld a, [hli]
ld [Buffer4], a
@@ -4030,7 +4030,7 @@ BattleCommand_PainSplit: ; 35926
ld [wWhichHPBar], a
call ResetDamage
hlcoord 2, 2
predef AnimateHPBar
predef Predef_AnimateHPBar
farcall _UpdateBattleHUDs
ld hl, SharedPainText
@@ -4172,7 +4172,7 @@ BattleCommand_Conversion2: ; 359e6
ld a, [hl]
ld [wNamedObjectIndexBuffer], a
predef GetTypeName
predef Predef_GetTypeName
ld hl, TransformedTypeText
jp StdBattleTextBox
@@ -4711,7 +4711,7 @@ PlayFXAnimID: ; 35d08
ld c, 3
call DelayFrames
callfar PlayBattleAnim
callfar Predef_PlayBattleAnim
ret
@@ -4773,7 +4773,7 @@ EnemyHurtItself: ; 35d1c
hlcoord 2, 2
xor a
ld [wWhichHPBar], a
predef AnimateHPBar
predef Predef_AnimateHPBar
.did_no_damage
jp RefreshBattleHuds
@@ -4833,7 +4833,7 @@ PlayerHurtItself: ; 35d7e
hlcoord 10, 9
ld a, $1
ld [wWhichHPBar], a
predef AnimateHPBar
predef Predef_AnimateHPBar
.did_no_damage
jp RefreshBattleHuds
@@ -5301,7 +5301,7 @@ SapHealth: ; 36011
xor a
.hp_bar
ld [wWhichHPBar], a
predef AnimateHPBar
predef Predef_AnimateHPBar
call RefreshBattleHuds
jp UpdateBattleMonInParty
@@ -6239,11 +6239,11 @@ BattleCommand_Curl: ; 365a7
BattleCommand_RaiseSubNoAnim: ; 365af
ld hl, GetBattleMonBackpic
ld hl, Predef_GetBattleMonBackpic
ld a, [hBattleTurn]
and a
jr z, .PlayerTurn
ld hl, GetEnemyMonFrontpic
ld hl, Predef_GetEnemyMonFrontpic
.PlayerTurn:
xor a
ld [hBGMapMode], a
@@ -7525,7 +7525,7 @@ BattleCommand_Recoil: ; 36cb2
xor a
.animate_hp_bar
ld [wWhichHPBar], a
predef AnimateHPBar
predef Predef_AnimateHPBar
call RefreshBattleHuds
ld hl, RecoilText
jp StdBattleTextBox
@@ -8023,7 +8023,7 @@ BattleCommand_LeechSeed: ; 36f9d
BattleCommand_Splash: ; 36fe1
call AnimateCurrentMove
farcall TrainerRankings_Splash
farcall StubbedTrainerRankings_Splash
jp PrintNothingHappened
; 36fed
@@ -8227,7 +8227,7 @@ BattleCommand_Conversion: ; 3707f
inc de
ld [de], a
ld [wNamedObjectIndexBuffer], a
farcall GetTypeName
farcall Predef_GetTypeName
call AnimateCurrentMove
ld hl, TransformedTypeText
jp StdBattleTextBox
@@ -8550,7 +8550,7 @@ CheckSubstituteOpp: ; 37378
BattleCommand_Selfdestruct: ; 37380
farcall TrainerRankings_Selfdestruct
farcall StubbedTrainerRankings_Selfdestruct
ld a, BATTLEANIM_PLAYER_DAMAGE
ld [wNumHits], a
ld c, 3
@@ -9856,7 +9856,7 @@ PlayUserBattleAnim: ; 37e47
push hl
push de
push bc
callfar PlayBattleAnim
callfar Predef_PlayBattleAnim
pop bc
pop de
pop hl
@@ -9878,7 +9878,7 @@ PlayOpponentBattleAnim: ; 37e54
push bc
call BattleCommand_SwitchTurn
callfar PlayBattleAnim
callfar Predef_PlayBattleAnim
call BattleCommand_SwitchTurn
pop bc

View File

@@ -35,7 +35,7 @@ CheckOppositeGender: ; 377f5
xor a
ld [MonType], a
farcall GetGender
farcall Predef_GetGender
jr c, .genderless_samegender
ld b, 1
@@ -58,7 +58,7 @@ CheckOppositeGender: ; 377f5
ld [TempMonDVs + 1], a
ld a, 3
ld [MonType], a
farcall GetGender
farcall Predef_GetGender
pop bc
jr c, .genderless_samegender

View File

@@ -33,7 +33,7 @@ AppearUser: ; fbd77 (3e:7d77)
ld a, $31
.okay
ld [hGraphicStartTile], a
predef PlaceGraphic
predef Predef_PlaceGraphic
FinishAppearDisappearUser: ; fbd91 (3e:7d91)
ld a, $1
ld [hBGMapMode], a

View File

@@ -103,7 +103,7 @@ TrainerType1: ; 397eb
ld a, OTPARTYMON
ld [MonType], a
push hl
predef TryAddMonToParty
predef Predef_TryAddMonToParty
pop hl
jr .loop
; 39806
@@ -124,7 +124,7 @@ TrainerType2: ; 39806
ld [MonType], a
push hl
predef TryAddMonToParty
predef Predef_TryAddMonToParty
ld a, [OTPartyCount]
dec a
ld hl, OTPartyMon1Moves
@@ -200,7 +200,7 @@ TrainerType3: ; 39871
ld a, OTPARTYMON
ld [MonType], a
push hl
predef TryAddMonToParty
predef Predef_TryAddMonToParty
ld a, [OTPartyCount]
dec a
ld hl, OTPartyMon1Item
@@ -231,7 +231,7 @@ TrainerType4: ; 3989d
ld [MonType], a
push hl
predef TryAddMonToParty
predef Predef_TryAddMonToParty
ld a, [OTPartyCount]
dec a
ld hl, OTPartyMon1Item

View File

@@ -4,13 +4,13 @@ _ReturnToBattle_UseBall: ; 2715c
ld a, [BattleType]
cp BATTLETYPE_TUTORIAL
jr z, .gettutorialbackpic
farcall GetBattleMonBackpic
farcall Predef_GetBattleMonBackpic
jr .continue
.gettutorialbackpic
farcall GetTrainerBackpic
.continue
farcall GetEnemyMonFrontpic
farcall Predef_GetEnemyMonFrontpic
farcall _LoadBattleFontsHPBar
call GetMemSGBLayout
call CloseWindow

View File

@@ -33,7 +33,7 @@ FindFirstAliveMonAndStartBattle: ; 2ee2f
add hl, de
ld a, [hl]
ld [BattleMonLevel], a
predef Predef_StartBattle
predef Predef_DoBattleTransition
farcall _LoadBattleFontsHPBar
ld a, 1
ld [hBGMapMode], a