From 5b9ba5d921c7d389edc0a72a520df09d8d3ec3a1 Mon Sep 17 00:00:00 2001 From: pikalaxalt Date: Tue, 8 Mar 2016 20:02:30 -0500 Subject: [PATCH] Fix comment on HP bar bug --- engine/anim_hp_bar.asm | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/engine/anim_hp_bar.asm b/engine/anim_hp_bar.asm index 43bf2396d..404e6cbc3 100755 --- a/engine/anim_hp_bar.asm +++ b/engine/anim_hp_bar.asm @@ -189,12 +189,13 @@ LongAnim_UpdateVariables: ; d6f5 ; This routine is buggy. The result from ComputeHPBarPixels is stored ; in e. However, the pop de opcode deletes this result before it is even ; used. The game then proceeds as though it never deleted that output. - ; To fix, move the line "ld a, e" to here. + ; To fix, uncomment the line below. call ComputeHPBarPixels + ; ld a, e pop bc pop de pop hl - ld a, e + ld a, e ; Comment or delete this line to fix the above bug. ld hl, wCurHPBarPixels cp [hl] jr z, .loop