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More battle tower shenanigans
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@@ -24,7 +24,7 @@ Script_BattleRoom: ; 0x9f421
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applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerWalksIn
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; beat all 7 opponents in a row
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Script_BattleRoomLoop: ; 0x9f425
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writebyte $2
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writebyte BATTLETOWERBATTLEROOM_YOUNGSTER
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special Function_LoadOpponentTrainerAndPokemonsWithOTSprite
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appear BATTLETOWERBATTLEROOM_YOUNGSTER
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warpsound
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@@ -71,9 +71,9 @@ Script_DontBattleNextOpponent: ; 0x9f483
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iffalse Script_DontSaveAndEndTheSession
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writebyte BATTLETOWERACTION_SAVELEVELGROUP ; save level group
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special BattleTowerAction
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writebyte BATTLETOWERACTION_CHOOSEREWARD ; choose reward
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writebyte BATTLETOWERACTION_SAVEOPTIONS ; choose reward
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special BattleTowerAction
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writebyte BATTLETOWERACTION_03 ; quicksave
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writebyte BATTLETOWERACTION_SAVE_AND_QUIT ; quicksave
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special BattleTowerAction
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playsound SFX_SAVE
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waitsfx
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