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Identify more sprite-related constants
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@ -1394,8 +1394,7 @@ ParseMusicCommand: ; e870f
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; e8720
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MusicCommands: ; e8720
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; pointer to each command in order
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; octaves
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; entries correspond to macros/sound.asm enumeration
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dw Music_Octave8 ; octave 8
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dw Music_Octave7 ; octave 7
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dw Music_Octave6 ; octave 6
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@ -352,6 +352,7 @@ RunBattleAnimCommand: ; cc25f
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BattleAnimCommands:: ; cc2a4 (33:42a4)
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; entries correspond to macros/move_anim.asm enumeration
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dw BattleAnimCmd_Obj
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dw BattleAnimCmd_1GFX
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dw BattleAnimCmd_2GFX
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@ -248,10 +248,10 @@ SPRITEMOVEDATA_FIELDS EQU 6
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const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE ; 1f
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const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL ; 20
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const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL ; 21
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const SPRITE_ANIM_INDEX_22 ; 22
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const SPRITE_ANIM_INDEX_23 ; 23
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const SPRITE_ANIM_INDEX_24 ; 24
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const SPRITE_ANIM_INDEX_25 ; 25
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const SPRITE_ANIM_INDEX_MOBILE_22 ; 22
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const SPRITE_ANIM_INDEX_MOBILE_23 ; 23
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const SPRITE_ANIM_INDEX_MOBILE_24 ; 24
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const SPRITE_ANIM_INDEX_MOBILE_25 ; 25
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const SPRITE_ANIM_INDEX_INTRO_SUICUNE ; 26
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const SPRITE_ANIM_INDEX_INTRO_PICHU ; 27
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const SPRITE_ANIM_INDEX_INTRO_WOOPER ; 28
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@ -262,110 +262,110 @@ SPRITEMOVEDATA_FIELDS EQU 6
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; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm)
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const_def
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const SPRITE_ANIM_SEQ_NULL
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const SPRITE_ANIM_SEQ_PARTY_MON
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const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH
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const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED
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const SPRITE_ANIM_SEQ_GS_TITLE_TRAIL
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const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR
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const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO
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const SPRITE_ANIM_SEQ_GS_INTRO_STAR
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const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE
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const SPRITE_ANIM_SEQ_SLOTS_GOLEM
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const SPRITE_ANIM_SEQ_SLOTS_CHANSEY
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const SPRITE_ANIM_SEQ_SLOTS_EGG
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const SPRITE_ANIM_SEQ_MAIL_CURSOR
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const SPRITE_ANIM_SEQ_FOR_UNUSED_CURSOR
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const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR
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const SPRITE_ANIM_SEQ_POKEGEAR_ARROW
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const SPRITE_ANIM_SEQ_TRADE_POKE_BALL
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const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE
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const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE
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const SPRITE_ANIM_SEQ_REVEAL_NEW_MON
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const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB
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const SPRITE_ANIM_SEQ_CUT_LEAVES
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const SPRITE_ANIM_SEQ_FLY_FROM
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const SPRITE_ANIM_SEQ_FLY_LEAF
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const SPRITE_ANIM_SEQ_FLY_TO
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const SPRITE_ANIM_SEQ_19
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const SPRITE_ANIM_SEQ_1A
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const SPRITE_ANIM_SEQ_1B
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const SPRITE_ANIM_SEQ_1C
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const SPRITE_ANIM_SEQ_INTRO_SUICUNE
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const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER
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const SPRITE_ANIM_SEQ_CELEBI
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const SPRITE_ANIM_SEQ_INTRO_UNOWN
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const SPRITE_ANIM_SEQ_INTRO_UNOWN_F
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const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY
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const SPRITE_ANIM_SEQ_NULL ; 00
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const SPRITE_ANIM_SEQ_PARTY_MON ; 01
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const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH ; 02
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const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED ; 03
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const SPRITE_ANIM_SEQ_GS_TITLE_TRAIL ; 04
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const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR ; 05
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const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO ; 06
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const SPRITE_ANIM_SEQ_GS_INTRO_STAR ; 07
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const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE ; 08
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const SPRITE_ANIM_SEQ_SLOTS_GOLEM ; 09
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const SPRITE_ANIM_SEQ_SLOTS_CHANSEY ; 0a
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const SPRITE_ANIM_SEQ_SLOTS_EGG ; 0b
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const SPRITE_ANIM_SEQ_MAIL_CURSOR ; 0c
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const SPRITE_ANIM_SEQ_FOR_UNUSED_CURSOR ; 0d
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const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR ; 0e
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const SPRITE_ANIM_SEQ_POKEGEAR_ARROW ; 0f
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const SPRITE_ANIM_SEQ_TRADE_POKE_BALL ; 10
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const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE ; 11
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const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE ; 12
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const SPRITE_ANIM_SEQ_REVEAL_NEW_MON ; 13
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const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB ; 14
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const SPRITE_ANIM_SEQ_CUT_LEAVES ; 15
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const SPRITE_ANIM_SEQ_FLY_FROM ; 16
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const SPRITE_ANIM_SEQ_FLY_LEAF ; 17
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const SPRITE_ANIM_SEQ_FLY_TO ; 18
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const SPRITE_ANIM_SEQ_19 ; 19
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const SPRITE_ANIM_SEQ_1A ; 1a
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const SPRITE_ANIM_SEQ_FOR_MOBILE_23 ; 1b
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const SPRITE_ANIM_SEQ_FOR_MOBILE_24 ; 1c
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const SPRITE_ANIM_SEQ_INTRO_SUICUNE ; 1d
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const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER ; 1e
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const SPRITE_ANIM_SEQ_CELEBI ; 1f
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const SPRITE_ANIM_SEQ_INTRO_UNOWN ; 20
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const SPRITE_ANIM_SEQ_INTRO_UNOWN_F ; 21
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const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY ; 22
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; SpriteAnimFrameData indexes (see data/sprite_anim_frames.asm)
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const_def
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const SPRITE_ANIM_FRAMESET_00
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const SPRITE_ANIM_FRAMESET_PARTY_MON
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM
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const SPRITE_ANIM_FRAMESET_PARTY_MON_FAST
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL_FAST
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM_FAST
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const SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL
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const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR
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const SPRITE_ANIM_FRAMESET_PARTY_MON ; 01
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL ; 02
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM ; 03
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const SPRITE_ANIM_FRAMESET_PARTY_MON_FAST ; 04
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL_FAST ; 05
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM_FAST ; 06
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const SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL ; 07
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const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 08
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const SPRITE_ANIM_FRAMESET_09
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const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO
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const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR
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const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE
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const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM
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const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY
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const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2
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const SPRITE_ANIM_FRAMESET_SLOTS_EGG
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const SPRITE_ANIM_FRAMESET_RED_WALK
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const SPRITE_ANIM_FRAMESET_STILL_CURSOR
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const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL
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const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_0
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const SPRITE_ANIM_FRAMESET_TRADE_POOF
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const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE
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const SPRITE_ANIM_FRAMESET_TRADEMON_ICON
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const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE
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const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT
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const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB
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const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED
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const SPRITE_ANIM_FRAMESET_1C ; unused?
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const SPRITE_ANIM_FRAMESET_LEAF
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const SPRITE_ANIM_FRAMESET_CUT_TREE
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const SPRITE_ANIM_FRAMESET_EGG_CRACK
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const SPRITE_ANIM_FRAMESET_EGG_HATCH
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const SPRITE_ANIM_FRAMESET_21 ; unused?
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const SPRITE_ANIM_FRAMESET_22 ; unused?
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const SPRITE_ANIM_FRAMESET_23 ; unused?
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const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO ; 0a
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const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR ; 0b
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const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE ; 0c
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const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM ; 0d
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const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY ; 0e
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const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2 ; 0f
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const SPRITE_ANIM_FRAMESET_SLOTS_EGG ; 10
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const SPRITE_ANIM_FRAMESET_RED_WALK ; 11
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const SPRITE_ANIM_FRAMESET_STILL_CURSOR ; 12
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const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL ; 13
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const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_0 ; 14
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const SPRITE_ANIM_FRAMESET_TRADE_POOF ; 15
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const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE ; 16
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const SPRITE_ANIM_FRAMESET_TRADEMON_ICON ; 17
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const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE ; 18
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const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT ; 19
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const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB ; 1a
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const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED ; 1b
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const SPRITE_ANIM_FRAMESET_1C
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const SPRITE_ANIM_FRAMESET_LEAF ; 1d
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const SPRITE_ANIM_FRAMESET_CUT_TREE ; 1e
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const SPRITE_ANIM_FRAMESET_EGG_CRACK ; 1f
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const SPRITE_ANIM_FRAMESET_EGG_HATCH ; 20
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const SPRITE_ANIM_FRAMESET_21
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const SPRITE_ANIM_FRAMESET_22
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const SPRITE_ANIM_FRAMESET_23
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const SPRITE_ANIM_FRAMESET_24
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const SPRITE_ANIM_FRAMESET_HEADBUTT
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const SPRITE_ANIM_FRAMESET_HEADBUTT ; 25
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const SPRITE_ANIM_FRAMESET_26
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const SPRITE_ANIM_FRAMESET_27 ; unused?
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const SPRITE_ANIM_FRAMESET_28 ; unused?
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const SPRITE_ANIM_FRAMESET_29 ; unused?
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const SPRITE_ANIM_FRAMESET_2A ; unused?
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const SPRITE_ANIM_FRAMESET_2B ; unused?
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const SPRITE_ANIM_FRAMESET_2C ; unused?
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const SPRITE_ANIM_FRAMESET_BLUE_WALK
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const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE
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const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL
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const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL
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const SPRITE_ANIM_FRAMESET_31
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const SPRITE_ANIM_FRAMESET_32
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const SPRITE_ANIM_FRAMESET_33
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const SPRITE_ANIM_FRAMESET_34
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const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE
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const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2
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const SPRITE_ANIM_FRAMESET_INTRO_PICHU
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const SPRITE_ANIM_FRAMESET_INTRO_WOOPER
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2
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const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F
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const SPRITE_ANIM_FRAMESET_CELEBI_LEFT
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const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT
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const SPRITE_ANIM_FRAMESET_27
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const SPRITE_ANIM_FRAMESET_28
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const SPRITE_ANIM_FRAMESET_29
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const SPRITE_ANIM_FRAMESET_2A
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const SPRITE_ANIM_FRAMESET_2B
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const SPRITE_ANIM_FRAMESET_2C
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const SPRITE_ANIM_FRAMESET_BLUE_WALK ; 2d
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const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE ; 2e
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const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL ; 2f
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const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL ; 30
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const SPRITE_ANIM_FRAMESET_FOR_MOBILE_22 ; 31
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const SPRITE_ANIM_FRAMESET_FOR_MOBILE_23 ; 32
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const SPRITE_ANIM_FRAMESET_FOR_MOBILE_24 ; 33
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const SPRITE_ANIM_FRAMESET_FOR_MOBILE_25 ; 34
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const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE ; 35
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const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2 ; 36
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const SPRITE_ANIM_FRAMESET_INTRO_PICHU ; 37
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const SPRITE_ANIM_FRAMESET_INTRO_WOOPER ; 38
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1 ; 39
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2 ; 3a
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3 ; 3b
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4 ; 3c
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2 ; 3d
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const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY ; 3e
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F ; 3f
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const SPRITE_ANIM_FRAMESET_CELEBI_LEFT ; 40
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const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT ; 41
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; SpriteAnimOAMData indexes (see data/sprite_anim_oam.asm)
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const_def
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@ -419,23 +419,23 @@ SPRITEMOVEDATA_FIELDS EQU 6
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const SPRITE_ANIM_FRAME_IDX_STILL_CURSOR ; 2f
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const SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1 ; 30
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const SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2 ; 31
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const SPRITE_ANIM_FRAME_IDX_32
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const SPRITE_ANIM_FRAME_IDX_33
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const SPRITE_ANIM_FRAME_IDX_34
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const SPRITE_ANIM_FRAME_IDX_TRADE_POOF_1 ; 32
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const SPRITE_ANIM_FRAME_IDX_TRADE_POOF_2 ; 33
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const SPRITE_ANIM_FRAME_IDX_TRADE_POOF_3 ; 34
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const SPRITE_ANIM_FRAME_IDX_35
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const SPRITE_ANIM_FRAME_IDX_36
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const SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_1 ; 37
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const SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_2 ; 38
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const SPRITE_ANIM_FRAME_IDX_39
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const SPRITE_ANIM_FRAME_IDX_3A
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const SPRITE_ANIM_FRAME_IDX_3B
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const SPRITE_ANIM_FRAME_IDX_TRADEMON_BUBBLE ; 39
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const SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_1 ; 3a
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const SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_2 ; 3b
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const SPRITE_ANIM_FRAME_IDX_RADIO_TUNING_KNOB ; 3c
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const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_1 ; 3d
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const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_2 ; 3e
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const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_1 ; 3f
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const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_2 ; 40
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const SPRITE_ANIM_FRAME_IDX_41
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const SPRITE_ANIM_FRAME_IDX_42
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const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_1 ; 41
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const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_2 ; 42
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const SPRITE_ANIM_FRAME_IDX_43
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const SPRITE_ANIM_FRAME_IDX_44
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const SPRITE_ANIM_FRAME_IDX_45
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@ -472,29 +472,29 @@ SPRITEMOVEDATA_FIELDS EQU 6
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const SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2 ; 64
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const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1 ; 65
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const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2 ; 66
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const SPRITE_ANIM_FRAME_IDX_67
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const SPRITE_ANIM_FRAME_IDX_68
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const SPRITE_ANIM_FRAME_IDX_69
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const SPRITE_ANIM_FRAME_IDX_6A
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const SPRITE_ANIM_FRAME_IDX_6B
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const SPRITE_ANIM_FRAME_IDX_6C
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const SPRITE_ANIM_FRAME_IDX_6D
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const SPRITE_ANIM_FRAME_IDX_6E
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const SPRITE_ANIM_FRAME_IDX_6F
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const SPRITE_ANIM_FRAME_IDX_70
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const SPRITE_ANIM_FRAME_IDX_71
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const SPRITE_ANIM_FRAME_IDX_72
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const SPRITE_ANIM_FRAME_IDX_73
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const SPRITE_ANIM_FRAME_IDX_74
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const SPRITE_ANIM_FRAME_IDX_75
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const SPRITE_ANIM_FRAME_IDX_76
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const SPRITE_ANIM_FRAME_IDX_77
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const SPRITE_ANIM_FRAME_IDX_78
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const SPRITE_ANIM_FRAME_IDX_79
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const SPRITE_ANIM_FRAME_IDX_7A
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const SPRITE_ANIM_FRAME_IDX_7B
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const SPRITE_ANIM_FRAME_IDX_7C
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const SPRITE_ANIM_FRAME_IDX_7D
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const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_22_1 ; 67
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const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_22_2 ; 68
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const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_1 ; 69
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const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_2 ; 6a
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const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_3 ; 6b
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const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_23 ; 6c
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const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_24 ; 6d
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const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_1 ; 6e
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const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_2 ; 6f
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const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_3 ; 70
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const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_4 ; 71
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const SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_1 ; 72
|
||||
const SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_2 ; 73
|
||||
const SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_3 ; 74
|
||||
const SPRITE_ANIM_FRAME_IDX_INTRO_WOOPER ; 75
|
||||
const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_1 ; 76
|
||||
const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_2 ; 77
|
||||
const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_3 ; 78
|
||||
const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_1 ; 79
|
||||
const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_2 ; 7a
|
||||
const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_3 ; 7b
|
||||
const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_4 ; 7c
|
||||
const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_5 ; 7d
|
||||
const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_AWAY ; 7e
|
||||
const SPRITE_ANIM_FRAME_IDX_CELEBI_1 ; 7f
|
||||
const SPRITE_ANIM_FRAME_IDX_CELEBI_2 ; 80
|
||||
|
@ -49,10 +49,10 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
dw .Frameset_MagnetTrainBlue
|
||||
dw .Frameset_MobileTradeSentBall
|
||||
dw .Frameset_MobileTradeOTBall
|
||||
dw .Frameset_31
|
||||
dw .Frameset_32
|
||||
dw .Frameset_33
|
||||
dw .Frameset_34
|
||||
dw .Frameset_ForMobile22
|
||||
dw .Frameset_ForMobile23
|
||||
dw .Frameset_ForMobile24
|
||||
dw .Frameset_ForMobile25
|
||||
dw .Frameset_IntroSuicune
|
||||
dw .Frameset_IntroSuicune2
|
||||
dw .Frameset_IntroPichu
|
||||
@ -210,9 +210,9 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
dorestart
|
||||
|
||||
.Frameset_TradePoof:
|
||||
frame SPRITE_ANIM_FRAME_IDX_32, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_33, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_34, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_1, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_2, 4
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_3, 4
|
||||
delanim
|
||||
|
||||
.Frameset_TradeTubeBulge:
|
||||
@ -226,13 +226,13 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
dorestart
|
||||
|
||||
.Frameset_TrademonBubble:
|
||||
frame SPRITE_ANIM_FRAME_IDX_39, 32
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADEMON_BUBBLE, 32
|
||||
endanim
|
||||
|
||||
.Frameset_EvolutionBallOfLight:
|
||||
frame SPRITE_ANIM_FRAME_IDX_3B, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_3A, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_3B, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_2, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_1, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_2, 2
|
||||
endanim
|
||||
|
||||
.Frameset_RadioTuningKnob:
|
||||
@ -240,10 +240,10 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
endanim
|
||||
|
||||
.Frameset_MagnetTrainRed:
|
||||
frame SPRITE_ANIM_FRAME_IDX_41, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_42, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_41, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_42, 8, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_1, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_2, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_1, 8
|
||||
frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_2, 8, OAM_X_FLIP
|
||||
dorestart
|
||||
|
||||
; XXX
|
||||
@ -371,9 +371,9 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
endanim
|
||||
|
||||
.Frameset_MobileTradeSentBall:
|
||||
frame SPRITE_ANIM_FRAME_IDX_32, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_33, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_34, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_2, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_3, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||
@ -401,82 +401,82 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_32, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_33, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_34, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_2, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_3, 3
|
||||
delanim
|
||||
|
||||
.Frameset_31:
|
||||
frame SPRITE_ANIM_FRAME_IDX_67, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_68, 3
|
||||
.Frameset_ForMobile22:
|
||||
frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_22_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_22_2, 3
|
||||
dorestart
|
||||
|
||||
.Frameset_32:
|
||||
frame SPRITE_ANIM_FRAME_IDX_6C, 3
|
||||
.Frameset_ForMobile23:
|
||||
frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_23, 3
|
||||
endanim
|
||||
|
||||
.Frameset_33:
|
||||
frame SPRITE_ANIM_FRAME_IDX_6D, 3
|
||||
.Frameset_ForMobile24:
|
||||
frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_24, 3
|
||||
endanim
|
||||
|
||||
.Frameset_34:
|
||||
frame SPRITE_ANIM_FRAME_IDX_69, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_6A, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_6B, 2
|
||||
.Frameset_ForMobile25:
|
||||
frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_1, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_2, 2
|
||||
frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_3, 2
|
||||
delanim
|
||||
|
||||
.Frameset_IntroSuicune:
|
||||
frame SPRITE_ANIM_FRAME_IDX_6E, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_6F, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_70, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_71, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_2, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_3, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_4, 3
|
||||
dorestart
|
||||
|
||||
.Frameset_IntroSuicune2:
|
||||
frame SPRITE_ANIM_FRAME_IDX_71, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_6E, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_4, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_1, 7
|
||||
endanim
|
||||
|
||||
.Frameset_IntroPichu:
|
||||
frame SPRITE_ANIM_FRAME_IDX_72, 32
|
||||
frame SPRITE_ANIM_FRAME_IDX_73, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_74, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_1, 32
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_2, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_3, 7
|
||||
endanim
|
||||
|
||||
.Frameset_IntroWooper:
|
||||
frame SPRITE_ANIM_FRAME_IDX_75, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_WOOPER, 3
|
||||
endanim
|
||||
|
||||
.Frameset_IntroUnown1:
|
||||
frame SPRITE_ANIM_FRAME_IDX_76, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_77, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_78, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_2, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_3, 7
|
||||
delanim
|
||||
|
||||
.Frameset_IntroUnown2:
|
||||
frame SPRITE_ANIM_FRAME_IDX_76, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_77, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_78, 7, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_1, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_2, 3, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_3, 7, OAM_X_FLIP
|
||||
delanim
|
||||
|
||||
.Frameset_IntroUnown3:
|
||||
frame SPRITE_ANIM_FRAME_IDX_76, 3, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_77, 3, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_78, 7, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_1, 3, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_2, 3, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_3, 7, OAM_Y_FLIP
|
||||
delanim
|
||||
|
||||
.Frameset_IntroUnown4:
|
||||
frame SPRITE_ANIM_FRAME_IDX_76, 3, OAM_X_FLIP, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_77, 3, OAM_X_FLIP, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_78, 7, OAM_X_FLIP, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_1, 3, OAM_X_FLIP, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_2, 3, OAM_X_FLIP, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_3, 7, OAM_X_FLIP, OAM_Y_FLIP
|
||||
delanim
|
||||
|
||||
.Frameset_IntroUnownF2:
|
||||
frame SPRITE_ANIM_FRAME_IDX_79, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_7A, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_7B, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_7C, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_7D, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_1, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_2, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_3, 3
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_4, 7
|
||||
frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_5, 7
|
||||
endanim
|
||||
|
||||
.Frameset_IntroSuicuneAway:
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -69,14 +69,14 @@ SpriteAnimSeqData: ; 8d1c4
|
||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
|
||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_22
|
||||
db SPRITE_ANIM_FRAMESET_31, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_23
|
||||
db SPRITE_ANIM_FRAMESET_32, SPRITE_ANIM_SEQ_1B, $00
|
||||
; SPRITE_ANIM_INDEX_24
|
||||
db SPRITE_ANIM_FRAMESET_33, SPRITE_ANIM_SEQ_1C, $00
|
||||
; SPRITE_ANIM_INDEX_25
|
||||
db SPRITE_ANIM_FRAMESET_34, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_MOBILE_22
|
||||
db SPRITE_ANIM_FRAMESET_FOR_MOBILE_22, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_MOBILE_23
|
||||
db SPRITE_ANIM_FRAMESET_FOR_MOBILE_23, SPRITE_ANIM_SEQ_FOR_MOBILE_23, $00
|
||||
; SPRITE_ANIM_INDEX_MOBILE_24
|
||||
db SPRITE_ANIM_FRAMESET_FOR_MOBILE_24, SPRITE_ANIM_SEQ_FOR_MOBILE_24, $00
|
||||
; SPRITE_ANIM_INDEX_MOBILE_25
|
||||
db SPRITE_ANIM_FRAMESET_FOR_MOBILE_25, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_INTRO_SUICUNE
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE, SPRITE_ANIM_SEQ_INTRO_SUICUNE, $00
|
||||
; SPRITE_ANIM_INDEX_INTRO_PICHU
|
||||
|
99
docs/move_anim_commands.md
Normal file
99
docs/move_anim_commands.md
Normal file
@ -0,0 +1,99 @@
|
||||
# Move Animation Commands
|
||||
|
||||
## `$00`−`$EF`: `anim_wait` *length*
|
||||
|
||||
## `$D0`: `anim_obj` *object*, *x*, *y*, *param*
|
||||
|
||||
## `$D1`: `anim_1gfx` *gfx*
|
||||
|
||||
## `$D2`: `anim_2gfx` *gfx1*, *gfx2*
|
||||
|
||||
## `$D3`: `anim_3gfx` *gfx1*, *gfx2*, *gfx3*
|
||||
|
||||
## `$D4`: `anim_4gfx` *gfx1*, *gfx2*, *gfx3*, *gfx4*
|
||||
|
||||
## `$D5`: `anim_5gfx` *gfx1*, *gfx2*, *gfx3*, *gfx4*, *gfx5*
|
||||
|
||||
## `$D6`: `anim_incobj` *id*
|
||||
|
||||
## `$D7`: `anim_setobj` *id*, *object*
|
||||
|
||||
## `$D8`: `anim_incbgeffect` *effect*
|
||||
|
||||
## `$D9`: `anim_enemyfeetobj`
|
||||
|
||||
## `$DA`: `anim_playerheadobj`
|
||||
|
||||
## `$DB`: `anim_checkpokeball`
|
||||
|
||||
## `$DC`: `anim_transform`
|
||||
|
||||
## `$DD`: `anim_raisesub`
|
||||
|
||||
## `$DE`: `anim_dropsub`
|
||||
|
||||
## `$DF`: `anim_resetobp0`
|
||||
|
||||
## `$E0`: `anim_sound` *duration*, *tracks*, *id*
|
||||
|
||||
## `$E1`: `anim_cry` *pitch*
|
||||
|
||||
## `$E2`: `anim_minimizeopp`
|
||||
|
||||
## `$E3`: `anim_oamon`
|
||||
|
||||
## `$E4`: `anim_oamoff`
|
||||
|
||||
## `$E5`: `anim_clearobjs`
|
||||
|
||||
## `$E6`: `anim_beatup`
|
||||
|
||||
## `$E7`: `anim_0xe7`
|
||||
|
||||
## `$E8`: `anim_updateactorpic`
|
||||
|
||||
## `$E9`: `anim_minimize`
|
||||
|
||||
## `$EA`: `anim_0xea`
|
||||
|
||||
## `$EB`: `anim_0xeb`
|
||||
|
||||
## `$EC`: `anim_0xec`
|
||||
|
||||
## `$ED`: `anim_0xed`
|
||||
|
||||
## `$EE`: `anim_if_param_and` *value*, *address*
|
||||
|
||||
## `$EF`: `anim_jumpuntil` *address*
|
||||
|
||||
## `$F0`: `anim_bgeffect` *effect*, *unknown1*, *unknown2*, *unknown3*
|
||||
|
||||
## `$F1`: `anim_bgp` *colors*
|
||||
|
||||
## `$F2`: `anim_obp0` *colors*
|
||||
|
||||
## `$F3`: `anim_obp1` *colors*
|
||||
|
||||
## `$F4`: `anim_clearsprites`
|
||||
|
||||
## `$F5`: `anim_0xf5`
|
||||
|
||||
## `$F6`: `anim_0xf6`
|
||||
|
||||
## `$F7`: `anim_0xf7`
|
||||
|
||||
## `$F8`: `anim_if_param_equal` *value*, *address*
|
||||
|
||||
## `$F9`: `anim_setvar` *value*
|
||||
|
||||
## `$FA`: `anim_incvar`
|
||||
|
||||
## `$FB`: `anim_if_var_equal` *value*, *address*
|
||||
|
||||
## `$FC`: `anim_jump` *address*
|
||||
|
||||
## `$FD`: `anim_loop` *count*, *address*
|
||||
|
||||
## `$FE`: `anim_call` *address*
|
||||
|
||||
## `$FF`: `anim_ret`
|
81
docs/movement_commands.md
Normal file
81
docs/movement_commands.md
Normal file
@ -0,0 +1,81 @@
|
||||
# Movement Commands
|
||||
|
||||
## `$00`−`$03`: `turn_head` *direction*
|
||||
|
||||
## `$04`−`$07`: `turn_step` *direction*
|
||||
|
||||
## `$08`−`$0B`: `slow_step` *direction*
|
||||
|
||||
## `$0C`−`$0F`: `step` *direction*
|
||||
|
||||
## `$10`−`$13`: `big_step` *direction*
|
||||
|
||||
## `$14`−`$17`: `slow_slide_step` *direction*
|
||||
|
||||
## `$18`−`$1B`: `slide_step` *direction*
|
||||
|
||||
## `$1C`−`$1F`: `fast_slide_step` *direction*
|
||||
|
||||
## `$20`−`$23`: `turn_away` *direction*
|
||||
|
||||
## `$24`−`$27`: `turn_in` *direction*
|
||||
|
||||
## `$28`−`$2B`: `turn_waterfall` *direction*
|
||||
|
||||
## `$2C`−`$2F`: `slow_jump_step` *direction*
|
||||
|
||||
## `$30`−`$33`: `jump_step` *direction*
|
||||
|
||||
## `$34`−`$37`: `fast_jump_step` *direction*
|
||||
|
||||
## `$38`: `remove_sliding`
|
||||
|
||||
## `$39`: `set_sliding`
|
||||
|
||||
## `$3A`: `remove_fixed_facing`
|
||||
|
||||
## `$3B`: `fix_facing`
|
||||
|
||||
## `$3C`: `show_person`
|
||||
|
||||
## `$3D`: `hide_person`
|
||||
|
||||
## `$3E`−`$46`: `step_sleep` *length*
|
||||
|
||||
## `$47`: `step_end`
|
||||
|
||||
## `$48`: `step_48` *param*
|
||||
|
||||
## `$49`: `remove_person`
|
||||
|
||||
## `$4A`: `step_loop`
|
||||
|
||||
## `$4B`: `step_4b`
|
||||
|
||||
## `$4C`: `teleport_from`
|
||||
|
||||
## `$4D`: `teleport_to`
|
||||
|
||||
## `$4E`: `skyfall`
|
||||
|
||||
## `$4F`: `step_dig` *length*
|
||||
|
||||
## `$50`: `step_bump`
|
||||
|
||||
## `$51`: `fish_got_bite`
|
||||
|
||||
## `$52`: `fish_cast_rod`
|
||||
|
||||
## `$53`: `hide_emote`
|
||||
|
||||
## `$54`: `show_emote`
|
||||
|
||||
## `$55`: `step_shake` *displacement*
|
||||
|
||||
## `$56`: `tree_shake`
|
||||
|
||||
## `$57`: `rock_smash` *length*
|
||||
|
||||
## `$58`: `return_dig` *length*
|
||||
|
||||
## `$59`: `skyfall_top`
|
@ -1,4 +1,5 @@
|
||||
MovementPointers: ; 5075
|
||||
; entries correspond to macros/movement.asm enumeration
|
||||
dw Movement_turn_head_down ; 00
|
||||
dw Movement_turn_head_up ; 01
|
||||
dw Movement_turn_head_left ; 02
|
||||
|
@ -64,6 +64,7 @@ RunScriptCommand:
|
||||
|
||||
|
||||
ScriptCommandTable:
|
||||
; entries correspond to macros/event.asm enumeration
|
||||
dw Script_scall ; 00
|
||||
dw Script_farscall ; 01
|
||||
dw Script_ptcall ; 02
|
||||
|
@ -236,6 +236,7 @@ DoTradeAnimation: ; 29082
|
||||
; 290af
|
||||
|
||||
.JumpTable: ; 290af
|
||||
; entries correspond to macros/trade_anim.asm enumeration
|
||||
dw TradeAnim_AdvanceScriptPointer ; 00
|
||||
dw TradeAnim_ShowGivemonData ; 01
|
||||
dw TradeAnim_ShowGetmonData ; 02
|
||||
|
10
gbhw.asm
10
gbhw.asm
@ -36,11 +36,11 @@ OAM_Y_FLIP EQU 6
|
||||
OAM_PRIORITY EQU 7 ; 0: OBJ above BG, 1: OBJ behind BG (colors 1-3)
|
||||
|
||||
PALETTE_MASK EQU %111
|
||||
VRAM_BANK_1 EQU 1 << OAM_TILE_BANK
|
||||
OBP_NUM EQU 1 << OAM_OBP_NUM
|
||||
X_FLIP EQU 1 << OAM_X_FLIP
|
||||
Y_FLIP EQU 1 << OAM_Y_FLIP
|
||||
BEHIND_BG EQU 1 << OAM_PRIORITY
|
||||
VRAM_BANK_1 EQU 1 << OAM_TILE_BANK ; $08
|
||||
OBP_NUM EQU 1 << OAM_OBP_NUM ; $10
|
||||
X_FLIP EQU 1 << OAM_X_FLIP ; $20
|
||||
Y_FLIP EQU 1 << OAM_Y_FLIP ; $40
|
||||
BEHIND_BG EQU 1 << OAM_PRIORITY ; $80
|
||||
|
||||
; Hardware registers
|
||||
rJOYP EQU $ff00 ; Joypad (R/W)
|
||||
|
@ -748,6 +748,7 @@ DoTextUntilTerminator:: ; 13f6
|
||||
; 1410
|
||||
|
||||
TextCommands:: ; 1410
|
||||
; entries correspond to macros/text.asm enumeration
|
||||
dw Text_TX
|
||||
dw Text_TX_RAM
|
||||
dw Text_TX_BCD
|
||||
|
@ -1,3 +1,4 @@
|
||||
; ScriptCommandTable indexes (see engine/scripting.asm)
|
||||
enum_start
|
||||
|
||||
enum scall_command
|
||||
|
@ -5,6 +5,7 @@ endc
|
||||
db \1
|
||||
endm
|
||||
|
||||
; BattleAnimCommands indexes (see battle/anim_commands.asm)
|
||||
enum_start $d0
|
||||
|
||||
enum anim_obj_command ; d0
|
||||
|
@ -1,3 +1,4 @@
|
||||
; MovementPointers indexes (see engine/movement.asm)
|
||||
enum_start
|
||||
|
||||
; Directional movements
|
||||
|
@ -23,7 +23,9 @@ cry_header: macro
|
||||
dw \1, \2, \3
|
||||
endm
|
||||
|
||||
; MusicCommands indexes (see audio/engine.asm)
|
||||
enum_start $d8
|
||||
|
||||
enum notetype_cmd
|
||||
octave: macro
|
||||
db notetype_cmd - (\1)
|
||||
|
@ -7,9 +7,9 @@ cont EQUS "db $55," ; Scroll to the next line.
|
||||
done EQUS "db $57" ; End a text box.
|
||||
prompt EQUS "db $58" ; Prompt the player to end a text box (initiating some other event).
|
||||
|
||||
; TX_RAM EQU $01
|
||||
; TX_FAR EQU $16
|
||||
enum_start 1
|
||||
; TextCommands indexes (see home/text.asm)
|
||||
enum_start $01
|
||||
|
||||
enum TX_RAM
|
||||
text_from_ram: MACRO
|
||||
db TX_RAM
|
||||
|
@ -1,4 +1,6 @@
|
||||
; DoTradeAnimation.JumpTable indexes (see engine/trade/animation.asm)
|
||||
enum_start
|
||||
|
||||
enum tradeanim_next_command
|
||||
tradeanim_next: macro
|
||||
db tradeanim_next_command ; 00
|
||||
|
@ -960,7 +960,7 @@ MobileTradeAnim_GiveTrademon1: ; 108763
|
||||
cp $f8
|
||||
jr nz, .next
|
||||
depixel 10, 11, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_22
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_22
|
||||
call _InitSpriteAnimStruct
|
||||
|
||||
.next
|
||||
@ -985,7 +985,7 @@ MobileTradeAnim_GiveTrademon1: ; 108763
|
||||
|
||||
.init
|
||||
depixel 10, 11, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_22
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_22
|
||||
call _InitSpriteAnimStruct
|
||||
xor a
|
||||
call Function108ad4
|
||||
@ -1016,7 +1016,7 @@ MobileTradeAnim_GiveTrademon2: ; 1087cf
|
||||
call Function108af4
|
||||
call Function108b5a
|
||||
depixel 9, 10, 2, 0
|
||||
ld a, SPRITE_ANIM_INDEX_25
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_25
|
||||
call _InitSpriteAnimStruct
|
||||
ld de, SFX_FORESIGHT
|
||||
call PlaySFX
|
||||
@ -1025,7 +1025,7 @@ MobileTradeAnim_GiveTrademon2: ; 1087cf
|
||||
xor a
|
||||
ld [wcf64], a
|
||||
depixel 9, 10, 2, 0
|
||||
ld a, SPRITE_ANIM_INDEX_23
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_23
|
||||
call _InitSpriteAnimStruct
|
||||
.loop
|
||||
ld a, [hSCY]
|
||||
@ -1052,7 +1052,7 @@ MobileTradeAnim_05: ; 108811
|
||||
ld c, 60
|
||||
call WaitMobileTradeSpriteAnims
|
||||
depixel 30, 10, 2, 0
|
||||
ld a, SPRITE_ANIM_INDEX_24
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_24
|
||||
call _InitSpriteAnimStruct
|
||||
call GetMobileTradeAnimByte
|
||||
ld de, SFX_THROW_BALL
|
||||
@ -1075,7 +1075,7 @@ MobileTradeAnim_07: ; 10884c
|
||||
ld c, 80
|
||||
call DelayFrames
|
||||
depixel 30, 10, 2, 0
|
||||
ld a, SPRITE_ANIM_INDEX_24
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_24
|
||||
call _InitSpriteAnimStruct
|
||||
call GetMobileTradeAnimByte
|
||||
ld de, SFX_THROW_BALL
|
||||
@ -1099,7 +1099,7 @@ MobileTradeAnim_GetTrademon1: ; 108863
|
||||
.done
|
||||
callba DeinitializeAllSprites
|
||||
depixel 9, 10, 2, 0
|
||||
ld a, SPRITE_ANIM_INDEX_25
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_25
|
||||
call _InitSpriteAnimStruct
|
||||
ld de, SFX_GLASS_TING_2
|
||||
call PlaySFX
|
||||
@ -1135,13 +1135,13 @@ MobileTradeAnim_GetTrademon2: ; 108894
|
||||
|
||||
.asm_1088c5
|
||||
depixel 10, 11, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_22
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_22
|
||||
call _InitSpriteAnimStruct
|
||||
jr .asm_1088e7
|
||||
|
||||
.asm_1088cf
|
||||
depixel 10, 11, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_22
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_22
|
||||
call _InitSpriteAnimStruct
|
||||
xor a
|
||||
call Function108ad4
|
||||
|
Reference in New Issue
Block a user