PLAYER_SLIP → PLAYER_SKATE (probably used for the beta skateboard; DoPlayerMovement.BikeCheck returns true for it)

This commit is contained in:
Remy Oukaour 2017-12-15 23:29:42 -05:00
parent fa98c29fa4
commit 5aac8afae7
3 changed files with 5 additions and 6 deletions

View File

@ -107,7 +107,7 @@ REGISTERED_NUMBER EQU %00111111
; PlayerState: ; d95d
PLAYER_NORMAL EQU 0
PLAYER_BIKE EQU 1
PLAYER_SLIP EQU 2
PLAYER_SKATE EQU 2
PLAYER_SURF EQU 4
PLAYER_SURF_PIKA EQU 8

View File

@ -356,7 +356,7 @@ CheckReplaceKrisSprite: ; 154f7
ld a, [PlayerState]
cp PLAYER_NORMAL
jr z, .nope
cp PLAYER_SLIP
cp PLAYER_SKATE
jr z, .nope
cp PLAYER_SURF
jr z, .surfing

View File

@ -42,7 +42,7 @@ DoPlayerMovement:: ; 80000
jr z, .Surf
cp PLAYER_BIKE
jr z, .Normal
cp PLAYER_SLIP
cp PLAYER_SKATE
jr z, .Ice
.Normal:
@ -750,11 +750,10 @@ DoPlayerMovement:: ; 80000
; 803ca
.BikeCheck: ; 803ca
ld a, [PlayerState]
cp PLAYER_BIKE
ret z
cp PLAYER_SLIP
cp PLAYER_SKATE
ret
; 803d3
@ -824,7 +823,7 @@ CheckStandingOnIce:: ; 80404
call CheckIceTile
jr nc, .yep
ld a, [PlayerState]
cp PLAYER_SLIP
cp PLAYER_SKATE
jr nz, .not_ice
.yep