Introduce callback, hiddenitem, conditional_event, and cmdqueue macros for map scripts

This commit is contained in:
Remy Oukaour
2018-01-13 00:47:38 -05:00
parent d054116458
commit 5a3822fe86
127 changed files with 245 additions and 209 deletions

View File

@@ -14,7 +14,7 @@ BurnedTower1F_MapScriptHeader:
.MapCallbacks:
db 1
dbw MAPCALLBACK_TILES, .HoleAndLadder
callback MAPCALLBACK_TILES, .HoleAndLadder
.EusineScene:
priorityjump .MeetEusine
@@ -131,10 +131,10 @@ BurnedTower1FRock:
jumpstd smashrock
BurnedTower1FHiddenEther:
dwb EVENT_BURNED_TOWER_1F_HIDDEN_ETHER, ETHER
hiddenitem EVENT_BURNED_TOWER_1F_HIDDEN_ETHER, ETHER
BurnedTower1FHiddenUltraBall:
dwb EVENT_BURNED_TOWER_1F_HIDDEN_ULTRA_BALL, ULTRA_BALL
hiddenitem EVENT_BURNED_TOWER_1F_HIDDEN_ULTRA_BALL, ULTRA_BALL
BurnedTower1FHPUp:
itemball HP_UP