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Copy pokered's organization some more, with further constant and data files
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39
engine/time_capsule_2.asm
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39
engine/time_capsule_2.asm
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ConvertMon_2to1: ; fb8f1
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; Takes the Gen-2 Pokemon number stored in wd265, finds it in the Pokered_MonIndices table, and returns its index in wd265.
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push bc
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push hl
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ld a, [wd265]
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ld b, a
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ld c, 0
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ld hl, Pokered_MonIndices
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.loop
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inc c
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ld a, [hli]
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cp b
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jr nz, .loop
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ld a, c
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ld [wd265], a
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pop hl
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pop bc
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ret
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; fb908
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ConvertMon_1to2: ; fb908
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; Takes the Gen-1 Pokemon number stored in wd265 and returns the corresponding value from Pokered_MonIndices in wd265.
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push bc
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push hl
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ld a, [wd265]
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dec a
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ld hl, Pokered_MonIndices
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ld b, 0
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ld c, a
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add hl, bc
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ld a, [hl]
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ld [wd265], a
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pop hl
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pop bc
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ret
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; fb91c
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INCLUDE "data/time_capsule/mon_order.asm"
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