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Copy pokered's organization some more, with further constant and data files
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@@ -103,7 +103,7 @@ GetFruitTreeItem: ; 4408a
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; 44097
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INCLUDE "data/fruit_tree_items.asm"
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INCLUDE "data/items/fruit_trees.asm"
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FruitBearingTreeText: ; 440b5
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@@ -99,23 +99,7 @@ RooftopSale: ; 15ac4
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ret
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; 15aee
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RooftopSaleData1: ; 15aee
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db 5
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dbw POKE_BALL, 150
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dbw GREAT_BALL, 500
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dbw SUPER_POTION, 500
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dbw FULL_HEAL, 500
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dbw REVIVE, 1200
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db -1
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RooftopSaleData2: ; 15aff
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db 5
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dbw HYPER_POTION, 1000
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dbw FULL_RESTORE, 2000
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dbw FULL_HEAL, 500
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dbw ULTRA_BALL, 1000
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dbw PROTEIN, 7800
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db -1
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; 15b10
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INCLUDE "data/items/rooftop_sale.asm"
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LoadMartPointer: ; 15b10
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ld a, b
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@@ -355,15 +339,7 @@ ReadMart: ; 15c25
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ret
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; 15c51
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BargainShopData: ; 15c51
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db 5
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dbw NUGGET, 4500
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dbw PEARL, 650
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dbw BIG_PEARL, 3500
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dbw STARDUST, 900
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dbw STAR_PIECE, 4600
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db -1
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; 15c62
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INCLUDE "data/items/bargain_shop.asm"
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BuyMenu: ; 15c62
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52
engine/new_pokedex_entry.asm
Normal file
52
engine/new_pokedex_entry.asm
Normal file
@@ -0,0 +1,52 @@
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NewPokedexEntry: ; fb877
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ld a, [hMapAnims]
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push af
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xor a
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ld [hMapAnims], a
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call LowVolume
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call ClearBGPalettes
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call ClearTileMap
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call UpdateSprites
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call ClearSprites
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ld a, [wPokedexStatus]
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push af
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ld a, [hSCX]
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add $5
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ld [hSCX], a
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xor a
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ld [wPokedexStatus], a
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callba _NewPokedexEntry
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call WaitPressAorB_BlinkCursor
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ld a, $1
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ld [wPokedexStatus], a
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callba DisplayDexEntry
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call WaitPressAorB_BlinkCursor
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pop af
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ld [wPokedexStatus], a
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call MaxVolume
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call RotateThreePalettesRight
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ld a, [hSCX]
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add -5 ; 251 ; NUM_POKEMON
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ld [hSCX], a
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call .ReturnFromDexRegistration
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pop af
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ld [hMapAnims], a
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ret
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; fb8c8
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.ReturnFromDexRegistration: ; fb8c8
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call ClearTileMap
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call LoadFontsExtra
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call LoadStandardFont
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callba Pokedex_PlaceFrontpicTopLeftCorner
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call WaitBGMap2
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callba GetEnemyMonDVs
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ld a, [hli]
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ld [TempMonDVs], a
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ld a, [hl]
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ld [TempMonDVs + 1], a
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ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS
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call GetSGBLayout
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call SetPalettes
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ret
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; fb8f1
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31
engine/play_slow_cry.asm
Normal file
31
engine/play_slow_cry.asm
Normal file
@@ -0,0 +1,31 @@
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PlaySlowCry: ; fb841
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ld a, [ScriptVar]
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call LoadCryHeader
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jr c, .done
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ld hl, CryPitch
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ld a, [hli]
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ld h, [hl]
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ld l, a
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ld bc, -$140
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add hl, bc
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ld a, l
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ld [CryPitch], a
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ld a, h
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ld [CryPitch + 1], a
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ld hl, CryLength
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ld a, [hli]
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ld h, [hl]
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ld l, a
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ld bc, $60
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add hl, bc
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ld a, l
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ld [CryLength], a
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ld a, h
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ld [CryLength + 1], a
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callba _PlayCryHeader
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call WaitSFX
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.done
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ret
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; fb877
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@@ -2338,44 +2338,7 @@ HasVisitedSpawn: ; 91c50
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; 91c5e
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Flypoints: ; 91c5e
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; landmark, spawn point
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flypoint: MACRO
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const FLY_\1
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db \2, SPAWN_\1
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ENDM
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const_def
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; Johto
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flypoint NEW_BARK, NEW_BARK_TOWN
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flypoint CHERRYGROVE, CHERRYGROVE_CITY
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flypoint VIOLET, VIOLET_CITY
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flypoint AZALEA, AZALEA_TOWN
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flypoint GOLDENROD, GOLDENROD_CITY
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flypoint ECRUTEAK, ECRUTEAK_CITY
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flypoint OLIVINE, OLIVINE_CITY
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flypoint CIANWOOD, CIANWOOD_CITY
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flypoint MAHOGANY, MAHOGANY_TOWN
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flypoint LAKE, LAKE_OF_RAGE
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flypoint BLACKTHORN, BLACKTHORN_CITY
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flypoint MT_SILVER, SILVER_CAVE
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; Kanto
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KANTO_FLYPOINT EQU const_value
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flypoint PALLET, PALLET_TOWN
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flypoint VIRIDIAN, VIRIDIAN_CITY
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flypoint PEWTER, PEWTER_CITY
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flypoint CERULEAN, CERULEAN_CITY
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flypoint VERMILION, VERMILION_CITY
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flypoint ROCK_TUNNEL, ROCK_TUNNEL
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flypoint LAVENDER, LAVENDER_TOWN
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flypoint CELADON, CELADON_CITY
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flypoint SAFFRON, SAFFRON_CITY
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flypoint FUCHSIA, FUCHSIA_CITY
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flypoint CINNABAR, CINNABAR_ISLAND
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flypoint INDIGO, INDIGO_PLATEAU
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db -1
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; 91c8f
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INCLUDE "data/flypoints.asm"
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ret_91c8f: ; 91c8f
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ret
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@@ -2872,19 +2835,7 @@ TownMapPals: ; 91f13
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ret
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.PalMap:
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townmappals: MACRO
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rept _NARG / 2
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dn \2, \1
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shift
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shift
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endr
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endm
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townmappals 1, 1, 1, 2, 2, 2, 0, 0, 1, 1, 3, 1, 4, 5, 4, 5
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townmappals 1, 1, 1, 2, 2, 2, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0
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townmappals 1, 1, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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townmappals 0, 0, 0, 0, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0
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townmappals 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0
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townmappals 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0
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INCLUDE "data/palettes/town_map.asm"
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; 91f7b
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TownMapMon: ; 91f7b
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@@ -144,134 +144,4 @@ PlaceTradePartnerNamesAndParty: ; fb60d
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jr .loop
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; fb656
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INCLUDE "data/time_capsule/special_stats.asm"
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INCLUDE "event/name_rater.asm"
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PlaySlowCry: ; fb841
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ld a, [ScriptVar]
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call LoadCryHeader
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jr c, .done
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ld hl, CryPitch
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ld a, [hli]
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ld h, [hl]
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ld l, a
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ld bc, -$140
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add hl, bc
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ld a, l
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ld [CryPitch], a
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ld a, h
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ld [CryPitch + 1], a
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ld hl, CryLength
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ld a, [hli]
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ld h, [hl]
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ld l, a
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ld bc, $60
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add hl, bc
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ld a, l
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ld [CryLength], a
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ld a, h
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ld [CryLength + 1], a
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callba _PlayCryHeader
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call WaitSFX
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.done
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ret
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; fb877
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NewPokedexEntry: ; fb877
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ld a, [hMapAnims]
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push af
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xor a
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ld [hMapAnims], a
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call LowVolume
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call ClearBGPalettes
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call ClearTileMap
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call UpdateSprites
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call ClearSprites
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ld a, [wPokedexStatus]
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push af
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ld a, [hSCX]
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add $5
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ld [hSCX], a
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xor a
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ld [wPokedexStatus], a
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callba _NewPokedexEntry
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call WaitPressAorB_BlinkCursor
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ld a, $1
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ld [wPokedexStatus], a
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callba DisplayDexEntry
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call WaitPressAorB_BlinkCursor
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pop af
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ld [wPokedexStatus], a
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call MaxVolume
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call RotateThreePalettesRight
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ld a, [hSCX]
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add -5 ; 251 ; NUM_POKEMON
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ld [hSCX], a
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call .ReturnFromDexRegistration
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pop af
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ld [hMapAnims], a
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ret
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; fb8c8
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.ReturnFromDexRegistration: ; fb8c8
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call ClearTileMap
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call LoadFontsExtra
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call LoadStandardFont
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callba Pokedex_PlaceFrontpicTopLeftCorner
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call WaitBGMap2
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callba GetEnemyMonDVs
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ld a, [hli]
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ld [TempMonDVs], a
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ld a, [hl]
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ld [TempMonDVs + 1], a
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ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS
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call GetSGBLayout
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call SetPalettes
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ret
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; fb8f1
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ConvertMon_2to1: ; fb8f1
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; Takes the Gen-2 Pokemon number stored in wd265, finds it in the Pokered_MonIndices table, and returns its index in wd265.
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push bc
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push hl
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ld a, [wd265]
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ld b, a
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ld c, 0
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ld hl, Pokered_MonIndices
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.loop
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inc c
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ld a, [hli]
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cp b
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jr nz, .loop
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ld a, c
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ld [wd265], a
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pop hl
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pop bc
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ret
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; fb908
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ConvertMon_1to2: ; fb908
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; Takes the Gen-1 Pokemon number stored in wd265 and returns the corresponding value from Pokered_MonIndices in wd265.
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push bc
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push hl
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ld a, [wd265]
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dec a
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ld hl, Pokered_MonIndices
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ld b, 0
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ld c, a
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add hl, bc
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ld a, [hl]
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ld [wd265], a
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pop hl
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pop bc
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ret
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; fb91c
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INCLUDE "data/time_capsule/mon_order.asm"
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39
engine/time_capsule_2.asm
Normal file
39
engine/time_capsule_2.asm
Normal file
@@ -0,0 +1,39 @@
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ConvertMon_2to1: ; fb8f1
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; Takes the Gen-2 Pokemon number stored in wd265, finds it in the Pokered_MonIndices table, and returns its index in wd265.
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push bc
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push hl
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ld a, [wd265]
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ld b, a
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ld c, 0
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ld hl, Pokered_MonIndices
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.loop
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inc c
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ld a, [hli]
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cp b
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jr nz, .loop
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ld a, c
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ld [wd265], a
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pop hl
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pop bc
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ret
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; fb908
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ConvertMon_1to2: ; fb908
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; Takes the Gen-1 Pokemon number stored in wd265 and returns the corresponding value from Pokered_MonIndices in wd265.
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push bc
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push hl
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ld a, [wd265]
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dec a
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ld hl, Pokered_MonIndices
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ld b, 0
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ld c, a
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add hl, bc
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ld a, [hl]
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ld [wd265], a
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pop hl
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pop bc
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ret
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; fb91c
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INCLUDE "data/time_capsule/mon_order.asm"
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