SPRITE_GYM_GUY -> SPRITE_GYM_GUIDE

This commit is contained in:
Rangi 2020-07-17 13:01:48 -04:00
parent ef452ccbc7
commit 59d9932255
30 changed files with 219 additions and 219 deletions

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@ -219,7 +219,7 @@
const EVENT_GOT_LOST_ITEM_FROM_FAN_CLUB const EVENT_GOT_LOST_ITEM_FROM_FAN_CLUB
const EVENT_LISTENED_TO_FAN_CLUB_PRESIDENT_BUT_BAG_WAS_FULL const EVENT_LISTENED_TO_FAN_CLUB_PRESIDENT_BUT_BAG_WAS_FULL
const EVENT_LISTENED_TO_FAN_CLUB_PRESIDENT const EVENT_LISTENED_TO_FAN_CLUB_PRESIDENT
const EVENT_TALKED_TO_SEAFOAM_GYM_GUY_ONCE const EVENT_TALKED_TO_SEAFOAM_GYM_GUIDE_ONCE
const EVENT_ENABLE_DIPLOMA_PRINTING const EVENT_ENABLE_DIPLOMA_PRINTING
const EVENT_CINNABAR_ROCKS_CLEARED const EVENT_CINNABAR_ROCKS_CLEARED
const EVENT_CLEARED_NUGGET_BRIDGE const EVENT_CLEARED_NUGGET_BRIDGE
@ -1365,7 +1365,7 @@
const EVENT_VERMILION_FAN_CLUB_DOLL const EVENT_VERMILION_FAN_CLUB_DOLL
const EVENT_BLUE_IN_CINNABAR const EVENT_BLUE_IN_CINNABAR
const EVENT_VIRIDIAN_GYM_BLUE const EVENT_VIRIDIAN_GYM_BLUE
const EVENT_SEAFOAM_GYM_GYM_GUY const EVENT_SEAFOAM_GYM_GYM_GUIDE
const EVENT_MT_MOON_SQUARE_ROCK const EVENT_MT_MOON_SQUARE_ROCK
const EVENT_MT_MOON_SQUARE_CLEFAIRY const EVENT_MT_MOON_SQUARE_CLEFAIRY
const EVENT_MT_MOON_RIVAL const EVENT_MT_MOON_RIVAL

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@ -73,7 +73,7 @@
const SPRITE_SLOWPOKE ; 45 const SPRITE_SLOWPOKE ; 45
const SPRITE_CAPTAIN ; 46 const SPRITE_CAPTAIN ; 46
const SPRITE_BIG_LAPRAS ; 47 const SPRITE_BIG_LAPRAS ; 47
const SPRITE_GYM_GUY ; 48 const SPRITE_GYM_GUIDE ; 48
const SPRITE_SAILOR ; 49 const SPRITE_SAILOR ; 49
const SPRITE_BIKER ; 4a const SPRITE_BIKER ; 4a
const SPRITE_PHARMACIST ; 4b const SPRITE_PHARMACIST ; 4b

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@ -77,7 +77,7 @@ OverworldSprites:
overworld_sprite SlowpokeSpriteGFX, 4, STILL_SPRITE, PAL_OW_RED overworld_sprite SlowpokeSpriteGFX, 4, STILL_SPRITE, PAL_OW_RED
overworld_sprite CaptainSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BROWN overworld_sprite CaptainSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BROWN
overworld_sprite BigLaprasSpriteGFX, 12, STANDING_SPRITE, PAL_OW_BLUE overworld_sprite BigLaprasSpriteGFX, 12, STANDING_SPRITE, PAL_OW_BLUE
overworld_sprite GymGuySpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE overworld_sprite GymGuideSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE
overworld_sprite SailorSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE overworld_sprite SailorSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE
overworld_sprite BikerSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BROWN overworld_sprite BikerSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BROWN
overworld_sprite PharmacistSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE overworld_sprite PharmacistSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE

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@ -609,7 +609,7 @@ InitializeEventsScript:
setevent EVENT_TRAINERS_IN_CERULEAN_GYM setevent EVENT_TRAINERS_IN_CERULEAN_GYM
setevent EVENT_COPYCATS_HOUSE_2F_DOLL setevent EVENT_COPYCATS_HOUSE_2F_DOLL
setevent EVENT_VIRIDIAN_GYM_BLUE setevent EVENT_VIRIDIAN_GYM_BLUE
setevent EVENT_SEAFOAM_GYM_GYM_GUY setevent EVENT_SEAFOAM_GYM_GYM_GUIDE
setevent EVENT_MT_MOON_SQUARE_CLEFAIRY setevent EVENT_MT_MOON_SQUARE_CLEFAIRY
setevent EVENT_SAFFRON_TRAIN_STATION_POPULATION setevent EVENT_SAFFRON_TRAIN_STATION_POPULATION
setevent EVENT_INDIGO_PLATEAU_POKECENTER_RIVAL setevent EVENT_INDIGO_PLATEAU_POKECENTER_RIVAL

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@ -75,7 +75,7 @@ CalSpriteGFX:: INCBIN "gfx/sprites/cal.2bpp"
SlowpokeSpriteGFX:: INCBIN "gfx/sprites/slowpoke.2bpp" SlowpokeSpriteGFX:: INCBIN "gfx/sprites/slowpoke.2bpp"
CaptainSpriteGFX:: INCBIN "gfx/sprites/captain.2bpp" CaptainSpriteGFX:: INCBIN "gfx/sprites/captain.2bpp"
BigLaprasSpriteGFX:: INCBIN "gfx/sprites/big_lapras.2bpp" BigLaprasSpriteGFX:: INCBIN "gfx/sprites/big_lapras.2bpp"
GymGuySpriteGFX:: INCBIN "gfx/sprites/gym_guy.2bpp" GymGuideSpriteGFX:: INCBIN "gfx/sprites/gym_guide.2bpp"
SailorSpriteGFX:: INCBIN "gfx/sprites/sailor.2bpp" SailorSpriteGFX:: INCBIN "gfx/sprites/sailor.2bpp"
BikerSpriteGFX:: INCBIN "gfx/sprites/biker.2bpp" BikerSpriteGFX:: INCBIN "gfx/sprites/biker.2bpp"
PharmacistSpriteGFX:: INCBIN "gfx/sprites/pharmacist.2bpp" PharmacistSpriteGFX:: INCBIN "gfx/sprites/pharmacist.2bpp"

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@ -5,7 +5,7 @@
const AZALEAGYM_BUG_CATCHER3 const AZALEAGYM_BUG_CATCHER3
const AZALEAGYM_TWIN1 const AZALEAGYM_TWIN1
const AZALEAGYM_TWIN2 const AZALEAGYM_TWIN2
const AZALEAGYM_GYM_GUY const AZALEAGYM_GYM_GUIDE
AzaleaGym_MapScripts: AzaleaGym_MapScripts:
db 0 ; scene scripts db 0 ; scene scripts
@ -122,19 +122,19 @@ TrainerBugCatcherJosh:
closetext closetext
end end
AzaleaGymGuyScript: AzaleaGymGuideScript:
faceplayer faceplayer
checkevent EVENT_BEAT_BUGSY checkevent EVENT_BEAT_BUGSY
iftrue .AzaleaGymGuyWinScript iftrue .AzaleaGymGuideWinScript
opentext opentext
writetext AzaleaGymGuyText writetext AzaleaGymGuideText
waitbutton waitbutton
closetext closetext
end end
.AzaleaGymGuyWinScript: .AzaleaGymGuideWinScript:
opentext opentext
writetext AzaleaGymGuyWinText writetext AzaleaGymGuideWinText
waitbutton waitbutton
closetext closetext
end end
@ -325,7 +325,7 @@ TwinsAmyandmay2AfterBattleText:
cont "a shame." cont "a shame."
done done
AzaleaGymGuyText: AzaleaGymGuideText:
text "Yo, challenger!" text "Yo, challenger!"
para "BUGSY's young, but" para "BUGSY's young, but"
@ -347,7 +347,7 @@ AzaleaGymGuyText:
cont "tive too." cont "tive too."
done done
AzaleaGymGuyWinText: AzaleaGymGuideWinText:
text "Well done! That" text "Well done! That"
line "was a great clash" line "was a great clash"
@ -379,4 +379,4 @@ AzaleaGym_MapEvents:
object_event 0, 2, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBugCatcherJosh, -1 object_event 0, 2, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBugCatcherJosh, -1
object_event 4, 10, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerTwinsAmyandmay1, -1 object_event 4, 10, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerTwinsAmyandmay1, -1
object_event 5, 10, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerTwinsAmyandmay2, -1 object_event 5, 10, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerTwinsAmyandmay2, -1
object_event 7, 13, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, AzaleaGymGuyScript, -1 object_event 7, 13, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, AzaleaGymGuideScript, -1

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@ -3,7 +3,7 @@
const BLACKTHORNGYM1F_COOLTRAINER_M1 const BLACKTHORNGYM1F_COOLTRAINER_M1
const BLACKTHORNGYM1F_COOLTRAINER_M2 const BLACKTHORNGYM1F_COOLTRAINER_M2
const BLACKTHORNGYM1F_COOLTRAINER_F const BLACKTHORNGYM1F_COOLTRAINER_F
const BLACKTHORNGYM1F_GYM_GUY const BLACKTHORNGYM1F_GYM_GUIDE
BlackthornGym1F_MapScripts: BlackthornGym1F_MapScripts:
db 0 ; scene scripts db 0 ; scene scripts
@ -123,18 +123,18 @@ TrainerCooltrainerfLola:
closetext closetext
end end
BlackthornGymGuyScript: BlackthornGymGuideScript:
faceplayer faceplayer
opentext opentext
checkevent EVENT_BEAT_CLAIR checkevent EVENT_BEAT_CLAIR
iftrue .BlackthornGymGuyWinScript iftrue .BlackthornGymGuideWinScript
writetext BlackthornGymGuyText writetext BlackthornGymGuideText
waitbutton waitbutton
closetext closetext
end end
.BlackthornGymGuyWinScript: .BlackthornGymGuideWinScript:
writetext BlackthornGymGuyWinText writetext BlackthornGymGuideWinText
waitbutton waitbutton
closetext closetext
end end
@ -346,7 +346,7 @@ CooltrainerfLolaAfterBattleText:
cont "type moves." cont "type moves."
done done
BlackthornGymGuyText: BlackthornGymGuideText:
text "Yo! CHAMP in" text "Yo! CHAMP in"
line "making!" line "making!"
@ -371,7 +371,7 @@ BlackthornGymGuyText:
line "ice-type moves." line "ice-type moves."
done done
BlackthornGymGuyWinText: BlackthornGymGuideWinText:
text "You were great to" text "You were great to"
line "beat CLAIR!" line "beat CLAIR!"
@ -407,4 +407,4 @@ BlackthornGym1F_MapEvents:
object_event 6, 6, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerCooltrainermMike, -1 object_event 6, 6, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerCooltrainermMike, -1
object_event 1, 14, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerCooltrainermPaul, -1 object_event 1, 14, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerCooltrainermPaul, -1
object_event 9, 2, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerCooltrainerfLola, -1 object_event 9, 2, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerCooltrainerfLola, -1
object_event 7, 15, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, BlackthornGymGuyScript, -1 object_event 7, 15, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, BlackthornGymGuideScript, -1

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@ -6,7 +6,7 @@
const CELADONGAMECORNER_FISHING_GURU const CELADONGAMECORNER_FISHING_GURU
const CELADONGAMECORNER_FISHER1 const CELADONGAMECORNER_FISHER1
const CELADONGAMECORNER_FISHER2 const CELADONGAMECORNER_FISHER2
const CELADONGAMECORNER_GYM_GUY const CELADONGAMECORNER_GYM_GUIDE
const CELADONGAMECORNER_GRAMPS const CELADONGAMECORNER_GRAMPS
CeladonGameCorner_MapScripts: CeladonGameCorner_MapScripts:
@ -90,8 +90,8 @@ CeladonGameCornerFisherScript:
turnobject LAST_TALKED, LEFT turnobject LAST_TALKED, LEFT
end end
CeladonGymGuyScript: CeladonGymGuideScript:
jumptextfaceplayer CeladonGymGuyText jumptextfaceplayer CeladonGymGuideText
CeladonGameCornerGrampsScript: CeladonGameCornerGrampsScript:
faceplayer faceplayer
@ -255,7 +255,7 @@ else
done done
endc endc
CeladonGymGuyText: CeladonGymGuideText:
text "Hey! CHAMP in" text "Hey! CHAMP in"
line "making!" line "making!"
@ -378,5 +378,5 @@ CeladonGameCorner_MapEvents:
object_event 11, 7, SPRITE_FISHING_GURU, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerFishingGuruScript, -1 object_event 11, 7, SPRITE_FISHING_GURU, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerFishingGuruScript, -1
object_event 8, 10, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, DAY, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerFisherScript, -1 object_event 8, 10, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, DAY, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerFisherScript, -1
object_event 8, 10, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, NITE, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerFisherScript, -1 object_event 8, 10, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, NITE, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerFisherScript, -1
object_event 11, 3, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGymGuyScript, -1 object_event 11, 3, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGymGuideScript, -1
object_event 2, 8, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerGrampsScript, -1 object_event 2, 8, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerGrampsScript, -1

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@ -1,6 +1,6 @@
object_const_def ; object_event constants object_const_def ; object_event constants
const CELADONMANSION3F_COOLTRAINER_M const CELADONMANSION3F_COOLTRAINER_M
const CELADONMANSION3F_GYM_GUY const CELADONMANSION3F_GYM_GUIDE
const CELADONMANSION3F_SUPER_NERD const CELADONMANSION3F_SUPER_NERD
const CELADONMANSION3F_FISHER const CELADONMANSION3F_FISHER
@ -207,6 +207,6 @@ CeladonMansion3F_MapEvents:
db 4 ; object events db 4 ; object events
object_event 3, 6, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GameFreakGameDesignerScript, -1 object_event 3, 6, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GameFreakGameDesignerScript, -1
object_event 3, 4, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GameFreakGraphicArtistScript, -1 object_event 3, 4, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GameFreakGraphicArtistScript, -1
object_event 0, 7, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GameFreakProgrammerScript, -1 object_event 0, 7, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GameFreakProgrammerScript, -1
object_event 0, 4, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GameFreakCharacterDesignerScript, -1 object_event 0, 4, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GameFreakCharacterDesignerScript, -1

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@ -4,7 +4,7 @@
const CERULEANGYM_SWIMMER_GIRL1 const CERULEANGYM_SWIMMER_GIRL1
const CERULEANGYM_SWIMMER_GIRL2 const CERULEANGYM_SWIMMER_GIRL2
const CERULEANGYM_SWIMMER_GUY const CERULEANGYM_SWIMMER_GUY
const CERULEANGYM_GYM_GUY const CERULEANGYM_GYM_GUIDE
CeruleanGym_MapScripts: CeruleanGym_MapScripts:
db 2 ; scene scripts db 2 ; scene scripts
@ -116,18 +116,18 @@ TrainerSwimmermParker:
closetext closetext
end end
CeruleanGymGuyScript: CeruleanGymGuideScript:
faceplayer faceplayer
opentext opentext
checkevent EVENT_BEAT_MISTY checkevent EVENT_BEAT_MISTY
iftrue .CeruleanGymGuyWinScript iftrue .CeruleanGymGuideWinScript
writetext CeruleanGymGuyText writetext CeruleanGymGuideText
waitbutton waitbutton
closetext closetext
end end
.CeruleanGymGuyWinScript: .CeruleanGymGuideWinScript:
writetext CeruleanGymGuyWinText writetext CeruleanGymGuideWinText
waitbutton waitbutton
closetext closetext
end end
@ -340,7 +340,7 @@ SwimmermParkerAfterBattleText:
cont "you'll be crushed!" cont "you'll be crushed!"
done done
CeruleanGymGuyText: CeruleanGymGuideText:
text "Yo! CHAMP in" text "Yo! CHAMP in"
line "making!" line "making!"
@ -351,7 +351,7 @@ CeruleanGymGuyText:
line "He-he-he." line "He-he-he."
done done
CeruleanGymGuyWinText: CeruleanGymGuideWinText:
text "Hoo, you showed me" text "Hoo, you showed me"
line "how tough you are." line "how tough you are."
@ -380,4 +380,4 @@ CeruleanGym_MapEvents:
object_event 4, 6, SPRITE_SWIMMER_GIRL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerSwimmerfDiana, EVENT_TRAINERS_IN_CERULEAN_GYM object_event 4, 6, SPRITE_SWIMMER_GIRL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerSwimmerfDiana, EVENT_TRAINERS_IN_CERULEAN_GYM
object_event 1, 9, SPRITE_SWIMMER_GIRL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerSwimmerfBriana, EVENT_TRAINERS_IN_CERULEAN_GYM object_event 1, 9, SPRITE_SWIMMER_GIRL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerSwimmerfBriana, EVENT_TRAINERS_IN_CERULEAN_GYM
object_event 8, 9, SPRITE_SWIMMER_GUY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerSwimmermParker, EVENT_TRAINERS_IN_CERULEAN_GYM object_event 8, 9, SPRITE_SWIMMER_GUY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerSwimmermParker, EVENT_TRAINERS_IN_CERULEAN_GYM
object_event 7, 13, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeruleanGymGuyScript, EVENT_TRAINERS_IN_CERULEAN_GYM object_event 7, 13, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeruleanGymGuideScript, EVENT_TRAINERS_IN_CERULEAN_GYM

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@ -1,7 +1,7 @@
object_const_def ; object_event constants object_const_def ; object_event constants
const CERULEANPOKECENTER1F_NURSE const CERULEANPOKECENTER1F_NURSE
const CERULEANPOKECENTER1F_SUPER_NERD const CERULEANPOKECENTER1F_SUPER_NERD
const CERULEANPOKECENTER1F_GYM_GUY const CERULEANPOKECENTER1F_GYM_GUIDE
CeruleanPokecenter1F_MapScripts: CeruleanPokecenter1F_MapScripts:
db 0 ; scene scripts db 0 ; scene scripts
@ -19,8 +19,8 @@ CeruleanPokecenter1FSuperNerdScript:
.mobile .mobile
jumptextfaceplayer CeruleanPokecenter1FSuperNerdText_Mobile jumptextfaceplayer CeruleanPokecenter1FSuperNerdText_Mobile
CeruleanPokecenter1FGymGuyScript: CeruleanPokecenter1FGymGuideScript:
jumptextfaceplayer CeruleanPokecenter1FGymGuyText jumptextfaceplayer CeruleanPokecenter1FGymGuideText
CeruleanPokecenter1FSuperNerdText: CeruleanPokecenter1FSuperNerdText:
text "For battles, I'd" text "For battles, I'd"
@ -46,7 +46,7 @@ CeruleanPokecenter1FSuperNerdText_Mobile:
cont "nerve wracking." cont "nerve wracking."
done done
CeruleanPokecenter1FGymGuyText: CeruleanPokecenter1FGymGuideText:
text "The MAGNET TRAIN" text "The MAGNET TRAIN"
line "travels at over" line "travels at over"
@ -75,4 +75,4 @@ CeruleanPokecenter1F_MapEvents:
db 3 ; object events db 3 ; object events
object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeruleanPokecenter1FNurseScript, -1 object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeruleanPokecenter1FNurseScript, -1
object_event 8, 4, SPRITE_SUPER_NERD, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeruleanPokecenter1FSuperNerdScript, -1 object_event 8, 4, SPRITE_SUPER_NERD, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeruleanPokecenter1FSuperNerdScript, -1
object_event 1, 5, SPRITE_GYM_GUY, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeruleanPokecenter1FGymGuyScript, -1 object_event 1, 5, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeruleanPokecenter1FGymGuideScript, -1

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@ -1,7 +1,7 @@
object_const_def ; object_event constants object_const_def ; object_event constants
const CIANWOODPOKECENTER1F_NURSE const CIANWOODPOKECENTER1F_NURSE
const CIANWOODPOKECENTER1F_LASS const CIANWOODPOKECENTER1F_LASS
const CIANWOODPOKECENTER1F_GYM_GUY const CIANWOODPOKECENTER1F_GYM_GUIDE
const CIANWOODPOKECENTER1F_SUPER_NERD const CIANWOODPOKECENTER1F_SUPER_NERD
CianwoodPokecenter1F_MapScripts: CianwoodPokecenter1F_MapScripts:
@ -15,19 +15,19 @@ CianwoodPokecenter1FNurseScript:
CianwoodPokecenter1FLassScript: CianwoodPokecenter1FLassScript:
jumptextfaceplayer CianwoodPokecenter1FLassText jumptextfaceplayer CianwoodPokecenter1FLassText
CianwoodGymGuyScript: CianwoodGymGuideScript:
faceplayer faceplayer
checkevent EVENT_BEAT_CHUCK checkevent EVENT_BEAT_CHUCK
iftrue .CianwoodGymGuyWinScript iftrue .CianwoodGymGuideWinScript
opentext opentext
writetext CianwoodGymGuyText writetext CianwoodGymGuideText
waitbutton waitbutton
closetext closetext
end end
.CianwoodGymGuyWinScript: .CianwoodGymGuideWinScript:
opentext opentext
writetext CianwoodGymGuyWinText writetext CianwoodGymGuideWinText
waitbutton waitbutton
closetext closetext
end end
@ -44,7 +44,7 @@ CianwoodPokecenter1FLassText:
cont "rare #MON." cont "rare #MON."
done done
CianwoodGymGuyText: CianwoodGymGuideText:
text "The #MON GYM" text "The #MON GYM"
line "trainers here are" line "trainers here are"
cont "macho bullies." cont "macho bullies."
@ -83,7 +83,7 @@ CianwoodGymGuyText:
line "go outside." line "go outside."
done done
CianwoodGymGuyWinText: CianwoodGymGuideWinText:
text "<PLAYER>! You won!" text "<PLAYER>! You won!"
line "I could tell by" line "I could tell by"
cont "looking at you!" cont "looking at you!"
@ -146,5 +146,5 @@ CianwoodPokecenter1F_MapEvents:
db 4 ; object events db 4 ; object events
object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CianwoodPokecenter1FNurseScript, -1 object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CianwoodPokecenter1FNurseScript, -1
object_event 1, 5, SPRITE_LASS, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CianwoodPokecenter1FLassScript, -1 object_event 1, 5, SPRITE_LASS, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CianwoodPokecenter1FLassScript, -1
object_event 5, 3, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CianwoodGymGuyScript, -1 object_event 5, 3, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CianwoodGymGuideScript, -1
object_event 8, 6, SPRITE_SUPER_NERD, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CianwoodPokecenter1FSuperNerdScript, -1 object_event 8, 6, SPRITE_SUPER_NERD, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CianwoodPokecenter1FSuperNerdScript, -1

View File

@ -4,7 +4,7 @@
const ECRUTEAKGYM_SAGE2 const ECRUTEAKGYM_SAGE2
const ECRUTEAKGYM_GRANNY1 const ECRUTEAKGYM_GRANNY1
const ECRUTEAKGYM_GRANNY2 const ECRUTEAKGYM_GRANNY2
const ECRUTEAKGYM_GYM_GUY const ECRUTEAKGYM_GYM_GUIDE
const ECRUTEAKGYM_GRAMPS const ECRUTEAKGYM_GRAMPS
EcruteakGym_MapScripts: EcruteakGym_MapScripts:
@ -139,18 +139,18 @@ TrainerMediumGrace:
closetext closetext
end end
EcruteakGymGuyScript: EcruteakGymGuideScript:
faceplayer faceplayer
opentext opentext
checkevent EVENT_BEAT_MORTY checkevent EVENT_BEAT_MORTY
iftrue .EcruteakGymGuyWinScript iftrue .EcruteakGymGuideWinScript
writetext EcruteakGymGuyText writetext EcruteakGymGuideText
waitbutton waitbutton
closetext closetext
end end
.EcruteakGymGuyWinScript: .EcruteakGymGuideWinScript:
writetext EcruteakGymGuyWinText writetext EcruteakGymGuideWinText
waitbutton waitbutton
closetext closetext
end end
@ -353,7 +353,7 @@ MediumGraceAfterBattleText:
line "before our eyes!" line "before our eyes!"
done done
EcruteakGymGuyText: EcruteakGymGuideText:
text "The trainers here" text "The trainers here"
line "have secret mo-" line "have secret mo-"
cont "tives." cont "tives."
@ -365,7 +365,7 @@ EcruteakGymGuyText:
line "ECRUTEAK." line "ECRUTEAK."
done done
EcruteakGymGuyWinText: EcruteakGymGuideWinText:
text "Whew, <PLAYER>." text "Whew, <PLAYER>."
line "You did great!" line "You did great!"
@ -434,5 +434,5 @@ EcruteakGym_MapEvents:
object_event 3, 13, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSagePing, -1 object_event 3, 13, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSagePing, -1
object_event 7, 5, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 1, TrainerMediumMartha, -1 object_event 7, 5, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 1, TrainerMediumMartha, -1
object_event 7, 9, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 1, TrainerMediumGrace, -1 object_event 7, 9, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 1, TrainerMediumGrace, -1
object_event 7, 15, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, EcruteakGymGuyScript, -1 object_event 7, 15, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, EcruteakGymGuideScript, -1
object_event 4, 14, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ECRUTEAK_GYM_GRAMPS object_event 4, 14, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ECRUTEAK_GYM_GRAMPS

View File

@ -2,7 +2,7 @@
const ECRUTEAKPOKECENTER1F_NURSE const ECRUTEAKPOKECENTER1F_NURSE
const ECRUTEAKPOKECENTER1F_POKEFAN_M const ECRUTEAKPOKECENTER1F_POKEFAN_M
const ECRUTEAKPOKECENTER1F_COOLTRAINER_F const ECRUTEAKPOKECENTER1F_COOLTRAINER_F
const ECRUTEAKPOKECENTER1F_GYM_GUY const ECRUTEAKPOKECENTER1F_GYM_GUIDE
const ECRUTEAKPOKECENTER1F_BILL const ECRUTEAKPOKECENTER1F_BILL
EcruteakPokecenter1F_MapScripts: EcruteakPokecenter1F_MapScripts:
@ -69,8 +69,8 @@ EcruteakPokecenter1FPokefanMScript:
EcruteakPokecenter1FCooltrainerFScript: EcruteakPokecenter1FCooltrainerFScript:
jumptextfaceplayer EcruteakPokecenter1FCooltrainerFText jumptextfaceplayer EcruteakPokecenter1FCooltrainerFText
EcruteakPokecenter1FGymGuyScript: EcruteakPokecenter1FGymGuideScript:
jumptextfaceplayer EcruteakPokecenter1FGymGuyText jumptextfaceplayer EcruteakPokecenter1FGymGuideText
EcruteakPokecenter1FBillMovement1: EcruteakPokecenter1FBillMovement1:
step UP step UP
@ -194,7 +194,7 @@ EcruteakPokecenter1FCooltrainerFText:
line "really tough too." line "really tough too."
done done
EcruteakPokecenter1FGymGuyText: EcruteakPokecenter1FGymGuideText:
text "LAKE OF RAGE…" text "LAKE OF RAGE…"
para "The appearance of" para "The appearance of"
@ -220,5 +220,5 @@ EcruteakPokecenter1F_MapEvents:
object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FNurseScript, -1 object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FNurseScript, -1
object_event 7, 6, SPRITE_POKEFAN_M, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FPokefanMScript, -1 object_event 7, 6, SPRITE_POKEFAN_M, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FPokefanMScript, -1
object_event 1, 4, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FCooltrainerFScript, -1 object_event 1, 4, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FCooltrainerFScript, -1
object_event 7, 1, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FGymGuyScript, -1 object_event 7, 1, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FGymGuideScript, -1
object_event 0, 7, SPRITE_BILL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ECRUTEAK_POKE_CENTER_BILL object_event 0, 7, SPRITE_BILL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ECRUTEAK_POKE_CENTER_BILL

View File

@ -4,7 +4,7 @@
const FUCHSIAGYM_FUCHSIA_GYM_2 const FUCHSIAGYM_FUCHSIA_GYM_2
const FUCHSIAGYM_FUCHSIA_GYM_3 const FUCHSIAGYM_FUCHSIA_GYM_3
const FUCHSIAGYM_FUCHSIA_GYM_4 const FUCHSIAGYM_FUCHSIA_GYM_4
const FUCHSIAGYM_GYM_GUY const FUCHSIAGYM_GYM_GUIDE
FuchsiaGym_MapScripts: FuchsiaGym_MapScripts:
db 0 ; scene scripts db 0 ; scene scripts
@ -193,18 +193,18 @@ CamperBarryScript:
closetext closetext
end end
FuchsiaGymGuyScript: FuchsiaGymGuideScript:
faceplayer faceplayer
opentext opentext
checkevent EVENT_BEAT_JANINE checkevent EVENT_BEAT_JANINE
iftrue .FuchsiaGymGuyWinScript iftrue .FuchsiaGymGuideWinScript
writetext FuchsiaGymGuyText writetext FuchsiaGymGuideText
waitbutton waitbutton
closetext closetext
end end
.FuchsiaGymGuyWinScript: .FuchsiaGymGuideWinScript:
writetext FuchsiaGymGuyWinText writetext FuchsiaGymGuideWinText
waitbutton waitbutton
closetext closetext
end end
@ -357,7 +357,7 @@ CamperBarryAfterText:
cont "what, huh?" cont "what, huh?"
done done
FuchsiaGymGuyText: FuchsiaGymGuideText:
text "Yo, CHAMP in" text "Yo, CHAMP in"
line "making!" line "making!"
@ -372,7 +372,7 @@ FuchsiaGymGuyText:
line "the real JANINE?" line "the real JANINE?"
done done
FuchsiaGymGuyWinText: FuchsiaGymGuideWinText:
text "That was a great" text "That was a great"
line "battle, trainer" line "battle, trainer"
cont "from JOHTO!" cont "from JOHTO!"
@ -397,4 +397,4 @@ FuchsiaGym_MapEvents:
object_event 5, 11, SPRITE_FUCHSIA_GYM_2, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, LassLindaScript, -1 object_event 5, 11, SPRITE_FUCHSIA_GYM_2, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, LassLindaScript, -1
object_event 9, 4, SPRITE_FUCHSIA_GYM_3, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PicnickerCindyScript, -1 object_event 9, 4, SPRITE_FUCHSIA_GYM_3, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PicnickerCindyScript, -1
object_event 4, 2, SPRITE_FUCHSIA_GYM_4, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CamperBarryScript, -1 object_event 4, 2, SPRITE_FUCHSIA_GYM_4, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CamperBarryScript, -1
object_event 7, 15, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, FuchsiaGymGuyScript, -1 object_event 7, 15, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, FuchsiaGymGuideScript, -1

View File

@ -4,7 +4,7 @@
const GOLDENRODGYM_LASS2 const GOLDENRODGYM_LASS2
const GOLDENRODGYM_BEAUTY1 const GOLDENRODGYM_BEAUTY1
const GOLDENRODGYM_BEAUTY2 const GOLDENRODGYM_BEAUTY2
const GOLDENRODGYM_GYM_GUY const GOLDENRODGYM_GYM_GUIDE
GoldenrodGym_MapScripts: GoldenrodGym_MapScripts:
db 2 ; scene scripts db 2 ; scene scripts
@ -147,19 +147,19 @@ TrainerBeautySamantha:
closetext closetext
end end
GoldenrodGymGuyScript: GoldenrodGymGuideScript:
faceplayer faceplayer
checkevent EVENT_BEAT_WHITNEY checkevent EVENT_BEAT_WHITNEY
iftrue .GoldenrodGymGuyWinScript iftrue .GoldenrodGymGuideWinScript
opentext opentext
writetext GoldenrodGymGuyText writetext GoldenrodGymGuideText
waitbutton waitbutton
closetext closetext
end end
.GoldenrodGymGuyWinScript: .GoldenrodGymGuideWinScript:
opentext opentext
writetext GoldenrodGymGuyWinText writetext GoldenrodGymGuideWinText
waitbutton waitbutton
closetext closetext
end end
@ -358,7 +358,7 @@ BeautySamanthaAfterBattleText:
cont "on any type…" cont "on any type…"
done done
GoldenrodGymGuyText: GoldenrodGymGuideText:
text "Yo! CHAMP in" text "Yo! CHAMP in"
line "making!" line "making!"
@ -371,7 +371,7 @@ GoldenrodGymGuyText:
cont "#MON." cont "#MON."
done done
GoldenrodGymGuyWinText: GoldenrodGymGuideWinText:
text "You won? Great! I" text "You won? Great! I"
line "was busy admiring" line "was busy admiring"
cont "the ladies here." cont "the ladies here."
@ -397,4 +397,4 @@ GoldenrodGym_MapEvents:
object_event 9, 6, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerLassBridget, -1 object_event 9, 6, SPRITE_LASS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerLassBridget, -1
object_event 0, 2, SPRITE_BEAUTY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBeautyVictoria, -1 object_event 0, 2, SPRITE_BEAUTY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBeautyVictoria, -1
object_event 19, 5, SPRITE_BEAUTY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBeautySamantha, -1 object_event 19, 5, SPRITE_BEAUTY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBeautySamantha, -1
object_event 5, 15, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GoldenrodGymGuyScript, -1 object_event 5, 15, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GoldenrodGymGuideScript, -1

View File

@ -5,7 +5,7 @@
const MAHOGANYGYM_BEAUTY2 const MAHOGANYGYM_BEAUTY2
const MAHOGANYGYM_ROCKER2 const MAHOGANYGYM_ROCKER2
const MAHOGANYGYM_ROCKER3 const MAHOGANYGYM_ROCKER3
const MAHOGANYGYM_GYM_GUY const MAHOGANYGYM_GYM_GUIDE
MahoganyGym_MapScripts: MahoganyGym_MapScripts:
db 0 ; scene scripts db 0 ; scene scripts
@ -123,18 +123,18 @@ TrainerBoarderDouglas:
closetext closetext
end end
MahoganyGymGuyScript: MahoganyGymGuideScript:
faceplayer faceplayer
opentext opentext
checkevent EVENT_BEAT_PRYCE checkevent EVENT_BEAT_PRYCE
iftrue .MahoganyGymGuyWinScript iftrue .MahoganyGymGuideWinScript
writetext MahoganyGymGuyText writetext MahoganyGymGuideText
waitbutton waitbutton
closetext closetext
end end
.MahoganyGymGuyWinScript: .MahoganyGymGuideWinScript:
writetext MahoganyGymGuyWinText writetext MahoganyGymGuideWinText
waitbutton waitbutton
closetext closetext
end end
@ -338,7 +338,7 @@ SkierClarissaAfterBattleText:
cont "about my skiing…" cont "about my skiing…"
done done
MahoganyGymGuyText: MahoganyGymGuideText:
text "PRYCE is a veteran" text "PRYCE is a veteran"
line "who has trained" line "who has trained"
@ -358,7 +358,7 @@ MahoganyGymGuyText:
line "ambition!" line "ambition!"
done done
MahoganyGymGuyWinText: MahoganyGymGuideWinText:
text "PRYCE is some-" text "PRYCE is some-"
line "thing, but you're" line "thing, but you're"
cont "something else!" cont "something else!"
@ -390,4 +390,4 @@ MahoganyGym_MapEvents:
object_event 9, 17, SPRITE_BEAUTY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerSkierClarissa, -1 object_event 9, 17, SPRITE_BEAUTY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerSkierClarissa, -1
object_event 5, 9, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerBoarderBrad, -1 object_event 5, 9, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerBoarderBrad, -1
object_event 2, 4, SPRITE_ROCKER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerBoarderDouglas, -1 object_event 2, 4, SPRITE_ROCKER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerBoarderDouglas, -1
object_event 7, 15, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, MahoganyGymGuyScript, -1 object_event 7, 15, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, MahoganyGymGuideScript, -1

View File

@ -1,6 +1,6 @@
object_const_def ; object_event constants object_const_def ; object_event constants
const OLIVINEGYM_JASMINE const OLIVINEGYM_JASMINE
const OLIVINEGYM_GYM_GUY const OLIVINEGYM_GYM_GUIDE
OlivineGym_MapScripts: OlivineGym_MapScripts:
db 0 ; scene scripts db 0 ; scene scripts
@ -58,28 +58,28 @@ OlivineGymActivateRockets:
.RadioTowerRockets: .RadioTowerRockets:
jumpstd RadioTowerRocketsScript jumpstd RadioTowerRocketsScript
OlivineGymGuyScript: OlivineGymGuideScript:
faceplayer faceplayer
checkevent EVENT_BEAT_JASMINE checkevent EVENT_BEAT_JASMINE
iftrue .OlivineGymGuyWinScript iftrue .OlivineGymGuideWinScript
checkevent EVENT_JASMINE_RETURNED_TO_GYM checkevent EVENT_JASMINE_RETURNED_TO_GYM
iffalse .OlivineGymGuyPreScript iffalse .OlivineGymGuidePreScript
opentext opentext
writetext OlivineGymGuyText writetext OlivineGymGuideText
waitbutton waitbutton
closetext closetext
end end
.OlivineGymGuyWinScript: .OlivineGymGuideWinScript:
opentext opentext
writetext OlivineGymGuyWinText writetext OlivineGymGuideWinText
waitbutton waitbutton
closetext closetext
end end
.OlivineGymGuyPreScript: .OlivineGymGuidePreScript:
opentext opentext
writetext OlivineGymGuyPreText writetext OlivineGymGuidePreText
waitbutton waitbutton
closetext closetext
end end
@ -162,7 +162,7 @@ Jasmine_GoodLuck:
cont "but good luck…" cont "but good luck…"
done done
OlivineGymGuyText: OlivineGymGuideText:
text "JASMINE uses the" text "JASMINE uses the"
line "newly discovered" line "newly discovered"
cont "steel-type." cont "steel-type."
@ -171,7 +171,7 @@ OlivineGymGuyText:
line "much about it." line "much about it."
done done
OlivineGymGuyWinText: OlivineGymGuideWinText:
text "That was awesome." text "That was awesome."
para "The steel-type," para "The steel-type,"
@ -182,7 +182,7 @@ OlivineGymGuyWinText:
cont "unknown kind!" cont "unknown kind!"
done done
OlivineGymGuyPreText: OlivineGymGuidePreText:
text "JASMINE, the GYM" text "JASMINE, the GYM"
line "LEADER, is at the" line "LEADER, is at the"
cont "LIGHTHOUSE." cont "LIGHTHOUSE."
@ -210,4 +210,4 @@ OlivineGym_MapEvents:
db 2 ; object events db 2 ; object events
object_event 5, 3, SPRITE_JASMINE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, OlivineGymJasmineScript, EVENT_OLIVINE_GYM_JASMINE object_event 5, 3, SPRITE_JASMINE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, OlivineGymJasmineScript, EVENT_OLIVINE_GYM_JASMINE
object_event 7, 13, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, OlivineGymGuyScript, -1 object_event 7, 13, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, OlivineGymGuideScript, -1

View File

@ -1,7 +1,7 @@
object_const_def ; object_event constants object_const_def ; object_event constants
const PEWTERGYM_BROCK const PEWTERGYM_BROCK
const PEWTERGYM_YOUNGSTER const PEWTERGYM_YOUNGSTER
const PEWTERGYM_GYM_GUY const PEWTERGYM_GYM_GUIDE
PewterGym_MapScripts: PewterGym_MapScripts:
db 0 ; scene scripts db 0 ; scene scripts
@ -49,18 +49,18 @@ TrainerCamperJerry:
closetext closetext
end end
PewterGymGuyScript: PewterGymGuideScript:
faceplayer faceplayer
opentext opentext
checkevent EVENT_BEAT_BROCK checkevent EVENT_BEAT_BROCK
iftrue .PewterGymGuyWinScript iftrue .PewterGymGuideWinScript
writetext PewterGymGuyText writetext PewterGymGuideText
waitbutton waitbutton
closetext closetext
end end
.PewterGymGuyWinScript: .PewterGymGuideWinScript:
writetext PewterGymGuyWinText writetext PewterGymGuideWinText
waitbutton waitbutton
closetext closetext
end end
@ -175,7 +175,7 @@ CamperJerryAfterBattleText:
line "seriously." line "seriously."
done done
PewterGymGuyText: PewterGymGuideText:
text "Yo! CHAMP in" text "Yo! CHAMP in"
line "making! You're" line "making! You're"
@ -192,7 +192,7 @@ PewterGymGuyText:
line "GYM LEADERS." line "GYM LEADERS."
done done
PewterGymGuyWinText: PewterGymGuideWinText:
text "Yo! CHAMP in" text "Yo! CHAMP in"
line "making! That GYM" line "making! That GYM"
@ -222,4 +222,4 @@ PewterGym_MapEvents:
db 3 ; object events db 3 ; object events
object_event 5, 1, SPRITE_BROCK, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, PewterGymBrockScript, -1 object_event 5, 1, SPRITE_BROCK, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, PewterGymBrockScript, -1
object_event 2, 5, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerCamperJerry, -1 object_event 2, 5, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerCamperJerry, -1
object_event 6, 11, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 1, PewterGymGuyScript, -1 object_event 6, 11, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 1, PewterGymGuideScript, -1

View File

@ -1,9 +1,9 @@
object_const_def ; object_event constants object_const_def ; object_event constants
const POWERPLANT_OFFICER1 const POWERPLANT_OFFICER1
const POWERPLANT_GYM_GUY1 const POWERPLANT_GYM_GUIDE1
const POWERPLANT_GYM_GUY2 const POWERPLANT_GYM_GUIDE2
const POWERPLANT_OFFICER2 const POWERPLANT_OFFICER2
const POWERPLANT_GYM_GUY3 const POWERPLANT_GYM_GUIDE3
const POWERPLANT_MANAGER const POWERPLANT_MANAGER
const POWERPLANT_FOREST const POWERPLANT_FOREST
@ -25,9 +25,9 @@ PowerPlantGuardPhoneScript:
showemote EMOTE_SHOCK, POWERPLANT_OFFICER1, 15 showemote EMOTE_SHOCK, POWERPLANT_OFFICER1, 15
waitsfx waitsfx
pause 30 pause 30
applymovement POWERPLANT_OFFICER1, PowerPlantOfficer1ApproachGymGuy2Movement applymovement POWERPLANT_OFFICER1, PowerPlantOfficer1ApproachGymGuide2Movement
turnobject POWERPLANT_GYM_GUY1, DOWN turnobject POWERPLANT_GYM_GUIDE1, DOWN
turnobject POWERPLANT_GYM_GUY2, DOWN turnobject POWERPLANT_GYM_GUIDE2, DOWN
opentext opentext
writetext PowerPlantOfficer1CeruleanShadyCharacterText writetext PowerPlantOfficer1CeruleanShadyCharacterText
waitbutton waitbutton
@ -67,34 +67,34 @@ PowerPlantOfficerScript:
closetext closetext
end end
PowerPlantGymGuy1Script: PowerPlantGymGuide1Script:
faceplayer faceplayer
opentext opentext
checkevent EVENT_RETURNED_MACHINE_PART checkevent EVENT_RETURNED_MACHINE_PART
iftrue .ReturnedMachinePart iftrue .ReturnedMachinePart
writetext PowerPlantGymGuy1SomeoneStoleAPartText writetext PowerPlantGymGuide1SomeoneStoleAPartText
waitbutton waitbutton
closetext closetext
end end
.ReturnedMachinePart: .ReturnedMachinePart:
writetext PowerPlantGymGuy1GeneratorUpAndRunningText writetext PowerPlantGymGuide1GeneratorUpAndRunningText
waitbutton waitbutton
closetext closetext
end end
PowerPlantGymGuy2Script: PowerPlantGymGuide2Script:
faceplayer faceplayer
opentext opentext
checkevent EVENT_RETURNED_MACHINE_PART checkevent EVENT_RETURNED_MACHINE_PART
iftrue .ReturnedMachinePart iftrue .ReturnedMachinePart
writetext PowerPlantGymGuy2PowerPlantUpAndRunningText writetext PowerPlantGymGuide2PowerPlantUpAndRunningText
waitbutton waitbutton
closetext closetext
end end
.ReturnedMachinePart: .ReturnedMachinePart:
writetext PowerPlantGymGuy2GeneratorIsRunningAgainText writetext PowerPlantGymGuide2GeneratorIsRunningAgainText
waitbutton waitbutton
closetext closetext
end end
@ -115,18 +115,18 @@ PowerPlantOfficer2Script:
closetext closetext
end end
PowerPlantGymGuy4Script: PowerPlantGymGuide4Script:
faceplayer faceplayer
opentext opentext
checkevent EVENT_RETURNED_MACHINE_PART checkevent EVENT_RETURNED_MACHINE_PART
iftrue .ReturnedMachinePart iftrue .ReturnedMachinePart
writetext PowerPlantGymGuy4MagnetTrainConsumesElectricityText writetext PowerPlantGymGuide4MagnetTrainConsumesElectricityText
waitbutton waitbutton
closetext closetext
end end
.ReturnedMachinePart: .ReturnedMachinePart:
writetext PowerPlantGymGuy4WeCanGetMagnetTrainRunningText writetext PowerPlantGymGuide4WeCanGetMagnetTrainRunningText
waitbutton waitbutton
closetext closetext
end end
@ -197,7 +197,7 @@ Forest:
PowerPlantBookshelf: PowerPlantBookshelf:
jumpstd DifficultBookshelfScript jumpstd DifficultBookshelfScript
PowerPlantOfficer1ApproachGymGuy2Movement: PowerPlantOfficer1ApproachGymGuide2Movement:
step RIGHT step RIGHT
step RIGHT step RIGHT
step UP step UP
@ -242,7 +242,7 @@ PowerPlantOfficer1HaveToBeefUpSecurityText:
cont "presence." cont "presence."
done done
PowerPlantGymGuy1SomeoneStoleAPartText: PowerPlantGymGuide1SomeoneStoleAPartText:
text "Someone made off" text "Someone made off"
line "with a part that's" line "with a part that's"
@ -254,7 +254,7 @@ PowerPlantGymGuy1SomeoneStoleAPartText:
cont "useless!" cont "useless!"
done done
PowerPlantGymGuy1GeneratorUpAndRunningText: PowerPlantGymGuide1GeneratorUpAndRunningText:
text "The generator's up" text "The generator's up"
line "and running. It's" line "and running. It's"
@ -262,7 +262,7 @@ PowerPlantGymGuy1GeneratorUpAndRunningText:
line "to spare." line "to spare."
done done
PowerPlantGymGuy2PowerPlantUpAndRunningText: PowerPlantGymGuide2PowerPlantUpAndRunningText:
text "This POWER PLANT" text "This POWER PLANT"
line "had been abandoned" line "had been abandoned"
cont "in the past." cont "in the past."
@ -274,7 +274,7 @@ PowerPlantGymGuy2PowerPlantUpAndRunningText:
line "the MAGNET TRAIN." line "the MAGNET TRAIN."
done done
PowerPlantGymGuy2GeneratorIsRunningAgainText: PowerPlantGymGuide2GeneratorIsRunningAgainText:
text "The generator's" text "The generator's"
line "running again!" line "running again!"
done done
@ -299,7 +299,7 @@ PowerPlantOfficer2ManagerHasBeenCheerfulText:
line "been cheerful." line "been cheerful."
done done
PowerPlantGymGuy4MagnetTrainConsumesElectricityText: PowerPlantGymGuide4MagnetTrainConsumesElectricityText:
text "The MAGNET TRAIN" text "The MAGNET TRAIN"
line "consumes a lot of" line "consumes a lot of"
cont "electricity." cont "electricity."
@ -309,7 +309,7 @@ PowerPlantGymGuy4MagnetTrainConsumesElectricityText:
cont "isn't operating." cont "isn't operating."
done done
PowerPlantGymGuy4WeCanGetMagnetTrainRunningText: PowerPlantGymGuide4WeCanGetMagnetTrainRunningText:
text "All right! We can" text "All right! We can"
line "finally get the" line "finally get the"
@ -402,9 +402,9 @@ PowerPlant_MapEvents:
db 7 ; object events db 7 ; object events
object_event 4, 14, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, PowerPlantOfficerScript, -1 object_event 4, 14, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, PowerPlantOfficerScript, -1
object_event 2, 9, SPRITE_GYM_GUY, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PowerPlantGymGuy1Script, -1 object_event 2, 9, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PowerPlantGymGuide1Script, -1
object_event 6, 11, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PowerPlantGymGuy2Script, -1 object_event 6, 11, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PowerPlantGymGuide2Script, -1
object_event 9, 3, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, PowerPlantOfficer2Script, -1 object_event 9, 3, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, PowerPlantOfficer2Script, -1
object_event 7, 2, SPRITE_GYM_GUY, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PowerPlantGymGuy4Script, -1 object_event 7, 2, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PowerPlantGymGuide4Script, -1
object_event 14, 10, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, PowerPlantManager, -1 object_event 14, 10, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, PowerPlantManager, -1
object_event 5, 5, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Forest, -1 object_event 5, 5, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Forest, -1

View File

@ -1,6 +1,6 @@
object_const_def ; object_event constants object_const_def ; object_event constants
const RADIOTOWER3F_SUPER_NERD const RADIOTOWER3F_SUPER_NERD
const RADIOTOWER3F_GYM_GUY const RADIOTOWER3F_GYM_GUIDE
const RADIOTOWER3F_COOLTRAINER_F const RADIOTOWER3F_COOLTRAINER_F
const RADIOTOWER3F_ROCKET1 const RADIOTOWER3F_ROCKET1
const RADIOTOWER3F_ROCKET2 const RADIOTOWER3F_ROCKET2
@ -26,18 +26,18 @@ RadioTower3F_MapScripts:
RadioTower3FSuperNerdScript: RadioTower3FSuperNerdScript:
jumptextfaceplayer RadioTower3FSuperNerdText jumptextfaceplayer RadioTower3FSuperNerdText
RadioTower3FGymGuyScript: RadioTower3FGymGuideScript:
faceplayer faceplayer
opentext opentext
checkevent EVENT_CLEARED_RADIO_TOWER checkevent EVENT_CLEARED_RADIO_TOWER
iftrue .NoRockets iftrue .NoRockets
writetext RadioTower3FGymGuyText_Rockets writetext RadioTower3FGymGuideText_Rockets
waitbutton waitbutton
closetext closetext
end end
.NoRockets: .NoRockets:
writetext RadioTower3FGymGuyText writetext RadioTower3FGymGuideText
waitbutton waitbutton
closetext closetext
end end
@ -165,7 +165,7 @@ RadioTower3FSuperNerdText:
line "200 kinds." line "200 kinds."
done done
RadioTower3FGymGuyText_Rockets: RadioTower3FGymGuideText_Rockets:
text "To trainers, #-" text "To trainers, #-"
line "MON are their" line "MON are their"
cont "beloved partners." cont "beloved partners."
@ -177,7 +177,7 @@ RadioTower3FGymGuyText_Rockets:
line "#MON." line "#MON."
done done
RadioTower3FGymGuyText: RadioTower3FGymGuideText:
text "We run 24 hours a" text "We run 24 hours a"
line "day to broadcast" line "day to broadcast"
@ -343,7 +343,7 @@ RadioTower3F_MapEvents:
db 7 ; object events db 7 ; object events
object_event 7, 4, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, RadioTower3FSuperNerdScript, EVENT_RADIO_TOWER_CIVILIANS_AFTER object_event 7, 4, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, RadioTower3FSuperNerdScript, EVENT_RADIO_TOWER_CIVILIANS_AFTER
object_event 3, 4, SPRITE_GYM_GUY, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, RadioTower3FGymGuyScript, -1 object_event 3, 4, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, RadioTower3FGymGuideScript, -1
object_event 11, 3, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, RadioTower3FCooltrainerFScript, -1 object_event 11, 3, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, RadioTower3FCooltrainerFScript, -1
object_event 5, 1, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerGruntM7, EVENT_RADIO_TOWER_ROCKET_TAKEOVER object_event 5, 1, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerGruntM7, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 6, 2, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM8, EVENT_RADIO_TOWER_ROCKET_TAKEOVER object_event 6, 2, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM8, EVENT_RADIO_TOWER_ROCKET_TAKEOVER

View File

@ -1,7 +1,7 @@
object_const_def ; object_event constants object_const_def ; object_event constants
const ROUTE10POKECENTER1F_NURSE const ROUTE10POKECENTER1F_NURSE
const ROUTE10POKECENTER1F_GENTLEMAN const ROUTE10POKECENTER1F_GENTLEMAN
const ROUTE10POKECENTER1F_GYM_GUY const ROUTE10POKECENTER1F_GYM_GUIDE
const ROUTE10POKECENTER1F_COOLTRAINER_F const ROUTE10POKECENTER1F_COOLTRAINER_F
Route10Pokecenter1F_MapScripts: Route10Pokecenter1F_MapScripts:
@ -15,18 +15,18 @@ Route10Pokecenter1FNurseScript:
Route10Pokecenter1FGentlemanScript: Route10Pokecenter1FGentlemanScript:
jumptextfaceplayer Route10Pokecenter1FGentlemanText jumptextfaceplayer Route10Pokecenter1FGentlemanText
Route10Pokecenter1FGymGuyScript: Route10Pokecenter1FGymGuideScript:
faceplayer faceplayer
opentext opentext
checkevent EVENT_RETURNED_MACHINE_PART checkevent EVENT_RETURNED_MACHINE_PART
iftrue .ReturnedMachinePart iftrue .ReturnedMachinePart
writetext Route10Pokecenter1FGymGuyText writetext Route10Pokecenter1FGymGuideText
waitbutton waitbutton
closetext closetext
end end
.ReturnedMachinePart: .ReturnedMachinePart:
writetext Route10Pokecenter1FGymGuyText_ReturnedMachinePart writetext Route10Pokecenter1FGymGuideText_ReturnedMachinePart
waitbutton waitbutton
closetext closetext
end end
@ -42,7 +42,7 @@ Route10Pokecenter1FGentlemanText:
line "convenient." line "convenient."
done done
Route10Pokecenter1FGymGuyText: Route10Pokecenter1FGymGuideText:
text "The POWER PLANT's" text "The POWER PLANT's"
line "MANAGER is looking" line "MANAGER is looking"
@ -56,7 +56,7 @@ Route10Pokecenter1FGymGuyText:
line "was stolen." line "was stolen."
done done
Route10Pokecenter1FGymGuyText_ReturnedMachinePart: Route10Pokecenter1FGymGuideText_ReturnedMachinePart:
text "I hear TEAM ROCKET" text "I hear TEAM ROCKET"
line "got back together" line "got back together"
@ -93,5 +93,5 @@ Route10Pokecenter1F_MapEvents:
db 4 ; object events db 4 ; object events
object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route10Pokecenter1FNurseScript, -1 object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route10Pokecenter1FNurseScript, -1
object_event 7, 6, SPRITE_GENTLEMAN, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route10Pokecenter1FGentlemanScript, -1 object_event 7, 6, SPRITE_GENTLEMAN, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route10Pokecenter1FGentlemanScript, -1
object_event 7, 2, SPRITE_GYM_GUY, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Route10Pokecenter1FGymGuyScript, -1 object_event 7, 2, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Route10Pokecenter1FGymGuideScript, -1
object_event 1, 3, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route10Pokecenter1FCooltrainerFScript, -1 object_event 1, 3, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route10Pokecenter1FCooltrainerFScript, -1

View File

@ -4,7 +4,7 @@
const SAFFRONGYM_YOUNGSTER1 const SAFFRONGYM_YOUNGSTER1
const SAFFRONGYM_GRANNY2 const SAFFRONGYM_GRANNY2
const SAFFRONGYM_YOUNGSTER2 const SAFFRONGYM_YOUNGSTER2
const SAFFRONGYM_GYM_GUY const SAFFRONGYM_GYM_GUIDE
SaffronGym_MapScripts: SaffronGym_MapScripts:
db 0 ; scene scripts db 0 ; scene scripts
@ -88,18 +88,18 @@ TrainerPsychicJared:
closetext closetext
end end
SaffronGymGuyScript: SaffronGymGuideScript:
faceplayer faceplayer
opentext opentext
checkevent EVENT_BEAT_SABRINA checkevent EVENT_BEAT_SABRINA
iftrue .SaffronGymGuyWinScript iftrue .SaffronGymGuideWinScript
writetext SaffronGymGuyText writetext SaffronGymGuideText
waitbutton waitbutton
closetext closetext
end end
.SaffronGymGuyWinScript: .SaffronGymGuideWinScript:
writetext SaffronGymGuyWinText writetext SaffronGymGuideWinText
waitbutton waitbutton
closetext closetext
end end
@ -264,7 +264,7 @@ PsychicJaredAfterBattleText:
cont "SABRINA." cont "SABRINA."
done done
SaffronGymGuyText: SaffronGymGuideText:
text "Yo, CHAMP in" text "Yo, CHAMP in"
line "making!" line "making!"
@ -283,7 +283,7 @@ SaffronGymGuyText:
para "Good luck!" para "Good luck!"
done done
SaffronGymGuyWinText: SaffronGymGuideWinText:
text "That was another" text "That was another"
line "fantastic battle!" line "fantastic battle!"
done done
@ -336,4 +336,4 @@ SaffronGym_MapEvents:
object_event 3, 16, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerPsychicFranklin, -1 object_event 3, 16, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerPsychicFranklin, -1
object_event 3, 4, SPRITE_GRANNY, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerMediumDoris, -1 object_event 3, 4, SPRITE_GRANNY, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerMediumDoris, -1
object_event 17, 4, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 2, TrainerPsychicJared, -1 object_event 17, 4, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 2, TrainerPsychicJared, -1
object_event 9, 14, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SaffronGymGuyScript, -1 object_event 9, 14, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SaffronGymGuideScript, -1

View File

@ -1,6 +1,6 @@
object_const_def ; object_event constants object_const_def ; object_event constants
const SAFFRONMAGNETTRAINSTATION_OFFICER const SAFFRONMAGNETTRAINSTATION_OFFICER
const SAFFRONMAGNETTRAINSTATION_GYM_GUY const SAFFRONMAGNETTRAINSTATION_GYM_GUIDE
const SAFFRONMAGNETTRAINSTATION_TEACHER const SAFFRONMAGNETTRAINSTATION_TEACHER
const SAFFRONMAGNETTRAINSTATION_LASS const SAFFRONMAGNETTRAINSTATION_LASS
@ -68,18 +68,18 @@ Script_ArriveFromGoldenrod:
closetext closetext
end end
SaffronMagnetTrainStationGymGuyScript: SaffronMagnetTrainStationGymGuideScript:
faceplayer faceplayer
opentext opentext
checkevent EVENT_RETURNED_MACHINE_PART checkevent EVENT_RETURNED_MACHINE_PART
iftrue .ReturnedMachinePart iftrue .ReturnedMachinePart
writetext SaffronMagnetTrainStationGymGuyText writetext SaffronMagnetTrainStationGymGuideText
waitbutton waitbutton
closetext closetext
end end
.ReturnedMachinePart: .ReturnedMachinePart:
writetext SaffronMagnetTrainStationGymGuyText_ReturnedMachinePart writetext SaffronMagnetTrainStationGymGuideText_ReturnedMachinePart
waitbutton waitbutton
closetext closetext
end end
@ -164,7 +164,7 @@ SaffronMagnetTrainStationOfficerArrivedInSaffronText:
line "again." line "again."
done done
SaffronMagnetTrainStationGymGuyText: SaffronMagnetTrainStationGymGuideText:
text "The MAGNET TRAIN" text "The MAGNET TRAIN"
line "is a super-modern" line "is a super-modern"
@ -180,7 +180,7 @@ SaffronMagnetTrainStationGymGuyText:
cont "tricity…" cont "tricity…"
done done
SaffronMagnetTrainStationGymGuyText_ReturnedMachinePart: SaffronMagnetTrainStationGymGuideText_ReturnedMachinePart:
text "Whew…" text "Whew…"
para "How many times" para "How many times"
@ -229,6 +229,6 @@ SaffronMagnetTrainStation_MapEvents:
db 4 ; object events db 4 ; object events
object_event 9, 9, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SaffronMagnetTrainStationOfficerScript, -1 object_event 9, 9, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SaffronMagnetTrainStationOfficerScript, -1
object_event 10, 14, SPRITE_GYM_GUY, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SaffronMagnetTrainStationGymGuyScript, -1 object_event 10, 14, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SaffronMagnetTrainStationGymGuideScript, -1
object_event 6, 11, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SaffronMagnetTrainStationTeacherScript, EVENT_SAFFRON_TRAIN_STATION_POPULATION object_event 6, 11, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SaffronMagnetTrainStationTeacherScript, EVENT_SAFFRON_TRAIN_STATION_POPULATION
object_event 6, 10, SPRITE_LASS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, SaffronMagnetTrainStationLassScript, EVENT_SAFFRON_TRAIN_STATION_POPULATION object_event 6, 10, SPRITE_LASS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, SaffronMagnetTrainStationLassScript, EVENT_SAFFRON_TRAIN_STATION_POPULATION

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@ -1,6 +1,6 @@
object_const_def ; object_event constants object_const_def ; object_event constants
const SEAFOAMGYM_BLAINE const SEAFOAMGYM_BLAINE
const SEAFOAMGYM_GYM_GUY const SEAFOAMGYM_GYM_GUIDE
SeafoamGym_MapScripts: SeafoamGym_MapScripts:
db 1 ; scene scripts db 1 ; scene scripts
@ -23,7 +23,7 @@ SeafoamGymBlaineScript:
loadtrainer BLAINE, BLAINE1 loadtrainer BLAINE, BLAINE1
startbattle startbattle
iftrue .ReturnAfterBattle iftrue .ReturnAfterBattle
appear SEAFOAMGYM_GYM_GUY appear SEAFOAMGYM_GYM_GUIDE
.ReturnAfterBattle: .ReturnAfterBattle:
reloadmapafterbattle reloadmapafterbattle
setevent EVENT_BEAT_BLAINE setevent EVENT_BEAT_BLAINE
@ -43,19 +43,19 @@ SeafoamGymBlaineScript:
closetext closetext
end end
SeafoamGymGuyScript: SeafoamGymGuideScript:
faceplayer faceplayer
opentext opentext
checkevent EVENT_TALKED_TO_SEAFOAM_GYM_GUY_ONCE checkevent EVENT_TALKED_TO_SEAFOAM_GYM_GUIDE_ONCE
iftrue .TalkedToSeafoamGymGuyScript iftrue .TalkedToSeafoamGymGuideScript
writetext SeafoamGymGuyWinText writetext SeafoamGymGuideWinText
waitbutton waitbutton
closetext closetext
setevent EVENT_TALKED_TO_SEAFOAM_GYM_GUY_ONCE setevent EVENT_TALKED_TO_SEAFOAM_GYM_GUIDE_ONCE
end end
.TalkedToSeafoamGymGuyScript: .TalkedToSeafoamGymGuideScript:
writetext SeafoamGymGuyWinText2 writetext SeafoamGymGuideWinText2
waitbutton waitbutton
closetext closetext
end end
@ -123,7 +123,7 @@ BlaineFightDoneText:
line "Just you watch!" line "Just you watch!"
done done
SeafoamGymGuyWinText: SeafoamGymGuideWinText:
text "Yo!" text "Yo!"
para "… Huh? It's over" para "… Huh? It's over"
@ -144,7 +144,7 @@ SeafoamGymGuyWinText:
line "I knew you'd win!" line "I knew you'd win!"
done done
SeafoamGymGuyWinText2: SeafoamGymGuideWinText2:
text "A #MON GYM can" text "A #MON GYM can"
line "be anywhere as" line "be anywhere as"
@ -167,4 +167,4 @@ SeafoamGym_MapEvents:
db 2 ; object events db 2 ; object events
object_event 5, 2, SPRITE_BLAINE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, SeafoamGymBlaineScript, -1 object_event 5, 2, SPRITE_BLAINE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, SeafoamGymBlaineScript, -1
object_event 6, 5, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SeafoamGymGuyScript, EVENT_SEAFOAM_GYM_GYM_GUY object_event 6, 5, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SeafoamGymGuideScript, EVENT_SEAFOAM_GYM_GYM_GUIDE

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@ -1,5 +1,5 @@
object_const_def ; object_event constants object_const_def ; object_event constants
const SLOWPOKEWELLB2F_GYM_GUY const SLOWPOKEWELLB2F_GYM_GUIDE
const SLOWPOKEWELLB2F_POKE_BALL const SLOWPOKEWELLB2F_POKE_BALL
SlowpokeWellB2F_MapScripts: SlowpokeWellB2F_MapScripts:
@ -7,12 +7,12 @@ SlowpokeWellB2F_MapScripts:
db 0 ; callbacks db 0 ; callbacks
SlowpokeWellB2FGymGuyScript: SlowpokeWellB2FGymGuideScript:
faceplayer faceplayer
opentext opentext
checkevent EVENT_GOT_KINGS_ROCK_IN_SLOWPOKE_WELL checkevent EVENT_GOT_KINGS_ROCK_IN_SLOWPOKE_WELL
iftrue .GotKingsRock iftrue .GotKingsRock
writetext SlowpokeWellB2FGymGuyText writetext SlowpokeWellB2FGymGuideText
promptbutton promptbutton
verbosegiveitem KINGS_ROCK verbosegiveitem KINGS_ROCK
iffalse .NoRoom iffalse .NoRoom
@ -22,7 +22,7 @@ SlowpokeWellB2FGymGuyScript:
end end
.GotKingsRock: .GotKingsRock:
writetext SlowpokeWellB2FGymGuyText_GotKingsRock writetext SlowpokeWellB2FGymGuideText_GotKingsRock
waitbutton waitbutton
closetext closetext
end end
@ -30,7 +30,7 @@ SlowpokeWellB2FGymGuyScript:
SlowpokeWellB2FTMRainDance: SlowpokeWellB2FTMRainDance:
itemball TM_RAIN_DANCE itemball TM_RAIN_DANCE
SlowpokeWellB2FGymGuyText: SlowpokeWellB2FGymGuideText:
text "I'm waiting to see" text "I'm waiting to see"
line "SLOWPOKE's moment" line "SLOWPOKE's moment"
cont "of evolution." cont "of evolution."
@ -50,7 +50,7 @@ SlowpokeWellB2FGymGuyText:
cont "you." cont "you."
done done
SlowpokeWellB2FGymGuyText_GotKingsRock: SlowpokeWellB2FGymGuideText_GotKingsRock:
text "I'm going to be" text "I'm going to be"
line "like SLOWPOKE." line "like SLOWPOKE."
@ -70,5 +70,5 @@ SlowpokeWellB2F_MapEvents:
db 0 ; bg events db 0 ; bg events
db 2 ; object events db 2 ; object events
object_event 5, 4, SPRITE_GYM_GUY, SPRITEMOVEDATA_WANDER, 1, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 1, SlowpokeWellB2FGymGuyScript, -1 object_event 5, 4, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_WANDER, 1, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 1, SlowpokeWellB2FGymGuideScript, -1
object_event 15, 5, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SlowpokeWellB2FTMRainDance, EVENT_SLOWPOKE_WELL_B2F_TM_RAIN_DANCE object_event 15, 5, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SlowpokeWellB2FTMRainDance, EVENT_SLOWPOKE_WELL_B2F_TM_RAIN_DANCE

View File

@ -3,7 +3,7 @@
const VERMILIONGYM_GENTLEMAN const VERMILIONGYM_GENTLEMAN
const VERMILIONGYM_ROCKER const VERMILIONGYM_ROCKER
const VERMILIONGYM_SUPER_NERD const VERMILIONGYM_SUPER_NERD
const VERMILIONGYM_GYM_GUY const VERMILIONGYM_GYM_GUIDE
VermilionGym_MapScripts: VermilionGym_MapScripts:
db 0 ; scene scripts db 0 ; scene scripts
@ -75,18 +75,18 @@ TrainerJugglerHorton:
closetext closetext
end end
VermilionGymGuyScript: VermilionGymGuideScript:
faceplayer faceplayer
opentext opentext
checkevent EVENT_BEAT_LTSURGE checkevent EVENT_BEAT_LTSURGE
iftrue .VermilionGymGuyWinScript iftrue .VermilionGymGuideWinScript
writetext VermilionGymGuyText writetext VermilionGymGuideText
waitbutton waitbutton
closetext closetext
end end
.VermilionGymGuyWinScript: .VermilionGymGuideWinScript:
writetext VermilionGymGuyWinText writetext VermilionGymGuideWinText
waitbutton waitbutton
closetext closetext
end end
@ -223,7 +223,7 @@ JugglerHortonAfterBattleText:
line "LT.SURGE is tough." line "LT.SURGE is tough."
done done
VermilionGymGuyText: VermilionGymGuideText:
text "Yo! CHAMP in" text "Yo! CHAMP in"
line "making!" line "making!"
@ -245,7 +245,7 @@ VermilionGymGuyText:
cont "LT.SURGE." cont "LT.SURGE."
done done
VermilionGymGuyWinText: VermilionGymGuideWinText:
text "Whew! That was an" text "Whew! That was an"
line "electrifying bout!" line "electrifying bout!"
@ -291,4 +291,4 @@ VermilionGym_MapEvents:
object_event 8, 8, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerGentlemanGregory, -1 object_event 8, 8, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerGentlemanGregory, -1
object_event 4, 7, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_DOWN, 3, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerGuitaristVincent, -1 object_event 4, 7, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_DOWN, 3, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerGuitaristVincent, -1
object_event 0, 10, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerJugglerHorton, -1 object_event 0, 10, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerJugglerHorton, -1
object_event 7, 15, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 1, VermilionGymGuyScript, -1 object_event 7, 15, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 1, VermilionGymGuideScript, -1

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@ -2,7 +2,7 @@
const VIOLETGYM_FALKNER const VIOLETGYM_FALKNER
const VIOLETGYM_YOUNGSTER1 const VIOLETGYM_YOUNGSTER1
const VIOLETGYM_YOUNGSTER2 const VIOLETGYM_YOUNGSTER2
const VIOLETGYM_GYM_GUY const VIOLETGYM_GYM_GUIDE
VioletGym_MapScripts: VioletGym_MapScripts:
db 0 ; scene scripts db 0 ; scene scripts
@ -86,18 +86,18 @@ TrainerBirdKeeperAbe:
closetext closetext
end end
VioletGymGuyScript: VioletGymGuideScript:
faceplayer faceplayer
opentext opentext
checkevent EVENT_BEAT_FALKNER checkevent EVENT_BEAT_FALKNER
iftrue .VioletGymGuyWinScript iftrue .VioletGymGuideWinScript
writetext VioletGymGuyText writetext VioletGymGuideText
waitbutton waitbutton
closetext closetext
end end
.VioletGymGuyWinScript: .VioletGymGuideWinScript:
writetext VioletGymGuyWinText writetext VioletGymGuideWinText
waitbutton waitbutton
closetext closetext
end end
@ -250,7 +250,7 @@ BirdKeeperAbeAfterBattleText:
cont "rookie trainer…" cont "rookie trainer…"
done done
VioletGymGuyText: VioletGymGuideText:
text "Hey! I'm no train-" text "Hey! I'm no train-"
line "er but I can give" line "er but I can give"
cont "some advice!" cont "some advice!"
@ -271,7 +271,7 @@ VioletGymGuyText:
line "this in mind." line "this in mind."
done done
VioletGymGuyWinText: VioletGymGuideWinText:
text "Nice battle! Keep" text "Nice battle! Keep"
line "it up, and you'll" line "it up, and you'll"
@ -296,4 +296,4 @@ VioletGym_MapEvents:
object_event 5, 1, SPRITE_FALKNER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, VioletGymFalknerScript, -1 object_event 5, 1, SPRITE_FALKNER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, VioletGymFalknerScript, -1
object_event 7, 6, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_LEFT, 2, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBirdKeeperRod, -1 object_event 7, 6, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_LEFT, 2, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBirdKeeperRod, -1
object_event 2, 10, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 2, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBirdKeeperAbe, -1 object_event 2, 10, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 2, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBirdKeeperAbe, -1
object_event 7, 13, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, VioletGymGuyScript, -1 object_event 7, 13, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, VioletGymGuideScript, -1

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@ -1,6 +1,6 @@
object_const_def ; object_event constants object_const_def ; object_event constants
const VIRIDIANGYM_BLUE const VIRIDIANGYM_BLUE
const VIRIDIANGYM_GYM_GUY const VIRIDIANGYM_GYM_GUIDE
ViridianGym_MapScripts: ViridianGym_MapScripts:
db 0 ; scene scripts db 0 ; scene scripts
@ -36,18 +36,18 @@ ViridianGymBlueScript:
closetext closetext
end end
ViridianGymGuyScript: ViridianGymGuideScript:
faceplayer faceplayer
opentext opentext
checkevent EVENT_BEAT_BLUE checkevent EVENT_BEAT_BLUE
iftrue .ViridianGymGuyWinScript iftrue .ViridianGymGuideWinScript
writetext ViridianGymGuyText writetext ViridianGymGuideText
waitbutton waitbutton
closetext closetext
end end
.ViridianGymGuyWinScript: .ViridianGymGuideWinScript:
writetext ViridianGymGuyWinText writetext ViridianGymGuideWinText
waitbutton waitbutton
closetext closetext
end end
@ -136,7 +136,7 @@ LeaderBlueEpilogueText:
cont "you. Got it?" cont "you. Got it?"
done done
ViridianGymGuyText: ViridianGymGuideText:
text "Yo, CHAMP in" text "Yo, CHAMP in"
line "making!" line "making!"
@ -156,7 +156,7 @@ ViridianGymGuyText:
line "you've got!" line "you've got!"
done done
ViridianGymGuyWinText: ViridianGymGuideWinText:
text "Man, you are truly" text "Man, you are truly"
line "tough…" line "tough…"
@ -182,4 +182,4 @@ ViridianGym_MapEvents:
db 2 ; object events db 2 ; object events
object_event 5, 3, SPRITE_BLUE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ViridianGymBlueScript, EVENT_VIRIDIAN_GYM_BLUE object_event 5, 3, SPRITE_BLUE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ViridianGymBlueScript, EVENT_VIRIDIAN_GYM_BLUE
object_event 7, 13, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ViridianGymGuyScript, EVENT_VIRIDIAN_GYM_BLUE object_event 7, 13, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ViridianGymGuideScript, EVENT_VIRIDIAN_GYM_BLUE