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Fix some pokecrystal bug and glitches (#8)
Credits sequence changes move selection menu behavior; Swimming NPCs aren't limited by their movement radius; No bump noise if standing on tile E; The unused phonecall script command may crash; ScriptCall can overflow wScriptStack and crash; LoadSpriteGFX does not limit the capacity of UsedSprites; ReadObjectEvents overflows into wObjectMasks; ClearWRAM only clears WRAM bank 1; BattleAnimCmd_ClearObjs only clears the first 6⅔ objects; Options menu fails to clear joypad state on initialization
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@@ -644,9 +644,8 @@ BattleAnimCmd_ResetObp0:
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ret
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BattleAnimCmd_ClearObjs:
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; BUG: BattleAnimCmd only clears the first 6⅔ objects (see docs/bugs_and_glitches.md)
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ld hl, wActiveAnimObjects
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ld a, $a0
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ld a, NUM_ANIM_OBJECTS * BATTLEANIMSTRUCT_LENGTH
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.loop
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ld [hl], 0
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inc hl
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