Fix some pokecrystal bug and glitches (#8)

Credits sequence changes move selection menu behavior; Swimming NPCs aren't limited by their movement radius; No bump noise if standing on tile E; The unused phonecall script command may crash; ScriptCall can overflow wScriptStack and crash; LoadSpriteGFX does not limit the capacity of UsedSprites; ReadObjectEvents overflows into wObjectMasks; ClearWRAM only clears WRAM bank 1; BattleAnimCmd_ClearObjs only clears the first 6⅔ objects; Options menu fails to clear joypad state on initialization
This commit is contained in:
xCrystal
2023-07-27 13:01:32 +02:00
parent d30b9dd60f
commit 59bda0b36b
12 changed files with 24 additions and 47 deletions

View File

@@ -80,4 +80,3 @@ PredefPointers::
add_predef AnimateFrontpic
add_predef Unused_HOF_AnimateAlignedFrontpic
add_predef HOF_AnimateFrontpic
dbw -1, DummyEndPredef ; pointless