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Fix some pokecrystal bug and glitches (#8)
Credits sequence changes move selection menu behavior; Swimming NPCs aren't limited by their movement radius; No bump noise if standing on tile E; The unused phonecall script command may crash; ScriptCall can overflow wScriptStack and crash; LoadSpriteGFX does not limit the capacity of UsedSprites; ReadObjectEvents overflows into wObjectMasks; ClearWRAM only clears WRAM bank 1; BattleAnimCmd_ClearObjs only clears the first 6⅔ objects; Options menu fails to clear joypad state on initialization
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@@ -80,4 +80,3 @@ PredefPointers::
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add_predef AnimateFrontpic
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add_predef Unused_HOF_AnimateAlignedFrontpic
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add_predef HOF_AnimateFrontpic
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dbw -1, DummyEndPredef ; pointless
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