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Miscellaneous fixes, including one for the Pokédex design flaw by ax6
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@@ -596,8 +596,7 @@ ReadObjectEvents::
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ld bc, 1
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add hl, bc
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; Fill the remaining sprite IDs and y coords with 0 and -1, respectively.
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; Bleeds into wObjectMasks due to a bug. Uncomment the above subtraction
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; to fix.
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; Bleeds into wObjectMasks due to a bug. Uncomment the above code to fix.
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ld bc, MAPOBJECT_LENGTH
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.loop
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ld [hl], 0
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