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Add and simplify bugfixes in bugs_and_glitches.md (#664)
Add extra fixes for bugs covered on Bulbapedia (and simplify others)
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@ -15,6 +15,9 @@ Some fixes are mentioned as breaking compatibility with link battles. This can b
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## Contents
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## Contents
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- [Berserk Gene's confusion lasts for 256 turns or the previous Pokémon's confusion count](#berserk-genes-confusion-lasts-for-256-turns-or-the-previous-Pokémons-confusion-count)
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- [A Transformed Pokémon knowing Sketch can give itself otherwise unobtainable moves](#a-transformed-pokémon-knowing-sketch-can-give-itself-otherwise-unobtainable-moves)
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- [Perish Song and Spikes can leave a Pokémon with 0 HP and not faint](#perish-song-and-spikes-can-leave-a-pokémon-with-0-hp-and-not-faint)
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- [Thick Club and Light Ball can make (Special) Attack wrap around above 1024](#thick-club-and-light-ball-can-make-special-attack-wrap-around-above-1024)
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- [Thick Club and Light Ball can make (Special) Attack wrap around above 1024](#thick-club-and-light-ball-can-make-special-attack-wrap-around-above-1024)
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- [Metal Powder can increase damage taken with boosted (Special) Defense](#metal-powder-can-increase-damage-taken-with-boosted-special-defense)
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- [Metal Powder can increase damage taken with boosted (Special) Defense](#metal-powder-can-increase-damage-taken-with-boosted-special-defense)
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- [Reflect and Light Screen can make (Special) Defense wrap around above 1024](#reflect-and-light-screen-can-make-special-defense-wrap-around-above-1024)
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- [Reflect and Light Screen can make (Special) Defense wrap around above 1024](#reflect-and-light-screen-can-make-special-defense-wrap-around-above-1024)
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@ -22,6 +25,7 @@ Some fixes are mentioned as breaking compatibility with link battles. This can b
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- [Moves with a 100% secondary effect chance will not trigger it in 1/256 uses](#moves-with-a-100-secondary-effect-chance-will-not-trigger-it-in-1256-uses)
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- [Moves with a 100% secondary effect chance will not trigger it in 1/256 uses](#moves-with-a-100-secondary-effect-chance-will-not-trigger-it-in-1256-uses)
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- [Belly Drum sharply boosts Attack even with under 50% HP](#belly-drum-sharply-boosts-attack-even-with-under-50-hp)
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- [Belly Drum sharply boosts Attack even with under 50% HP](#belly-drum-sharply-boosts-attack-even-with-under-50-hp)
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- [Confusion damage is affected by type-boosting items and Explosion/Self-Destruct doubling](#confusion-damage-is-affected-by-type-boosting-items-and-explosionself-destruct-doubling)
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- [Confusion damage is affected by type-boosting items and Explosion/Self-Destruct doubling](#confusion-damage-is-affected-by-type-boosting-items-and-explosionself-destruct-doubling)
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- [Saves corrupted by mid-save shutoff are not handled](#saves-corrupted-by-mid-save-shutoff-are-not-handled)
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- [Moves that lower Defense can do so after breaking a Substitute](#moves-that-lower-defense-can-do-so-after-breaking-a-substitute)
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- [Moves that lower Defense can do so after breaking a Substitute](#moves-that-lower-defense-can-do-so-after-breaking-a-substitute)
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- [Counter and Mirror Coat still work if the opponent uses an item](#counter-and-mirror-coat-still-work-if-the-opponent-uses-an-item)
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- [Counter and Mirror Coat still work if the opponent uses an item](#counter-and-mirror-coat-still-work-if-the-opponent-uses-an-item)
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- [A Disabled but PP Up–enhanced move may not trigger Struggle](#a-disabled-but-pp-upenhanced-move-may-not-trigger-struggle)
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- [A Disabled but PP Up–enhanced move may not trigger Struggle](#a-disabled-but-pp-upenhanced-move-may-not-trigger-struggle)
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@ -35,6 +39,7 @@ Some fixes are mentioned as breaking compatibility with link battles. This can b
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- ["Smart" AI encourages Mean Look if its own Pokémon is badly poisoned](#smart-ai-encourages-mean-look-if-its-own-pokémon-is-badly-poisoned)
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- ["Smart" AI encourages Mean Look if its own Pokémon is badly poisoned](#smart-ai-encourages-mean-look-if-its-own-pokémon-is-badly-poisoned)
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- [AI makes a false assumption about `CheckTypeMatchup`](#ai-makes-a-false-assumption-about-checktypematchup)
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- [AI makes a false assumption about `CheckTypeMatchup`](#ai-makes-a-false-assumption-about-checktypematchup)
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- [NPC use of Full Heal or Full Restore does not cure Nightmare status](#npc-use-of-full-heal-or-full-restore-does-not-cure-nightmare-status)
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- [NPC use of Full Heal or Full Restore does not cure Nightmare status](#npc-use-of-full-heal-or-full-restore-does-not-cure-nightmare-status)
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- [NPC use of Full Heal does not cure confusion status](#npc-use-of-full-heal-does-not-cure-confusion-status)
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- [HP bar animation is slow for high HP](#hp-bar-animation-is-slow-for-high-hp)
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- [HP bar animation is slow for high HP](#hp-bar-animation-is-slow-for-high-hp)
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- [HP bar animation off-by-one error for low HP](#hp-bar-animation-off-by-one-error-for-low-hp)
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- [HP bar animation off-by-one error for low HP](#hp-bar-animation-off-by-one-error-for-low-hp)
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- [Experience underflow for level 1 Pokémon with Medium-Slow growth rate](#experience-underflow-for-level-1-pokémon-with-medium-slow-growth-rate)
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- [Experience underflow for level 1 Pokémon with Medium-Slow growth rate](#experience-underflow-for-level-1-pokémon-with-medium-slow-growth-rate)
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@ -75,6 +80,98 @@ Some fixes are mentioned as breaking compatibility with link battles. This can b
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- [`BattleAnimCmd_ClearObjs` only clears the first 6⅔ objects](#battleanimcmd_clearobjs-only-clears-the-first-6-objects)
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- [`BattleAnimCmd_ClearObjs` only clears the first 6⅔ objects](#battleanimcmd_clearobjs-only-clears-the-first-6-objects)
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## Berserk Gene's confusion lasts for 256 turns or the previous Pokémon's confusion count
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*Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.*
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([Video](https://youtube.com/watch?v=Pru3mohq20A))
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**Fix:** Edit `HandleBerserkGene` in [engine/battle/core.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm)
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(This makes the Berserk Gene use the regular confusion formula (2-5 turns))
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```diff
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ld a, BATTLE_VARS_SUBSTATUS3
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call GetBattleVarAddr
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push af
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set SUBSTATUS_CONFUSED, [hl]
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+ ld a, [hBattleTurn]
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+ and a
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+ ld hl, wEnemyConfuseCount
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+ jr z, .set_confuse_count
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+ ld hl, wPlayerConfuseCount
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+.set_confuse_count
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+ call BattleRandom
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+ and %11
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+ add a, 2
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+ ld [hl], a
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ld a, BATTLE_VARS_MOVE_ANIM
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call GetBattleVarAddr
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```
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## A Transformed Pokémon knowing Sketch can give itself otherwise unobtainable moves
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([Video](https://www.youtube.com/watch?v=AFiBxAOkCGI))
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**Fix:** Edit `BattleCommand_Sketch` in [engine/battle/move_effects/sketch.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/move_effects/sketch.asm)
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```diff
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-; If the opponent is transformed, fail.
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+; If the user is transformed, fail.
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- ld a, BATTLE_VARS_SUBSTATUS5_OPP
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+ ld a, BATTLE_VARS_SUBSTATUS5
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call GetBattleVarAddr
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bit SUBSTATUS_TRANSFORMED, [hl]
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jp nz, .fail
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```
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## Perish Song and Spikes can leave a Pokémon with 0 HP and not faint
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*Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.*
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([Video](https://cdn.discordapp.com/attachments/487424856913346580/653998883185360913/death_metal.mp4))
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**Fix:** Edit `CheckFaint_PlayerThenEnemy` and `CheckFaint_EnemyThenPlayer` in [engine/battle/core.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm)
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```diff
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jp HandleEncore
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+HasAnyoneFainted:
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+ call HasPlayerFainted
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+ call nz, HasEnemyFainted
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+ ret
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+
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CheckFaint_PlayerThenEnemy:
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+.faint_loop
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+ call .Function
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+ ret c
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+ call HasAnyoneFainted
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+ ret nz
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+ jr .faint_loop
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+
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+.Function:
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call HasPlayerFainted
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jr nz, .PlayerNotFainted
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call HandlePlayerMonFaint
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```
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```diff
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CheckFaint_EnemyThenPlayer:
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+.faint_loop
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+ call .Function
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+ ret c
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+ call HasAnyoneFainted
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+ ret nz
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+ jr .faint_loop
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+
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+.Function:
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call HasEnemyFainted
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jr nz, .EnemyNotFainted
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call HandleEnemyMonFaint
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```
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## Thick Club and Light Ball can make (Special) Attack wrap around above 1024
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## Thick Club and Light Ball can make (Special) Attack wrap around above 1024
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*Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.*
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*Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.*
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@ -361,6 +458,104 @@ Then edit four routines in [engine/battle/effect_commands.asm](https://github.co
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```
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```
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## Saves corrupted by mid-save shutoff are not handled
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([Video 1](https://www.youtube.com/watch?v=ukqtK0l6bu0))
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([Video 2](https://www.youtube.com/watch?v=c2zHd1BPtvc))
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**Fix:** Edit `MoveMonWOMail_InsertMon_SaveGame` and `_SaveGameData` in [engine/menus/save.asm](https://github.com/pret/pokecrystal/blob/master/engine/menus/save.asm)
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```diff
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ld a, TRUE
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ld [wSaveFileExists], a
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farcall StageRTCTimeForSave
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farcall BackupMysteryGift
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+ call InvalidateSave
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- call ValidateSave
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call SaveOptions
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call SavePlayerData
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call SavePokemonData
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call SaveChecksum
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+ call ValidateSave
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+ call InvalidateBackupSave
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- call ValidateBackupSave
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call SaveBackupOptions
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call SaveBackupPlayerData
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call SaveBackupPokemonData
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call SaveBackupChecksum
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+ call ValidateBackupSave
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farcall BackupPartyMonMail
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farcall BackupMobileEventIndex
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farcall SaveRTC
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```
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```diff
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ld a, TRUE
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ld [wSaveFileExists], a
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farcall StageRTCTimeForSave
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farcall BackupMysteryGift
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+ call InvalidateSave
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- call ValidateSave
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call SaveOptions
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call SavePlayerData
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call SavePokemonData
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call SaveBox
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call SaveChecksum
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+ call ValidateSave
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+ call InvalidateBackupSave
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- call ValidateBackupSave
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call SaveBackupOptions
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call SaveBackupPlayerData
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call SaveBackupPokemonData
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call SaveBackupChecksum
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+ call ValidateBackupSave
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call UpdateStackTop
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farcall BackupPartyMonMail
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farcall BackupMobileEventIndex
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farcall SaveRTC
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```
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Also create two new routines, one named `InvalidateSave` and another named `InvalidateBackupSave` in [engine/menus/save.asm](https://github.com/pret/pokecrystal/blob/master/engine/menus/save.asm):
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```diff
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ValidateSave:
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ld a, BANK(sCheckValue1) ; aka BANK(sCheckValue2)
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call GetSRAMBank
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ld a, SAVE_CHECK_VALUE_1
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ld [sCheckValue1], a
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ld a, SAVE_CHECK_VALUE_2
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ld [sCheckValue2], a
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jp CloseSRAM
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+InvalidateSave:
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+ ld a, BANK(sCheckValue1) ; aka BANK(sCheckValue2)
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+ call GetSRAMBank
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+ xor a
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+ ld [sCheckValue1], a
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+ ld [sCheckValue2], a
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+ jp CloseSRAM
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```
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```diff
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ValidateBackupSave:
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ld a, BANK(sBackupCheckValue1) ; aka BANK(sBackupCheckValue2)
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call GetSRAMBank
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ld a, SAVE_CHECK_VALUE_1
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ld [sBackupCheckValue1], a
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ld a, SAVE_CHECK_VALUE_2
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ld [sBackupCheckValue2], a
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jp CloseSRAM
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+InvalidateBackupSave:
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+ ld a, BANK(sBackupCheckValue1) ; aka BANK(sBackupCheckValue2)
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+ call GetSRAMBank
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+ xor a
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+ ld [sBackupCheckValue1], a
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+ ld [sBackupCheckValue2], a
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+ jp CloseSRAM
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```
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## Moves that lower Defense can do so after breaking a Substitute
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## Moves that lower Defense can do so after breaking a Substitute
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*Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.*
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*Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.*
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@ -670,12 +865,8 @@ This bug existed for all battles in Gold and Silver, and was only fixed for sing
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ld hl, wEnemyMonType1
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ld hl, wEnemyMonType1
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ldh a, [hBattleTurn]
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ldh a, [hBattleTurn]
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and a
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and a
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- jr z, CheckTypeMatchup
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jr z, CheckTypeMatchup
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+ jr z, .get_type
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ld hl, wBattleMonType1
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ld hl, wBattleMonType1
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+.get_type
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+ ld a, BATTLE_VARS_MOVE_TYPE
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+ call GetBattleVar ; preserves hl, de, and bc
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CheckTypeMatchup:
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CheckTypeMatchup:
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-; There is an incorrect assumption about this function made in the AI related code: when
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-; There is an incorrect assumption about this function made in the AI related code: when
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-; the AI calls CheckTypeMatchup (not BattleCheckTypeMatchup), it assumes that placing the
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-; the AI calls CheckTypeMatchup (not BattleCheckTypeMatchup), it assumes that placing the
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-; this assumption is incorrect. A simple fix would be to load the move type for the
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-; this assumption is incorrect. A simple fix would be to load the move type for the
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-; current move into a in BattleCheckTypeMatchup, before falling through, which is
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-; current move into a in BattleCheckTypeMatchup, before falling through, which is
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-; consistent with how the rest of the code assumes this code works like.
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-; consistent with how the rest of the code assumes this code works like.
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+ ld a, BATTLE_VARS_MOVE_TYPE
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+ call GetBattleVar ; preserves hl, de, and bc
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push hl
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push hl
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push de
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push de
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push bc
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push bc
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@ -708,12 +901,69 @@ This bug existed for all battles in Gold and Silver, and was only fixed for sing
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xor a
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xor a
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ld [hl], a
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ld [hl], a
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ld [wEnemyMonStatus], a
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ld [wEnemyMonStatus], a
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- ; Bug: this should reset SUBSTATUS_NIGHTMARE too
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- ; Bug: this should reset SUBSTATUS_NIGHTMARE
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- ; Uncomment the lines below to fix
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- ; Uncomment the 2 lines below to fix
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- ; ld hl, wEnemySubStatus1
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- ; ld hl, wEnemySubStatus1
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- ; res SUBSTATUS_NIGHTMARE, [hl]
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- ; res SUBSTATUS_NIGHTMARE, [hl]
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+ ld hl, wEnemySubStatus1
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+ ld hl, wEnemySubStatus1
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+ res SUBSTATUS_NIGHTMARE, [hl]
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+ res SUBSTATUS_NIGHTMARE, [hl]
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; Bug: this should reset SUBSTATUS_CONFUSED
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; Uncomment the 2 lines below to fix
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; ld hl, wEnemySubStatus3
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; res SUBSTATUS_CONFUSED, [hl]
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ld hl, wEnemySubStatus5
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res SUBSTATUS_TOXIC, [hl]
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ret
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```
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## NPC use of Full Heal does not cure confusion status
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([Video](TBA))
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**Fix:** Edit `EnemyUsedFullRestore`, `EnemyUsedFullHeal`, and `AI_HealStatus` in [engine/battle/ai/items.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/ai/items.asm):
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```diff
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EnemyUsedFullRestore:
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call AI_HealStatus
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ld a, FULL_RESTORE
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ld [wCurEnemyItem], a
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- ld hl, wEnemySubStatus3
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- res SUBSTATUS_CONFUSED, [hl]
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xor a
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ld [wEnemyConfuseCount], a
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```
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```diff
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EnemyUsedFullHeal:
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call AIUsedItemSound
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call AI_HealStatus
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ld a, FULL_HEAL
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+ ld [wCurEnemyItem], a
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+ xor a
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+ ld [wEnemyConfuseCount], a
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jp PrintText_UsedItemOn_AND_AIUpdateHUD
|
||||||
|
```
|
||||||
|
|
||||||
|
```diff
|
||||||
|
AI_HealStatus:
|
||||||
|
ld a, [wCurOTMon]
|
||||||
|
ld hl, wOTPartyMon1Status
|
||||||
|
ld bc, PARTYMON_STRUCT_LENGTH
|
||||||
|
call AddNTimes
|
||||||
|
xor a
|
||||||
|
ld [hl], a
|
||||||
|
ld [wEnemyMonStatus], a
|
||||||
|
; Bug: this should reset SUBSTATUS_NIGHTMARE
|
||||||
|
; Uncomment the 2 lines below to fix
|
||||||
|
; ld hl, wEnemySubStatus1
|
||||||
|
; res SUBSTATUS_NIGHTMARE, [hl]
|
||||||
|
- ; Bug: this should reset SUBSTATUS_CONFUSED
|
||||||
|
- ; Uncomment the 2 lines below to fix
|
||||||
|
- ; ld hl, wEnemySubStatus3
|
||||||
|
- ; res SUBSTATUS_CONFUSED, [hl]
|
||||||
|
+ ld hl, wEnemySubStatus3
|
||||||
|
+ res SUBSTATUS_CONFUSED, [hl]
|
||||||
ld hl, wEnemySubStatus5
|
ld hl, wEnemySubStatus5
|
||||||
res SUBSTATUS_TOXIC, [hl]
|
res SUBSTATUS_TOXIC, [hl]
|
||||||
ret
|
ret
|
||||||
@ -1815,8 +2065,9 @@ This supports up to six entries.
|
|||||||
ld de, 3
|
ld de, 3
|
||||||
ld hl, .pointers
|
ld hl, .pointers
|
||||||
call IsInArray
|
call IsInArray
|
||||||
jr nc, .nope
|
- jr nc, .nope
|
||||||
pop bc
|
pop bc
|
||||||
|
+ jr nc, .nope
|
||||||
|
|
||||||
inc hl
|
inc hl
|
||||||
ld a, [hli]
|
ld a, [hli]
|
||||||
@ -1826,7 +2077,6 @@ This supports up to six entries.
|
|||||||
|
|
||||||
.nope
|
.nope
|
||||||
- ; pop bc
|
- ; pop bc
|
||||||
+ pop bc
|
|
||||||
xor a
|
xor a
|
||||||
ret
|
ret
|
||||||
```
|
```
|
||||||
|
@ -725,10 +725,14 @@ AI_HealStatus:
|
|||||||
xor a
|
xor a
|
||||||
ld [hl], a
|
ld [hl], a
|
||||||
ld [wEnemyMonStatus], a
|
ld [wEnemyMonStatus], a
|
||||||
; Bug: this should reset SUBSTATUS_NIGHTMARE too
|
; Bug: this should reset SUBSTATUS_NIGHTMARE
|
||||||
; Uncomment the lines below to fix
|
; Uncomment the 2 lines below to fix
|
||||||
; ld hl, wEnemySubStatus1
|
; ld hl, wEnemySubStatus1
|
||||||
; res SUBSTATUS_NIGHTMARE, [hl]
|
; res SUBSTATUS_NIGHTMARE, [hl]
|
||||||
|
; Bug: this should reset SUBSTATUS_CONFUSED
|
||||||
|
; Uncomment the 2 lines below to fix
|
||||||
|
; ld hl, wEnemySubStatus3
|
||||||
|
; res SUBSTATUS_CONFUSED, [hl]
|
||||||
ld hl, wEnemySubStatus5
|
ld hl, wEnemySubStatus5
|
||||||
res SUBSTATUS_TOXIC, [hl]
|
res SUBSTATUS_TOXIC, [hl]
|
||||||
ret
|
ret
|
||||||
|
Loading…
Reference in New Issue
Block a user