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Added labels to different parts of the map script and event headers
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@@ -1,8 +1,8 @@
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ViridianGym_MapScriptHeader:
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; trigger count
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.MapTriggers:
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db 0
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; callback count
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.MapCallbacks:
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db 0
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BlueScript_0x9aa26:
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@@ -168,20 +168,20 @@ ViridianGym_MapEventHeader:
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; filler
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db 0, 0
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; warps
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.Warps:
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db 2
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warp_def $11, $4, 1, GROUP_VIRIDIAN_CITY, MAP_VIRIDIAN_CITY
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warp_def $11, $5, 1, GROUP_VIRIDIAN_CITY, MAP_VIRIDIAN_CITY
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; xy triggers
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.XYTriggers:
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db 0
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; signposts
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.Signposts:
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db 2
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signpost 13, 3, SIGNPOST_READ, ViridianGymStatue
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signpost 13, 6, SIGNPOST_READ, ViridianGymStatue
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; people-events
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.PersonEvents:
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db 2
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person_event SPRITE_BLUE, 7, 9, OW_UP | $2, $0, -1, -1, $0, 0, BlueScript_0x9aa26, EVENT_VIRIDIAN_GYM_BLUE
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person_event SPRITE_GYM_GUY, 17, 11, OW_UP | $2, $0, -1, -1, (PAL_OW_BLUE << 4) | $80, 0, ViridianGymGuyScript, EVENT_VIRIDIAN_GYM_BLUE
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