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Added labels to different parts of the map script and event headers
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@@ -1,8 +1,8 @@
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VermilionGym_MapScriptHeader:
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; trigger count
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.MapTriggers:
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db 0
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; callback count
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.MapCallbacks:
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db 0
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SurgeScript_0x1920a5:
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@@ -257,15 +257,15 @@ VermilionGym_MapEventHeader:
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; filler
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db 0, 0
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; warps
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.Warps:
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db 2
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warp_def $11, $4, 7, GROUP_VERMILION_CITY, MAP_VERMILION_CITY
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warp_def $11, $5, 7, GROUP_VERMILION_CITY, MAP_VERMILION_CITY
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; xy triggers
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.XYTriggers:
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db 0
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; signposts
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.Signposts:
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db 17
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signpost 7, 1, SIGNPOST_READ, MapVermilionGymSignpost14Script
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signpost 7, 3, SIGNPOST_READ, MapVermilionGymSignpost14Script
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@@ -285,7 +285,7 @@ VermilionGym_MapEventHeader:
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signpost 15, 3, SIGNPOST_READ, VermilionGymStatue
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signpost 15, 6, SIGNPOST_READ, VermilionGymStatue
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; people-events
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.PersonEvents:
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db 5
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person_event SPRITE_SURGE, 6, 9, OW_UP | $2, $0, -1, -1, (PAL_OW_BROWN << 4) | $80, 0, SurgeScript_0x1920a5, -1
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person_event SPRITE_GENTLEMAN, 12, 12, OW_LEFT | $0, $0, -1, -1, (PAL_OW_BLUE << 4) | $82, 4, TrainerGentlemanGregory, -1
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