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Added labels to different parts of the map script and event headers
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@@ -1,8 +1,8 @@
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TrainerHouse1F_MapScriptHeader:
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; trigger count
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.MapTriggers:
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db 0
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; callback count
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.MapCallbacks:
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db 0
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ReceptionistScript_0x9af67:
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@@ -134,22 +134,22 @@ TrainerHouse1F_MapEventHeader:
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; filler
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db 0, 0
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; warps
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.Warps:
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db 3
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warp_def $d, $2, 3, GROUP_VIRIDIAN_CITY, MAP_VIRIDIAN_CITY
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warp_def $d, $3, 3, GROUP_VIRIDIAN_CITY, MAP_VIRIDIAN_CITY
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warp_def $2, $8, 1, GROUP_TRAINER_HOUSE_B1F, MAP_TRAINER_HOUSE_B1F
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; xy triggers
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.XYTriggers:
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db 0
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; signposts
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.Signposts:
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db 3
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signpost 0, 5, SIGNPOST_READ, MapTrainerHouse1FSignpost0Script
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signpost 0, 7, SIGNPOST_READ, MapTrainerHouse1FSignpost1Script
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signpost 10, 7, SIGNPOST_READ, MapTrainerHouse1FSignpost2Script
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; people-events
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.PersonEvents:
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db 5
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person_event SPRITE_RECEPTIONIST, 15, 4, OW_LEFT | $1, $0, -1, -1, (PAL_OW_GREEN << 4) | $80, 0, ReceptionistScript_0x9af67, -1
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person_event SPRITE_COOLTRAINER_M, 15, 11, OW_UP | $3, $0, -1, -1, $0, 0, CooltrainerMScript_0x9af6a, -1
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