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Added labels to different parts of the map script and event headers
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@@ -1,8 +1,8 @@
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TinTower7F_MapScriptHeader:
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; trigger count
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.MapTriggers:
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db 0
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; callback count
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.MapCallbacks:
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db 0
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ItemFragment_0x185b05:
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@@ -12,7 +12,7 @@ TinTower7F_MapEventHeader:
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; filler
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db 0, 0
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; warps
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.Warps:
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db 5
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warp_def $9, $3, 1, GROUP_TIN_TOWER_6F, MAP_TIN_TOWER_6F
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warp_def $f, $a, 1, GROUP_TIN_TOWER_8F, MAP_TIN_TOWER_8F
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@@ -20,12 +20,12 @@ TinTower7F_MapEventHeader:
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warp_def $3, $8, 3, GROUP_TIN_TOWER_7F, MAP_TIN_TOWER_7F
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warp_def $9, $6, 5, GROUP_TIN_TOWER_9F, MAP_TIN_TOWER_9F
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; xy triggers
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.XYTriggers:
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db 0
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; signposts
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.Signposts:
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db 0
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; people-events
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.PersonEvents:
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db 1
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person_event SPRITE_POKE_BALL, 5, 20, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x185b05, EVENT_TIN_TOWER_7F_MAX_REVIVE
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