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Added labels to different parts of the map script and event headers
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@@ -1,8 +1,8 @@
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IcePath1F_MapScriptHeader:
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; trigger count
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.MapTriggers:
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db 0
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; callback count
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.MapCallbacks:
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db 0
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ItemFragment_0x7e472:
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@@ -18,20 +18,20 @@ IcePath1F_MapEventHeader:
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; filler
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db 0, 0
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; warps
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.Warps:
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db 4
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warp_def $13, $4, 1, GROUP_ROUTE_44, MAP_ROUTE_44
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warp_def $1b, $24, 7, GROUP_BLACKTHORN_CITY, MAP_BLACKTHORN_CITY
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warp_def $5, $25, 1, GROUP_ICE_PATH_B1F, MAP_ICE_PATH_B1F
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warp_def $d, $25, 7, GROUP_ICE_PATH_B1F, MAP_ICE_PATH_B1F
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; xy triggers
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.XYTriggers:
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db 0
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; signposts
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.Signposts:
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db 0
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; people-events
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.PersonEvents:
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db 3
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person_event SPRITE_POKE_BALL, 11, 35, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x7e472, EVENT_GOT_HM07_WATERFALL
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person_event SPRITE_POKE_BALL, 27, 36, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x7e474, EVENT_ICE_PATH_1F_PP_UP
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