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Added labels to different parts of the map script and event headers
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@@ -1,8 +1,8 @@
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CeladonGameCorner_MapScriptHeader:
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; trigger count
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.MapTriggers:
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db 0
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; callback count
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.MapCallbacks:
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db 0
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ClerkScript_0x7211d:
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@@ -274,15 +274,15 @@ CeladonGameCorner_MapEventHeader:
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; filler
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db 0, 0
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; warps
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.Warps:
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db 2
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warp_def $d, $e, 6, GROUP_CELADON_CITY, MAP_CELADON_CITY
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warp_def $d, $f, 6, GROUP_CELADON_CITY, MAP_CELADON_CITY
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; xy triggers
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.XYTriggers:
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db 0
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; signposts
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.Signposts:
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db 38
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signpost 6, 1, SIGNPOST_READ, MapCeladonGameCornerSignpost11Script
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signpost 7, 1, SIGNPOST_READ, MapCeladonGameCornerSignpost11Script
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@@ -323,7 +323,7 @@ CeladonGameCorner_MapEventHeader:
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signpost 0, 15, SIGNPOST_READ, MapCeladonGameCornerSignpost36Script
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signpost 0, 9, SIGNPOST_READ, MapCeladonGameCornerSignpost37Script
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; people-events
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.PersonEvents:
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db 9
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person_event SPRITE_CLERK, 6, 9, OW_UP | $2, $0, -1, -1, (PAL_OW_GREEN << 4) | $80, 0, ClerkScript_0x7211d, -1
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person_event SPRITE_RECEPTIONIST, 6, 7, OW_UP | $2, $0, -1, -1, (PAL_OW_GREEN << 4) | $80, 0, ReceptionistScript_0x72120, -1
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