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Name the UpdateEnemyHUD predef.
Also start using hp palette constants.
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@@ -522,7 +522,7 @@ Function38385: ; 38385 (e:4385)
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Function38387: ; 38387
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call UpdateEnemyMonInParty
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callba Function3e036
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callba UpdateEnemyHUD
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ld a, $1
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ld [hBGMapMode], a
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ld hl, $c6e6
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