Name the UpdateEnemyHUD predef.

Also start using hp palette constants.
This commit is contained in:
yenatch
2014-06-16 22:52:59 -07:00
parent 8639fcd29b
commit 541a9c7347
9 changed files with 99 additions and 95 deletions

View File

@@ -522,7 +522,7 @@ Function38385: ; 38385 (e:4385)
Function38387: ; 38387
call UpdateEnemyMonInParty
callba Function3e036
callba UpdateEnemyHUD
ld a, $1
ld [hBGMapMode], a
ld hl, $c6e6

View File

@@ -2099,7 +2099,7 @@ Function3cd55: ; 3cd55
ld hl, BattleMonHP
ld a, [hli]
or [hl]
call nz, Function3df48
call nz, UpdatePlayerHUD
ld a, $1
ld [hBGMapMode], a
@@ -2460,7 +2460,6 @@ Function3cfa4: ; 3cfa4
cp BATTLETYPE_CANLOSE
jr nz, .asm_3cfe8
predef Functionc658
.asm_3cfe8
ld a, [$c2cc]
bit 0, a
@@ -3737,7 +3736,7 @@ Function3d7c7: ; 3d7c7
call Function37b6
.asm_3d82c
call Function3e036
call UpdateEnemyHUD
ld a, $1
ld [hBGMapMode], a
ret
@@ -4231,7 +4230,7 @@ Function3db5f: ; 3db5f
call Function37b6
.asm_3dbd6
call Function3df48
call UpdatePlayerHUD
ld a, $1
ld [hBGMapMode], a
ret
@@ -4278,13 +4277,13 @@ BreakAttraction: ; 3dc18
SpikesDamage: ; 3dc23
ld hl, PlayerScreens
ld de, BattleMonType
ld bc, Function3df48
ld bc, UpdatePlayerHUD
ld a, [hBattleTurn]
and a
jr z, .ok
ld hl, EnemyScreens
ld de, EnemyMonType
ld bc, Function3e036
ld bc, UpdateEnemyHUD
.ok
bit SCREENS_SPIKES, [hl]
@@ -4758,7 +4757,7 @@ Function3df2c: ; 3df2c
ld hl, PlayerHPPal
call SetHPPal
call CheckDanger
call Function3e043
call DrawEnemyHUD
ld hl, EnemyHPPal
call SetHPPal
pop bc
@@ -4769,7 +4768,7 @@ Function3df2c: ; 3df2c
Function3df48:: ; 3df48
UpdatePlayerHUD:: ; 3df48
push hl
push de
push bc
@@ -4799,7 +4798,7 @@ DrawPlayerHUD: ; 3df58
; HP bar
hlcoord 10, 9
ld b, OTPARTYMON
ld b, 1
xor a
ld [MonType], a
predef DrawPlayerHP
@@ -4834,7 +4833,7 @@ CheckDanger: ; 3df9e
and a
jr nz, .done
ld a, [PlayerHPPal]
cp $2
cp HP_RED
jr z, .danger
.no_danger
@@ -4913,25 +4912,28 @@ PrintPlayerHUD: ; 3dfbf
jp PrintLevel
; 3e036
Function3e036:: ; 3e036
UpdateEnemyHUD:: ; 3e036
push hl
push de
push bc
call Function3e043
call Function3e127
call DrawEnemyHUD
call UpdateEnemyHPPal
pop bc
pop de
pop hl
ret
; 3e043
Function3e043: ; 3e043
DrawEnemyHUD: ; 3e043
xor a
ld [hBGMapMode], a
hlcoord 1, 0
lb bc, 4, 11
call ClearBox
callba Function2c0c5
ld a, [TempEnemyMonSpecies]
ld [CurSpecies], a
ld [CurPartySpecies], a
@@ -4943,18 +4945,20 @@ Function3e043: ; 3e043
ld h, b
ld l, c
dec hl
ld hl, EnemyMonDVs
ld de, TempMonDVs
ld a, [EnemySubStatus5]
bit SUBSTATUS_TRANSFORMED, a
jr z, .asm_3e080
jr z, .ok
ld hl, $c6f2
.asm_3e080
.ok
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
ld a, $3
ld [MonType], a
callab GetGender
@@ -4967,6 +4971,7 @@ Function3e043: ; 3e043
.asm_3e09a
hlcoord 9, 1
ld [hl], a
hlcoord 6, 1
push af
push hl
@@ -4976,16 +4981,15 @@ Function3e043: ; 3e043
pop bc
jr nz, .asm_3e0be
ld a, b
cp $7f
cp " "
jr nz, .asm_3e0b5
dec hl
.asm_3e0b5
ld a, [EnemyMonLevel]
ld [TempMonLevel], a
call PrintLevel
.asm_3e0be
ld hl, EnemyMonHP
ld a, [hli]
ld [$ffb5], a
@@ -4997,8 +5001,8 @@ Function3e043: ; 3e043
ld e, a
ld d, HP_BAR_LENGTH
jp .asm_3e11a
.asm_3e0d1
xor a
ld [hMultiplicand], a
ld a, HP_BAR_LENGTH_PX
@@ -5042,16 +5046,17 @@ Function3e043: ; 3e043
ld a, HP_BAR_LENGTH
ld d, a
ld c, a
.asm_3e11a
xor a
ld [$d10a], a
hlcoord 2, 2
ld b, $0
ld b, 0
call DrawHPBar
ret
; 3e127
Function3e127: ; 3e127
UpdateEnemyHPPal: ; 3e127
ld hl, EnemyHPPal
call Function3e12e
ret
@@ -5074,6 +5079,7 @@ Function3e139: ; 3e139
xor a
ld [hBGMapMode], a
call Function30bf
ld a, [BattleType]
cp $2
jr z, .asm_3e156
@@ -5083,20 +5089,21 @@ Function3e139: ; 3e139
call UpdateBattleHuds
call EmptyBattleTextBox
call Function309d
.asm_3e156
ld a, [BattleType]
cp $6
jr nz, .asm_3e165
callba Function24f13
jr .asm_3e175
.asm_3e165
ld a, [InputType]
or a
jr z, .asm_3e171
callba Function1de294
.asm_3e171
call Function3e19b
ret c
@@ -5126,6 +5133,7 @@ Function3e192: ; 3e192
Function3e19b: ; 3e19b
call Function3d2f1
jr z, .asm_3e1a8
callba LoadBattleMenuDataHeader
and a
ret
@@ -5135,15 +5143,16 @@ Function3e19b: ; 3e19b
ld a, [$cd2b]
and a
ret z
ld hl, $cd2a
bit 4, [hl]
jr nz, .asm_3e1c5
ld hl, BattleText_0x81863
call StdBattleTextBox
ld c, $3c
ld c, 60
call DelayFrames
.asm_3e1c5
scf
ret
; 3e1c7
@@ -7578,7 +7587,7 @@ Function3ee3b: ; 3ee3b
call Function3ecab
callab Function3ec2c
callab BadgeStatBoosts
callab Function3df48
callab UpdatePlayerHUD
call EmptyBattleTextBox
call Function309d
ld a, $1
@@ -8394,7 +8403,7 @@ Function3f4dd: ; 3f4dd
call ClearSprites
ld a, [IsInBattle]
cp $1
call z, Function3e036
call z, UpdateEnemyHUD
ld a, $1
ld [hBGMapMode], a
ret

View File

@@ -180,7 +180,7 @@ CheckPlayerTurn:
call StdBattleTextBox
call CantMove
call UpdateBattleMonInParty
ld hl, Function3df48
ld hl, UpdatePlayerHUD
call CallBattleCore
ld a, $1
ld [$ffd4], a
@@ -428,7 +428,7 @@ CheckEnemyTurn: ; 3421f
call StdBattleTextBox
call CantMove
call UpdateEnemyMonInParty
ld hl, Function3e036
ld hl, UpdateEnemyHUD
call CallBattleCore
ld a, $1
ld [$ffd4], a
@@ -663,7 +663,7 @@ HitConfusion: ; 343a5
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
call z, PlayFXAnimID
ld hl, Function3df48
ld hl, UpdatePlayerHUD
call CallBattleCore
ld a, $1
ld [$ffd4], a
@@ -9131,7 +9131,7 @@ BattleCommand1a: ; 37380
call Function37ed5
ret nc
callba DrawPlayerHUD
callba Function3e043
callba DrawEnemyHUD
call WaitBGMap
jp RefreshBattleHuds
; 373c9