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Add fix for battle transition bug
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@ -887,18 +887,49 @@ CopyPokemonName_Buffer1_Buffer3:
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([Video](https://www.youtube.com/watch?v=eij_1060SMc))
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This is a bug with `StartTrainerBattle_DetermineWhichAnimation` in [engine/battle/battle_transition.asm](/engine/battle/battle_transition.asm):
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**Fix:**
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```asm
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There's three things wrong here.
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* `wEnemyMonLevel` doesn't have the value its name implies yet; it'll be populated later from `wCurPartyLevel`.
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* `wBattleMonLevel` gets overwritten between when the value is written in `FindFirstAliveMonAndStartBattle` and when it's read.
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* `wBattleMonLevel` isn't set until much later when the battle is with a trainer; extra code is needed to read a trainer's party and get the level of their lead Pokémon.
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First, in [engine/battle/battle_transition.asm](/engine/battle/battle_transition.asm):
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```diff
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StartTrainerBattle_DetermineWhichAnimation:
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; The screen flashes a different number of times depending on the level of
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; your lead Pokemon relative to the opponent's.
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; BUG: wBattleMonLevel and wEnemyMonLevel are not set at this point, so whatever
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; values happen to be there will determine the animation.
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-; BUG: wBattleMonLevel and wEnemyMonLevel are not set at this point, so whatever
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-; values happen to be there will determine the animation.
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+ ld a, [wOtherTrainerClass]
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+ and a
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+ jr z, .wild
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+ farcall SetTrainerBattleLevel
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+
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+.wild
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+ ld b, PARTY_LENGTH
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+ ld hl, wPartyMon1HP
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+ ld de, PARTYMON_STRUCT_LENGTH - 1
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+
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+.loop
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+ ld a, [hli]
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+ or [hl]
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+ jr nz, .okay
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+ add hl, de
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+ dec b
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+ jr nz, .loop
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+
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+.okay
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+ ld de, MON_LEVEL - MON_HP
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+ add hl, de
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ld de, 0
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ld a, [wBattleMonLevel]
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- ld a, [wBattleMonLevel]
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+ ld a, [hl]
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add 3
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ld hl, wEnemyMonLevel
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- ld hl, wEnemyMonLevel
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+ ld hl, wCurPartyLevel
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cp [hl]
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jr nc, .not_stronger
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set TRANS_STRONGER_F, e
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@ -926,7 +957,82 @@ StartTrainerBattle_DetermineWhichAnimation:
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db BATTLETRANSITION_NO_CAVE_STRONGER
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```
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*To do:* Fix this bug.
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In [engine/battle/start_battle.asm](/engine/battle/start_battle.asm):
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```diff
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FindFirstAliveMonAndStartBattle:
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xor a
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ld [hMapAnims], a
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call DelayFrame
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- ld b, 6
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- ld hl, wPartyMon1HP
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- ld de, PARTYMON_STRUCT_LENGTH - 1
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-
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-.loop
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- ld a, [hli]
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- or [hl]
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- jr nz, .okay
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- add hl, de
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- dec b
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- jr nz, .loop
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-
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-.okay
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- ld de, MON_LEVEL - MON_HP
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- add hl, de
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- ld a, [hl]
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- ld [wBattleMonLevel], a
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predef DoBattleTransition
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```
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Finally, add this code to the end of [engine/battle/read_trainer_party.asm](/engine/battle/read_trainer_party.asm):
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```asm
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SetTrainerBattleLevel:
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ld a, 255
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ld [wCurPartyLevel], a
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ld a, [wInBattleTowerBattle]
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bit 0, a
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ret nz
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ld a, [wLinkMode]
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and a
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ret nz
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ld a, [wOtherTrainerClass]
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dec a
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ld c, a
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ld b, 0
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ld hl, TrainerGroups
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rept 2
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add hl, bc
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endr
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ld a, [hli]
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ld h, [hl]
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ld l, a
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ld a, [wOtherTrainerID]
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ld b, a
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.skip_trainer
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dec b
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jr z, .got_trainer
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.loop1
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ld a, [hli]
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cp $ff
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jr nz, .loop1
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jr .skip_trainer
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.got_trainer
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.skip_name
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ld a, [hli]
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cp "@"
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jr nz, .skip_name
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inc hl
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ld a, [hl]
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ld [wCurPartyLevel], a
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ret
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```
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## A "HOF Master!" title for 200-Time Famers is defined but inaccessible
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