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"Speech" houses just have dialog NPCs
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70
maps/Route26HealHouse.asm
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70
maps/Route26HealHouse.asm
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@@ -0,0 +1,70 @@
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const_value set 2
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const ROUTE26HEALHOUSE_TEACHER
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Route26HealHouse_MapScripts:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 0
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TeacherScript_0x7b125:
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faceplayer
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opentext
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writetext UnknownText_0x7b14d
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waitbutton
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closetext
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special Special_FadeBlackQuickly
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special ReloadSpritesNoPalettes
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special Special_StubbedTrainerRankings_Healings
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playmusic MUSIC_HEAL
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special HealParty
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pause 60
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special Special_FadeInQuickly
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special RestartMapMusic
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opentext
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writetext UnknownText_0x7b18b
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waitbutton
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closetext
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end
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Route26HealHouseBookshelf:
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jumpstd picturebookshelf
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UnknownText_0x7b14d:
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text "Your #MON look"
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line "a little tired."
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para "You should rest"
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line "them a while."
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done
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UnknownText_0x7b18b:
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text "There!"
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para "Your #MON are"
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line "looking good!"
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para "Keep at it!"
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done
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Route26HealHouse_MapEvents:
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; filler
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db 0, 0
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.Warps:
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db 2
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warp_def 2, 7, 2, ROUTE_26
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warp_def 3, 7, 2, ROUTE_26
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.CoordEvents:
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db 0
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.BGEvents:
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db 2
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bg_event 0, 1, BGEVENT_READ, Route26HealHouseBookshelf
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bg_event 1, 1, BGEVENT_READ, Route26HealHouseBookshelf
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.ObjectEvents:
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db 1
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object_event 2, 3, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, TeacherScript_0x7b125, -1
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