Remove original maps and object events (#1)

This commit is contained in:
xCrystal
2023-07-25 15:33:08 +02:00
parent 60cacea4b0
commit 5147904f78
790 changed files with 175 additions and 88149 deletions

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object_const_def
const AZALEAGYM_BUGSY
const AZALEAGYM_BUG_CATCHER1
const AZALEAGYM_BUG_CATCHER2
const AZALEAGYM_BUG_CATCHER3
const AZALEAGYM_TWIN1
const AZALEAGYM_TWIN2
const AZALEAGYM_GYM_GUIDE
AzaleaGym_MapScripts:
def_scene_scripts
def_callbacks
AzaleaGymBugsyScript:
faceplayer
opentext
checkevent EVENT_BEAT_BUGSY
iftrue .FightDone
writetext BugsyText_INeverLose
waitbutton
closetext
winlosstext BugsyText_ResearchIncomplete, 0
loadtrainer BUGSY, BUGSY1
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_BUGSY
opentext
writetext Text_ReceivedHiveBadge
playsound SFX_GET_BADGE
waitsfx
setflag ENGINE_HIVEBADGE
readvar VAR_BADGES
scall AzaleaGymActivateRockets
.FightDone:
checkevent EVENT_GOT_TM49_FURY_CUTTER
iftrue .GotFuryCutter
setevent EVENT_BEAT_TWINS_AMY_AND_MAY
setevent EVENT_BEAT_BUG_CATCHER_BENNY
setevent EVENT_BEAT_BUG_CATCHER_AL
setevent EVENT_BEAT_BUG_CATCHER_JOSH
writetext BugsyText_HiveBadgeSpeech
promptbutton
verbosegiveitem TM_FURY_CUTTER
iffalse .NoRoomForFuryCutter
setevent EVENT_GOT_TM49_FURY_CUTTER
writetext BugsyText_FuryCutterSpeech
waitbutton
closetext
end
.GotFuryCutter:
writetext BugsyText_BugMonsAreDeep
waitbutton
.NoRoomForFuryCutter:
closetext
end
AzaleaGymActivateRockets:
ifequal 7, .RadioTowerRockets
ifequal 6, .GoldenrodRockets
end
.GoldenrodRockets:
jumpstd GoldenrodRocketsScript
.RadioTowerRockets:
jumpstd RadioTowerRocketsScript
TrainerTwinsAmyandmay1:
trainer TWINS, AMYANDMAY1, EVENT_BEAT_TWINS_AMY_AND_MAY, TwinsAmyandmay1SeenText, TwinsAmyandmay1BeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext TwinsAmyandmay1AfterBattleText
waitbutton
closetext
end
TrainerTwinsAmyandmay2:
trainer TWINS, AMYANDMAY2, EVENT_BEAT_TWINS_AMY_AND_MAY, TwinsAmyandmay2SeenText, TwinsAmyandmay2BeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext TwinsAmyandmay2AfterBattleText
waitbutton
closetext
end
TrainerBugCatcherBenny:
trainer BUG_CATCHER, BUG_CATCHER_BENNY, EVENT_BEAT_BUG_CATCHER_BENNY, BugCatcherBennySeenText, BugCatcherBennyBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext BugCatcherBennyAfterBattleText
waitbutton
closetext
end
TrainerBugCatcherAl:
trainer BUG_CATCHER, AL, EVENT_BEAT_BUG_CATCHER_AL, BugCatcherAlSeenText, BugCatcherAlBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext BugCatcherAlAfterBattleText
waitbutton
closetext
end
TrainerBugCatcherJosh:
trainer BUG_CATCHER, JOSH, EVENT_BEAT_BUG_CATCHER_JOSH, BugCatcherJoshSeenText, BugCatcherJoshBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext BugCatcherJoshAfterBattleText
waitbutton
closetext
end
AzaleaGymGuideScript:
faceplayer
checkevent EVENT_BEAT_BUGSY
iftrue .AzaleaGymGuideWinScript
opentext
writetext AzaleaGymGuideText
waitbutton
closetext
end
.AzaleaGymGuideWinScript:
opentext
writetext AzaleaGymGuideWinText
waitbutton
closetext
end
AzaleaGymStatue:
checkflag ENGINE_HIVEBADGE
iftrue .Beaten
jumpstd GymStatue1Script
.Beaten:
gettrainername STRING_BUFFER_4, BUGSY, BUGSY1
jumpstd GymStatue2Script
BugsyText_INeverLose:
text "I'm BUGSY!"
line "I never lose when"
para "it comes to bug"
line "#MON."
para "My research is"
line "going to make me"
para "the authority on"
line "bug #MON!"
para "Let me demonstrate"
line "what I've learned"
cont "from my studies."
done
BugsyText_ResearchIncomplete:
text "Whoa, amazing!"
line "You're an expert"
cont "on #MON!"
para "My research isn't"
line "complete yet."
para "OK, you win. Take"
line "this BADGE."
done
Text_ReceivedHiveBadge:
text "<PLAYER> received"
line "HIVEBADGE."
done
BugsyText_HiveBadgeSpeech:
text "Do you know the"
line "benefits of HIVE-"
cont "BADGE?"
para "If you have it,"
line "#MON up to L30"
para "will obey you,"
line "even traded ones."
para "#MON that know"
line "CUT will be able"
para "to use it outside"
line "of battle too."
para "Here, I also want"
line "you to have this."
done
BugsyText_FuryCutterSpeech:
text "TM49 contains"
line "FURY CUTTER."
para "If you don't miss,"
line "it gets stronger"
cont "every turn."
para "The longer your"
line "battle goes, the"
cont "better it gets."
para "Isn't that great?"
line "I discovered it!"
done
BugsyText_BugMonsAreDeep:
text "Bug #MON are"
line "deep. There are"
para "many mysteries to"
line "be explored."
para "Study your favor-"
line "ites thoroughly."
done
BugCatcherBennySeenText:
text "Bug #MON evolve"
line "young. So they get"
para "stronger that much"
line "faster."
done
BugCatcherBennyBeatenText:
text "Just evolving"
line "isn't enough!"
done
BugCatcherBennyAfterBattleText:
text "#MON become"
line "stronger if they"
cont "evolve. Really!"
done
BugCatcherAlSeenText:
text "Bug #MON are"
line "cool and tough!"
para "I'll prove it to"
line "you!"
done
BugCatcherAlBeatenText:
text "You proved how"
line "tough you are…"
done
BugCatcherAlAfterBattleText:
text "They're so cool,"
line "but most girls"
para "don't like bug"
line "#MON."
para "I don't know why…"
done
BugCatcherJoshSeenText:
text "You saved all the"
line "SLOWPOKE? Whew,"
cont "you're mighty!"
para "But my grown-up"
line "#MON are pretty"
cont "tough too!"
done
BugCatcherJoshBeatenText:
text "Urrgggh!"
done
BugCatcherJoshAfterBattleText:
text "I guess I should"
line "teach them better"
cont "moves…"
done
TwinsAmyandmay1SeenText:
text "AMY: Hi! Are you"
line "challenging the"
cont "LEADER? No way!"
done
TwinsAmyandmay1BeatenText:
text "AMY & MAY: Oh,"
line "double goodness!"
done
TwinsAmyandmay1AfterBattleText:
text "AMY: You're"
line "really strong!"
done
TwinsAmyandmay2SeenText:
text "MAY: You want to"
line "see the LEADER?"
cont "We come first!"
done
TwinsAmyandmay2BeatenText:
text "AMY & MAY: Oh,"
line "double goodness!"
done
TwinsAmyandmay2AfterBattleText:
text "MAY: Our bug #-"
line "MON lost! Oh, what"
cont "a shame."
done
AzaleaGymGuideText:
text "Yo, challenger!"
para "BUGSY's young, but"
line "his knowledge of"
para "bug #MON is for"
line "real."
para "It's going to be"
line "tough without my"
cont "advice."
para "Let's see… Bug"
line "#MON don't like"
cont "fire."
para "Flying-type moves"
line "are super-effec-"
cont "tive too."
done
AzaleaGymGuideWinText:
text "Well done! That"
line "was a great clash"
para "of talented young"
line "trainers."
para "With people like"
line "you, the future of"
cont "#MON is bright!"
done
AzaleaGym_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 4, 15, AZALEA_TOWN, 5
warp_event 5, 15, AZALEA_TOWN, 5
def_coord_events
def_bg_events
bg_event 3, 13, BGEVENT_READ, AzaleaGymStatue
bg_event 6, 13, BGEVENT_READ, AzaleaGymStatue
def_object_events
object_event 5, 7, SPRITE_BUGSY, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, AzaleaGymBugsyScript, -1
object_event 5, 3, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerBugCatcherBenny, -1
object_event 8, 8, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBugCatcherAl, -1
object_event 0, 2, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBugCatcherJosh, -1
object_event 4, 10, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerTwinsAmyandmay1, -1
object_event 5, 10, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerTwinsAmyandmay2, -1
object_event 7, 13, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, AzaleaGymGuideScript, -1

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! %&

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object_const_def
const AZALEAMART_CLERK
const AZALEAMART_COOLTRAINER_M
const AZALEAMART_BUG_CATCHER
AzaleaMart_MapScripts:
def_scene_scripts
def_callbacks
AzaleaMartClerkScript:
opentext
pokemart MARTTYPE_STANDARD, MART_AZALEA
closetext
end
AzaleaMartCooltrainerMScript:
jumptextfaceplayer AzaleaMartCooltrainerMText
AzaleaMartBugCatcherScript:
jumptextfaceplayer AzaleaMartBugCatcherText
AzaleaMartCooltrainerMText:
text "There's no GREAT"
line "BALL here. #"
para "BALLS will have"
line "to do."
para "I wish KURT would"
line "make me some of"
cont "his custom BALLS."
done
AzaleaMartBugCatcherText:
text "A GREAT BALL is"
line "better for catch-"
cont "ing #MON than a"
cont "# BALL."
para "But KURT's might"
line "be better some-"
cont "times."
done
AzaleaMart_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 2, 7, AZALEA_TOWN, 3
warp_event 3, 7, AZALEA_TOWN, 3
def_coord_events
def_bg_events
def_object_events
object_event 1, 3, SPRITE_CLERK, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaMartClerkScript, -1
object_event 2, 5, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaMartCooltrainerMScript, -1
object_event 7, 2, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, AzaleaMartBugCatcherScript, -1

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object_const_def
const AZALEAPOKECENTER1F_NURSE
const AZALEAPOKECENTER1F_GENTLEMAN
const AZALEAPOKECENTER1F_FISHING_GURU
const AZALEAPOKECENTER1F_POKEFAN_F
AzaleaPokecenter1F_MapScripts:
def_scene_scripts
scene_script AzaleaPokecenter1FNoopScene ; unusable
def_callbacks
AzaleaPokecenter1FNoopScene:
end
AzaleaPokecenter1FNurseScript:
jumpstd PokecenterNurseScript
AzaleaPokecenter1FGentlemanScript:
jumptextfaceplayer AzaleaPokecenter1FGentlemanText
AzaleaPokecenter1FFishingGuruScript:
jumptextfaceplayer AzaleaPokecenter1FFishingGuruText
AzaleaPokecenter1FPokefanFScript:
jumptextfaceplayer AzaleaPokecenter1FPokefanFText
AzaleaPokecenter1FGentlemanText:
text "Do your #MON"
line "know HM moves?"
para "Those moves can"
line "be used even if"
para "your #MON has"
line "fainted."
done
AzaleaPokecenter1FUnusedText: ; unreferenced
text "This BILL guy"
line "created the system"
para "for storing"
line "#MON in a PC."
para "BILL's PC can"
line "store up to 20"
cont "#MON per BOX."
done
AzaleaPokecenter1FFishingGuruText:
text "BILL's PC can"
line "store up to 20"
cont "#MON per BOX."
done
AzaleaPokecenter1FPokefanFText:
text "Do you know about"
line "APRICORNS?"
para "Crack one open,"
line "hollow it out and"
para "fit it with a"
line "special device."
para "Then you can catch"
line "#MON with it."
para "Before # BALLS"
line "were invented,"
para "everyone used"
line "APRICORNS."
done
AzaleaPokecenter1F_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 3, 7, AZALEA_TOWN, 1
warp_event 4, 7, AZALEA_TOWN, 1
warp_event 0, 7, POKECENTER_2F, 1
def_coord_events
def_bg_events
def_object_events
object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaPokecenter1FNurseScript, -1
object_event 9, 6, SPRITE_GENTLEMAN, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaPokecenter1FGentlemanScript, -1
object_event 6, 1, SPRITE_FISHING_GURU, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaPokecenter1FFishingGuruScript, -1
object_event 1, 4, SPRITE_POKEFAN_F, SPRITEMOVEDATA_WANDER, 1, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaPokecenter1FPokefanFScript, -1

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object_const_def
const AZALEATOWN_AZALEA_ROCKET1
const AZALEATOWN_GRAMPS
const AZALEATOWN_TEACHER
const AZALEATOWN_YOUNGSTER
const AZALEATOWN_SLOWPOKE1
const AZALEATOWN_SLOWPOKE2
const AZALEATOWN_SLOWPOKE3
const AZALEATOWN_SLOWPOKE4
const AZALEATOWN_FRUIT_TREE
const AZALEATOWN_RIVAL
const AZALEATOWN_AZALEA_ROCKET3
const AZALEATOWN_KURT_OUTSIDE
AzaleaTown_MapScripts:
def_scene_scripts
scene_script AzaleaTownNoop1Scene, SCENE_AZALEATOWN_NOOP
scene_script AzaleaTownNoop2Scene, SCENE_AZALEATOWN_RIVAL_BATTLE
scene_script AzaleaTownNoop3Scene, SCENE_AZALEATOWN_KURT_RETURNS_GS_BALL
def_callbacks
callback MAPCALLBACK_NEWMAP, AzaleaTownFlypointCallback
AzaleaTownNoop1Scene:
end
AzaleaTownNoop2Scene:
end
AzaleaTownNoop3Scene:
end
AzaleaTownFlypointCallback:
setflag ENGINE_FLYPOINT_AZALEA
endcallback
AzaleaTownRivalBattleScene1:
moveobject AZALEATOWN_RIVAL, 11, 11
turnobject PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
appear AZALEATOWN_RIVAL
applymovement AZALEATOWN_RIVAL, AzaleaTownRivalBattleApproachMovement1
turnobject PLAYER, DOWN
sjump AzaleaTownRivalBattleScript
AzaleaTownRivalBattleScene2:
turnobject PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
appear AZALEATOWN_RIVAL
applymovement AZALEATOWN_RIVAL, AzaleaTownRivalBattleApproachMovement2
turnobject PLAYER, UP
AzaleaTownRivalBattleScript:
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext AzaleaTownRivalBeforeText
waitbutton
closetext
setevent EVENT_RIVAL_AZALEA_TOWN
checkevent EVENT_GOT_TOTODILE_FROM_ELM
iftrue .Totodile
checkevent EVENT_GOT_CHIKORITA_FROM_ELM
iftrue .Chikorita
winlosstext AzaleaTownRivalWinText, AzaleaTownRivalLossText
setlasttalked AZALEATOWN_RIVAL
loadtrainer RIVAL1, RIVAL1_2_TOTODILE
startbattle
dontrestartmapmusic
reloadmapafterbattle
sjump .AfterBattle
.Totodile:
winlosstext AzaleaTownRivalWinText, AzaleaTownRivalLossText
setlasttalked AZALEATOWN_RIVAL
loadtrainer RIVAL1, RIVAL1_2_CHIKORITA
startbattle
dontrestartmapmusic
reloadmapafterbattle
sjump .AfterBattle
.Chikorita:
winlosstext AzaleaTownRivalWinText, AzaleaTownRivalLossText
setlasttalked AZALEATOWN_RIVAL
loadtrainer RIVAL1, RIVAL1_2_CYNDAQUIL
startbattle
dontrestartmapmusic
reloadmapafterbattle
sjump .AfterBattle
.AfterBattle:
playmusic MUSIC_RIVAL_AFTER
opentext
writetext AzaleaTownRivalAfterText
waitbutton
closetext
turnobject PLAYER, LEFT
applymovement AZALEATOWN_RIVAL, AzaleaTownRivalBattleExitMovement
playsound SFX_EXIT_BUILDING
disappear AZALEATOWN_RIVAL
setscene SCENE_AZALEATOWN_NOOP
waitsfx
playmapmusic
end
AzaleaTownRocket1Script:
jumptextfaceplayer AzaleaTownRocket1Text
AzaleaTownRocket2Script:
jumptextfaceplayer AzaleaTownRocket2Text
AzaleaTownGrampsScript:
faceplayer
opentext
checkevent EVENT_CLEARED_SLOWPOKE_WELL
iftrue .ClearedWell
writetext AzaleaTownGrampsTextBefore
waitbutton
closetext
end
.ClearedWell:
writetext AzaleaTownGrampsTextAfter
waitbutton
closetext
end
AzaleaTownTeacherScript:
jumptextfaceplayer AzaleaTownTeacherText
AzaleaTownYoungsterScript:
jumptextfaceplayer AzaleaTownYoungsterText
AzaleaTownSlowpokeScript:
opentext
writetext AzaleaTownSlowpokeText1
pause 60
writetext AzaleaTownSlowpokeText2
cry SLOWPOKE
waitbutton
closetext
end
UnusedWoosterScript: ; unreferenced
faceplayer
opentext
writetext WoosterText
cry QUAGSIRE
waitbutton
closetext
end
AzaleaTownCelebiScene:
applymovement PLAYER, AzaleaTownPlayerLeavesKurtsHouseMovement
opentext
writetext AzaleaTownKurtText1
promptbutton
turnobject AZALEATOWN_KURT_OUTSIDE, RIGHT
writetext AzaleaTownKurtText2
promptbutton
writetext AzaleaTownKurtText3
waitbutton
verbosegiveitem GS_BALL
turnobject AZALEATOWN_KURT_OUTSIDE, LEFT
setflag ENGINE_FOREST_IS_RESTLESS
clearevent EVENT_ILEX_FOREST_LASS
setevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS
setscene SCENE_AZALEATOWN_NOOP
closetext
end
AzaleaTownKurtScript:
faceplayer
opentext
writetext AzaleaTownKurtText3
waitbutton
turnobject AZALEATOWN_KURT_OUTSIDE, LEFT
closetext
end
AzaleaTownSign:
jumptext AzaleaTownSignText
KurtsHouseSign:
jumptext KurtsHouseSignText
AzaleaGymSign:
jumptext AzaleaGymSignText
SlowpokeWellSign:
jumptext SlowpokeWellSignText
CharcoalKilnSign:
jumptext CharcoalKilnSignText
AzaleaTownIlextForestSign:
jumptext AzaleaTownIlexForestSignText
AzaleaTownPokecenterSign:
jumpstd PokecenterSignScript
AzaleaTownMartSign:
jumpstd MartSignScript
WhiteApricornTree:
fruittree FRUITTREE_AZALEA_TOWN
AzaleaTownHiddenFullHeal:
hiddenitem FULL_HEAL, EVENT_AZALEA_TOWN_HIDDEN_FULL_HEAL
AzaleaTownRivalBattleApproachMovement1:
step LEFT
step LEFT
step LEFT
step LEFT
step LEFT
step LEFT
turn_head UP
step_end
AzaleaTownRivalBattleApproachMovement2:
step LEFT
step LEFT
step LEFT
step LEFT
step LEFT
step LEFT
turn_head DOWN
step_end
AzaleaTownRivalBattleExitMovement:
step LEFT
step LEFT
step LEFT
step_end
AzaleaTownPlayerLeavesKurtsHouseMovement:
step LEFT
step LEFT
step UP
turn_head LEFT
step_end
AzaleaTownRivalBeforeText:
text "…Tell me some-"
line "thing."
para "Is it true that"
line "TEAM ROCKET has"
cont "returned?"
para "What? You beat"
line "them? Hah! Quit"
cont "lying."
para "You're not joking?"
line "Then let's see how"
cont "good you are."
done
AzaleaTownRivalWinText:
text "… Humph! Useless"
line "#MON!"
para "Listen, you. You"
line "only won because"
para "my #MON were"
line "weak."
done
AzaleaTownRivalAfterText:
text "I hate the weak."
para "#MON, trainers."
line "It doesn't matter"
cont "who or what."
para "I'm going to be"
line "strong and wipe"
cont "out the weak."
para "That goes for TEAM"
line "ROCKET too."
para "They act big and"
line "tough in a group."
para "But get them"
line "alone, and they're"
cont "weak."
para "I hate them all."
para "You stay out of my"
line "way. A weakling"
para "like you is only a"
line "distraction."
done
AzaleaTownRivalLossText:
text "…Humph! I knew"
line "you were lying."
done
AzaleaTownRocket1Text:
text "It's unsafe to go"
line "in there, so I'm"
cont "standing guard."
para "Aren't I a good"
line "Samaritan?"
done
AzaleaTownRocket2Text:
text "Do you know about"
line "SLOWPOKETAIL? I"
cont "heard it's tasty!"
para "Aren't you glad I"
line "told you that?"
done
AzaleaTownGrampsTextBefore:
text "The SLOWPOKE have"
line "disappeared from"
cont "town…"
para "I heard their"
line "TAILS are being"
cont "sold somewhere."
done
AzaleaTownGrampsTextAfter:
text "The SLOWPOKE have"
line "returned."
para "Knowing them, they"
line "could've just been"
para "goofing off some-"
line "where."
done
AzaleaTownTeacherText:
text "Did you come to"
line "get KURT to make"
cont "some BALLS?"
para "A lot of people do"
line "just that."
done
AzaleaTownYoungsterText:
text "Cut through AZALEA"
line "and you'll be in"
cont "ILEX FOREST."
para "But these skinny"
line "trees make it"
para "impossible to get"
line "through."
para "The CHARCOAL MAN's"
line "#MON can CUT"
cont "down trees."
done
AzaleaTownSlowpokeText1:
text "SLOWPOKE: …"
para "<……> <……> <……>"
done
AzaleaTownSlowpokeText2:
text "<……> <……>Yawn?"
done
WoosterText:
text "WOOSTER: Gugyoo…"
done
AzaleaTownKurtText1:
text "ILEX FOREST is"
line "restless!"
para "What is going on?"
done
AzaleaTownKurtText2:
text "<PLAYER>, here's"
line "your GS BALL back!"
done
AzaleaTownKurtText3:
text "Could you go see"
line "why ILEX FOREST is"
cont "so restless?"
done
AzaleaTownSignText:
text "AZALEA TOWN"
line "Where People and"
para "#MON Live in"
line "Happy Harmony"
done
KurtsHouseSignText:
text "KURT'S HOUSE"
done
AzaleaGymSignText:
text "AZALEA TOWN"
line "#MON GYM"
cont "LEADER: BUGSY"
para "The Walking"
line "Bug #MON"
cont "Encyclopedia"
done
SlowpokeWellSignText:
text "SLOWPOKE WELL"
para "Also known as the"
line "RAINMAKER WELL."
para "Locals believe"
line "that a SLOWPOKE's"
cont "yawn summons rain."
para "Records show that"
line "a SLOWPOKE's yawn"
para "ended a drought"
line "400 years ago."
done
CharcoalKilnSignText:
text "CHARCOAL KILN"
done
AzaleaTownIlexForestSignText:
text "ILEX FOREST"
para "Enter through the"
line "gate."
done
AzaleaTown_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 15, 9, AZALEA_POKECENTER_1F, 1
warp_event 21, 13, CHARCOAL_KILN, 1
warp_event 21, 5, AZALEA_MART, 2
warp_event 9, 5, KURTS_HOUSE, 1
warp_event 10, 15, AZALEA_GYM, 1
warp_event 31, 7, SLOWPOKE_WELL_B1F, 1
warp_event 2, 10, ILEX_FOREST_AZALEA_GATE, 3
warp_event 2, 11, ILEX_FOREST_AZALEA_GATE, 4
def_coord_events
coord_event 5, 10, SCENE_AZALEATOWN_RIVAL_BATTLE, AzaleaTownRivalBattleScene1
coord_event 5, 11, SCENE_AZALEATOWN_RIVAL_BATTLE, AzaleaTownRivalBattleScene2
coord_event 9, 6, SCENE_AZALEATOWN_KURT_RETURNS_GS_BALL, AzaleaTownCelebiScene
def_bg_events
bg_event 19, 9, BGEVENT_READ, AzaleaTownSign
bg_event 10, 9, BGEVENT_READ, KurtsHouseSign
bg_event 14, 15, BGEVENT_READ, AzaleaGymSign
bg_event 29, 7, BGEVENT_READ, SlowpokeWellSign
bg_event 19, 13, BGEVENT_READ, CharcoalKilnSign
bg_event 16, 9, BGEVENT_READ, AzaleaTownPokecenterSign
bg_event 22, 5, BGEVENT_READ, AzaleaTownMartSign
bg_event 3, 9, BGEVENT_READ, AzaleaTownIlextForestSign
bg_event 31, 6, BGEVENT_ITEM, AzaleaTownHiddenFullHeal
def_object_events
object_event 31, 9, SPRITE_AZALEA_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaTownRocket1Script, EVENT_AZALEA_TOWN_SLOWPOKETAIL_ROCKET
object_event 21, 9, SPRITE_GRAMPS, SPRITEMOVEDATA_WANDER, 1, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaTownGrampsScript, -1
object_event 15, 13, SPRITE_TEACHER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 2, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, AzaleaTownTeacherScript, -1
object_event 7, 9, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, AzaleaTownYoungsterScript, -1
object_event 8, 17, SPRITE_SLOWPOKE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaTownSlowpokeScript, EVENT_AZALEA_TOWN_SLOWPOKES
object_event 18, 9, SPRITE_SLOWPOKE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaTownSlowpokeScript, EVENT_AZALEA_TOWN_SLOWPOKES
object_event 29, 9, SPRITE_SLOWPOKE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaTownSlowpokeScript, EVENT_AZALEA_TOWN_SLOWPOKES
object_event 15, 15, SPRITE_SLOWPOKE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaTownSlowpokeScript, EVENT_AZALEA_TOWN_SLOWPOKES
object_event 8, 2, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WhiteApricornTree, -1
object_event 11, 10, SPRITE_AZALEA_ROCKET, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_AZALEA_TOWN
object_event 10, 16, SPRITE_AZALEA_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaTownRocket2Script, EVENT_SLOWPOKE_WELL_ROCKETS
object_event 6, 5, SPRITE_KURT_OUTSIDE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AzaleaTownKurtScript, EVENT_AZALEA_TOWN_KURT

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//
hqqqq

lrrrr3
///

WZWG[\ xJ<G]^
 ;;WKWG///<



File diff suppressed because it is too large Load Diff

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*+)( 

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object_const_def
const BATTLETOWERBATTLEROOM_YOUNGSTER
const BATTLETOWERBATTLEROOM_RECEPTIONIST
BattleTowerBattleRoom_MapScripts:
def_scene_scripts
scene_script BattleTowerBattleRoomEnterScene, SCENE_BATTLETOWERBATTLEROOM_ENTER
scene_script BattleTowerBattleRoomNoopScene, SCENE_BATTLETOWERBATTLEROOM_NOOP
def_callbacks
BattleTowerBattleRoomEnterScene:
disappear BATTLETOWERBATTLEROOM_YOUNGSTER
sdefer Script_BattleRoom
setscene SCENE_BATTLETOWERBATTLEROOM_NOOP
; fallthrough
BattleTowerBattleRoomNoopScene:
end
Script_BattleRoom:
applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerWalksIn
; beat all 7 opponents in a row
Script_BattleRoomLoop:
appear BATTLETOWERBATTLEROOM_YOUNGSTER
warpsound
waitsfx
applymovement BATTLETOWERBATTLEROOM_YOUNGSTER, MovementData_BattleTowerBattleRoomOpponentWalksIn
opentext
battletowertext BATTLETOWERTEXT_INTRO
promptbutton
closetext
special FadeOutPalettes
reloadmap
ifnotequal $0, Script_FailedBattleTowerChallenge
applymovement BATTLETOWERBATTLEROOM_YOUNGSTER, MovementData_BattleTowerBattleRoomOpponentWalksOut
warpsound
disappear BATTLETOWERBATTLEROOM_YOUNGSTER
applymovement BATTLETOWERBATTLEROOM_RECEPTIONIST, MovementData_BattleTowerBattleRoomReceptionistWalksToPlayer
applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerTurnsToFaceReceptionist
opentext
writetext Text_YourMonWillBeHealedToFullHealth
waitbutton
closetext
playmusic MUSIC_HEAL
special FadeOutPalettes
special LoadMapPalettes
pause 60
special FadeInPalettes
special RestartMapMusic
opentext
writetext Text_NextUpOpponentNo
yesorno
iffalse Script_DontBattleNextOpponent
Script_ContinueAndBattleNextOpponent:
closetext
applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerTurnsToFaceNextOpponent
applymovement BATTLETOWERBATTLEROOM_RECEPTIONIST, MovementData_BattleTowerBattleRoomReceptionistWalksAway
sjump Script_BattleRoomLoop
Script_DontBattleNextOpponent:
writetext Text_SaveAndEndTheSession
yesorno
iffalse Script_DontSaveAndEndTheSession
playsound SFX_SAVE
waitsfx
special FadeOutPalettes
special Reset
Script_DontSaveAndEndTheSession:
writetext Text_CancelYourBattleRoomChallenge
yesorno
iffalse Script_ContinueAndBattleNextOpponent
closetext
special FadeOutPalettes
warpfacing UP, BATTLE_TOWER_1F, 7, 7
opentext
sjump Script_BattleTowerHopeToServeYouAgain
Script_FailedBattleTowerChallenge:
pause 60
warpfacing UP, BATTLE_TOWER_1F, 7, 7
opentext
writetext Text_ThanksForVisiting
waitbutton
closetext
end
Script_BeatenAllTrainers:
pause 60
warpfacing UP, BATTLE_TOWER_1F, 7, 7
Script_BeatenAllTrainers2:
opentext
writetext Text_CongratulationsYouveBeatenAllTheTrainers
sjump Script_GivePlayerHisPrize
Script_TooMuchTimeElapsedNoRegister: ; unreferenced
opentext
writetext Text_TooMuchTimeElapsedNoRegister
waitbutton
closetext
end
Script_ChallengeCanceled: ; unreferenced
opentext
writetext Text_ThanksForVisiting
writetext Text_WeHopeToServeYouAgain
waitbutton
closetext
end
Text_ReturnedAfterSave_Mobile: ; unreferenced
text "You'll be returned"
line "after you SAVE."
done
BattleTowerBattleRoom_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 3, 7, BATTLE_TOWER_HALLWAY, 4
warp_event 4, 7, BATTLE_TOWER_HALLWAY, 4
def_coord_events
def_bg_events
def_object_events
object_event 4, 0, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BATTLE_TOWER_BATTLE_ROOM_YOUNGSTER
object_event 1, 6, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1

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##
"!

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object_const_def
const BATTLETOWERELEVATOR_RECEPTIONIST
BattleTowerElevator_MapScripts:
def_scene_scripts
scene_script BattleTowerElevatorEnterScene, SCENE_BATTLETOWERELEVATOR_ENTER
scene_script BattleTowerElevatorNoopScene, SCENE_BATTLETOWERELEVATOR_NOOP
def_callbacks
BattleTowerElevatorEnterScene:
sdefer BattleTowerElevatorRideElevatorScript
setscene SCENE_BATTLETOWERELEVATOR_NOOP
; fallthrough
BattleTowerElevatorNoopScene:
end
BattleTowerElevatorRideElevatorScript:
follow BATTLETOWERELEVATOR_RECEPTIONIST, PLAYER
applymovement BATTLETOWERELEVATOR_RECEPTIONIST, MovementData_BattleTowerElevatorReceptionistWalksIn
applymovement PLAYER, MovementData_BattleTowerElevatorPlayerWalksIn
playsound SFX_ELEVATOR
earthquake 60
waitsfx
follow BATTLETOWERELEVATOR_RECEPTIONIST, PLAYER
applymovement BATTLETOWERELEVATOR_RECEPTIONIST, MovementData_BattleTowerElevatorExitElevator
stopfollow
warpsound
disappear BATTLETOWERELEVATOR_RECEPTIONIST
applymovement PLAYER, MovementData_BattleTowerElevatorExitElevator
warpcheck
end
MovementData_BattleTowerElevatorReceptionistWalksIn:
step RIGHT
turn_head DOWN
step_end
MovementData_BattleTowerElevatorPlayerWalksIn:
turn_head DOWN
step_end
BattleTowerElevator_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 1, 3, BATTLE_TOWER_HALLWAY, 1
warp_event 2, 3, BATTLE_TOWER_HALLWAY, 1
def_coord_events
def_bg_events
def_object_events
object_event 1, 2, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MovementData_BattleTowerElevatorReceptionistWalksIn, -1

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&',-

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object_const_def
const BATTLETOWERHALLWAY_RECEPTIONIST
BattleTowerHallway_MapScripts:
def_scene_scripts
scene_script BattleTowerHallwayEnterScene, SCENE_BATTLETOWERHALLWAY_ENTER
scene_script BattleTowerHallwayNoopScene, SCENE_BATTLETOWERHALLWAY_NOOP
def_callbacks
BattleTowerHallwayEnterScene:
sdefer BattleTowerHallwayChooseBattleRoomScript
setscene SCENE_BATTLETOWERHALLWAY_NOOP
; fallthrough
BattleTowerHallwayNoopScene:
end
BattleTowerHallwayChooseBattleRoomScript:
follow BATTLETOWERHALLWAY_RECEPTIONIST, PLAYER
callasm .asm_load_battle_room
sjump .WalkToChosenBattleRoom
.asm_load_battle_room
ld a, 10
ld [wScriptVar], a
ret
; enter different rooms for different levels to battle against
; at least it should look like that
; because all warps lead to the same room
.WalkToChosenBattleRoom:
ifequal 3, .L30L40
ifequal 4, .L30L40
ifequal 5, .L50L60
ifequal 6, .L50L60
ifequal 7, .L70L80
ifequal 8, .L70L80
ifequal 9, .L90L100
ifequal 10, .L90L100
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo1020Room
sjump .EnterBattleRoom
.L30L40:
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo3040Room
sjump .EnterBattleRoom
.L50L60:
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo5060Room
sjump .EnterBattleRoom
.L70L80:
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo7080Room
sjump .EnterBattleRoom
.L90L100:
applymovement BATTLETOWERHALLWAY_RECEPTIONIST, MovementData_BattleTowerHallwayWalkTo90100Room
sjump .EnterBattleRoom
.EnterBattleRoom:
faceobject PLAYER, BATTLETOWERHALLWAY_RECEPTIONIST
opentext
writetext Text_PleaseStepThisWay
waitbutton
closetext
stopfollow
applymovement PLAYER, MovementData_BattleTowerHallwayPlayerEntersBattleRoom
warpcheck
end
BattleTowerHallway_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 11, 1, BATTLE_TOWER_ELEVATOR, 1
warp_event 5, 0, BATTLE_TOWER_BATTLE_ROOM, 1
warp_event 7, 0, BATTLE_TOWER_BATTLE_ROOM, 1
warp_event 9, 0, BATTLE_TOWER_BATTLE_ROOM, 1
warp_event 13, 0, BATTLE_TOWER_BATTLE_ROOM, 1
warp_event 15, 0, BATTLE_TOWER_BATTLE_ROOM, 1
def_coord_events
def_bg_events
def_object_events
object_event 11, 2, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BattleTowerHallway_MapEvents, -1

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%$$$$$$$$$$$

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object_const_def
const BATTLETOWEROUTSIDE_STANDING_YOUNGSTER
const BATTLETOWEROUTSIDE_BEAUTY
const BATTLETOWEROUTSIDE_SAILOR
const BATTLETOWEROUTSIDE_LASS
BattleTowerOutside_MapScripts:
def_scene_scripts
def_callbacks
callback MAPCALLBACK_TILES, BattleTowerOutsideNoopCallback
callback MAPCALLBACK_OBJECTS, BattleTowerOutsideShowCiviliansCallback
BattleTowerOutsideNoopCallback:
endcallback
BattleTowerOutsideShowCiviliansCallback:
clearevent EVENT_BATTLE_TOWER_OPEN_CIVILIANS
endcallback
BattleTowerOutsideYoungsterScript:
jumptextfaceplayer BattleTowerOutsideYoungsterText
BattleTowerOutsideBeautyScript:
jumptextfaceplayer BattleTowerOutsideBeautyText
BattleTowerOutsideSailorScript:
jumptextfaceplayer BattleTowerOutsideSailorText
BattleTowerOutsideSign:
jumptext BattleTowerOutsideSignText
BattleTowerOutsideYoungsterText_NotYetOpen: ; unreferenced
text "Wow, the BATTLE"
line "TOWER is huge! My"
para "neck is tired from"
line "looking up at it."
done
BattleTowerOutsideYoungsterText_Mobile: ; unreferenced
text "Wow, the BATTLE"
line "TOWER is huge!"
para "Since there are a"
line "whole bunch of"
para "trainers inside,"
line "there must also be"
para "a wide variety of"
line "#MON."
done
BattleTowerOutsideYoungsterText:
text "Wow, the BATTLE"
line "TOWER is huge!"
para "There must be many"
line "kinds of #MON"
cont "in there!"
done
BattleTowerOutsideBeautyText_NotYetOpen: ; unreferenced
text "What on earth do"
line "they do here?"
para "If the name says"
line "anything, I guess"
para "it must be for"
line "#MON battles."
done
BattleTowerOutsideBeautyText:
text "You can use only"
line "three #MON."
para "It's so hard to"
line "decide which three"
para "should go into"
line "battle…"
done
BattleTowerOutsideSailorText_Mobile: ; unreferenced
text "Ehehehe…"
line "I sneaked out of"
cont "work to come here."
para "I'm never giving"
line "up until I become"
cont "a LEADER!"
done
BattleTowerOutsideSailorText:
text "Hehehe, I snuck"
line "out from work."
para "I can't bail out"
line "until I've won!"
para "I have to win it"
line "all. That I must!"
done
BattleTowerOutsideSignText_NotYetOpen: ; unreferenced
; originally shown when the Battle Tower was closed
text "BATTLE TOWER"
done
BattleTowerOutsideSignText:
text "BATTLE TOWER"
para "Take the Ultimate"
line "Trainer Challenge!"
done
BattleTowerOutsideText_DoorsClosed: ; unreferenced
; originally shown when the Battle Tower was closed
text "The BATTLE TOWER's"
line "doors are closed…"
done
BattleTowerOutsideText_DoorsOpen: ; unreferenced
; originally shown after the Battle Tower opened
text "It's open!"
done
BattleTowerOutside_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 8, 21, ROUTE_40_BATTLE_TOWER_GATE, 3
warp_event 9, 21, ROUTE_40_BATTLE_TOWER_GATE, 4
warp_event 8, 9, BATTLE_TOWER_1F, 1
warp_event 9, 9, BATTLE_TOWER_1F, 2
def_coord_events
def_bg_events
bg_event 10, 10, BGEVENT_READ, BattleTowerOutsideSign
def_object_events
object_event 6, 12, SPRITE_STANDING_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, BattleTowerOutsideYoungsterScript, -1
object_event 13, 11, SPRITE_BEAUTY, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, BattleTowerOutsideBeautyScript, -1
object_event 12, 18, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BattleTowerOutsideSailorScript, EVENT_BATTLE_TOWER_OPEN_CIVILIANS
object_event 12, 24, SPRITE_LASS, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1

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    !
**2*3- +3./ +301+3

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object_const_def
const BILLSBROTHERSHOUSE_POKEFAN_F
const BILLSBROTHERSHOUSE_YOUNGSTER
BillsBrothersHouse_MapScripts:
def_scene_scripts
def_callbacks
BillsBrotherScript:
jumptextfaceplayer BillsBrotherText
BillsBrothersHouseYoungsterScript:
jumptextfaceplayer BillsBrothersHouseYoungsterText
BillsBrotherText:
text "My grandpa is at "
line "my brother BILL's"
cont "on CERULEAN CAPE."
done
BillsBrothersHouseYoungsterText:
text "I saw these weird,"
line "slow #MON on"
cont "CYCLING ROAD."
done
BillsBrothersHouse_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 2, 7, FUCHSIA_CITY, 4
warp_event 3, 7, FUCHSIA_CITY, 4
def_coord_events
def_bg_events
def_object_events
object_event 2, 3, SPRITE_POKEFAN_F, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, BillsBrotherScript, -1
object_event 6, 4, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BillsBrothersHouseYoungsterScript, -1

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object_const_def
const BILLSFAMILYSHOUSE_BILL
const BILLSFAMILYSHOUSE_POKEFAN_F
const BILLSFAMILYSHOUSE_TWIN
BillsFamilysHouse_MapScripts:
def_scene_scripts
def_callbacks
BillScript:
faceplayer
opentext
checkevent EVENT_GOT_EEVEE
iftrue .GotEevee
writetext BillTakeThisEeveeText
yesorno
iffalse .Refused
writetext BillImCountingOnYouText
promptbutton
waitsfx
readvar VAR_PARTYCOUNT
ifequal PARTY_LENGTH, .NoRoom
writetext ReceivedEeveeText
playsound SFX_CAUGHT_MON
waitsfx
givepoke EEVEE, 20
setevent EVENT_GOT_EEVEE
writetext BillEeveeMayEvolveText
waitbutton
closetext
end
.NoRoom:
writetext BillPartyFullText
waitbutton
closetext
end
.Refused:
writetext BillNoEeveeText
waitbutton
closetext
end
.GotEevee:
writetext BillPopWontWorkText
waitbutton
closetext
end
BillsMomScript:
faceplayer
opentext
checkevent EVENT_MET_BILL
iffalse .HaventMetBill
writetext BillsMomText_BeforeEcruteak
waitbutton
closetext
end
.HaventMetBill:
writetext BillsMomText_AfterEcruteak
waitbutton
closetext
end
BillsSisterScript:
faceplayer
opentext
checkcellnum PHONE_BILL
iftrue .GotBillsNumber
writetext BillsSisterUsefulNumberText
askforphonenumber PHONE_BILL
ifequal PHONE_CONTACTS_FULL, .NoRoom
ifequal PHONE_CONTACT_REFUSED, .Refused
waitsfx
addcellnum PHONE_BILL
writetext RecordedBillsNumberText
playsound SFX_REGISTER_PHONE_NUMBER
waitsfx
promptbutton
.GotBillsNumber:
writetext BillsSisterStorageSystemText
waitbutton
closetext
end
.Refused:
writetext BillsSisterRefusedNumberText
waitbutton
closetext
end
.NoRoom:
writetext BillsSisterPhoneFullText
promptbutton
sjump .Refused
BillsHouseBookshelf1:
jumpstd PictureBookshelfScript
BillsHouseBookshelf2:
jumpstd MagazineBookshelfScript
BillsHouseRadio:
jumpstd Radio2Script
BillTakeThisEeveeText:
text "BILL: Hi, <PLAYER>!"
line "Do us a favor and"
cont "take this EEVEE."
para "It came over when"
line "I was adjusting"
cont "the TIME CAPSULE."
para "Someone has to"
line "take care of it,"
para "but I don't like"
line "being outside."
para "Can I count on you"
line "to play with it,"
cont "<PLAYER>?"
done
BillImCountingOnYouText:
text "BILL: I knew you'd"
line "come through!"
para "Way to go! You're"
line "the real deal!"
para "OK, I'm counting"
line "on you."
para "Take good care of"
line "it!"
done
ReceivedEeveeText:
text "<PLAYER> received"
line "EEVEE!"
done
BillEeveeMayEvolveText:
text "BILL: PROF.ELM"
line "claims EEVEE may"
para "evolve in new and"
line "unknown ways."
done
BillPartyFullText:
text "Whoa, wait. You"
line "can't carry any"
cont "more #MON."
done
BillNoEeveeText:
text "Oh… Now what to"
line "do?"
done
BillPopWontWorkText:
text "BILL: My pop, he"
line "won't work. All he"
para "does is goof off"
line "all day long."
para "He's getting to be"
line "a real headache…"
done
BillsMomText_BeforeEcruteak:
text "Oh, you collect"
line "#MON? My son"
cont "BILL is an expert."
para "He just got called"
line "to the #MON"
para "CENTER in ECRUTEAK"
line "CITY."
para "My husband went"
line "off to the GAME"
para "CORNER without"
line "being called…"
done
BillsMomText_AfterEcruteak:
text "My husband was"
line "once known as a"
para "#MANIAC."
line "BILL must have"
para "taken after his"
line "father."
done
BillsSisterUsefulNumberText:
text "Are you a trainer?"
para "I've got a useful"
line "phone number for"
cont "you."
done
RecordedBillsNumberText:
text "<PLAYER> recorded"
line "BILL's number."
done
BillsSisterRefusedNumberText:
text "My brother made"
line "the PC #MON"
cont "storage system."
para "I was going to"
line "give you BILL's"
cont "number…"
done
BillsSisterPhoneFullText:
text "You can't record"
line "any more numbers."
done
BillsSisterStorageSystemText:
text "My big brother"
line "BILL made the PC"
para "#MON storage"
line "system."
done
BillsFamilysHouse_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 2, 7, GOLDENROD_CITY, 4
warp_event 3, 7, GOLDENROD_CITY, 4
def_coord_events
def_bg_events
bg_event 0, 1, BGEVENT_READ, BillsHouseBookshelf2
bg_event 1, 1, BGEVENT_READ, BillsHouseBookshelf1
bg_event 7, 1, BGEVENT_READ, BillsHouseRadio
def_object_events
object_event 2, 3, SPRITE_BILL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BillScript, EVENT_MET_BILL
object_event 5, 3, SPRITE_POKEFAN_F, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BillsMomScript, -1
object_event 5, 4, SPRITE_TWIN, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, BillsSisterScript, -1

View File

@@ -1,366 +0,0 @@
object_const_def
const BILLSHOUSE_GRAMPS
BillsHouse_MapScripts:
def_scene_scripts
def_callbacks
BillsGrandpa:
faceplayer
opentext
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
iftrue .JustShowedSomething
checkevent EVENT_GOT_THUNDERSTONE_FROM_BILLS_GRANDPA
iftrue .GotThunderstone
checkevent EVENT_MET_BILLS_GRANDPA
iftrue .MetGrandpa
writetext BillsGrandpaIntroText
promptbutton
setevent EVENT_MET_BILLS_GRANDPA
.MetGrandpa:
checkevent EVENT_SHOWED_PICHU_TO_BILLS_GRANDPA
iftrue .ShowedPichu
checkevent EVENT_SHOWED_GROWLITHE_VULPIX_TO_BILLS_GRANDPA
iftrue .ShowedGrowlitheVulpix
checkevent EVENT_SHOWED_STARYU_TO_BILLS_GRANDPA
iftrue .ShowedStaryu
checkevent EVENT_SHOWED_ODDISH_TO_BILLS_GRANDPA
iftrue .ShowedOddish
checkevent EVENT_SHOWED_LICKITUNG_TO_BILLS_GRANDPA
iftrue .ShowedLickitung
writetext BillsGrandpaLickitungText
promptbutton
writetext BillsGrandpaAskToSeeMonText
yesorno
iffalse .SaidNo
scall .ExcitedToSee
special BillsGrandfather
iffalse .SaidNo
ifnotequal LICKITUNG, .WrongPokemon
scall .CorrectPokemon
setevent EVENT_SHOWED_LICKITUNG_TO_BILLS_GRANDPA
sjump .ShowedLickitung
.GotEverstone:
writetext BillsGrandpaOddishText
promptbutton
writetext BillsGrandpaAskToSeeMonText
yesorno
iffalse .SaidNo
scall .ExcitedToSee
special BillsGrandfather
iffalse .SaidNo
ifnotequal ODDISH, .WrongPokemon
scall .CorrectPokemon
setevent EVENT_SHOWED_ODDISH_TO_BILLS_GRANDPA
sjump .ShowedOddish
.GotLeafStone:
writetext BillsGrandpaStaryuText
promptbutton
writetext BillsGrandpaAskToSeeMonText
yesorno
iffalse .SaidNo
scall .ExcitedToSee
special BillsGrandfather
iffalse .SaidNo
ifnotequal STARYU, .WrongPokemon
scall .CorrectPokemon
setevent EVENT_SHOWED_STARYU_TO_BILLS_GRANDPA
sjump .ShowedStaryu
.GotWaterStone:
checkver
iftrue .AskVulpix
writetext BillsGrandpaGrowlitheText
promptbutton
writetext BillsGrandpaAskToSeeMonText
yesorno
iffalse .SaidNo
scall .ExcitedToSee
special BillsGrandfather
iffalse .SaidNo
ifnotequal GROWLITHE, .WrongPokemon
scall .CorrectPokemon
setevent EVENT_SHOWED_GROWLITHE_VULPIX_TO_BILLS_GRANDPA
sjump .ShowedGrowlitheVulpix
.AskVulpix:
writetext BillsGrandpaVulpixText
promptbutton
writetext BillsGrandpaAskToSeeMonText
yesorno
iffalse .SaidNo
scall .ExcitedToSee
special BillsGrandfather
iffalse .SaidNo
ifnotequal VULPIX, .WrongPokemon
scall .CorrectPokemon
setevent EVENT_SHOWED_GROWLITHE_VULPIX_TO_BILLS_GRANDPA
sjump .ShowedGrowlitheVulpix
.GotFireStone:
writetext BillsGrandpaPichuText
promptbutton
writetext BillsGrandpaAskToSeeMonText
yesorno
iffalse .SaidNo
scall .ExcitedToSee
special BillsGrandfather
iffalse .SaidNo
ifnotequal PICHU, .WrongPokemon
scall .CorrectPokemon
setevent EVENT_SHOWED_PICHU_TO_BILLS_GRANDPA
sjump .ShowedPichu
.ShowedLickitung:
checkevent EVENT_GOT_EVERSTONE_FROM_BILLS_GRANDPA
iftrue .GotEverstone
scall .ReceiveItem
verbosegiveitem EVERSTONE
iffalse .BagFull
setevent EVENT_GOT_EVERSTONE_FROM_BILLS_GRANDPA
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
closetext
end
.ShowedOddish:
checkevent EVENT_GOT_LEAF_STONE_FROM_BILLS_GRANDPA
iftrue .GotLeafStone
scall .ReceiveItem
verbosegiveitem LEAF_STONE
iffalse .BagFull
setevent EVENT_GOT_LEAF_STONE_FROM_BILLS_GRANDPA
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
closetext
end
.ShowedStaryu:
checkevent EVENT_GOT_WATER_STONE_FROM_BILLS_GRANDPA
iftrue .GotWaterStone
scall .ReceiveItem
verbosegiveitem WATER_STONE
iffalse .BagFull
setevent EVENT_GOT_WATER_STONE_FROM_BILLS_GRANDPA
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
closetext
end
.ShowedGrowlitheVulpix:
checkevent EVENT_GOT_FIRE_STONE_FROM_BILLS_GRANDPA
iftrue .GotFireStone
scall .ReceiveItem
verbosegiveitem FIRE_STONE
iffalse .BagFull
setevent EVENT_GOT_FIRE_STONE_FROM_BILLS_GRANDPA
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
closetext
end
.ShowedPichu:
scall .ReceiveItem
verbosegiveitem THUNDERSTONE
iffalse .BagFull
setevent EVENT_GOT_THUNDERSTONE_FROM_BILLS_GRANDPA
closetext
end
.ExcitedToSee:
writetext BillsGrandpaExcitedToSeeText
promptbutton
end
.SaidNo:
writetext BillsGrandpaYouDontHaveItTextText
waitbutton
closetext
end
.CorrectPokemon:
writetext BillsGrandpaShownPokemonText
promptbutton
end
.ReceiveItem:
writetext BillsGrandpaTokenOfAppreciationText
promptbutton
end
.JustShowedSomething:
writetext BillsGrandpaComeAgainText
waitbutton
closetext
end
.GotThunderstone:
writetext BillsGrandpaShownAllThePokemonText
waitbutton
closetext
end
.WrongPokemon:
writetext BillsGrandpaWrongPokemonText
waitbutton
closetext
end
.BagFull:
closetext
end
BillsGrandpaIntroText:
text "Hm? You know BILL?"
line "He's my grandson."
para "He's in JOHTO. He"
line "does something"
para "with PCs, so I'm"
line "house-sitting."
done
BillsGrandpaAskToSeeMonText:
text "If you have that"
line "#MON, may I see"
cont "it, please?"
done
BillsGrandpaExcitedToSeeText:
text "You will show me?"
line "How good of you!"
done
BillsGrandpaYouDontHaveItTextText:
text "You don't have it?"
line "That's too bad…"
done
BillsGrandpaShownPokemonText:
text "Ah, so that is"
line "@"
text_ram wStringBuffer3
text "?"
para "Isn't it cute!"
line "That's so kind of"
cont "you."
done
BillsGrandpaTokenOfAppreciationText:
text "Thanks!"
para "This is a token of"
line "my appreciation."
done
BillsGrandpaComeAgainText:
text "Come visit again"
line "sometime."
done
BillsGrandpaShownAllThePokemonText:
text "Thanks for showing"
line "me so many cute"
cont "#MON."
para "I really enjoyed"
line "myself. I'm glad"
para "I've lived such a"
line "long life."
done
BillsGrandpaWrongPokemonText:
text "Hm?"
para "That's not the"
line "#MON that I was"
cont "told about."
done
BillsGrandpaLickitungText:
text "My grandson BILL"
line "told me about a"
para "#MON that has a"
line "long tongue."
done
BillsGrandpaOddishText:
text "Ah, my grandson"
line "mentioned a round,"
para "green #MON that"
line "has leaves growing"
cont "on its head."
done
BillsGrandpaStaryuText:
text "Do you know of a"
line "sea #MON that"
para "has a red sphere"
line "in its body?"
para "You know, the one"
line "that's shaped like"
cont "a star?"
para "I heard that it"
line "appears at night."
para "I would surely"
line "like to see it."
done
BillsGrandpaGrowlitheText:
text "BILL told me about"
line "a #MON that is"
para "very loyal to its"
line "trainer."
para "It's supposed to"
line "ROAR well."
done
BillsGrandpaVulpixText:
text "I heard about a"
line "cute #MON that"
cont "has six tails."
para "I would love to"
line "hug a cute #MON"
cont "like that."
done
BillsGrandpaPichuText:
text "Do you know that"
line "hugely popular"
cont "#MON?"
para "The #MON that"
line "has a yellow body"
cont "and red cheeks."
para "I would love to"
line "see what it looks"
para "like before it"
line "evolves."
done
BillsHouse_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 2, 7, ROUTE_25, 1
warp_event 3, 7, ROUTE_25, 1
def_coord_events
def_bg_events
def_object_events
object_event 2, 3, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_UP, 0, 2, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, BillsGrandpa, -1

View File

@@ -1,346 +0,0 @@
object_const_def
const BLACKTHORNCITY_SUPER_NERD1
const BLACKTHORNCITY_SUPER_NERD2
const BLACKTHORNCITY_GRAMPS1
const BLACKTHORNCITY_GRAMPS2
const BLACKTHORNCITY_BLACK_BELT
const BLACKTHORNCITY_COOLTRAINER_F1
const BLACKTHORNCITY_YOUNGSTER1
const BLACKTHORNCITY_SANTOS
const BLACKTHORNCITY_COOLTRAINER_F2
BlackthornCity_MapScripts:
def_scene_scripts
def_callbacks
callback MAPCALLBACK_NEWMAP, BlackthornCityFlypointCallback
callback MAPCALLBACK_OBJECTS, BlackthornCitySantosCallback
BlackthornCityFlypointCallback:
setflag ENGINE_FLYPOINT_BLACKTHORN
endcallback
BlackthornCitySantosCallback:
readvar VAR_WEEKDAY
ifequal SATURDAY, .SantosAppears
disappear BLACKTHORNCITY_SANTOS
endcallback
.SantosAppears:
appear BLACKTHORNCITY_SANTOS
endcallback
BlackthornSuperNerdScript:
faceplayer
opentext
checkevent EVENT_BEAT_CLAIR
iftrue .BeatClair
checkevent EVENT_CLEARED_RADIO_TOWER
iftrue .ClearedRadioTower
writetext Text_ClairIsOut
waitbutton
closetext
end
.ClearedRadioTower:
writetext Text_ClairIsIn
waitbutton
closetext
end
.BeatClair:
writetext Text_ClairIsBeaten
waitbutton
closetext
end
BlackthornGramps1Script:
jumptextfaceplayer BlackthornGrampsRefusesEntryText
BlackthornGramps2Script:
jumptextfaceplayer BlackthornGrampsGrantsEntryText
BlackthornBlackBeltScript:
faceplayer
opentext
checkevent EVENT_CLEARED_RADIO_TOWER
iftrue .ClearedRadioTower
writetext BlackBeltText_WeirdRadio
waitbutton
closetext
end
.ClearedRadioTower:
writetext BlackBeltText_VoicesInMyHead
waitbutton
closetext
end
BlackthornCooltrainerF1Script:
jumptextfaceplayer BlackthornCooltrainerF1Text
BlackthornYoungsterScript:
jumptextfaceplayer BlackthornYoungsterText
BlackthornCooltrainerF2Script:
jumptextfaceplayer BlackthornCooltrainerF2Text
SantosScript:
faceplayer
opentext
checkevent EVENT_GOT_SPELL_TAG_FROM_SANTOS
iftrue .Saturday
readvar VAR_WEEKDAY
ifnotequal SATURDAY, .NotSaturday
checkevent EVENT_MET_SANTOS_OF_SATURDAY
iftrue .MetSantos
writetext MeetSantosText
promptbutton
setevent EVENT_MET_SANTOS_OF_SATURDAY
.MetSantos:
writetext SantosGivesGiftText
promptbutton
verbosegiveitem SPELL_TAG
iffalse .Done
setevent EVENT_GOT_SPELL_TAG_FROM_SANTOS
writetext SantosGaveGiftText
waitbutton
closetext
end
.Saturday:
writetext SantosSaturdayText
waitbutton
.Done:
closetext
end
.NotSaturday:
writetext SantosNotSaturdayText
waitbutton
closetext
end
BlackthornCitySign:
jumptext BlackthornCitySignText
BlackthornGymSign:
jumptext BlackthornGymSignText
MoveDeletersHouseSign:
jumptext MoveDeletersHouseSignText
DragonDensSign:
jumptext DragonDensSignText
BlackthornCityTrainerTips:
jumptext BlackthornCityTrainerTipsText
BlackthornCityPokecenterSign:
jumpstd PokecenterSignScript
BlackthornCityMartSign:
jumpstd MartSignScript
Text_ClairIsOut:
text "I am sorry."
para "CLAIR, our GYM"
line "LEADER, entered"
para "the DRAGON'S DEN"
line "behind the GYM."
para "I have no idea"
line "when our LEADER"
cont "will return."
done
Text_ClairIsIn:
text "CLAIR, our GYM"
line "LEADER, is waiting"
cont "for you."
para "However, it would"
line "be impossible for"
para "a run-of-the-mill"
line "trainer to win."
done
Text_ClairIsBeaten:
text "You defeated"
line "CLAIR?"
para "That's amazing!"
para "I've never heard"
line "of her losing to"
para "anyone other than"
line "LANCE."
done
BlackthornGrampsRefusesEntryText:
text "No. Only chosen"
line "trainers may train"
para "here."
line "Please leave."
done
BlackthornGrampsGrantsEntryText:
text "If CLAIR allows"
line "it, her grand-"
cont "father--our MASTER"
cont "--will also."
para "You may enter."
done
BlackBeltText_WeirdRadio:
text "My radio's busted?"
line "Lately, I only get"
cont "this weird signal."
done
BlackBeltText_VoicesInMyHead:
text "Arooo! Voices in"
line "my head!"
para "Huh? I'm listening"
line "to my radio!"
done
BlackthornCooltrainerF1Text:
text "Are you going to"
line "make your #MON"
cont "forget some moves?"
done
BlackthornYoungsterText:
text "Dragon masters all"
line "come from the city"
cont "of BLACKTHORN."
done
MeetSantosText:
text "SANTOS: …"
para "It's Saturday…"
para "I'm SANTOS of"
line "Saturday…"
done
SantosGivesGiftText:
text "You can have this…"
done
SantosGaveGiftText:
text "SANTOS: …"
para "SPELL TAG…"
para "Ghost-type moves"
line "get stronger…"
para "It will frighten"
line "you…"
done
SantosSaturdayText:
text "SANTOS: …"
para "See you again on"
line "another Saturday…"
para "I won't have any"
line "more gifts…"
done
SantosNotSaturdayText:
text "SANTOS: Today's"
line "not Saturday…"
done
BlackthornCooltrainerF2Text:
text "Wow, you came"
line "through the ICE"
cont "PATH?"
para "You must be a real"
line "hotshot trainer!"
done
BlackthornCitySignText:
text "BLACKTHORN CITY"
para "A Quiet Mountain"
line "Retreat"
done
BlackthornGymSignText:
text "BLACKTHORN CITY"
line "#MON GYM"
cont "LEADER: CLAIR"
para "The Blessed User"
line "of Dragon #MON"
done
MoveDeletersHouseSignText:
text "MOVE DELETER'S"
line "HOUSE"
done
DragonDensSignText:
text "DRAGON'S DEN"
line "AHEAD"
done
BlackthornCityTrainerTipsText:
text "TRAINER TIPS"
para "A #MON holding"
line "a MIRACLEBERRY"
para "will cure itself"
line "of any status"
cont "problem."
done
BlackthornCity_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 18, 11, BLACKTHORN_GYM_1F, 1
warp_event 13, 21, BLACKTHORN_DRAGON_SPEECH_HOUSE, 1
warp_event 29, 23, BLACKTHORN_EMYS_HOUSE, 1
warp_event 15, 29, BLACKTHORN_MART, 2
warp_event 21, 29, BLACKTHORN_POKECENTER_1F, 1
warp_event 9, 31, MOVE_DELETERS_HOUSE, 1
warp_event 36, 9, ICE_PATH_1F, 2
warp_event 20, 1, DRAGONS_DEN_1F, 1
def_coord_events
def_bg_events
bg_event 34, 24, BGEVENT_READ, BlackthornCitySign
bg_event 17, 13, BGEVENT_READ, BlackthornGymSign
bg_event 7, 31, BGEVENT_READ, MoveDeletersHouseSign
bg_event 21, 3, BGEVENT_READ, DragonDensSign
bg_event 5, 25, BGEVENT_READ, BlackthornCityTrainerTips
bg_event 16, 29, BGEVENT_READ, BlackthornCityMartSign
bg_event 22, 29, BGEVENT_READ, BlackthornCityPokecenterSign
def_object_events
object_event 18, 12, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, BlackthornSuperNerdScript, EVENT_BLACKTHORN_CITY_SUPER_NERD_BLOCKS_GYM
object_event 19, 12, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, BlackthornSuperNerdScript, EVENT_BLACKTHORN_CITY_SUPER_NERD_DOES_NOT_BLOCK_GYM
object_event 20, 2, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornGramps1Script, EVENT_BLACKTHORN_CITY_GRAMPS_BLOCKS_DRAGONS_DEN
object_event 21, 2, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornGramps2Script, EVENT_BLACKTHORN_CITY_GRAMPS_NOT_BLOCKING_DRAGONS_DEN
object_event 24, 31, SPRITE_BLACK_BELT, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, BlackthornBlackBeltScript, -1
object_event 9, 25, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, BlackthornCooltrainerF1Script, -1
object_event 13, 15, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornYoungsterScript, -1
object_event 22, 20, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SantosScript, EVENT_BLACKTHORN_CITY_SANTOS_OF_SATURDAY
object_event 35, 19, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, BlackthornCooltrainerF2Script, -1

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