Remove original maps and object events (#1)

This commit is contained in:
xCrystal
2023-07-25 15:33:08 +02:00
parent 60cacea4b0
commit 5147904f78
790 changed files with 175 additions and 88149 deletions

View File

@@ -61,10 +61,10 @@ NewGame:
call OakSpeech
call InitializeWorld
ld a, LANDMARK_NEW_BARK_TOWN
ld a, LANDMARK_LEVEL_1
ld [wPrevLandmark], a
ld a, SPAWN_HOME
ld a, SPAWN_LEVEL_1
ld [wDefaultSpawnpoint], a
ld a, MAPSETUP_WARP
@@ -347,7 +347,7 @@ Continue:
farcall JumpRoamMons
farcall ClockContinue
ld a, [wSpawnAfterChampion]
cp SPAWN_LANCE
cp SPAWN_LEVEL_1
jr z, .SpawnAfterE4
ld a, MAPSETUP_CONTINUE
ldh [hMapEntryMethod], a
@@ -357,13 +357,13 @@ Continue:
ret
.SpawnAfterE4:
ld a, SPAWN_NEW_BARK
ld a, SPAWN_LEVEL_1
ld [wDefaultSpawnpoint], a
call PostCreditsSpawn
jp FinishContinueFunction
SpawnAfterRed:
ld a, SPAWN_MT_SILVER
ld a, SPAWN_LEVEL_1
ld [wDefaultSpawnpoint], a
PostCreditsSpawn:
@@ -415,7 +415,7 @@ FinishContinueFunction:
set 1, [hl]
farcall OverworldLoop
ld a, [wSpawnAfterChampion]
cp SPAWN_RED
cp SPAWN_LEVEL_1
jr z, .AfterRed
jp Reset