Merge pull request #740 from Rangi42/master

Remove enum; add const_skip and const_next
This commit is contained in:
Rangi
2020-07-10 20:06:25 -04:00
committed by GitHub
41 changed files with 719 additions and 1358 deletions

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@ -1364,7 +1364,7 @@ ParseMusicCommand:
jp hl
MusicCommands:
; entries correspond to macros/scripts/audio.asm enumeration
; entries correspond to audio constants (see macros/scripts/audio.asm)
dw Music_Octave8 ; octave 8
dw Music_Octave7 ; octave 7
dw Music_Octave6 ; octave 6

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@ -17,13 +17,7 @@
const BATTLEANIMSTRUCT_ANON_JT_INDEX
const BATTLEANIMSTRUCT_0F
const BATTLEANIMSTRUCT_10
const BATTLEANIMSTRUCT_11
const BATTLEANIMSTRUCT_12
const BATTLEANIMSTRUCT_13
const BATTLEANIMSTRUCT_14
const BATTLEANIMSTRUCT_15
const BATTLEANIMSTRUCT_16
const BATTLEANIMSTRUCT_17
const_skip 7
BATTLEANIMSTRUCT_LENGTH EQU const_value
NUM_ANIM_OBJECTS EQU 10 ; see wActiveAnimObjects

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@ -162,59 +162,60 @@ SLP EQU %111 ; 0-7 turns
ALL_STATUS EQU (1 << PSN) | (1 << BRN) | (1 << FRZ) | (1 << PAR) | SLP
; wPlayerSubStatus1 or wEnemySubStatus1 bit flags
enum_start 7, -1
enum SUBSTATUS_IN_LOVE
enum SUBSTATUS_ROLLOUT
enum SUBSTATUS_ENDURE
enum SUBSTATUS_PERISH
enum SUBSTATUS_IDENTIFIED
enum SUBSTATUS_PROTECT
enum SUBSTATUS_CURSE
enum SUBSTATUS_NIGHTMARE
const_def
const SUBSTATUS_NIGHTMARE
const SUBSTATUS_CURSE
const SUBSTATUS_PROTECT
const SUBSTATUS_IDENTIFIED
const SUBSTATUS_PERISH
const SUBSTATUS_ENDURE
const SUBSTATUS_ROLLOUT
const SUBSTATUS_IN_LOVE
; wPlayerSubStatus2 or wEnemySubStatus2 bit flags
SUBSTATUS_CURLED EQU 0
const_def
const SUBSTATUS_CURLED
; wPlayerSubStatus3 or wEnemySubStatus3 bit flags
enum_start 7, -1
enum SUBSTATUS_CONFUSED
enum SUBSTATUS_FLYING
enum SUBSTATUS_UNDERGROUND
enum SUBSTATUS_CHARGED
enum SUBSTATUS_FLINCHED
enum SUBSTATUS_IN_LOOP
enum SUBSTATUS_RAMPAGE
enum SUBSTATUS_BIDE
const_def
const SUBSTATUS_BIDE
const SUBSTATUS_RAMPAGE
const SUBSTATUS_IN_LOOP
const SUBSTATUS_FLINCHED
const SUBSTATUS_CHARGED
const SUBSTATUS_UNDERGROUND
const SUBSTATUS_FLYING
const SUBSTATUS_CONFUSED
; wPlayerSubStatus4 or wEnemySubStatus4 bit flags
enum_start 7, -1
enum SUBSTATUS_LEECH_SEED
enum SUBSTATUS_RAGE
enum SUBSTATUS_RECHARGE
enum SUBSTATUS_SUBSTITUTE
enum SUBSTATUS_UNKNOWN_1
enum SUBSTATUS_FOCUS_ENERGY
enum SUBSTATUS_MIST
enum SUBSTATUS_X_ACCURACY
const_def
const SUBSTATUS_X_ACCURACY
const SUBSTATUS_MIST
const SUBSTATUS_FOCUS_ENERGY
const_skip
const SUBSTATUS_SUBSTITUTE
const SUBSTATUS_RECHARGE
const SUBSTATUS_RAGE
const SUBSTATUS_LEECH_SEED
; wPlayerSubStatus5 or wEnemySubStatus5 bit flags
enum_start 7, -1
enum SUBSTATUS_CANT_RUN
enum SUBSTATUS_DESTINY_BOND
enum SUBSTATUS_LOCK_ON
enum SUBSTATUS_ENCORED
enum SUBSTATUS_TRANSFORMED
enum SUBSTATUS_UNKNOWN_2
enum SUBSTATUS_UNKNOWN_3
enum SUBSTATUS_TOXIC
const_def
const SUBSTATUS_TOXIC
const_skip
const_skip
const SUBSTATUS_TRANSFORMED
const SUBSTATUS_ENCORED
const SUBSTATUS_LOCK_ON
const SUBSTATUS_DESTINY_BOND
const SUBSTATUS_CANT_RUN
; wPlayerScreens or wEnemyScreens bit flags
enum_start 4, -1
enum SCREENS_REFLECT
enum SCREENS_LIGHT_SCREEN
enum SCREENS_SAFEGUARD
enum SCREENS_UNUSED
enum SCREENS_SPIKES
const_def
const SCREENS_SPIKES
const_skip
const SCREENS_SAFEGUARD
const SCREENS_LIGHT_SCREEN
const SCREENS_REFLECT
; values in wBattleWeather
const_def
@ -238,9 +239,9 @@ SUBSTATUS_CURLED EQU 0
const BATTLEACTION_SWITCH4
const BATTLEACTION_SWITCH5
const BATTLEACTION_SWITCH6
const BATTLEACTION_A
const BATTLEACTION_B
const BATTLEACTION_C
const_skip
const_skip
const_skip
const BATTLEACTION_SKIPTURN
const BATTLEACTION_STRUGGLE
const BATTLEACTION_FORFEIT

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@ -105,11 +105,11 @@
const PAAD_TESTING
; CreditsScript indexes (see data/credits_script.asm)
const_def -7
const CREDITS_THEEND
const CREDITS_WAIT2
const CREDITS_MUSIC
const CREDITS_CLEAR
const CREDITS_SCENE
const CREDITS_WAIT
const_def -1, -1
const CREDITS_END
const CREDITS_WAIT
const CREDITS_SCENE
const CREDITS_CLEAR
const CREDITS_MUSIC
const CREDITS_WAIT2
const CREDITS_THEEND

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@ -1,5 +1,5 @@
; decoration types
const_value = 1
const_def 1
const DECO_PLANT
const DECO_BED
const DECO_CARPET
@ -8,7 +8,7 @@ const_value = 1
const DECO_BIGDOLL
; DecorationNames indexes (see data/decorations/names.asm)
const_value = 1
const_def 1
const PUT_IT_AWAY
const MAGNAPLANT
const TROPICPLANT
@ -36,7 +36,7 @@ const_value = 1
const GREEN_CARPET
; DoDecorationAction2.DecoActions indexes (see engine/overworld/decorations.asm)
const_value = 1
const_def 1
const SET_UP_BED
const PUT_AWAY_BED
const SET_UP_CARPET
@ -54,16 +54,18 @@ const_value = 1
const SET_UP_ORNAMENT
const PUT_AWAY_ORNAMENT
__deco_value__ = 0
deco: MACRO
const DECO_\1
enum DECOFLAG_\1
DECOFLAG_\1 EQU __deco_value__
__deco_value__ = __deco_value__ + 1
ENDM
; decorations:
; - DecorationAttributes (see data/decorations/attributes.asm)
; - DecorationIDs (see data/decorations/decorations.asm)
const_def 1
enum_start
; FindOwnedBeds.beds values (see engine/overworld/decorations.asm)
const BEDS
deco FEATHERY_BED
@ -121,7 +123,7 @@ ENDM
deco GEODUDE_DOLL
deco MACHOP_DOLL
deco TENTACOOL_DOLL
NUM_NON_TROPHY_DECOS EQU __enum__
NUM_NON_TROPHY_DECOS EQU __deco_value__
deco GOLD_TROPHY_DOLL
deco SILVER_TROPHY_DOLL
NUM_DECOS EQU __enum__
NUM_DECOS EQU __deco_value__

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@ -197,6 +197,8 @@
const MIRAGE_MAIL ; bd
const ITEM_BE ; be
__tmhm_value__ = 1
add_tm: MACRO
; Defines three constants:
; - TM_\1: the item id, starting at $bf
@ -205,17 +207,17 @@ add_tm: MACRO
; The first usage also defines TM01 as the first TM item id.
if !DEF(TM01)
TM01 EQU const_value
enum_start 1
endc
if __enum__ < 10
MOVE_FOR_TM EQUS "TM0{d:__enum__}_MOVE"
if __tmhm_value__ < 10
MOVE_FOR_TM EQUS "TM0{d:__tmhm_value__}_MOVE"
else
MOVE_FOR_TM EQUS "TM{d:__enum__}_MOVE"
MOVE_FOR_TM EQUS "TM{d:__tmhm_value__}_MOVE"
endc
MOVE_FOR_TM = \1
PURGE MOVE_FOR_TM
const TM_\1
enum \1_TMNUM
\1_TMNUM EQU __tmhm_value__
__tmhm_value__ = __tmhm_value__ + 1
ENDM
; see data/moves/tmhm_moves.asm for moves
@ -271,7 +273,7 @@ ENDM
add_tm FIRE_PUNCH ; f0
add_tm FURY_CUTTER ; f1
add_tm NIGHTMARE ; f2
NUM_TMS EQU __enum__ - 1
NUM_TMS EQU __tmhm_value__ - 1
add_hm: MACRO
; Defines three constants:
@ -282,7 +284,7 @@ add_hm: MACRO
if !DEF(HM01)
HM01 EQU const_value
endc
HM_VALUE EQU __enum__ - NUM_TMS
HM_VALUE EQU __tmhm_value__ - NUM_TMS
if HM_VALUE < 10
MOVE_FOR_HM EQUS "HM0{d:HM_VALUE}_MOVE"
else
@ -292,7 +294,8 @@ MOVE_FOR_HM = \1
PURGE MOVE_FOR_HM
PURGE HM_VALUE
const HM_\1
enum \1_TMNUM
\1_TMNUM EQU __tmhm_value__
__tmhm_value__ = __tmhm_value__ + 1
ENDM
add_hm CUT ; f3
@ -302,13 +305,13 @@ ENDM
add_hm FLASH ; f7
add_hm WHIRLPOOL ; f8
add_hm WATERFALL ; f9
NUM_HMS EQU __enum__ - NUM_TMS - 1
NUM_HMS EQU __tmhm_value__ - NUM_TMS - 1
add_mt: MACRO
; Defines two constants:
; - \1_TMNUM: the learnable TM/HM flag, starting at 58
; - MT##_MOVE: alias for the move id, equal to the value of \1
MT_VALUE EQU __enum__ - NUM_TMS - NUM_HMS
MT_VALUE EQU __tmhm_value__ - NUM_TMS - NUM_HMS
if MT_VALUE < 10
MOVE_FOR_MT EQUS "MT0{d:MT_VALUE}_MOVE"
else
@ -317,15 +320,16 @@ endc
MOVE_FOR_MT = \1
PURGE MOVE_FOR_MT
PURGE MT_VALUE
enum \1_TMNUM
\1_TMNUM EQU __tmhm_value__
__tmhm_value__ = __tmhm_value__ + 1
ENDM
add_mt FLAMETHROWER
add_mt THUNDERBOLT
add_mt ICE_BEAM
NUM_TUTORS = __enum__ - NUM_TMS - NUM_HMS - 1
NUM_TUTORS = __tmhm_value__ - NUM_TMS - NUM_HMS - 1
NUM_TM_HM_TUTOR EQU __enum__ - 1
NUM_TM_HM_TUTOR EQU __tmhm_value__ - 1
const ITEM_FA ; fa

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@ -1,6 +1,6 @@
; item_attributes struct members (see data/items/attributes.asm)
const_def
const ITEMATTR_PRICE
const ITEMATTR_PRICE_LO
const ITEMATTR_PRICE_HI
const ITEMATTR_EFFECT
const ITEMATTR_PARAM
@ -19,10 +19,12 @@ ITEMATTR_STRUCT_LENGTH EQU const_value
; item menu types
; UseItem.dw indexes (see engine/items/pack.asm)
; UseRegisteredItem.SwitchTo indexes (see engine/overworld/select_menu.asm)
ITEMMENU_NOUSE EQU 0
ITEMMENU_CURRENT EQU 4
ITEMMENU_PARTY EQU 5
ITEMMENU_CLOSE EQU 6
const_def
const ITEMMENU_NOUSE ; 0
const_skip 3
const ITEMMENU_CURRENT ; 4
const ITEMMENU_PARTY ; 5
const ITEMMENU_CLOSE ; 6
; item actions
CANT_SELECT_F EQU 6
@ -57,13 +59,13 @@ MAIL_STRUCT_LENGTH EQU $2f ; mailmsg struct
const HELD_BERRY
const HELD_2
const HELD_LEFTOVERS
const HELD_4
const_skip
const HELD_5
const HELD_RESTORE_PP
const HELD_7
const_skip
const HELD_CLEANSE_TAG
const_def 10
const_next 10
const HELD_HEAL_POISON
const HELD_HEAL_FREEZE
const HELD_HEAL_BURN
@ -72,7 +74,7 @@ MAIL_STRUCT_LENGTH EQU $2f ; mailmsg struct
const HELD_HEAL_STATUS
const HELD_HEAL_CONFUSION
const_def 20
const_next 20
const HELD_PREVENT_POISON
const HELD_PREVENT_BURN
const HELD_PREVENT_FREEZE
@ -80,7 +82,7 @@ MAIL_STRUCT_LENGTH EQU $2f ; mailmsg struct
const HELD_PREVENT_PARALYZE
const HELD_PREVENT_CONFUSE
const_def 30
const_next 30
const HELD_30
const HELD_ATTACK_UP
const HELD_DEFENSE_UP
@ -91,12 +93,12 @@ MAIL_STRUCT_LENGTH EQU $2f ; mailmsg struct
const HELD_EVASION_UP
const HELD_38
const_def 40
const HELD_40
const HELD_41
const_next 40
const_skip
const_skip
const HELD_METAL_POWDER
const_def 50
const_next 50
const HELD_NORMAL_BOOST
const HELD_FIGHTING_BOOST
const HELD_FLYING_BOOST
@ -115,7 +117,7 @@ MAIL_STRUCT_LENGTH EQU $2f ; mailmsg struct
const HELD_DARK_BOOST
const HELD_STEEL_BOOST
const_def 70
const_next 70
const HELD_CATCH_CHANCE
const HELD_71
const HELD_ESCAPE
@ -124,5 +126,5 @@ MAIL_STRUCT_LENGTH EQU $2f ; mailmsg struct
const HELD_FLINCH
const HELD_AMULET_COIN
const HELD_BRIGHTPOWDER
const HELD_78
const_skip
const HELD_FOCUS_BAND

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@ -1,6 +1,6 @@
newgroup: MACRO
const_value = const_value + 1
enum_start 1
__map_value__ = 1
ENDM
map_const: MACRO
@ -8,7 +8,8 @@ map_const: MACRO
;\2: width: in blocks
;\3: height: in blocks
GROUP_\1 EQU const_value
enum MAP_\1
MAP_\1 EQU __map_value__
__map_value__ = __map_value__ + 1
\1_WIDTH EQU \2
\1_HEIGHT EQU \3
ENDM

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@ -33,8 +33,8 @@
const OBJECT_1E ; 1e
const OBJECT_1F ; 1f
const OBJECT_RANGE ; 20
; 21-27 are not used
OBJECT_LENGTH EQU 40
const_skip 7
OBJECT_LENGTH EQU const_value
NUM_OBJECT_STRUCTS EQU 13 ; see wObjectStructs
; object_struct OBJECT_FACING values
@ -109,11 +109,10 @@ ABSOLUTE_TILE_ID EQU 1 << ABSOLUTE_TILE_ID_F
const MAPOBJECT_COLOR ; 8
const MAPOBJECT_RANGE ; 9
const MAPOBJECT_SCRIPT_POINTER ; a
const MAPOBJECT_POINTER_HI ; b
const_skip ; high MAPOBJECT_SCRIPT_POINTER byte
const MAPOBJECT_EVENT_FLAG ; c
const MAPOBJECT_FLAG_HI ; d
const MAPOBJECT_E ; unused
const MAPOBJECT_F ; unused
const_skip ; high MAPOBJECT_EVENT_FLAG byte
const_skip 2 ; unused
MAPOBJECT_LENGTH EQU const_value
; SpriteMovementData struct members (see data/sprites/map_objects.asm)

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@ -87,7 +87,7 @@ HMENURETURN_ASM EQU %11111111
const PARTYMENUACTION_GIVE_ITEM
const PARTYMENUACTION_MOBILE ; mobile
; PrintPartyMenuActionText arguments (see engine/pokemon/party_menu.asm)
const_def $f0
const_next $f0
const PARTYMENUTEXT_HEAL_PSN
const PARTYMENUTEXT_HEAL_BRN
const PARTYMENUTEXT_HEAL_FRZ

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@ -259,11 +259,8 @@
const BEAT_UP ; fb
NUM_ATTACKS EQU const_value - 1
const MOVE_OR_ANIM_FC ; fc
const MOVE_OR_ANIM_FD ; fd
const MOVE_OR_ANIM_FE ; fe
; Battle animations use the same constants as the moves up to this point
const_next $ff
const ANIM_SWEET_SCENT_2 ; ff
const ANIM_THROW_POKE_BALL ; 100
const ANIM_SEND_OUT_MON ; 101

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@ -8,9 +8,9 @@
const PHONE_SCHOOLBOY_JACK
const PHONE_POKEFAN_BEVERLY
const PHONE_SAILOR_HUEY
const PHONE_08
const PHONE_09
const PHONE_0A
const_skip
const_skip
const_skip
const PHONE_COOLTRAINERM_GAVEN
const PHONE_COOLTRAINERF_BETH
const PHONE_BIRDKEEPER_JOSE
@ -25,7 +25,7 @@
const PHONE_JUGGLER_IRWIN
const PHONE_BUG_CATCHER_ARNIE
const PHONE_SCHOOLBOY_ALAN
const PHONE_19
const_skip
const PHONE_LASS_DANA
const PHONE_SCHOOLBOY_CHAD
const PHONE_POKEFANM_DEREK
@ -59,12 +59,12 @@
const PHONE_CONTACT_MAP_NUMBER
const PHONE_CONTACT_SCRIPT1_TIME
const PHONE_CONTACT_SCRIPT1_BANK
const PHONE_CONTACT_SCRIPT1_ADDR_LO
const PHONE_CONTACT_SCRIPT1_ADDR_HI
const PHONE_CONTACT_SCRIPT1_ADDR
const_skip ; high PHONE_CONTACT_SCRIPT1_ADDR byte
const PHONE_CONTACT_SCRIPT2_TIME
const PHONE_CONTACT_SCRIPT2_BANK
const PHONE_CONTACT_SCRIPT2_ADDR_LO
const PHONE_CONTACT_SCRIPT2_ADDR_HI
const PHONE_CONTACT_SCRIPT2_ADDR
const_skip ; high PHONE_CONTACT_SCRIPT2_ADDR byte
PHONE_CONTACT_SIZE EQU const_value
; maximum number of pokegear contacts

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@ -272,9 +272,8 @@ JOHTO_POKEMON EQU const_value
const HO_OH ; fa
const CELEBI ; fb
NUM_POKEMON EQU const_value - 1
const MON_FC ; fc
const_skip ; fc
const EGG ; fd
const MON_FE ; fe
; Unown forms
; indexes for:

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@ -106,7 +106,7 @@
const SPRITE_STANDING_YOUNGSTER ; 66
; SpriteMons indexes (see data/sprites/sprite_mons.asm)
const_def $80
const_next $80
SPRITE_POKEMON EQU const_value
const SPRITE_UNOWN ; 80
const SPRITE_GEODUDE ; 81
@ -145,12 +145,12 @@ SPRITE_POKEMON EQU const_value
const SPRITE_HO_OH ; a2
; special GetMonSprite values (see engine/overworld/overworld.asm)
const_def $e0
const_next $e0
const SPRITE_DAY_CARE_MON_1 ; e0
const SPRITE_DAY_CARE_MON_2 ; e1
; wVariableSprites indexes (see wram.asm)
const_def $f0
const_next $f0
SPRITE_VARS EQU const_value
const SPRITE_CONSOLE ; f0
const SPRITE_DOLL_1 ; f1

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@ -1,7 +1,7 @@
; overworld_sprite struct members (see data/sprites.asm)
const_def
const SPRITEDATA_ADDR ; 0
const SPRITEDATA_ADDR_HI ; 1
const_skip ; high SPRITEDATA_ADDR byte
const SPRITEDATA_SIZE ; 2
const SPRITEDATA_BANK ; 3
const SPRITEDATA_TYPE ; 4

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@ -1,5 +1,8 @@
__trainer_class__ = 0
trainerclass: MACRO
enum \1
\1 EQU __trainer_class__
__trainer_class__ = __trainer_class__ + 1
const_value = 1
ENDM
@ -15,8 +18,7 @@ ENDM
; - BTTrainerClassSprites (see data/trainers/sprites.asm)
; - BTTrainerClassGenders (see data/trainers/genders.asm)
; trainer constants are Trainers indexes, for the sub-tables of TrainerGroups (see data/trainers/parties.asm)
enum_start
CHRIS EQU __enum__
CHRIS EQU __trainer_class__
trainerclass TRAINER_NONE ; 0
const PHONECONTACT_MOM
const PHONECONTACT_BIKESHOP
@ -24,7 +26,7 @@ CHRIS EQU __enum__
const PHONECONTACT_ELM
const PHONECONTACT_BUENA
KRIS EQU __enum__
KRIS EQU __trainer_class__
trainerclass FALKNER ; 1
const FALKNER1
@ -700,4 +702,4 @@ KRIS EQU __enum__
trainerclass MYSTICALMAN ; 43
const EUSINE
NUM_TRAINER_CLASSES EQU __enum__
NUM_TRAINER_CLASSES EQU __trainer_class__

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@ -4,16 +4,14 @@
const TRNATTR_ITEM2 ; 1
const TRNATTR_BASEMONEY ; 2
const TRNATTR_AI_MOVE_WEIGHTS ; 3
const TRNATTR_AI2 ; 4
const_skip ; high TRNATTR_AI_MOVE_WEIGHTS byte
const TRNATTR_AI_ITEM_SWITCH ; 5
const TRNATTR_AI4 ; 6
const_skip ; high TRNATTR_AI_ITEM_SWITCH byte
NUM_TRAINER_ATTRIBUTES EQU const_value
; TRNATTR_AI_MOVE_WEIGHTS bit flags (wEnemyTrainerAIFlags)
; AIScoringPointers indexes (see engine/battle/ai/move.asm)
const_def
const NO_AI
const_value = 0
shift_const AI_BASIC
shift_const AI_SETUP
shift_const AI_TYPES
@ -24,27 +22,24 @@ const_value = 0
shift_const AI_CAUTIOUS
shift_const AI_STATUS
shift_const AI_RISKY
shift_const AI_10
shift_const AI_11
shift_const AI_12
shift_const AI_13
shift_const AI_14
shift_const AI_15
NO_AI EQU 0
; TRNATTR_AI_ITEM_SWITCH bit flags
CONTEXT_USE_F EQU 6
UNKNOWN_USE_F EQU 5
ALWAYS_USE_F EQU 4
SWITCH_SOMETIMES_F EQU 2
SWITCH_RARELY_F EQU 1
SWITCH_OFTEN_F EQU 0
const_def
const SWITCH_OFTEN_F ; 0
const SWITCH_RARELY_F ; 1
const SWITCH_SOMETIMES_F ; 2
const_skip ; 3
const ALWAYS_USE_F ; 4
const UNKNOWN_USE_F ; 5
const CONTEXT_USE_F ; 6
CONTEXT_USE EQU 1 << CONTEXT_USE_F
UNKNOWN_USE EQU 1 << UNKNOWN_USE_F
ALWAYS_USE EQU 1 << ALWAYS_USE_F
SWITCH_SOMETIMES EQU 1 << SWITCH_SOMETIMES_F
SWITCH_RARELY EQU 1 << SWITCH_RARELY_F
SWITCH_OFTEN EQU 1 << SWITCH_OFTEN_F
SWITCH_RARELY EQU 1 << SWITCH_RARELY_F
SWITCH_SOMETIMES EQU 1 << SWITCH_SOMETIMES_F
ALWAYS_USE EQU 1 << ALWAYS_USE_F
UNKNOWN_USE EQU 1 << UNKNOWN_USE_F
CONTEXT_USE EQU 1 << CONTEXT_USE_F
; TrainerTypes indexes (see engine/battle/read_trainer_party.asm)
const_def

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@ -19,15 +19,7 @@ PHYSICAL EQU const_value
const STEEL
UNUSED_TYPES EQU const_value
const TYPE_10
const TYPE_11
const TYPE_12
const TYPE_13
const TYPE_14
const TYPE_15
const TYPE_16
const TYPE_17
const TYPE_18
const_next 19
const CURSE_TYPE
UNUSED_TYPES_END EQU const_value

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@ -2,7 +2,7 @@
; define constants for the item IDs and for the corresponding move values.
TMHMMoves:
; entries correspond to *_TMNUM enums (see constants/item_constants.asm)
; entries correspond to *_TMNUM constants (see constants/item_constants.asm)
; TMs
n = 1

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