Cosmetic fixes

This commit is contained in:
mid-kid 2018-11-20 21:53:45 +01:00
parent dac6916c8b
commit 4e3ed078f9
5 changed files with 106 additions and 106 deletions

View File

@ -7,9 +7,10 @@ MALE EQU 0
FEMALE EQU 1 FEMALE EQU 1
; FlagAction arguments (see home/flag.asm) ; FlagAction arguments (see home/flag.asm)
RESET_FLAG EQU 0 const_def
SET_FLAG EQU 1 const RESET_FLAG
CHECK_FLAG EQU 2 const SET_FLAG
const CHECK_FLAG
; G/S version ID: 0 = Gold, 1 = Silver (used by checkver) ; G/S version ID: 0 = Gold, 1 = Silver (used by checkver)
GS_VERSION EQU 0 GS_VERSION EQU 0

View File

@ -377,10 +377,10 @@ BattleAnim_ThrowPokeBall:
.Shake: .Shake:
anim_bgeffect ANIM_BG_RETURN_MON, $0, $0, $0 anim_bgeffect ANIM_BG_RETURN_MON, $0, $0, $0
anim_wait 8 anim_wait 8
anim_incobj 2 anim_incobj 2
anim_wait 16 anim_wait 16
anim_sound 0, 1, SFX_CHANGE_DEX_MODE anim_sound 0, 1, SFX_CHANGE_DEX_MODE
anim_incobj 1 anim_incobj 1
anim_wait 32 anim_wait 32
anim_sound 0, 1, SFX_BALL_BOUNCE anim_sound 0, 1, SFX_BALL_BOUNCE
anim_wait 32 anim_wait 32
@ -393,7 +393,7 @@ BattleAnim_ThrowPokeBall:
anim_checkpokeball anim_checkpokeball
anim_if_var_equal $1, .Click anim_if_var_equal $1, .Click
anim_if_var_equal $2, .BreakFree anim_if_var_equal $2, .BreakFree
anim_incobj 1 anim_incobj 1
anim_sound 0, 1, SFX_BALL_WOBBLE anim_sound 0, 1, SFX_BALL_WOBBLE
anim_jump .Loop anim_jump .Loop
@ -869,9 +869,9 @@ BattleAnim_Ember:
anim_sound 6, 2, SFX_EMBER anim_sound 6, 2, SFX_EMBER
anim_obj ANIM_OBJ_EMBER, 64, 84, $13 anim_obj ANIM_OBJ_EMBER, 64, 84, $13
anim_wait 16 anim_wait 16
anim_incobj 1 anim_incobj 1
anim_incobj 2 anim_incobj 2
anim_incobj 3 anim_incobj 3
anim_sound 0, 1, SFX_EMBER anim_sound 0, 1, SFX_EMBER
anim_obj ANIM_OBJ_EMBER, 120, 68, $30 anim_obj ANIM_OBJ_EMBER, 120, 68, $30
anim_obj ANIM_OBJ_EMBER, 132, 68, $30 anim_obj ANIM_OBJ_EMBER, 132, 68, $30
@ -952,15 +952,15 @@ BattleAnim_FireBlast:
anim_sound 0, 1, SFX_EMBER anim_sound 0, 1, SFX_EMBER
anim_wait 8 anim_wait 8
anim_loop 10, .loop2 anim_loop 10, .loop2
anim_incobj 1 anim_incobj 1
anim_incobj 2 anim_incobj 2
anim_incobj 3 anim_incobj 3
anim_incobj 4 anim_incobj 4
anim_incobj 5 anim_incobj 5
anim_incobj 6 anim_incobj 6
anim_incobj 7 anim_incobj 7
anim_incobj 8 anim_incobj 8
anim_incobj 9 anim_incobj 9
anim_incobj 10 anim_incobj 10
anim_wait 2 anim_wait 2
.loop3 .loop3
@ -1131,7 +1131,7 @@ BattleAnim_Surf:
anim_sound 0, 1, SFX_SURF anim_sound 0, 1, SFX_SURF
anim_wait 32 anim_wait 32
anim_loop 4, .loop anim_loop 4, .loop
anim_incobj 1 anim_incobj 1
anim_wait 56 anim_wait 56
anim_ret anim_ret
@ -1143,7 +1143,7 @@ BattleAnim_VineWhip:
anim_sound 0, 1, SFX_VINE_WHIP anim_sound 0, 1, SFX_VINE_WHIP
anim_obj ANIM_OBJ_3F, 128, 60, $0 anim_obj ANIM_OBJ_3F, 128, 60, $0
anim_wait 4 anim_wait 4
anim_incobj 1 anim_incobj 1
anim_wait 4 anim_wait 4
anim_ret anim_ret
@ -1178,31 +1178,31 @@ BattleAnim_RazorLeaf:
anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $90 anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $90
anim_wait 80 anim_wait 80
anim_sound 16, 2, SFX_VINE_WHIP anim_sound 16, 2, SFX_VINE_WHIP
anim_incobj 3 anim_incobj 3
anim_wait 2 anim_wait 2
anim_sound 16, 2, SFX_VINE_WHIP anim_sound 16, 2, SFX_VINE_WHIP
anim_incobj 5 anim_incobj 5
anim_wait 2 anim_wait 2
anim_sound 16, 2, SFX_VINE_WHIP anim_sound 16, 2, SFX_VINE_WHIP
anim_incobj 7 anim_incobj 7
anim_wait 2 anim_wait 2
anim_sound 16, 2, SFX_VINE_WHIP anim_sound 16, 2, SFX_VINE_WHIP
anim_incobj 9 anim_incobj 9
anim_wait 2 anim_wait 2
anim_sound 16, 2, SFX_VINE_WHIP anim_sound 16, 2, SFX_VINE_WHIP
anim_incobj 1 anim_incobj 1
anim_wait 2 anim_wait 2
anim_sound 16, 2, SFX_VINE_WHIP anim_sound 16, 2, SFX_VINE_WHIP
anim_incobj 2 anim_incobj 2
anim_wait 2 anim_wait 2
anim_sound 16, 2, SFX_VINE_WHIP anim_sound 16, 2, SFX_VINE_WHIP
anim_incobj 4 anim_incobj 4
anim_wait 2 anim_wait 2
anim_sound 16, 2, SFX_VINE_WHIP anim_sound 16, 2, SFX_VINE_WHIP
anim_incobj 6 anim_incobj 6
anim_wait 2 anim_wait 2
anim_sound 16, 2, SFX_VINE_WHIP anim_sound 16, 2, SFX_VINE_WHIP
anim_incobj 8 anim_incobj 8
anim_wait 2 anim_wait 2
anim_sound 16, 2, SFX_VINE_WHIP anim_sound 16, 2, SFX_VINE_WHIP
anim_incobj 10 anim_incobj 10
@ -1272,7 +1272,7 @@ BattleAnim_ThunderWave:
anim_obj ANIM_OBJ_THUNDER_WAVE, 136, 56, $0 anim_obj ANIM_OBJ_THUNDER_WAVE, 136, 56, $0
anim_wait 20 anim_wait 20
anim_bgp $1b anim_bgp $1b
anim_incobj 1 anim_incobj 1
anim_wait 96 anim_wait 96
anim_ret anim_ret
@ -1329,12 +1329,12 @@ BattleAnim_Sonicboom_JP:
anim_wait 8 anim_wait 8
anim_loop 2, .loop anim_loop 2, .loop
anim_wait 32 anim_wait 32
anim_incobj 1 anim_incobj 1
anim_incobj 2 anim_incobj 2
anim_incobj 3 anim_incobj 3
anim_incobj 4 anim_incobj 4
anim_incobj 5 anim_incobj 5
anim_incobj 6 anim_incobj 6
anim_obj ANIM_OBJ_01, 136, 56, $0 anim_obj ANIM_OBJ_01, 136, 56, $0
anim_wait 16 anim_wait 16
anim_ret anim_ret
@ -1494,7 +1494,7 @@ BattleAnim_AuroraBeam:
anim_wait 64 anim_wait 64
anim_call BattleAnim_AuroraBeam_branch_cbb39 anim_call BattleAnim_AuroraBeam_branch_cbb39
anim_wait 48 anim_wait 48
anim_incobj 5 anim_incobj 5
anim_wait 64 anim_wait 64
anim_ret anim_ret
@ -1692,7 +1692,7 @@ BattleAnim_EggBomb:
anim_obj ANIM_OBJ_EGG, 44, 104, $1 anim_obj ANIM_OBJ_EGG, 44, 104, $1
anim_wait 128 anim_wait 128
anim_wait 96 anim_wait 96
anim_incobj 1 anim_incobj 1
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
anim_sound 0, 1, SFX_EGG_BOMB anim_sound 0, 1, SFX_EGG_BOMB
anim_obj ANIM_OBJ_18, 128, 64, $0 anim_obj ANIM_OBJ_18, 128, 64, $0
@ -1711,7 +1711,7 @@ BattleAnim_Softboiled:
anim_sound 0, 0, SFX_SWITCH_POKEMON anim_sound 0, 0, SFX_SWITCH_POKEMON
anim_obj ANIM_OBJ_EGG, 44, 104, $6 anim_obj ANIM_OBJ_EGG, 44, 104, $6
anim_wait 128 anim_wait 128
anim_incobj 2 anim_incobj 2
anim_obj ANIM_OBJ_EGG, 76, 104, $b anim_obj ANIM_OBJ_EGG, 76, 104, $b
anim_wait 16 anim_wait 16
anim_bgeffect ANIM_BG_18, $0, $1, $40 anim_bgeffect ANIM_BG_18, $0, $1, $40
@ -1776,9 +1776,9 @@ BattleAnim_Bind:
anim_obj ANIM_OBJ_48, 132, 48, $0 anim_obj ANIM_OBJ_48, 132, 48, $0
anim_wait 64 anim_wait 64
anim_sound 0, 1, SFX_BIND anim_sound 0, 1, SFX_BIND
anim_incobj 1 anim_incobj 1
anim_incobj 2 anim_incobj 2
anim_incobj 3 anim_incobj 3
anim_wait 96 anim_wait 96
anim_ret anim_ret
@ -1792,9 +1792,9 @@ BattleAnim_Wrap:
anim_obj ANIM_OBJ_48, 132, 48, $0 anim_obj ANIM_OBJ_48, 132, 48, $0
anim_wait 64 anim_wait 64
anim_sound 0, 1, SFX_BIND anim_sound 0, 1, SFX_BIND
anim_incobj 1 anim_incobj 1
anim_incobj 2 anim_incobj 2
anim_incobj 3 anim_incobj 3
anim_wait 96 anim_wait 96
anim_ret anim_ret
@ -2167,15 +2167,15 @@ BattleAnim_Whirlwind:
anim_obj ANIM_OBJ_GUST, 64, 112, $0 anim_obj ANIM_OBJ_GUST, 64, 112, $0
anim_wait 6 anim_wait 6
anim_loop 9, .loop anim_loop 9, .loop
anim_incobj 1 anim_incobj 1
anim_incobj 2 anim_incobj 2
anim_incobj 3 anim_incobj 3
anim_incobj 4 anim_incobj 4
anim_incobj 5 anim_incobj 5
anim_incobj 6 anim_incobj 6
anim_incobj 7 anim_incobj 7
anim_incobj 8 anim_incobj 8
anim_incobj 9 anim_incobj 9
anim_sound 16, 2, SFX_WHIRLWIND anim_sound 16, 2, SFX_WHIRLWIND
anim_wait 128 anim_wait 128
anim_if_param_equal $0, .done anim_if_param_equal $0, .done
@ -2609,12 +2609,12 @@ BattleAnim_SkyAttack:
anim_sound 0, 0, SFX_HYPER_BEAM anim_sound 0, 0, SFX_HYPER_BEAM
anim_obj ANIM_OBJ_SKY_ATTACK, 48, 88, $40 anim_obj ANIM_OBJ_SKY_ATTACK, 48, 88, $40
anim_wait 64 anim_wait 64
anim_incobj 1 anim_incobj 1
anim_wait 21 anim_wait 21
anim_sound 0, 1, SFX_HYPER_BEAM anim_sound 0, 1, SFX_HYPER_BEAM
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0 anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
anim_wait 64 anim_wait 64
anim_incobj 1 anim_incobj 1
anim_wait 32 anim_wait 32
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0 anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 16 anim_wait 16
@ -2660,7 +2660,7 @@ BattleAnim_Withdraw:
anim_sound 0, 0, SFX_SHINE anim_sound 0, 0, SFX_SHINE
anim_obj ANIM_OBJ_WITHDRAW, 48, 88, $0 anim_obj ANIM_OBJ_WITHDRAW, 48, 88, $0
anim_wait 64 anim_wait 64
anim_incobj 2 anim_incobj 2
anim_wait 1 anim_wait 1
anim_incbgeffect ANIM_BG_WITHDRAW anim_incbgeffect ANIM_BG_WITHDRAW
anim_call BattleAnim_ShowMon_0 anim_call BattleAnim_ShowMon_0
@ -2782,7 +2782,7 @@ BattleAnim_Smokescreen:
anim_sound 6, 2, SFX_THROW_BALL anim_sound 6, 2, SFX_THROW_BALL
anim_obj ANIM_OBJ_SMOKESCREEN, 64, 92, $6c anim_obj ANIM_OBJ_SMOKESCREEN, 64, 92, $6c
anim_wait 24 anim_wait 24
anim_incobj 1 anim_incobj 1
anim_sound 0, 1, SFX_BALL_POOF anim_sound 0, 1, SFX_BALL_POOF
anim_obj ANIM_OBJ_BALL_POOF, 108, 70, $10 anim_obj ANIM_OBJ_BALL_POOF, 108, 70, $10
anim_wait 8 anim_wait 8
@ -2800,7 +2800,7 @@ BattleAnim_Strength:
anim_sound 0, 0, SFX_STRENGTH anim_sound 0, 0, SFX_STRENGTH
anim_obj ANIM_OBJ_STRENGTH, 64, 104, $1 anim_obj ANIM_OBJ_STRENGTH, 64, 104, $1
anim_wait 128 anim_wait 128
anim_incobj 1 anim_incobj 1
anim_wait 20 anim_wait 20
anim_sound 0, 1, SFX_MEGA_PUNCH anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_00, 132, 40, $0 anim_obj ANIM_OBJ_00, 132, 40, $0
@ -2855,7 +2855,7 @@ BattleAnim_Sharpen:
anim_bgeffect ANIM_BG_18, $0, $1, $40 anim_bgeffect ANIM_BG_18, $0, $1, $40
anim_obj ANIM_OBJ_SHARPEN, 48, 88, $0 anim_obj ANIM_OBJ_SHARPEN, 48, 88, $0
anim_wait 96 anim_wait 96
anim_incobj 2 anim_incobj 2
anim_incbgeffect ANIM_BG_18 anim_incbgeffect ANIM_BG_18
anim_call BattleAnim_ShowMon_0 anim_call BattleAnim_ShowMon_0
anim_ret anim_ret
@ -2868,7 +2868,7 @@ BattleAnim_DefenseCurl:
anim_bgeffect ANIM_BG_18, $0, $1, $40 anim_bgeffect ANIM_BG_18, $0, $1, $40
anim_obj ANIM_OBJ_DEFENSE_CURL, 48, 88, $0 anim_obj ANIM_OBJ_DEFENSE_CURL, 48, 88, $0
anim_wait 96 anim_wait 96
anim_incobj 2 anim_incobj 2
anim_incbgeffect ANIM_BG_18 anim_incbgeffect ANIM_BG_18
anim_call BattleAnim_ShowMon_0 anim_call BattleAnim_ShowMon_0
anim_ret anim_ret
@ -2879,7 +2879,7 @@ BattleAnim_SeismicToss:
anim_sound 0, 0, SFX_STRENGTH anim_sound 0, 0, SFX_STRENGTH
anim_obj ANIM_OBJ_SEISMIC_TOSS, 64, 104, $1 anim_obj ANIM_OBJ_SEISMIC_TOSS, 64, 104, $1
anim_wait 128 anim_wait 128
anim_incobj 1 anim_incobj 1
anim_wait 20 anim_wait 20
anim_sound 0, 1, SFX_MEGA_PUNCH anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_00, 132, 40, $0 anim_obj ANIM_OBJ_00, 132, 40, $0
@ -3214,7 +3214,7 @@ BattleAnim_FlameWheel:
anim_wait 8 anim_wait 8
anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0 anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
anim_wait 4 anim_wait 4
anim_incobj 9 anim_incobj 9
anim_wait 8 anim_wait 8
anim_ret anim_ret
@ -3237,7 +3237,7 @@ BattleAnim_Curse:
anim_obj ANIM_OBJ_CURSE, 68, 72, $0 anim_obj ANIM_OBJ_CURSE, 68, 72, $0
anim_sound 0, 0, SFX_CURSE anim_sound 0, 0, SFX_CURSE
anim_wait 32 anim_wait 32
anim_incobj 1 anim_incobj 1
anim_wait 12 anim_wait 12
anim_sound 0, 0, SFX_POISON_STING anim_sound 0, 0, SFX_POISON_STING
anim_obj ANIM_OBJ_04, 44, 96, $0 anim_obj ANIM_OBJ_04, 44, 96, $0
@ -3626,7 +3626,7 @@ BattleAnim_IcyWind:
anim_incbgeffect ANIM_BG_NIGHT_SHADE anim_incbgeffect ANIM_BG_NIGHT_SHADE
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0 anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 4 anim_wait 4
anim_incobj 7 anim_incobj 7
anim_wait 1 anim_wait 1
anim_ret anim_ret
@ -3832,7 +3832,7 @@ BattleAnim_Spark:
anim_wait 16 anim_wait 16
anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0 anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
anim_wait 4 anim_wait 4
anim_incobj 2 anim_incobj 2
anim_wait 1 anim_wait 1
anim_sound 0, 1, SFX_THUNDERSHOCK anim_sound 0, 1, SFX_THUNDERSHOCK
anim_obj ANIM_OBJ_LIGHTNING_BOLT, 136, 56, $2 anim_obj ANIM_OBJ_LIGHTNING_BOLT, 136, 56, $2
@ -3962,9 +3962,9 @@ BattleAnim_Present:
anim_wait 56 anim_wait 56
anim_obj ANIM_OBJ_AMNESIA, 104, 48, $0 anim_obj ANIM_OBJ_AMNESIA, 104, 48, $0
anim_wait 48 anim_wait 48
anim_incobj 2 anim_incobj 2
anim_if_param_equal $3, .heal anim_if_param_equal $3, .heal
anim_incobj 1 anim_incobj 1
anim_wait 1 anim_wait 1
anim_1gfx ANIM_GFX_EXPLOSION anim_1gfx ANIM_GFX_EXPLOSION
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $12 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $12
@ -4051,7 +4051,7 @@ BattleAnim_SacredFire:
anim_wait 8 anim_wait 8
anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0 anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
anim_wait 4 anim_wait 4
anim_incobj 9 anim_incobj 9
anim_wait 8 anim_wait 8
anim_ret anim_ret
@ -4144,7 +4144,7 @@ BattleAnim_Pursuit_branch_cb62b:
anim_sound 0, 1, SFX_BALL_POOF anim_sound 0, 1, SFX_BALL_POOF
anim_bgeffect ANIM_BG_ENTER_MON, $0, $0, $0 anim_bgeffect ANIM_BG_ENTER_MON, $0, $0, $0
anim_wait 64 anim_wait 64
anim_incobj 3 anim_incobj 3
anim_wait 16 anim_wait 16
anim_sound 0, 1, SFX_MEGA_PUNCH anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_00, 120, 56, $0 anim_obj ANIM_OBJ_00, 120, 56, $0
@ -4172,7 +4172,7 @@ BattleAnim_RapidSpin:
anim_wait 8 anim_wait 8
anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0 anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
anim_wait 4 anim_wait 4
anim_incobj 6 anim_incobj 6
anim_wait 1 anim_wait 1
anim_ret anim_ret
@ -4337,14 +4337,14 @@ BattleAnim_HiddenPower:
anim_incbgeffect ANIM_BG_1A anim_incbgeffect ANIM_BG_1A
anim_call BattleAnim_ShowMon_0 anim_call BattleAnim_ShowMon_0
anim_wait 1 anim_wait 1
anim_incobj 2 anim_incobj 2
anim_incobj 3 anim_incobj 3
anim_incobj 4 anim_incobj 4
anim_incobj 5 anim_incobj 5
anim_incobj 6 anim_incobj 6
anim_incobj 7 anim_incobj 7
anim_incobj 8 anim_incobj 8
anim_incobj 9 anim_incobj 9
anim_wait 16 anim_wait 16
anim_1gfx ANIM_GFX_HIT anim_1gfx ANIM_GFX_HIT
anim_obj ANIM_OBJ_00, 136, 56, $0 anim_obj ANIM_OBJ_00, 136, 56, $0
@ -4375,15 +4375,15 @@ BattleAnim_Twister:
anim_sound 0, 0, SFX_RAZOR_WIND anim_sound 0, 0, SFX_RAZOR_WIND
anim_wait 8 anim_wait 8
anim_loop 8, .loop2 anim_loop 8, .loop2
anim_incobj 1 anim_incobj 1
anim_incobj 2 anim_incobj 2
anim_incobj 3 anim_incobj 3
anim_incobj 4 anim_incobj 4
anim_incobj 5 anim_incobj 5
anim_incobj 6 anim_incobj 6
anim_incobj 7 anim_incobj 7
anim_incobj 8 anim_incobj 8
anim_incobj 9 anim_incobj 9
anim_wait 64 anim_wait 64
anim_obj ANIM_OBJ_01, 144, 64, $18 anim_obj ANIM_OBJ_01, 144, 64, $18
.loop3 .loop3
@ -4395,15 +4395,15 @@ BattleAnim_Twister:
anim_sound 0, 1, SFX_RAZOR_WIND anim_sound 0, 1, SFX_RAZOR_WIND
anim_wait 8 anim_wait 8
anim_loop 4, .loop4 anim_loop 4, .loop4
anim_incobj 1 anim_incobj 1
anim_incobj 2 anim_incobj 2
anim_incobj 3 anim_incobj 3
anim_incobj 4 anim_incobj 4
anim_incobj 5 anim_incobj 5
anim_incobj 6 anim_incobj 6
anim_incobj 7 anim_incobj 7
anim_incobj 8 anim_incobj 8
anim_incobj 9 anim_incobj 9
anim_wait 32 anim_wait 32
anim_ret anim_ret
@ -4830,7 +4830,7 @@ BattleAnim_ShowMon_0:
anim_wait 1 anim_wait 1
anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0 anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
anim_wait 5 anim_wait 5
anim_incobj 1 anim_incobj 1
anim_wait 1 anim_wait 1
anim_ret anim_ret
@ -4850,6 +4850,6 @@ BattleAnim_ShowMon_1:
anim_wait 1 anim_wait 1
anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0 anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
anim_wait 4 anim_wait 4
anim_incobj 1 anim_incobj 1
anim_wait 1 anim_wait 1
anim_ret anim_ret

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@ -45,12 +45,10 @@ FlagAction::
and 7 and 7
; shift de right by three bits (get the index within memory) ; shift de right by three bits (get the index within memory)
rept 3
srl d srl d
rr e rr e
srl d endr
rr e
srl d
rr e
add hl, de add hl, de
; implement a decoder ; implement a decoder

View File

@ -68,11 +68,11 @@ ENDM
enum sound_duty_cmd ; $de enum sound_duty_cmd ; $de
sound_duty: MACRO sound_duty: MACRO
db sound_duty_cmd db sound_duty_cmd
if _NARG == 4 if _NARG == 4
db \1 | (\2 << 2) | (\3 << 4) | (\4 << 6) ; duty sequence db \1 | (\2 << 2) | (\3 << 4) | (\4 << 6) ; duty sequence
else else
db \1 ; LEGACY: Support for one-byte duty value db \1 ; LEGACY: Support for one-byte duty value
endc endc
ENDM ENDM
enum togglesfx_cmd ; $df enum togglesfx_cmd ; $df

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@ -17,6 +17,7 @@ if _NARG <= 4
db \3 ; y db \3 ; y
db \4 ; param db \4 ; param
else else
; LEGACY: Support the tile+offset format
db \1 ; object db \1 ; object
db (\2) * 8 + (\3) ; x_tile, x db (\2) * 8 + (\3) ; x_tile, x
db (\4) * 8 + (\5) ; y_tile, y db (\4) * 8 + (\5) ; y_tile, y