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Allow vc_const
to work with charmap characters (necessary for pokegold)
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a4bc0ab74f
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@ -1,27 +1,27 @@
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vc_hook: MACRO
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if DEF(_CRYSTAL11_VC)
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.VC_\1::
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endc
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if DEF(_CRYSTAL11_VC)
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.VC_\1::
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endc
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ENDM
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vc_patch: MACRO
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if DEF(_CRYSTAL11_VC)
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assert !DEF(CURRENT_VC_PATCH), "Already started a vc_patch"
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if DEF(_CRYSTAL11_VC)
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assert !DEF(CURRENT_VC_PATCH), "Already started a vc_patch"
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CURRENT_VC_PATCH EQUS "\1"
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.VC_{CURRENT_VC_PATCH}::
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endc
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.VC_{CURRENT_VC_PATCH}::
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endc
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ENDM
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vc_patch_end: MACRO
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if DEF(_CRYSTAL11_VC)
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assert DEF(CURRENT_VC_PATCH), "No vc_patch started"
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.VC_{CURRENT_VC_PATCH}_End::
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PURGE CURRENT_VC_PATCH
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endc
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if DEF(_CRYSTAL11_VC)
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assert DEF(CURRENT_VC_PATCH), "No vc_patch started"
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.VC_{CURRENT_VC_PATCH}_End::
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PURGE CURRENT_VC_PATCH
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endc
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ENDM
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vc_assert: MACRO
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if DEF(_CRYSTAL11_VC)
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assert \#
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endc
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if DEF(_CRYSTAL11_VC)
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assert \#
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endc
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ENDM
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@ -3,7 +3,8 @@ INCLUDE "constants.asm"
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; These are all the asm constants needed to make the crystal11_vc patch.
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vc_const: MACRO
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println "00:{04x:\1} \1" ; same format as rgblink's .sym file
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x = \1
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println "00:{04x:x} \1" ; same format as rgblink's .sym file
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ENDM
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; [fight begin]
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