Use rgbasm's GameBoy graphics literal for initializing wCreditsFaux2bpp

In the 2BPP format, two bytes %ABCDEFGH %abcdefgh define eight pixels %Aa %Bb %Cc %Dd %Ee %Ff %Gg %Hh.
Four valid colors: %00 = 0 = white, %01 = 1 = dark, %10 = 2 = light, %11 = 3 = black.
Thus `22222222 = pixels %10 %10 %10 %10 %10 %10 %10 %10 = bytes %11111111 %00000000 = $ff00.
This commit is contained in:
Rangi 2018-08-25 22:38:57 -04:00
parent 3eacab563d
commit 4c8c5c10a8
3 changed files with 8 additions and 7 deletions

View File

@ -21,8 +21,8 @@ Credits::
call ClearSprites
ld hl, wCreditsFaux2bpp
ld c, $80
ld de, $ff00
ld c, wCreditsFaux2bppEnd - wCreditsFaux2bpp
ld de, `22222222 ; eight pixels, each with color #2
.load_loop
ld a, e

View File

@ -795,7 +795,7 @@ IntroScene9:
call DelayFrame
call DelayFrame
call DelayFrame
ld a, $c ; $980c
ld a, LOW(vBGMap0 + $c) ; $c
ldh [hBGMapAddress], a
call DelayFrame
call DelayFrame

View File

@ -45,7 +45,7 @@ wCurNoteDuration:: db ; used in MusicE0 and LoadNote
wCurMusicByte:: db ; c298
wCurChannel:: db ; c299
wVolume:: ; c29a
; corresponds to $ff24
; corresponds to rNR50
; Channel control / ON-OFF / Volume (R/W)
; bit 7 - Vin->SO2 ON/OFF
; bit 6-4 - SO2 output level (volume) (# 0-7)
@ -53,12 +53,12 @@ wVolume:: ; c29a
; bit 2-0 - SO1 output level (volume) (# 0-7)
db
wSoundOutput:: ; c29b
; corresponds to $ff25
; corresponds to rNR51
; bit 4-7: ch1-4 so2 on/off
; bit 0-3: ch1-4 so1 on/off
db
wSoundInput:: ; c29c
; corresponds to $ff26
; corresponds to rNR52
; bit 7: global on/off
; bit 0: ch1 on/off
; bit 1: ch2 on/off
@ -1069,7 +1069,8 @@ wc9f9:: ds 7
UNION ; ca00
; blank credits tile buffer
wCreditsFaux2bpp:: ds 128
wCreditsFaux2bpp:: ds 8 * LEN_2BPP_TILE
wCreditsFaux2bppEnd::
NEXTU ; ca00
; mystery gift data