Use rgbasm's GameBoy graphics literal for initializing wCreditsFaux2bpp

In the 2BPP format, two bytes %ABCDEFGH %abcdefgh define eight pixels %Aa %Bb %Cc %Dd %Ee %Ff %Gg %Hh.
Four valid colors: %00 = 0 = white, %01 = 1 = dark, %10 = 2 = light, %11 = 3 = black.
Thus `22222222 = pixels %10 %10 %10 %10 %10 %10 %10 %10 = bytes %11111111 %00000000 = $ff00.
This commit is contained in:
Rangi
2018-08-25 22:38:57 -04:00
parent 3eacab563d
commit 4c8c5c10a8
3 changed files with 8 additions and 7 deletions

View File

@@ -21,8 +21,8 @@ Credits::
call ClearSprites
ld hl, wCreditsFaux2bpp
ld c, $80
ld de, $ff00
ld c, wCreditsFaux2bppEnd - wCreditsFaux2bpp
ld de, `22222222 ; eight pixels, each with color #2
.load_loop
ld a, e

View File

@@ -795,7 +795,7 @@ IntroScene9:
call DelayFrame
call DelayFrame
call DelayFrame
ld a, $c ; $980c
ld a, LOW(vBGMap0 + $c) ; $c
ldh [hBGMapAddress], a
call DelayFrame
call DelayFrame