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Rename macros/wram.asm
to macros/ram.asm
(#1003)
This commit is contained in:
parent
53e1c48092
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@ -30,7 +30,7 @@ DEF NUM_MUSIC_CHANS EQU const_value
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DEF NUM_NOISE_CHANS EQU const_value - NUM_MUSIC_CHANS
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DEF NUM_CHANNELS EQU const_value
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; channel_struct members (see macros/wram.asm)
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; channel_struct members (see macros/ram.asm)
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rsreset
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DEF CHANNEL_MUSIC_ID rw
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DEF CHANNEL_MUSIC_BANK rb
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@ -1,4 +1,4 @@
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; battle_anim_struct members (see macros/wram.asm)
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; battle_anim_struct members (see macros/ram.asm)
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rsreset
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DEF BATTLEANIMSTRUCT_INDEX rb
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DEF BATTLEANIMSTRUCT_OAMFLAGS rb
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@ -816,7 +816,7 @@ DEF NUM_ANIM_BGS EQU const_value - 1
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const ANIM_GFX_ENEMYFEET
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DEF NUM_ANIM_GFX EQU const_value - 1
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; battle_bg_effect struct members (see macros/wram.asm)
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; battle_bg_effect struct members (see macros/ram.asm)
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rsreset
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DEF BG_EFFECT_STRUCT_FUNCTION rb
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DEF BG_EFFECT_STRUCT_JT_INDEX rb
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@ -54,7 +54,7 @@ DEF MOVE_LENGTH EQU _RS
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; stat constants
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; indexes for:
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; - wPlayerStats and wEnemyStats (see wram.asm)
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; - party_struct and battle_struct members (see macros/wram.asm)
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; - party_struct and battle_struct members (see macros/ram.asm)
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const_def 1
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const STAT_HP
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const STAT_ATK
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@ -33,7 +33,7 @@ DEF HP_GREEN EQU 0
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DEF HP_YELLOW EQU 1
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DEF HP_RED EQU 2
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; sprite_oam_struct members (see macros/wram.asm)
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; sprite_oam_struct members (see macros/ram.asm)
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rsreset
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DEF SPRITEOAMSTRUCT_YCOORD rb ; 0
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DEF SPRITEOAMSTRUCT_XCOORD rb ; 1
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@ -1,4 +1,4 @@
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; object_struct members (see macros/wram.asm)
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; object_struct members (see macros/ram.asm)
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rsreset
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DEF OBJECT_SPRITE rb ; 00
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DEF OBJECT_MAP_OBJECT_INDEX rb ; 01
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@ -96,7 +96,7 @@ DEF ABSOLUTE_TILE_ID_F EQU 2
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DEF RELATIVE_ATTRIBUTES EQU 1 << RELATIVE_ATTRIBUTES_F
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DEF ABSOLUTE_TILE_ID EQU 1 << ABSOLUTE_TILE_ID_F
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; map_object struct members (see macros/wram.asm)
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; map_object struct members (see macros/ram.asm)
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rsreset
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DEF MAPOBJECT_OBJECT_STRUCT_ID rb ; 0
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DEF MAPOBJECT_SPRITE rb ; 1
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@ -72,7 +72,7 @@ DEF NUM_GROWTH_RATES EQU const_value
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; pokedex entries (see data/pokemon/dex_entries.asm)
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DEF NUM_DEX_ENTRY_BANKS EQU 4
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; party_struct members (see macros/wram.asm)
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; party_struct members (see macros/ram.asm)
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rsreset
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DEF MON_SPECIES rb
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DEF MON_ITEM rb
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@ -1,4 +1,4 @@
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; sprite_anim_struct members (see macros/wram.asm)
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; sprite_anim_struct members (see macros/ram.asm)
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rsreset
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DEF SPRITEANIMSTRUCT_INDEX rb ; 0
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DEF SPRITEANIMSTRUCT_FRAMESET_ID rb ; 1
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@ -621,7 +621,7 @@ And edit [engine/pokegear/radio.asm](https://github.com/pret/pokecrystal/blob/ma
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## The 6-bit caught level can only record up to level 63
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Crystal added the Poké Seer, who tells you your Pokémon's caught data: where it was caught, what time, and at what level. The status screen also displays the gender of its Original Trainer, since Crystal added player genders. This data is packed into two previously-unused bytes in the `box_struct`; from [macros/wram.asm](https://github.com/pret/pokecrystal/blob/master/macros/wram.asm):
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Crystal added the Poké Seer, who tells you your Pokémon's caught data: where it was caught, what time, and at what level. The status screen also displays the gender of its Original Trainer, since Crystal added player genders. This data is packed into two previously-unused bytes in the `box_struct`; from [macros/ram.asm](https://github.com/pret/pokecrystal/blob/master/macros/ram.asm):
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```asm
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MACRO box_struct
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@ -14,7 +14,7 @@ DEF SLOTS_NO_BIAS EQU -1
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DEF REEL_SIZE EQU 15
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; Constants for slot_reel offsets (see macros/wram.asm)
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; Constants for slot_reel offsets (see macros/ram.asm)
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rsreset
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DEF REEL_ACTION rb ; 0
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DEF REEL_TILEMAP_ADDR rw ; 1
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