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sprite constants in map events
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@@ -23,7 +23,7 @@ UnknownScript_0x9b9fd: ; 0x9b9fd
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2jump UnknownScript_0x9ba04
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; 0x9ba03
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UnknownScript_0x9ba03: ; 0x9ba03
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OfficerScript_0x9ba03: ; 0x9ba03
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faceplayer
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UnknownScript_0x9ba04: ; 0x9ba04
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loadfont
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@@ -46,11 +46,11 @@ UnknownScript_0x9ba19: ; 0x9ba19
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end
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; 0x9ba21
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UnknownScript_0x9ba21: ; 0x9ba21
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BlackBeltScript_0x9ba21: ; 0x9ba21
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jumptextfaceplayer UnknownText_0x9baf1
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; 0x9ba24
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UnknownScript_0x9ba24: ; 0x9ba24
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BlackBeltScript_0x9ba24: ; 0x9ba24
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jumptextfaceplayer UnknownText_0x9bb37
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; 0x9ba27
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@@ -122,9 +122,9 @@ VictoryRoadGate_MapEventHeader: ; 0x9bb9b
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; people-events
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db 3
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person_event $43, 15, 12, $9, $0, 255, 255, $0, 0, UnknownScript_0x9ba03, $ffff
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person_event $41, 9, 11, $9, $0, 255, 255, $0, 0, UnknownScript_0x9ba21, $074f
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person_event $41, 9, 16, $8, $0, 255, 255, $0, 0, UnknownScript_0x9ba24, $0750
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person_event SPRITE_OFFICER, 15, 12, $9, $0, 255, 255, $0, 0, OfficerScript_0x9ba03, $ffff
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person_event SPRITE_BLACK_BELT, 9, 11, $9, $0, 255, 255, $0, 0, BlackBeltScript_0x9ba21, $074f
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person_event SPRITE_BLACK_BELT, 9, 16, $8, $0, 255, 255, $0, 0, BlackBeltScript_0x9ba24, $0750
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; 0x9bbf8
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