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sprite constants in map events
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@@ -6,7 +6,7 @@ MoveDeletersHouse_MapScriptHeader: ; 0x195cb2
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db 0
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; 0x195cb4
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UnknownScript_0x195cb4: ; 0x195cb4
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SuperNerdScript_0x195cb4: ; 0x195cb4
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faceplayer
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loadfont
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special $0021
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@@ -38,6 +38,6 @@ MoveDeletersHouse_MapEventHeader: ; 0x195cbf
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; people-events
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db 1
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person_event $2b, 7, 6, $6, $0, 255, 255, $0, 0, UnknownScript_0x195cb4, $ffff
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person_event SPRITE_SUPER_NERD, 7, 6, $6, $0, 255, 255, $0, 0, SuperNerdScript_0x195cb4, $ffff
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; 0x195ce6
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