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sprite constants in map events
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@@ -6,7 +6,7 @@ CeladonMansion3F_MapScriptHeader: ; 0x7166e
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db 0
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; 0x71670
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UnknownScript_0x71670: ; 0x71670
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CooltrainerMScript_0x71670: ; 0x71670
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faceplayer
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loadfont
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2writetext UnknownText_0x716ce
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@@ -32,7 +32,7 @@ UnknownScript_0x7167e: ; 0x7167e
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end
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; 0x71696
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UnknownScript_0x71696: ; 0x71696
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GymGuyScript_0x71696: ; 0x71696
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faceplayer
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loadfont
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checkbit1 $00d6
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@@ -66,11 +66,11 @@ UnknownScript_0x716b6: ; 0x716b6
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end
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; 0x716bc
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UnknownScript_0x716bc: ; 0x716bc
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SuperNerdScript_0x716bc: ; 0x716bc
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jumptextfaceplayer UnknownText_0x71895
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; 0x716bf
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UnknownScript_0x716bf: ; 0x716bf
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FisherScript_0x716bf: ; 0x716bf
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jumptextfaceplayer UnknownText_0x718ca
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; 0x716c2
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@@ -208,9 +208,9 @@ CeladonMansion3F_MapEventHeader: ; 0x719d5
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; people-events
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db 4
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person_event $23, 10, 7, $3, $0, 255, 255, $80, 0, UnknownScript_0x71670, $ffff
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person_event $48, 8, 7, $7, $0, 255, 255, $90, 0, UnknownScript_0x71696, $ffff
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person_event $2b, 11, 4, $7, $0, 255, 255, $90, 0, UnknownScript_0x716bc, $ffff
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person_event $3a, 8, 4, $7, $2, 255, 255, $80, 0, UnknownScript_0x716bf, $ffff
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person_event SPRITE_COOLTRAINER_M, 10, 7, $3, $0, 255, 255, $80, 0, CooltrainerMScript_0x71670, $ffff
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person_event SPRITE_GYM_GUY, 8, 7, $7, $0, 255, 255, $90, 0, GymGuyScript_0x71696, $ffff
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person_event SPRITE_SUPER_NERD, 11, 4, $7, $0, 255, 255, $90, 0, SuperNerdScript_0x716bc, $ffff
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person_event SPRITE_FISHER, 8, 4, $7, $2, 255, 255, $80, 0, FisherScript_0x716bf, $ffff
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; 0x71a37
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