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RGB fade engine (#14)
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parent
f067112be6
commit
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250
engine/gfx/rgb_fade.asm
Executable file
250
engine/gfx/rgb_fade.asm
Executable file
@ -0,0 +1,250 @@
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; at normal speed:
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; each color takes around 3.2 scanlines to fade
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; up to 10 (11?) colors can be faded per frame
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FadeStepColorsToBlack:
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.loop
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push de
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push bc
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call FadeStepColorToBlack
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pop bc
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pop de
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inc de
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inc de
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dec c
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jr nz, .loop
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ret
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FadeStepColorsToDarker:
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; decrease rgb channels of a color by 2 points each
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; input
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; c: number of consecutive colors to fade
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; de: pointer to c long array of 2-byte rgb colors to fade
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; hl: pointer to c long array of 2-byte rgb colors with cap values for each channel
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.loop
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push hl
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push de
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push bc
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call FadeStepColorToDarker
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pop bc
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pop de
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pop hl
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inc de
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inc de
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inc hl
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inc hl
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dec c
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jr nz, .loop
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ret
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FadeStepColorToBlack:
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ld hl, BlackRGB
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; fallthrough
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FadeStepColorToDarker:
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; decrease rgb channels of a color by 2 points each
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; input
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; de: pointer to 2-byte rgb color to fade
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; hl: pointer to 2-byte rgb color with cap values for each channel
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push de
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; convert source and cap colors to channels
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push hl
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ld hl, hRGBFadeSourceChannels
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call RGBColorToChannels
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pop de
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ld hl, hRGBFadeCapChannels
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call RGBColorToChannels
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; apply fading to source channels accounting for caps
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ldh a, [hRGBFadeCapRChannel]
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ld b, a
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ldh a, [hRGBFadeSourceRChannel]
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sub 2
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jr c, .nok1
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cp b
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jr nc, .ok1
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.nok1
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ld a, b
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.ok1
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ldh [hRGBFadeSourceRChannel], a
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ldh a, [hRGBFadeCapGChannel]
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ld b, a
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ldh a, [hRGBFadeSourceGChannel]
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sub 2
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jr c, .nok2
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cp b
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jr nc, .ok2
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.nok2
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ld a, b
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.ok2
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ldh [hRGBFadeSourceGChannel], a
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ldh a, [hRGBFadeCapBChannel]
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ld b, a
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ldh a, [hRGBFadeSourceBChannel]
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sub 2
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jr c, .nok3
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cp b
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jr nc, .ok3
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.nok3
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ld a, b
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.ok3
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ldh [hRGBFadeSourceBChannel], a
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; convert faded source channels to color
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pop de
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ld hl, hRGBFadeSourceChannels
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call RGBChannelsToColor
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ret
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FadeStepColorsToWhite:
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ld hl, WhiteRGB
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.loop
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push de
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push bc
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call FadeStepColorToWhite
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pop bc
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pop de
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inc de
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inc de
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dec c
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jr nz, .loop
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ret
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FadeStepColorsToLighter:
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; increase rgb channels of a color by 2 points each
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; input
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; c: number of consecutive colors to fade
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; de: pointer to c long array of 2-byte rgb colors to fade
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; hl: pointer to c long array of 2-byte rgb colors with cap values for each channel
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.loop
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push hl
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push de
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push bc
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call FadeStepColorToLighter
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pop bc
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pop de
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pop hl
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inc de
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inc de
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inc hl
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inc hl
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dec c
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jr nz, .loop
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ret
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FadeStepColorToWhite:
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ld hl, WhiteRGB
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; fallthrough
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FadeStepColorToLighter:
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; increase rgb channels of a color by 2 points each
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; input
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; de: pointer to 2-byte rgb color to fade
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; hl: pointer to 2-byte rgb color with cap values for each channel
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push de
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; convert source and cap colors to channels
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push hl
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ld hl, hRGBFadeSourceChannels
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call RGBColorToChannels
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pop de
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ld hl, hRGBFadeCapChannels
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call RGBColorToChannels
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; apply fading to source channels accounting for caps
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ldh a, [hRGBFadeCapRChannel]
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ld b, a
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ldh a, [hRGBFadeSourceRChannel]
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add 2
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cp b
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jr c, .ok1
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ld a, b
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.ok1
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ldh [hRGBFadeSourceRChannel], a
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ldh a, [hRGBFadeCapGChannel]
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ld b, a
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ldh a, [hRGBFadeSourceGChannel]
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add 2
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cp b
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jr c, .ok2
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ld a, b
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.ok2
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ldh [hRGBFadeSourceGChannel], a
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ldh a, [hRGBFadeCapBChannel]
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ld b, a
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ldh a, [hRGBFadeSourceBChannel]
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add 2
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cp b
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jr c, .ok3
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ld a, b
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.ok3
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ldh [hRGBFadeSourceBChannel], a
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; convert faded source channels to color
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pop de
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ld hl, hRGBFadeSourceChannels
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call RGBChannelsToColor
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ret
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RGBColorToChannels:
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; convert 2-byte rgb color at de to rgb channels into hl
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; red channel
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ld a, [de]
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ld c, a
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and %00011111
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ld [hli], a
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; green channel
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inc de
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ld a, [de]
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and %00000011
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swap a
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srl a
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ld b, a ; 000gg000
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ld a, c
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and %11100000
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swap a
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srl a ; 00000ggg
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add b
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ld [hli], a
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; blue channel
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ld a, [de]
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and %01111100
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srl a
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srl a
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ld [hl], a
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ret
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RGBChannelsToColor:
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; convert rgb channels at hl to 2-byte rgb color into de
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; first byte: gggrrrrr
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ld a, [hli]
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ld c, a
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ld a, [hl]
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and %00000111
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swap a
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sla a
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add c
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ld [de], a
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; second byte: 0bbbbbgg
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inc de
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ld a, [hli]
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and %00011000
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srl a
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srl a
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srl a
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ld c, a
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ld a, [hl]
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sla a
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sla a
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add c
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ld [de], a
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ret
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BlackRGB:
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RGB 00, 00, 00
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WhiteRGB:
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RGB 31, 31, 31
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12
ram/hram.asm
12
ram/hram.asm
@ -65,6 +65,18 @@ hMathBuffer:: ds 5
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NEXTU
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; PrintNum scratch space
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hPrintNumBuffer:: ds 10
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NEXTU
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; engine/gfx/rgb_fade.asm
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hRGBFadeSourceChannels::
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hRGBFadeSourceRChannel:: db
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hRGBFadeSourceGChannel:: db
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hRGBFadeSourceBChannel:: db
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hRGBFadeCapChannels::
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hRGBFadeCapRChannel:: db
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hRGBFadeCapGChannel:: db
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hRGBFadeCapBChannel:: db
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ENDU
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UNION
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