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Fix pal6 and pal7 glitch in transition from LSM to darkness map (#12)
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@ -298,7 +298,8 @@ LevelSelectionMenu::
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.EnterLevelFadeOut:
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.EnterLevelFadeOut:
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ld b, RGBFADE_TO_WHITE_6BGP_6OBP
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ld b, RGBFADE_TO_WHITE_6BGP_6OBP
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jp DoRGBFadeEffect
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call DoRGBFadeEffect
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jp ClearBGPalettes
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.exit
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.exit
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call LevelSelectionMenu_Delay10Frames
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call LevelSelectionMenu_Delay10Frames
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