Fix accidentally renamed constant

This commit is contained in:
xCrystal
2017-12-28 20:27:44 +01:00
parent bd783370f8
commit 43a1e5b5ba

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@@ -19,9 +19,9 @@ REEL_SIZE EQU 15
const SLOTS_WAIT_STOP_REEL2 const SLOTS_WAIT_STOP_REEL2
const SLOTS_WAIT_REEL3 const SLOTS_WAIT_REEL3
const SLOTS_WAIT_STOP_REEL3 const SLOTS_WAIT_STOP_REEL3
const SlotsAction_Next_09 const SLOTS_NEXT_09
const SlotsAction_Next_0a const SLOTS_NEXT_0a
const SlotsAction_Next_0b const SLOTS_NEXT_0b
const SLOTS_FLASH_IF_WIN const SLOTS_FLASH_IF_WIN
const SLOTS_FLASH_SCREEN const SLOTS_FLASH_SCREEN
const SLOTS_GIVE_EARNED_COINS const SLOTS_GIVE_EARNED_COINS
@@ -1218,7 +1218,7 @@ ReelAction_EndGolem: ; 92d6e
ReelAction_InitChansey: ; 92d7e ReelAction_InitChansey: ; 92d7e
; Ensures the lining up of SEVEN symbols, but this mode is only possible ; Ensures the lining up of SEVEN symbols, but this mode is only possible
; when there is bias to SEVEN symbols (and even then, it's still rare). ; when there is bias to SEVEN symbols (and even then, it's still rare).
; Chansey releases and egg and reel #3 is made to advance 17 slots very ; Chansey releases and egg and reel #3 is made to advance 17 slots very
; quickly as many times as necessary for the match to SEVENs to show up. ; quickly as many times as necessary for the match to SEVENs to show up.
call Slots_CheckMatchedAllThreeReels call Slots_CheckMatchedAllThreeReels