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Rename PAL_NPC_SILVER to PAL_NPC_EMOTE (#1053)
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@ -20,7 +20,7 @@ DEF NUM_SPRITEDATA_FIELDS EQU _RS
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const PAL_OW_GREEN ; 2
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const PAL_OW_GREEN ; 2
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const PAL_OW_BROWN ; 3
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const PAL_OW_BROWN ; 3
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const PAL_OW_PINK ; 4
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const PAL_OW_PINK ; 4
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const PAL_OW_SILVER ; 5
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const PAL_OW_EMOTE ; 5
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const PAL_OW_TREE ; 6
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const PAL_OW_TREE ; 6
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const PAL_OW_ROCK ; 7
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const PAL_OW_ROCK ; 7
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@ -32,6 +32,6 @@ DEF NUM_SPRITEDATA_FIELDS EQU _RS
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const PAL_NPC_GREEN ; a
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const PAL_NPC_GREEN ; a
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const PAL_NPC_BROWN ; b
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const PAL_NPC_BROWN ; b
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const PAL_NPC_PINK ; c
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const PAL_NPC_PINK ; c
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const PAL_NPC_SILVER ; d
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const PAL_NPC_EMOTE ; d
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const PAL_NPC_TREE ; e
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const PAL_NPC_TREE ; e
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const PAL_NPC_ROCK ; f
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const PAL_NPC_ROCK ; f
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@ -101,7 +101,7 @@ OverworldSprites:
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overworld_sprite FamicomSpriteGFX, 4, STILL_SPRITE, PAL_OW_RED
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overworld_sprite FamicomSpriteGFX, 4, STILL_SPRITE, PAL_OW_RED
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overworld_sprite FruitTreeSpriteGFX, 4, STILL_SPRITE, PAL_OW_TREE
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overworld_sprite FruitTreeSpriteGFX, 4, STILL_SPRITE, PAL_OW_TREE
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overworld_sprite GoldTrophySpriteGFX, 4, STILL_SPRITE, PAL_OW_BROWN
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overworld_sprite GoldTrophySpriteGFX, 4, STILL_SPRITE, PAL_OW_BROWN
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overworld_sprite SilverTrophySpriteGFX, 4, STILL_SPRITE, PAL_OW_SILVER
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overworld_sprite SilverTrophySpriteGFX, 4, STILL_SPRITE, PAL_OW_EMOTE
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overworld_sprite KrisSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE
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overworld_sprite KrisSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE
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overworld_sprite KrisBikeSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE
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overworld_sprite KrisBikeSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE
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overworld_sprite KurtOutsideSpriteGFX, 12, STANDING_SPRITE, PAL_OW_BROWN
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overworld_sprite KurtOutsideSpriteGFX, 12, STANDING_SPRITE, PAL_OW_BROWN
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@ -2034,7 +2034,7 @@ SpawnShadow:
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.ShadowObject:
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.ShadowObject:
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; vtile, palette, movement
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; vtile, palette, movement
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db $00, PAL_OW_SILVER, SPRITEMOVEDATA_SHADOW
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db $00, PAL_OW_EMOTE, SPRITEMOVEDATA_SHADOW
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SpawnStrengthBoulderDust:
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SpawnStrengthBoulderDust:
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push bc
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push bc
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@ -2046,7 +2046,7 @@ SpawnStrengthBoulderDust:
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.BoulderDustObject:
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.BoulderDustObject:
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; vtile, palette, movement
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; vtile, palette, movement
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db $00, PAL_OW_SILVER, SPRITEMOVEDATA_BOULDERDUST
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db $00, PAL_OW_EMOTE, SPRITEMOVEDATA_BOULDERDUST
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SpawnEmote:
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SpawnEmote:
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push bc
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push bc
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@ -2058,7 +2058,7 @@ SpawnEmote:
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.EmoteObject:
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.EmoteObject:
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; vtile, palette, movement
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; vtile, palette, movement
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db $00, PAL_OW_SILVER, SPRITEMOVEDATA_EMOTE
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db $00, PAL_OW_EMOTE, SPRITEMOVEDATA_EMOTE
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ShakeGrass:
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ShakeGrass:
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push bc
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push bc
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@ -2085,7 +2085,7 @@ ShakeScreen:
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.ScreenShakeObject:
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.ScreenShakeObject:
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; vtile, palette, movement
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; vtile, palette, movement
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db $00, PAL_OW_SILVER, SPRITEMOVEDATA_SCREENSHAKE
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db $00, PAL_OW_EMOTE, SPRITEMOVEDATA_SCREENSHAKE
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DespawnEmote:
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DespawnEmote:
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push bc
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push bc
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@ -402,3 +402,6 @@ DEF happinesschecknpc EQUS "HappinessCheckScript"
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; constants/sprite_constants.asm
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; constants/sprite_constants.asm
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DEF SPRITE_BUENA EQUS "SPRITE_BEAUTY"
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DEF SPRITE_BUENA EQUS "SPRITE_BEAUTY"
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DEF PAL_NPC_SILVER EQUS "PAL_NPC_EMOTE"
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DEF PAL_OW_SILVER EQUS "PAL_OW_EMOTE"
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@ -254,8 +254,8 @@ BurnedTowerB1F_MapEvents:
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object_event 7, 3, SPRITE_RAIKOU, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_1
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object_event 7, 3, SPRITE_RAIKOU, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_1
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object_event 12, 3, SPRITE_ENTEI, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_1
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object_event 12, 3, SPRITE_ENTEI, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_1
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object_event 10, 4, SPRITE_SUICUNE, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_1
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object_event 10, 4, SPRITE_SUICUNE, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_1
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object_event 7, 3, SPRITE_RAIKOU, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_SILVER, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_2
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object_event 7, 3, SPRITE_RAIKOU, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_2
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object_event 12, 3, SPRITE_ENTEI, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_SILVER, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_2
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object_event 12, 3, SPRITE_ENTEI, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_2
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object_event 10, 4, SPRITE_SUICUNE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_SILVER, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_2
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object_event 10, 4, SPRITE_SUICUNE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_EMOTE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_2
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object_event 16, 4, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, BurnedTowerB1FTMEndure, EVENT_BURNED_TOWER_B1F_TM_ENDURE
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object_event 16, 4, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, BurnedTowerB1FTMEndure, EVENT_BURNED_TOWER_B1F_TM_ENDURE
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object_event 10, 12, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, BurnedTowerB1FEusine, EVENT_EUSINE_IN_BURNED_TOWER
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object_event 10, 12, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, BurnedTowerB1FEusine, EVENT_EUSINE_IN_BURNED_TOWER
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