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@@ -78,6 +78,7 @@ SpriteAnimFrameData:
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dw .Frameset_BoardMenuBreakDie
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dw .Frameset_BoardMenuAppearDieNumber
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dw .Frameset_BoardMenuMoveDieNumber
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dw .Frameset_LevelSelectionMenuHighlightLevel
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assert_table_length NUM_SPRITE_ANIM_FRAMESETS
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.Frameset_00:
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@@ -586,3 +587,12 @@ SpriteAnimFrameData:
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.Frameset_BoardMenuMoveDieNumber:
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oamframe SPRITE_ANIM_OAMSET_BOARD_MENU_DIE_NUMBER, 42
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oamdelete
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.Frameset_LevelSelectionMenuHighlightLevel:
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oamframe SPRITE_ANIM_OAMSET_LSM_HIGHLIGHT_LEVEL_1, 15
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oamframe SPRITE_ANIM_OAMSET_LSM_HIGHLIGHT_LEVEL_2, 15
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oamframe SPRITE_ANIM_OAMSET_LSM_HIGHLIGHT_LEVEL_1, 15
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oamframe SPRITE_ANIM_OAMSET_LSM_HIGHLIGHT_LEVEL_2, 15
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oamframe SPRITE_ANIM_OAMSET_LSM_HIGHLIGHT_LEVEL_1, 15
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oamframe SPRITE_ANIM_OAMSET_LSM_HIGHLIGHT_LEVEL_2, 15
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oamdelete
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@@ -168,6 +168,8 @@ SpriteAnimOAMData:
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spriteanimoam $00, .OAMData_BreakDie3 ; SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_3
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spriteanimoam $00, .OAMData_BreakDie4 ; SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_4
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spriteanimoam $00, .OAMData_DieNumber ; SPRITE_ANIM_OAMSET_BOARD_MENU_DIE_NUMBER
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spriteanimoam $00, .OAMData_HighlightLevel1 ; SPRITE_ANIM_OAMSET_LSM_HIGHLIGHT_LEVEL_1
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spriteanimoam $00, .OAMData_HighlightLevel2 ; SPRITE_ANIM_OAMSET_LSM_HIGHLIGHT_LEVEL_2
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assert_table_length NUM_SPRITE_ANIM_OAMSETS
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@@ -1186,3 +1188,17 @@ SpriteAnimOAMData:
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dbsprite -1, 0, 4, 0, $51, 1
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dbsprite 0, 0, 4, 0, $52, 1
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dbsprite 1, 0, 4, 0, $53, 1
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.OAMData_HighlightLevel1:
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db 4
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dbsprite -1, -1, 0, 0, 24 + NUM_DIRECTIONS + NUM_LEVEL_STAGES * 2 + NUM_DAYTIMES * 4 + 0, 0
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dbsprite 0, -1, 0, 0, 24 + NUM_DIRECTIONS + NUM_LEVEL_STAGES * 2 + NUM_DAYTIMES * 4 + 1, 0
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dbsprite -1, 0, 0, 0, 24 + NUM_DIRECTIONS + NUM_LEVEL_STAGES * 2 + NUM_DAYTIMES * 4 + 2, 0
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dbsprite 0, 0, 0, 0, 24 + NUM_DIRECTIONS + NUM_LEVEL_STAGES * 2 + NUM_DAYTIMES * 4 + 3, 0
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.OAMData_HighlightLevel2:
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db 4
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dbsprite -1, -1, 0, 0, 24 + NUM_DIRECTIONS + NUM_LEVEL_STAGES * 2 + NUM_DAYTIMES * 4 + 4, 0
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dbsprite 0, -1, 0, 0, 24 + NUM_DIRECTIONS + NUM_LEVEL_STAGES * 2 + NUM_DAYTIMES * 4 + 5, 0
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dbsprite -1, 0, 0, 0, 24 + NUM_DIRECTIONS + NUM_LEVEL_STAGES * 2 + NUM_DAYTIMES * 4 + 6, 0
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dbsprite 0, 0, 0, 0, 24 + NUM_DIRECTIONS + NUM_LEVEL_STAGES * 2 + NUM_DAYTIMES * 4 + 7, 0
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@@ -114,5 +114,7 @@ SpriteAnimObjects:
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db SPRITE_ANIM_FRAMESET_BOARD_MENU_APPEAR_DIE_NUMBER, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_BOARD_MENU_MOVE_DIE_NUMBER
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db SPRITE_ANIM_FRAMESET_BOARD_MENU_MOVE_DIE_NUMBER, SPRITE_ANIM_FUNC_BOARD_MENU_MOVE_DIE_NUMBER, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_HIGHLIGHT_LEVEL
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db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_HIGHLIGHT_LEVEL, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
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assert_table_length NUM_SPRITE_ANIM_OBJS
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@@ -1,23 +0,0 @@
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MACRO sprite_anim_obj_gfx
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; # tiles, gfx pointer
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db \1
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dbw \2, \3
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ENDM
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UnusedSpriteAnimGFX:
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; entries correspond to SPRITE_ANIM_DICT_* constants
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table_width 4, UnusedSpriteAnimGFX
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; # tiles, gfx bank, gfx pointer
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; (all pointers were dummied out to .DeletedGFX)
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sprite_anim_obj_gfx 128, $01, .DeletedGFX ; SPRITE_ANIM_DICT_DEFAULT
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sprite_anim_obj_gfx 128, $01, .DeletedGFX ; unused
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sprite_anim_obj_gfx 128, $01, .DeletedGFX ; unused
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sprite_anim_obj_gfx 128, $01, .DeletedGFX ; unused
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sprite_anim_obj_gfx 16, $37, .DeletedGFX ; unused
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sprite_anim_obj_gfx 16, $11, .DeletedGFX ; SPRITE_ANIM_DICT_TEXT_CURSOR
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sprite_anim_obj_gfx 16, $39, .DeletedGFX ; SPRITE_ANIM_DICT_GS_SPLASH (the bank includes engine/movie/splash.asm)
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sprite_anim_obj_gfx 16, $24, .DeletedGFX ; SPRITE_ANIM_DICT_SLOTS (the bank includes engine/games/slot_machine.asm)
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sprite_anim_obj_gfx 16, $21, .DeletedGFX ; SPRITE_ANIM_DICT_ARROW_CURSOR
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assert_table_length NUM_SPRITE_ANIM_GFX
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.DeletedGFX
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